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98 lines
2.8 KiB
98 lines
2.8 KiB
/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#include "assert.h"
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#include "audio_fsm.hpp"
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#include "core/lv_obj.h"
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#include "display_init.hpp"
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#include "esp_err.h"
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#include "esp_log.h"
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#include "event_queue.hpp"
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#include "gpio_expander.hpp"
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#include "lvgl/lvgl.h"
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#include "relative_wheel.hpp"
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#include "spi.hpp"
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#include "system_events.hpp"
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#include "system_fsm.hpp"
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#include "ui_fsm.hpp"
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#include "i2c.hpp"
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#include "touchwheel.hpp"
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namespace system_fsm {
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namespace states {
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static const char kTag[] = "BOOT";
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console::AppConsole* Booting::sAppConsole;
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auto Booting::entry() -> void {
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ESP_LOGI(kTag, "beginning tangara boot");
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ESP_LOGI(kTag, "installing early drivers");
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// I2C and SPI are both always needed. We can't even power down or show an
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// error without these.
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ESP_ERROR_CHECK(drivers::init_i2c());
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ESP_ERROR_CHECK(drivers::init_spi());
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// These drivers are the bare minimum to even show an error. If these fail,
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// then the system is completely hosed.
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sGpioExpander.reset(drivers::GpioExpander::Create());
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assert(sGpioExpander != nullptr);
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// Start bringing up LVGL now, since we have all of its prerequisites.
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ESP_LOGI(kTag, "starting ui");
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if (!ui::UiState::Init(sGpioExpander.get())) {
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events::Dispatch<FatalError, SystemState, ui::UiState, audio::AudioState>(
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FatalError());
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return;
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}
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// Install everything else that is certain to be needed.
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ESP_LOGI(kTag, "installing remaining drivers");
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sSamd.reset(drivers::Samd::Create());
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sBattery.reset(drivers::Battery::Create());
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if (!sSamd || !sBattery) {
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events::Dispatch<FatalError, SystemState, ui::UiState, audio::AudioState>(
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FatalError());
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return;
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}
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// At this point we've done all of the essential boot tasks. Start remaining
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// state machines and inform them that the system is ready.
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ESP_LOGI(kTag, "starting audio");
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if (!audio::AudioState::Init(sGpioExpander.get(), sDatabase)) {
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events::Dispatch<FatalError, SystemState, ui::UiState, audio::AudioState>(
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FatalError());
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return;
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}
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events::Dispatch<BootComplete, SystemState, ui::UiState, audio::AudioState>(
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BootComplete());
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}
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auto Booting::exit() -> void {
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// TODO(jacqueline): Gate this on something. Debug flag? Flashing mode?
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sAppConsole = new console::AppConsole(sDatabase);
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sAppConsole->Launch();
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}
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auto Booting::react(const BootComplete& ev) -> void {
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ESP_LOGI(kTag, "bootup completely successfully");
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// It's possible that the SAMD is currently exposing the SD card as a USB
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// device. Make sure we don't immediately try to claim it.
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if (sSamd && sSamd->ReadUsbMscStatus() ==
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drivers::Samd::UsbMscStatus::kAttachedMounted) {
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transit<Unmounted>();
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}
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transit<Running>();
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}
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} // namespace states
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} // namespace system_fsm
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