Fork of Tangara with customizations
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tangara-fw/src/lua/property.cpp

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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "property.hpp"
#include <sys/_stdint.h>
#include <cmath>
#include <memory>
#include <memory_resource>
#include <string>
#include <variant>
#include "bluetooth_types.hpp"
#include "lua.h"
#include "lua.hpp"
#include "lua_thread.hpp"
#include "lvgl.h"
#include "memory_resource.hpp"
#include "service_locator.hpp"
#include "track.hpp"
#include "types.hpp"
namespace lua {
static const char kPropertyMetatable[] = "property";
static const char kFunctionMetatable[] = "c_func";
static const char kBindingsTable[] = "bindings";
static const char kBinderKey[] = "binder";
static auto check_property(lua_State* state) -> Property* {
void* data = luaL_checkudata(state, 1, kPropertyMetatable);
luaL_argcheck(state, data != NULL, 1, "`property` expected");
return *reinterpret_cast<Property**>(data);
}
static auto property_get(lua_State* state) -> int {
Property* p = check_property(state);
p->PushValue(*state);
return 1;
}
static auto property_set(lua_State* state) -> int {
Property* p = check_property(state);
luaL_argcheck(state, p->IsTwoWay(), 1, "property is read-only");
bool valid = p->PopValue(*state);
lua_pushboolean(state, valid);
return 1;
}
static auto property_bind(lua_State* state) -> int {
Property* p = check_property(state);
luaL_checktype(state, 2, LUA_TFUNCTION);
// Copy the function, as we need to invoke it then store our reference.
lua_pushvalue(state, 2);
// ...and another copy, since we return the original closure.
lua_pushvalue(state, 2);
p->PushValue(*state);
CallProtected(state, 1, 0); // Invoke the initial binding.
lua_pushstring(state, kBindingsTable);
lua_gettable(state, LUA_REGISTRYINDEX); // REGISTRY[kBindingsTable]
lua_insert(state, -2); // Move bindings to the bottom, with fn above.
int ref = luaL_ref(state, -2); // bindings[ref] = fn
p->AddLuaBinding(state, ref);
// Pop the bindings table, leaving one of the copies of the callback fn at
// the top of the stack.
lua_pop(state, 1);
return 1;
}
static const struct luaL_Reg kPropertyBindingFuncs[] = {{"get", property_get},
{"set", property_set},
{"bind", property_bind},
{NULL, NULL}};
static auto generic_function_cb(lua_State* state) -> int {
lua_pushstring(state, kBinderKey);
lua_gettable(state, LUA_REGISTRYINDEX);
PropertyBindings* binder =
reinterpret_cast<PropertyBindings*>(lua_touserdata(state, -1));
size_t* index =
reinterpret_cast<size_t*>(luaL_checkudata(state, 1, kFunctionMetatable));
const LuaFunction& fn = binder->GetFunction(*index);
// Ensure the C++ function is called with a clean stack; we don't want it to
// see the index we just used.
lua_remove(state, 1);
return std::invoke(fn, state);
}
PropertyBindings::PropertyBindings(lua_State& s) {
lua_pushstring(&s, kBinderKey);
lua_pushlightuserdata(&s, this);
lua_settable(&s, LUA_REGISTRYINDEX);
// Create the metatable responsible for the Property API.
luaL_newmetatable(&s, kPropertyMetatable);
lua_pushliteral(&s, "__index");
lua_pushvalue(&s, -2);
lua_settable(&s, -3); // metatable.__index = metatable
// Add our binding funcs (get, set, bind) to the metatable.
luaL_setfuncs(&s, kPropertyBindingFuncs, 0);
// Create a weak table in the registry to hold live bindings.
lua_pushstring(&s, kBindingsTable);
lua_newtable(&s); // bindings = {}
// Metatable for the weak table. Values are weak.
