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254 lines
6.7 KiB
254 lines
6.7 KiB
/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#include "audio_fsm.hpp"
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#include <stdint.h>
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#include <future>
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#include <memory>
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#include <variant>
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#include "audio_sink.hpp"
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#include "esp_log.h"
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#include "freertos/portmacro.h"
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#include "freertos/projdefs.h"
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#include "audio_converter.hpp"
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#include "audio_decoder.hpp"
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#include "audio_events.hpp"
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#include "bluetooth.hpp"
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#include "bt_audio_output.hpp"
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#include "event_queue.hpp"
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#include "fatfs_audio_input.hpp"
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#include "future_fetcher.hpp"
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#include "i2s_audio_output.hpp"
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#include "i2s_dac.hpp"
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#include "idf_additions.h"
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#include "nvs.hpp"
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#include "sample.hpp"
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#include "service_locator.hpp"
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#include "system_events.hpp"
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#include "track.hpp"
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#include "track_queue.hpp"
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#include "wm8523.hpp"
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namespace audio {
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[[maybe_unused]] static const char kTag[] = "audio_fsm";
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std::shared_ptr<system_fsm::ServiceLocator> AudioState::sServices;
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std::shared_ptr<FatfsAudioInput> AudioState::sFileSource;
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std::unique_ptr<Decoder> AudioState::sDecoder;
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std::shared_ptr<SampleConverter> AudioState::sSampleConverter;
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std::shared_ptr<I2SAudioOutput> AudioState::sI2SOutput;
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std::shared_ptr<BluetoothAudioOutput> AudioState::sBtOutput;
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std::shared_ptr<IAudioOutput> AudioState::sOutput;
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std::optional<database::TrackId> AudioState::sCurrentTrack;
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void AudioState::react(const system_fsm::KeyLockChanged& ev) {
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if (ev.locking && sServices) {
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sServices->nvs().AmpCurrentVolume(sOutput->GetVolume());
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}
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}
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void AudioState::react(const StepUpVolume& ev) {
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if (sOutput->AdjustVolumeUp()) {
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events::Ui().Dispatch(VolumeChanged{
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.percent = sOutput->GetVolumePct(),
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.db = sOutput->GetVolumeDb(),
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});
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}
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}
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void AudioState::react(const StepDownVolume& ev) {
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if (sOutput->AdjustVolumeDown()) {
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events::Ui().Dispatch(VolumeChanged{
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.percent = sOutput->GetVolumePct(),
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.db = sOutput->GetVolumeDb(),
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});
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}
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}
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void AudioState::react(const system_fsm::HasPhonesChanged& ev) {
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if (ev.has_headphones) {
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ESP_LOGI(kTag, "headphones in!");
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} else {
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ESP_LOGI(kTag, "headphones out!");
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}
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}
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void AudioState::react(const ChangeMaxVolume& ev) {
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ESP_LOGI(kTag, "new max volume %i db",
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(ev.new_max - drivers::wm8523::kLineLevelReferenceVolume) / 4);
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sI2SOutput->SetMaxVolume(ev.new_max);
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sServices->nvs().AmpMaxVolume(ev.new_max);
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}
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void AudioState::react(const OutputModeChanged& ev) {
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// TODO: handle SetInUse
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ESP_LOGI(kTag, "output mode changed");
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auto new_mode = sServices->nvs().OutputMode();
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sOutput->SetMode(IAudioOutput::Modes::kOff);
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switch (new_mode) {
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case drivers::NvsStorage::Output::kBluetooth:
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sOutput = sBtOutput;
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break;
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case drivers::NvsStorage::Output::kHeadphones:
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sOutput = sI2SOutput;
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break;
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}
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sOutput->SetMode(IAudioOutput::Modes::kOnPaused);
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}
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auto AudioState::playTrack(database::TrackId id) -> void {
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sCurrentTrack = id;
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sServices->bg_worker().Dispatch<void>([=]() {
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auto db = sServices->database().lock();
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if (!db) {
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return;
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}
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sFileSource->SetPath(db->getTrackPath(id));
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});
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}
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namespace states {
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void Uninitialised::react(const system_fsm::BootComplete& ev) {
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sServices = ev.services;
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constexpr size_t kDrainBufferSize =
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drivers::kI2SBufferLengthFrames * sizeof(sample::Sample) * 2 * 8;
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ESP_LOGI(kTag, "allocating drain buffer, size %u KiB",
