local lvgl = require("lvgl") local backstack = require("backstack") local widgets = require("widgets") local theme = require("theme") local volume = require("volume") local display = require("display") local controls = require("controls") local bluetooth = require("bluetooth") local database = require("database") local settings = {} local function SettingsScreen(title) local menu = widgets.MenuScreen { show_back = true, title = title, } menu.content = menu.root:Object { flex = { flex_direction = "column", flex_wrap = "nowrap", justify_content = "flex-start", align_items = "flex-start", align_content = "flex-start", }, w = lvgl.PCT(100), flex_grow = 1, pad_left = 4, pad_right = 4, } return menu end function settings.bluetooth() local menu = SettingsScreen("Bluetooth") local enable_container = menu.content:Object { flex = { flex_direction = "row", justify_content = "flex-start", align_items = "content", align_content = "flex-start", }, w = lvgl.PCT(100), h = lvgl.SIZE_CONTENT, pad_bottom = 1, } enable_container:Label { text = "Enable", flex_grow = 1 } local enable_sw = enable_container:Switch {} enable_sw:onevent(lvgl.EVENT.VALUE_CHANGED, function() local enabled = enable_sw:enabled() bluetooth.enabled:set(enabled) end) menu.content:Label { text = "Paired Device", pad_bottom = 1, }:add_style(theme.settings_title) local paired_container = menu.content:Object { flex = { flex_direction = "row", justify_content = "flex-start", align_items = "flex-start", align_content = "flex-start", }, w = lvgl.PCT(100), h = lvgl.SIZE_CONTENT, pad_bottom = 2, } local paired_device = paired_container:Label { flex_grow = 1, } local clear_paired = paired_container:Button {} clear_paired:Label { text = "x" } clear_paired:onClicked(function() bluetooth.paired_device:set() end) menu.content:Label { text = "Nearby Devices", pad_bottom = 1, }:add_style(theme.settings_title) local devices = menu.content:List { w = lvgl.PCT(100), h = lvgl.SIZE_CONTENT, } menu.bindings = { bluetooth.enabled:bind(function(en) enable_sw:set { enabled = en } end), bluetooth.paired_device:bind(function(device) if device then paired_device:set { text = device.name } clear_paired:clear_flag(lvgl.FLAG.HIDDEN) else paired_device:set { text = "None" } clear_paired:add_flag(lvgl.FLAG.HIDDEN) end end), bluetooth.devices:bind(function(devs) devices:clean() for _, dev in pairs(devs) do devices:add_btn(nil, dev.name):onClicked(function() bluetooth.paired_device:set(dev) end) end end) } end function settings.headphones() local menu = SettingsScreen("Headphones") menu.content:Label { text = "Maximum volume limit", }:add_style(theme.settings_title) local volume_chooser = menu.content:Dropdown { options = "Line Level (-10 dB)\nCD Level (+6 dB)\nMaximum (+10dB)", selected = 1, } local limits = { -10, 6, 10 } volume_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function() -- luavgl dropdown binding uses 0-based indexing :( local selection = volume_chooser:get('selected') + 1 volume.limit_db:set(limits[selection]) end) menu.content:Label { text = "Left/Right balance", }:add_style(theme.settings_title) local balance = menu.content:Slider { w = lvgl.PCT(100), h = 5, range = { min = -100, max = 100 }, value = 0, } balance:onevent(lvgl.EVENT.VALUE_CHANGED, function() volume.left_bias:set(balance:value()) end) local balance_label = menu.content:Label {} menu.bindings = { volume.limit_db:bind(function(limit) for i = 1, #limits do if limits[i] == limit then volume_chooser:set { selected = i - 1 } end end end), volume.left_bias:bind(function(bias) balance:set { value = bias } if bias < 0 then balance_label:set { text = string.format("Left %.2fdB", bias / 4) } elseif bias > 0 then balance_label:set { text = string.format("Right %.2fdB", -bias / 4) } else balance_label:set { text = "Balanced" } end end), } return menu end function settings.display() local menu = SettingsScreen("Display") local brightness_title = menu.content:Object { flex = { flex_direction = "row", justify_content = "flex-start", align_items = "flex-start", align_content = "flex-start", }, w = lvgl.PCT(100), h = lvgl.SIZE_CONTENT, } brightness_title:Label { text = "Brightness", flex_grow = 1 } local brightness_pct = brightness_title:Label {} brightness_pct:add_style(theme.settings_title) local brightness = menu.content:Slider { w = lvgl.PCT(100), h = 5, range = { min = 0, max = 100 }, value = display.brightness:get(), } brightness:onevent(lvgl.EVENT.VALUE_CHANGED, function() display.brightness:set(brightness:value()) end) menu.bindings = { display.brightness:bind(function(b) brightness_pct:set { text = tostring(b) .. "%" } end) } return menu end function settings.input() local menu = SettingsScreen("Input Method") menu.content:Label { text = "Control scheme", }:add_style(theme.settings_title) local schemes = controls.schemes() local option_to_scheme = {} local scheme_to_option = {} local option_idx = 0 local options = "" for i, v in pairs(schemes) do option_to_scheme[option_idx] = i scheme_to_option[i] = option_idx if option_idx > 0 then options = options .. "\n" end options = options .. v option_idx = option_idx + 1 end local controls_chooser = menu.content:Dropdown { options = options, } menu.bindings = { controls.scheme:bind(function(s) local option = scheme_to_option[s] controls_chooser:set({ selected = option }) end) } controls_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function() local option = controls_chooser:get('selected') local scheme = option_to_scheme[option] controls.scheme:set(scheme) end) return menu end function settings.database() local menu = SettingsScreen("Database") local db = require("database") widgets.Row(menu.content, "Schema version", db.version()) widgets.Row(menu.content, "Size on disk", string.format("%.1f KiB", db.size() / 1024)) local actions_container = menu.content:Object { w = lvgl.PCT(100), h = lvgl.SIZE_CONTENT, flex = { flex_direction = "row", justify_content = "center", align_items = "space-evenly", align_content = "center", }, pad_top = 4, pad_column = 4, } actions_container:add_style(theme.list_item) local update = actions_container:Button {} update:Label { text = "Update" } update:onClicked(function() database.update() end) end function settings.firmware() local menu = SettingsScreen("Firmware") local version = require("version") widgets.Row(menu.content, "ESP32", version.esp()) widgets.Row(menu.content, "SAMD21", version.samd()) widgets.Row(menu.content, "Collator", version.collator()) end function settings.root() local menu = widgets.MenuScreen { show_back = true, title = "Settings", } menu.list = menu.root:List { w = lvgl.PCT(100), h = lvgl.PCT(100), flex_grow = 1, } local function section(name) menu.list:add_text(name):add_style(theme.list_heading) end local function submenu(name, fn) local item = menu.list:add_btn(nil, name) item:onClicked(function() backstack.push(fn) end) item:add_style(theme.list_item) end section("Audio") submenu("Bluetooth", settings.bluetooth) submenu("Headphones", settings.headphones) section("Interface") submenu("Display", settings.display) submenu("Input Method", settings.input) section("System") submenu("Database", settings.database) submenu("Firmware", settings.firmware) submenu("Licenses", function() return require("licenses")() end) return menu end return settings