#include "luavgl.h" #include "private.h" static int luavgl_btn_create(lua_State *L) { return luavgl_obj_create_helper(L, lv_btn_create); } LUALIB_API int luavgl_btn_set_property_kv(lua_State *L, void *data) { lv_obj_t *obj = data; /* a base obj property? */ int ret = luavgl_obj_set_property_kv(L, obj); if (ret != 0) { debug("unkown property for btn.\n"); } return ret; } static int luavgl_btn_set(lua_State *L) { lv_obj_t *obj = luavgl_to_obj(L, 1); if (!lua_istable(L, -1)) { luaL_error(L, "expect a table on 2nd para."); return 0; } luavgl_iterate(L, -1, luavgl_btn_set_property_kv, obj); return 0; } static int luavgl_btn_tostring(lua_State *L) { lv_obj_t *obj = luavgl_to_obj(L, 1); lua_pushfstring(L, "lv_btn:%p", obj); return 1; } static const luaL_Reg luavgl_btn_methods[] = { {"set", luavgl_btn_set }, {NULL, NULL }, }; static void luavgl_btn_init(lua_State *L) { luavgl_obj_newmetatable(L, &lv_btn_class, "lv_btn", luavgl_btn_methods); lua_pushcfunction(L, luavgl_btn_tostring); lua_setfield(L, -2, "__tostring"); lua_pop(L, 1); }