lua_newtable(&s); // meta = {}
lua_pushliteral(&s, "__mode");
lua_pushliteral(&s, "v");
lua_settable(&s, -3); // meta.__mode='v'
lua_setmetatable(&s, -2); // setmetatable(bindings, meta)
lua_settable(&s, LUA_REGISTRYINDEX); // REGISTRY[kBindingsTable] = bindings
// Create the metatable for C++ functions.
luaL_newmetatable(&s, kFunctionMetatable);
lua_pushliteral(&s, "__call");
lua_pushcfunction(&s, generic_function_cb);
lua_settable(&s, -3); // metatable.__call = metatable
lua_pop(&s, 1); // Clean up the function metatable
}
auto PropertyBindings::Register(lua_State* s, Property* prop) -> void {
Property** data =
reinterpret_cast<Property**>(lua_newuserdata(s, sizeof(uintptr_t)));
*data = prop;
luaL_setmetatable(s, kPropertyMetatable);
}
auto PropertyBindings::Register(lua_State* s, LuaFunction fn) -> void {
size_t* index = reinterpret_cast<size_t*>(lua_newuserdata(s, sizeof(size_t)));
*index = functions_.size();
functions_.push_back(fn);
luaL_setmetatable(s, kFunctionMetatable);
}
auto PropertyBindings::GetFunction(size_t i) -> const LuaFunction& {
assert(i < functions_.size());
return functions_[i];
};
template <class... Ts>
inline constexpr bool always_false_v = false;
Property::Property(const LuaValue& val)
: value_(memory::SpiRamAllocator<LuaValue>().new_object<LuaValue>(val)),
cb_(),
bindings_(&memory::kSpiRamResource) {}
Property::Property(const LuaValue& val,
std::function<bool(const LuaValue& val)> cb)
: value_(memory::SpiRamAllocator<LuaValue>().new_object<LuaValue>(val)),
cb_(cb),
bindings_(&memory::kSpiRamResource) {}
static auto pushTagValue(lua_State* L, const database::TagValue& val) -> void {
std::visit(
[&](auto&& arg) {
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, std::pmr::string>) {
lua_pushlstring(L, arg.data(), arg.size());
} else if constexpr (std::is_same_v<
T, cpp::span<const std::pmr::string>>) {
lua_createtable(L, 0, arg.size());
for (const auto& i : arg) {
lua_pushlstring(L, i.data(), i.size());
lua_pushboolean(L, true);
lua_rawset(L, -3);
}
} else if constexpr (std::is_same_v<T, uint32_t>) {
lua_pushinteger(L, arg);
} else {
lua_pushnil(L);
}
},
val);
}
static void pushTrack(lua_State* L, const audio::Track& track) {
lua_newtable(L);
for (const auto& tag : track.tags->allPresent()) {
lua_pushstring(L, database::tagName(tag).c_str());
pushTagValue(L, track.tags->get(tag));
lua_settable(L, -3);
}
if (track.db_info) {
lua_pushliteral(L, "id");
lua_pushinteger(L, track.db_info->id);
lua_settable(L, -3);
}
lua_pushliteral(L, "duration");
lua_pushinteger(L, track.duration);
lua_settable(L, -3);
lua_pushliteral(L, "bitrate_kbps");
lua_pushinteger(L, track.bitrate_kbps);
lua_settable(L, -3);
lua_pushliteral(L, "encoding");
lua_pushstring(L, codecs::StreamTypeToString(track.encoding).c_str());
lua_settable(L, -3);
}
static void pushDevice(lua_State* L, const drivers::bluetooth::Device& dev) {
lua_createtable(L, 0, 4);
lua_pushliteral(L, "address");
auto* mac = reinterpret_cast<drivers::bluetooth::mac_addr_t*>(
lua_newuserdata(L, sizeof(drivers::bluetooth::mac_addr_t)));
*mac = dev.address;
lua_rawset(L, -3);
// What I just did there was perfectly safe. Look, I can prove it:
static_assert(
std::is_trivially_copy_assignable<drivers::bluetooth::mac_addr_t>());
static_assert(
std::is_trivially_destructible<drivers::bluetooth::mac_addr_t>());
lua_pushliteral(L, "name");
lua_pushlstring(L, dev.name.data(), dev.name.size());
lua_rawset(L, -3);
// FIXME: This field deserves a little more structure.
