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418 lines
11 KiB
418 lines
11 KiB
local lvgl = require("lvgl")
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local backstack = require("backstack")
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local widgets = require("widgets")
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local styles = require("styles")
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local volume = require("volume")
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local display = require("display")
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local controls = require("controls")
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local bluetooth = require("bluetooth")
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local theme = require("theme")
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local database = require("database")
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local screen = require("screen")
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local usb = require("usb")
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local function SettingsScreen(title)
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local menu = widgets.MenuScreen {
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show_back = true,
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title = title,
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}
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menu.content = menu.root:Object {
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flex = {
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flex_direction = "column",
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flex_wrap = "nowrap",
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justify_content = "flex-start",
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align_items = "flex-start",
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align_content = "flex-start",
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},
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w = lvgl.PCT(90),
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flex_grow = 1,
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pad_left = 4,
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pad_right = 4,
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}
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return menu
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end
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local BluetoothSettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("Bluetooth")
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local enable_container = self.menu.content:Object {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "content",
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align_content = "flex-start",
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},
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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pad_bottom = 1,
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}
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enable_container:Label { text = "Enable", flex_grow = 1 }
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local enable_sw = enable_container:Switch {}
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enable_sw:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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local enabled = enable_sw:enabled()
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bluetooth.enabled:set(enabled)
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end)
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theme.set_style(self.menu.content:Label {
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text = "Paired Device",
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pad_bottom = 1,
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}, "settings_title")
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local paired_container = self.menu.content:Object {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "flex-start",
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align_content = "flex-start",
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},
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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pad_bottom = 2,
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}
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local paired_device = paired_container:Label {
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flex_grow = 1,
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}
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local clear_paired = paired_container:Button {}
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clear_paired:Label { text = "x" }
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clear_paired:onClicked(function()
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bluetooth.paired_device:set()
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end)
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theme.set_style(self.menu.content:Label {
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text = "Nearby Devices",
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pad_bottom = 1,
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}, "settings_title")
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local devices = self.menu.content:List {
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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}
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self.bindings = {
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bluetooth.enabled:bind(function(en)
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if en then
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enable_sw:add_state(lvgl.STATE.CHECKED)
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else
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enable_sw:clear_state(lvgl.STATE.CHECKED)
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end
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end),
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bluetooth.paired_device:bind(function(device)
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if device then
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paired_device:set { text = device.name }
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clear_paired:clear_flag(lvgl.FLAG.HIDDEN)
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else
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paired_device:set { text = "None" }
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clear_paired:add_flag(lvgl.FLAG.HIDDEN)
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end
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end),
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bluetooth.devices:bind(function(devs)
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devices:clean()
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for _, dev in pairs(devs) do
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devices:add_btn(nil, dev.name):onClicked(function()
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bluetooth.paired_device:set(dev)
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end)
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end
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end)
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}
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end
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}
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local HeadphonesSettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("Headphones")
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theme.set_style(self.menu.content:Label {
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text = "Maxiumum volume limit",
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}, "settings_title")
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local volume_chooser = self.menu.content:Dropdown {
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options = "Line Level (-10 dB)\nCD Level (+6 dB)\nMaximum (+10dB)",
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selected = 1,
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}
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local limits = { -10, 6, 10 }
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volume_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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-- luavgl dropdown binding uses 0-based indexing :(
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local selection = volume_chooser:get('selected') + 1
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volume.limit_db:set(limits[selection])
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end)
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theme.set_style(self.menu.content:Label {
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text = "Left/Right balance",
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}, "settings_title")
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local balance = self.menu.content:Slider {
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w = lvgl.PCT(100),
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h = 5,
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range = { min = -100, max = 100 },
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value = 0,
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}
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balance:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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volume.left_bias:set(balance:value())
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end)
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local balance_label = self.menu.content:Label {}
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self.bindings = {
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volume.limit_db:bind(function(limit)
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for i = 1, #limits do
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if limits[i] == limit then
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volume_chooser:set { selected = i - 1 }
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end
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end
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end),
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volume.left_bias:bind(function(bias)
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balance:set {
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value = bias
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}
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if bias < 0 then
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balance_label:set {
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text = string.format("Left %.2fdB", bias / 4)
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}
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elseif bias > 0 then
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balance_label:set {
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text = string.format("Right %.2fdB", -bias / 4)
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}
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else
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balance_label:set { text = "Balanced" }
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end
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end),
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}
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end
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}
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local DisplaySettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("Display")
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local brightness_title = self.menu.content:Object {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "flex-start",
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align_content = "flex-start",
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},
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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}
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brightness_title:Label { text = "Brightness", flex_grow = 1 }
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local brightness_pct = brightness_title:Label {}
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theme.set_style(brightness_pct, "settings_title")
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local brightness = self.menu.content:Slider {
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w = lvgl.PCT(100),
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h = 5,
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range = { min = 0, max = 100 },
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value = display.brightness:get(),
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}
