Fork of Tangara with customizations
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tangara-fw/lib/lvgl/src/misc/lv_math.c

355 lines
11 KiB

/**
* @file lv_math.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_math.h"
#include "../core/lv_global.h"
/*********************
* DEFINES
*********************/
#define rand_seed LV_GLOBAL_DEFAULT()->math_rand_seed
/**********************
* TYPEDEFS
**********************/
#define CUBIC_NEWTON_ITERATIONS 8
#define CUBIC_PRECISION_BITS 10 /* 10 or 14 bits recommended, int64_t calculation is used for >14bit precision */
#if CUBIC_PRECISION_BITS < 10 || CUBIC_PRECISION_BITS > 20
#error "cubic precision bits should be in range of [10, 20] for 32bit/64bit calculations."
#endif
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
static const uint16_t sin0_90_table[] = {
0, 572, 1144, 1715, 2286, 2856, 3425, 3993, 4560, 5126, 5690, 6252, 6813, 7371, 7927, 8481,
9032, 9580, 10126, 10668, 11207, 11743, 12275, 12803, 13328, 13848, 14365, 14876, 15384, 15886, 16384, 16877,
17364, 17847, 18324, 18795, 19261, 19720, 20174, 20622, 21063, 21498, 21926, 22348, 22763, 23170, 23571, 23965,
24351, 24730, 25102, 25466, 25822, 26170, 26510, 26842, 27166, 27482, 27789, 28088, 28378, 28660, 28932, 29197,
29452, 29698, 29935, 30163, 30382, 30592, 30792, 30983, 31164, 31336, 31499, 31651, 31795, 31928, 32052, 32166,
32270, 32365, 32449, 32524, 32588, 32643, 32688, 32723, 32748, 32763, 32768
};
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
int32_t LV_ATTRIBUTE_FAST_MEM lv_trigo_sin(int16_t angle)
{
int32_t ret = 0;
while(angle < 0) angle += 360;
while(angle >= 360) angle -= 360;
if(angle < 90) {
ret = sin0_90_table[angle];
}
else if(angle >= 90 && angle < 180) {
angle = 180 - angle;
ret = sin0_90_table[angle];
}
else if(angle >= 180 && angle < 270) {
angle = angle - 180;
ret = -sin0_90_table[angle];
}
else { /*angle >=270*/
angle = 360 - angle;
ret = -sin0_90_table[angle];
}
if(ret == 32767) return 32768;
else if(ret == -32767) return -32768;
else return ret;
}
/**
* cubic-bezier Reference:
*
* https://github.com/gre/bezier-easing
* https://opensource.apple.com/source/WebCore/WebCore-955.66/platform/graphics/UnitBezier.h
*
* Copyright (c) 2014 Gaëtan Renaudeau
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
static int32_t do_cubic_bezier(int32_t t, int32_t a, int32_t b, int32_t c)
{
/*a * t^3 + b * t^2 + c * t*/
#if CUBIC_PRECISION_BITS > 14
int64_t ret;
#else
int32_t ret;
#endif
ret = a;
ret = (ret * t) >> CUBIC_PRECISION_BITS;
ret = ((ret + b) * t) >> CUBIC_PRECISION_BITS;
ret = ((ret + c) * t) >> CUBIC_PRECISION_BITS;
return ret;
}
int32_t lv_cubic_bezier(int32_t x, int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
int32_t ax, bx, cx, ay, by, cy;
int32_t tl, tr, t; /*t in cubic-bezier function, used for bisection */
int32_t xs; /*x sampled on curve */
#if CUBIC_PRECISION_BITS > 14
int64_t d; /*slope value at specified t*/
#else
int32_t d;
#endif
if(x == 0 || x == LV_BEZIER_VAL_MAX) return x;
/* input is always LV_BEZIER_VAL_SHIFT bit precision */
#if CUBIC_PRECISION_BITS != LV_BEZIER_VAL_SHIFT
x <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT;
x1 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT;
x2 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT;
y1 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT;
y2 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT;
#endif
cx = 3 * x1;
bx = 3 * (x2 - x1) - cx;
ax = (1L << CUBIC_PRECISION_BITS) - cx - bx;
cy = 3 * y1;
by = 3 * (y2 - y1) - cy;
ay = (1L << CUBIC_PRECISION_BITS) - cy - by;
/*Try Newton's method firstly */
t = x; /*Make a guess*/
for(int i = 0; i < CUBIC_NEWTON_ITERATIONS; i++) {
/*Check if x on curve at t matches input x*/
xs = do_cubic_bezier(t, ax, bx, cx) - x;
if(LV_ABS(xs) <= 1) goto found;
/* get slop at t, d = 3 * ax * t^2 + 2 * bx + t + cx */
d = ax; /* use 64bit operation if needed. */
d = (3 * d * t) >> CUBIC_PRECISION_BITS;
d = ((d + 2 * bx) * t) >> CUBIC_PRECISION_BITS;
d += cx;
if(LV_ABS(d) <= 1) break;
d = ((int64_t)xs * (1L << CUBIC_PRECISION_BITS)) / d;
if(d == 0) break; /*Reached precision limits*/
t -= d;
}
/*Fallback to bisection method for reliability*/
tl = 0, tr = 1L << CUBIC_PRECISION_BITS, t = x;
if(t < tl) {
t = tl;
goto found;
}
if(t > tr) {
t = tr;
goto found;
}
while(tl < tr) {
xs = do_cubic_bezier(t, ax, bx, cx);
if(LV_ABS(xs - x) <= 1) goto found;
x > xs ? (tl = t) : (tr = t);
t = (tr - tl) / 2 + tl;
if(t == tl) break;
}
/*Failed to find suitable t for given x, return a value anyway.*/
found:
/*Return y at t*/
#if CUBIC_PRECISION_BITS != LV_BEZIER_VAL_SHIFT
return do_cubic_bezier(t, ay, by, cy) >> (CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT);
#else
return do_cubic_bezier(t, ay, by, cy);
#endif
}
void LV_ATTRIBUTE_FAST_MEM lv_sqrt(uint32_t x, lv_sqrt_res_t * q, uint32_t mask)
{
x = x << 8; /*To get 4 bit precision. (sqrt(256) = 16 = 4 bit)*/
uint32_t root = 0;
uint32_t trial;
/*http://ww1.microchip.com/...en/AppNotes/91040a.pdf*/
do {
trial = root + mask;
if(trial * trial <= x) root = trial;
mask = mask >> 1;
} while(mask);
q->i = root >> 4;
q->f = (root & 0xf) << 4;
}
uint16_t lv_atan2(int x, int y)
{
/**
* Fast XY vector to integer degree algorithm - Jan 2011 www.RomanBlack.com
* Converts any XY values including 0 to a degree value that should be
* within +/- 1 degree of the accurate value without needing
* large slow trig functions like ArcTan() or ArcCos().