lua_pushliteral(L, "class");
lua_pushinteger(L, dev.class_of_device);
lua_rawset(L, -3);
lua_pushliteral(L, "signal_strength");
lua_pushinteger(L, dev.signal_strength);
lua_rawset(L, -3);
}
auto Property::PushValue(lua_State& s) -> int {
std::visit(
[&](auto&& arg) {
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, std::monostate>) {
lua_pushnil(&s);
} else if constexpr (std::is_same_v<T, int>) {
lua_pushinteger(&s, arg);
} else if constexpr (std::is_same_v<T, bool>) {
lua_pushboolean(&s, arg);
} else if constexpr (std::is_same_v<T, std::string>) {
lua_pushstring(&s, arg.c_str());
} else if constexpr (std::is_same_v<T, audio::Track>) {
pushTrack(&s, arg);
} else if constexpr (std::is_same_v<T, drivers::bluetooth::Device>) {
pushDevice(&s, arg);
} else if constexpr (std::is_same_v<
T, std::vector<drivers::bluetooth::Device>>) {
lua_createtable(&s, arg.size(), 0);
size_t i = 1;
for (const auto& dev : arg) {
pushDevice(&s, dev);
lua_rawseti(&s, -2, i++);
}
} else {
static_assert(always_false_v<T>, "PushValue missing type");
}
},
*value_);
return 1;
}
auto popRichType(lua_State* L) -> LuaValue {
lua_pushliteral(L, "address");
lua_gettable(L, -2);
if (lua_isuserdata(L, -1)) {
// This must be a bt device!
drivers::bluetooth::mac_addr_t mac =
*reinterpret_cast<drivers::bluetooth::mac_addr_t*>(
lua_touserdata(L, -1));
lua_pop(L, 1);
lua_pushliteral(L, "name");
lua_gettable(L, -2);
std::pmr::string name = lua_tostring(L, -1);
lua_pop(L, 1);
return drivers::bluetooth::Device{
.address = mac,
.name = name,
.class_of_device = 0,
.signal_strength = 0,
};
}
return std::monostate{};
}
auto Property::PopValue(lua_State& s) -> bool {
LuaValue new_val;
switch (lua_type(&s, 2)) {
case LUA_TNIL:
new_val = std::monostate{};
break;
case LUA_TNUMBER:
if (lua_isinteger(&s, 2)) {
new_val = lua_tointeger(&s, 2);
} else {
new_val = static_cast<lua_Integer>(std::round(lua_tonumber(&s, 2)));
}
break;
case LUA_TBOOLEAN:
new_val = static_cast<bool>(lua_toboolean(&s, 2));
break;
case LUA_TSTRING:
new_val = lua_tostring(&s, 2);
break;
default:
if (lua_istable(&s, 2)) {
new_val = popRichType(&s);
if (std::holds_alternative<std::monostate>(new_val)) {
return false;
}
} else {
return false;
}
}
if (cb_ && std::invoke(*cb_, new_val)) {
Update(new_val);
return true;
}
return false;
}
auto Property::Update(const LuaValue& v) -> void {
*value_ = v;
for (int i = bindings_.size() - 1; i >= 0; i--) {
auto& b = bindings_[i];
lua_pushstring(b.first, kBindingsTable);
lua_gettable(b.first, LUA_REGISTRYINDEX); // REGISTRY[kBindingsTable]
int type = lua_rawgeti(b.first, -1, b.second); // push bindings[i]
// Has closure has been GCed?
if (type == LUA_TNIL) {
// Clean up after ourselves.
lua_pop(b.first, 1);
// Remove the binding.
bindings_.erase(bindings_.begin() + i);
continue;
}
PushValue(*b.first); // push the argument
CallProtected(b.first, 1, 0); // invoke the closure
}
}
auto Property::AddLuaBinding(lua_State* state, int ref) -> void {
bindings_.push_back({state, ref});
}
} // namespace lua