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kDrainBufferSize / 1024);
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StreamBufferHandle_t stream = xStreamBufferCreateWithCaps(
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kDrainBufferSize, sizeof(sample::Sample) * 2, MALLOC_CAP_DMA);
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sFileSource.reset(
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new FatfsAudioInput(sServices->tag_parser(), sServices->bg_worker()));
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sI2SOutput.reset(new I2SAudioOutput(stream, sServices->gpios()));
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sBtOutput.reset(new BluetoothAudioOutput(stream, sServices->bluetooth()));
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auto& nvs = sServices->nvs();
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sI2SOutput->SetMaxVolume(nvs.AmpMaxVolume());
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sI2SOutput->SetVolume(nvs.AmpCurrentVolume());
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if (sServices->nvs().OutputMode() ==
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drivers::NvsStorage::Output::kHeadphones) {
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sOutput = sI2SOutput;
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} else {
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sOutput = sBtOutput;
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}
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sOutput->SetMode(IAudioOutput::Modes::kOnPaused);
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sSampleConverter.reset(new SampleConverter());
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sSampleConverter->SetOutput(sOutput);
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Decoder::Start(sFileSource, sSampleConverter);
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transit<Standby>();
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}
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void Standby::react(const PlayFile& ev) {
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sFileSource->SetPath(ev.filename);
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}
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void Playback::react(const PlayFile& ev) {
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sFileSource->SetPath(ev.filename);
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}
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void Standby::react(const internal::InputFileOpened& ev) {
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transit<Playback>();
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}
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void Standby::react(const QueueUpdate& ev) {
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auto current_track = sServices->track_queue().current();
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if (!current_track || (sCurrentTrack && *sCurrentTrack == *current_track)) {
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return;
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}
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playTrack(*current_track);
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}
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void Standby::react(const TogglePlayPause& ev) {
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if (sCurrentTrack) {
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transit<Playback>();
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}
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}
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void Playback::entry() {
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ESP_LOGI(kTag, "beginning playback");
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sOutput->SetMode(IAudioOutput::Modes::kOnPlaying);
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events::System().Dispatch(PlaybackStarted{});
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events::Ui().Dispatch(PlaybackStarted{});
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}
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void Playback::exit() {
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ESP_LOGI(kTag, "finishing playback");
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// TODO(jacqueline): Second case where it's useful to wait for the i2s buffer
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// to drain.
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vTaskDelay(pdMS_TO_TICKS(10));
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sOutput->SetMode(IAudioOutput::Modes::kOnPaused);
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// Stash the current volume now, in case it changed during playback, since we
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// might be powering off soon.
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sServices->nvs().AmpCurrentVolume(sOutput->GetVolume());
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events::System().Dispatch(PlaybackFinished{});
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events::Ui().Dispatch(PlaybackFinished{});
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}
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void Playback::react(const system_fsm::HasPhonesChanged& ev) {
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if (!ev.has_headphones) {
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transit<Standby>();
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}
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}
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void Playback::react(const QueueUpdate& ev) {
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if (!ev.current_changed) {
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return;
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}
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auto current_track = sServices->track_queue().current();
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if (!current_track) {
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sFileSource->SetPath();
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sCurrentTrack.reset();
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transit<Standby>();
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return;
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}
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playTrack(*current_track);
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}
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void Playback::react(const TogglePlayPause& ev) {
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transit<Standby>();
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}
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void Playback::react(const PlaybackUpdate& ev) {
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ESP_LOGI(kTag, "elapsed: %lu, total: %lu", ev.seconds_elapsed,
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ev.track->duration);
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}
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void Playback::react(const internal::InputFileOpened& ev) {}
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void Playback::react(const internal::InputFileClosed& ev) {}
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void Playback::react(const internal::InputFileFinished& ev) {
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ESP_LOGI(kTag, "finished playing file");
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sServices->track_queue().next();
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if (!sServices->track_queue().current()) {
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transit<Standby>();
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}
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}
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void Playback::react(const internal::AudioPipelineIdle& ev) {
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transit<Standby>();
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}
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} // namespace states
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} // namespace audio
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FSM_INITIAL_STATE(audio::AudioState, audio::states::Uninitialised)
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