* NOTE! at least one of the X or Y values must be non-zero!
* This is the full version, for all 4 quadrants and will generate
* the angle in integer degrees from 0-360.
* Any values of X and Y are usable including negative values provided
* they are between -1456 and 1456 so the 16bit multiply does not overflow.
*/
unsigned char negflag;
unsigned char tempdegree;
unsigned char comp;
unsigned int degree; /*this will hold the result*/
unsigned int ux;
unsigned int uy;
/*Save the sign flags then remove signs and get XY as unsigned ints*/
negflag = 0;
if(x < 0) {
negflag += 0x01; /*x flag bit*/
x = (0 - x); /*is now +*/
}
ux = x; /*copy to unsigned var before multiply*/
if(y < 0) {
negflag += 0x02; /*y flag bit*/
y = (0 - y); /*is now +*/
}
uy = y; /*copy to unsigned var before multiply*/
/*1. Calc the scaled "degrees"*/
if(ux > uy) {
degree = (uy * 45) / ux; /*degree result will be 0-45 range*/
negflag += 0x10; /*octant flag bit*/
}
else {
degree = (ux * 45) / uy; /*degree result will be 0-45 range*/
}
/*2. Compensate for the 4 degree error curve*/
comp = 0;
tempdegree = degree; /*use an unsigned char for speed!*/
if(tempdegree > 22) { /*if top half of range*/
if(tempdegree <= 44) comp++;
if(tempdegree <= 41) comp++;
if(tempdegree <= 37) comp++;
if(tempdegree <= 32) comp++; /*max is 4 degrees compensated*/
}
else { /*else is lower half of range*/
if(tempdegree >= 2) comp++;
if(tempdegree >= 6) comp++;
if(tempdegree >= 10) comp++;
if(tempdegree >= 15) comp++; /*max is 4 degrees compensated*/
}
degree += comp; /*degree is now accurate to +/- 1 degree!*/
/*Invert degree if it was X>Y octant, makes 0-45 into 90-45*/
if(negflag & 0x10) degree = (90 - degree);
/*3. Degree is now 0-90 range for this quadrant,*/
/*need to invert it for whichever quadrant it was in*/
if(negflag & 0x02) { /*if -Y*/
if(negflag & 0x01) /*if -Y -X*/
degree = (180 + degree);
else /*else is -Y +X*/
degree = (180 - degree);
}
else { /*else is +Y*/
if(negflag & 0x01) /*if +Y -X*/
degree = (360 - degree);
}
return degree;
}
int64_t lv_pow(int64_t base, int8_t exp)
{
int64_t result = 1;
while(exp) {
if(exp & 1)
result *= base;
exp >>= 1;
base *= base;
}
return result;
}
int32_t lv_map(int32_t x, int32_t min_in, int32_t max_in, int32_t min_out, int32_t max_out)
{
if(max_in >= min_in && x >= max_in) return max_out;
if(max_in >= min_in && x <= min_in) return min_out;
if(max_in <= min_in && x <= max_in) return max_out;
if(max_in <= min_in && x >= min_in) return min_out;
/**
* The equation should be:
* ((x - min_in) * delta_out) / delta in) + min_out
* To avoid rounding error reorder the operations:
* (x - min_in) * (delta_out / delta_min) + min_out
*/
int32_t delta_in = max_in - min_in;
int32_t delta_out = max_out - min_out;
return ((x - min_in) * delta_out) / delta_in + min_out;
}
void lv_rand_set_seed(uint32_t seed)
{
rand_seed = seed;
}
uint32_t lv_rand(uint32_t min, uint32_t max)
{
/*Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs"*/
uint32_t x = rand_seed;
x ^= x << 13;
x ^= x >> 17;
x ^= x << 5;
rand_seed = x;
return (rand_seed % (max - min + 1)) + min;
}
/**********************
* STATIC FUNCTIONS
**********************/