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brightness:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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display.brightness:set(brightness:value())
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end)
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self.bindings = {
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display.brightness:bind(function(b)
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brightness_pct:set { text = tostring(b) .. "%" }
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end)
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}
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end
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}
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local InputSettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("Input Method")
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theme.set_style(self.menu.content:Label {
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text = "Control scheme",
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}, "settings_title")
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local schemes = controls.schemes()
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local option_to_scheme = {}
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local scheme_to_option = {}
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local option_idx = 0
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local options = ""
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for i, v in pairs(schemes) do
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option_to_scheme[option_idx] = i
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scheme_to_option[i] = option_idx
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if option_idx > 0 then
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options = options .. "\n"
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end
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options = options .. v
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option_idx = option_idx + 1
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end
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local controls_chooser = self.menu.content:Dropdown {
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options = options,
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}
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self.bindings = {
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controls.scheme:bind(function(s)
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local option = scheme_to_option[s]
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controls_chooser:set({ selected = option })
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end)
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}
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controls_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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local option = controls_chooser:get('selected')
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local scheme = option_to_scheme[option]
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controls.scheme:set(scheme)
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end)
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theme.set_style(self.menu.content:Label {
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text = "Scroll Sensitivity",
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}, "settings_title")
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local slider_scale = 4; -- Power steering
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local sensitivity = self.menu.content:Slider {
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w = lvgl.PCT(90),
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h = 5,
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range = { min = 0, max = 255 / slider_scale },
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value = controls.scroll_sensitivity:get() / slider_scale,
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}
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sensitivity:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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controls.scroll_sensitivity:set(sensitivity:value() * slider_scale)
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end)
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end
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}
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local MassStorageSettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("USB Storage")
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local version = require("version").samd()
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if tonumber(version) < 2 then
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self.menu.content:Label {
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w = lvgl.PCT(100),
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text = "Usb Mass Storage requires a SAMD21 firmware version >=2."
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}
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return
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end
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local enable_container = self.menu.content:Object {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "content",
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align_content = "flex-start",
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},
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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pad_bottom = 1,
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}
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enable_container:Label { text = "Enable", flex_grow = 1 }
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local enable_sw = enable_container:Switch {}
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local bind_switch = function()
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if usb.msc_enabled:get() then
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enable_sw:add_state(lvgl.STATE.CHECKED)
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else
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enable_sw:clear_state(lvgl.STATE.CHECKED)
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end
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end
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enable_sw:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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usb.msc_enabled:set(enable_sw:enabled())
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bind_switch()
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end)
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self.bindings = {
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usb.msc_enabled:bind(bind_switch),
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}
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end,
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canPop = function()
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return not usb.msc_enabled:get()
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end
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}
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local DatabaseSettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("Database")
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local db = require("database")
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widgets.Row(self.menu.content, "Schema version", db.version())
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widgets.Row(self.menu.content, "Size on disk", string.format("%.1f KiB", db.size() / 1024))
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local actions_container = self.menu.content:Object {
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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flex = {
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flex_direction = "row",
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justify_content = "center",
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align_items = "space-evenly",
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align_content = "center",
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},
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pad_top = 4,
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pad_column = 4,
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}
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actions_container:add_style(styles.list_item)
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local update = actions_container:Button {}
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update:Label { text = "Update" }
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update:onClicked(function()
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database.update()
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end)
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end
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}
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local FirmwareSettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("Firmware")
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local version = require("version")
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widgets.Row(self.menu.content, "ESP32", version.esp())
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widgets.Row(self.menu.content, "SAMD21", version.samd())
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widgets.Row(self.menu.content, "Collator", version.collator())
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end
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}
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local LicensesScreen = screen:new {
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createUi = function(self)
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self.root = require("licenses")()
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end
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}
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return screen:new {
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createUi = function(self)
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self.menu = widgets.MenuScreen {
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show_back = true,
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title = "Settings",
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}
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self.list = self.menu.root:List {
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w = lvgl.PCT(100),
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h = lvgl.PCT(100),
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flex_grow = 1,
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}
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local function section(name)
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local elem = self.list:Label {
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text = name,
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pad_left = 4,
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}
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theme.set_style(elem, "settings_title")
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end
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local function submenu(name, class)
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local item = self.list:add_btn(nil, name)
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item:onClicked(function()
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backstack.push(class:new())
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end)
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item:add_style(styles.list_item)
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end
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section("Audio")
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submenu("Bluetooth", BluetoothSettings)
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submenu("Headphones", HeadphonesSettings)
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section("Interface")
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submenu("Display", DisplaySettings)
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submenu("Input Method", InputSettings)
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section("USB")
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submenu("Storage", MassStorageSettings)
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section("System")
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submenu("Database", DatabaseSettings)
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submenu("Firmware", FirmwareSettings)
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submenu("Licenses", LicensesScreen)
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end
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}
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