/* * Copyright 2023 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #include "app_console.hpp" #include "audio_events.hpp" #include "database.hpp" #include "file_gatherer.hpp" #include "freertos/projdefs.h" #include "result.hpp" #include "audio_fsm.hpp" #include "event_queue.hpp" #include "storage.hpp" #include "system_events.hpp" #include "system_fsm.hpp" #include "ui_fsm.hpp" namespace system_fsm { namespace states { [[maybe_unused]] static const char kTag[] = "RUN"; static database::IFileGatherer* sFileGatherer; /* * Ensure the storage and database are both available. If either of these fails * to open, then we assume it's an issue with the underlying SD card. */ void Running::entry() { ESP_LOGI(kTag, "mounting sd card"); vTaskDelay(pdMS_TO_TICKS(250)); auto storage_res = drivers::SdStorage::Create(sServices->gpios()); if (storage_res.has_error()) { ESP_LOGW(kTag, "failed to mount!"); switch (storage_res.error()) { case drivers::SdStorage::FAILED_TO_MOUNT: sServices->sd(drivers::SdState::kNotFormatted); break; case drivers::SdStorage::FAILED_TO_READ: default: sServices->sd(drivers::SdState::kNotPresent); break; } events::System().Dispatch(StorageError{}); events::Audio().Dispatch(StorageError{}); events::Ui().Dispatch(StorageError{}); return; } sStorage.reset(storage_res.value()); sServices->sd(drivers::SdState::kMounted); ESP_LOGI(kTag, "opening database"); sFileGatherer = new database::FileGathererImpl(); auto database_res = database::Database::Open( *sFileGatherer, sServices->tag_parser(), sServices->collator()); if (database_res.has_error()) { ESP_LOGW(kTag, "failed to open!"); events::System().Dispatch(StorageError{}); events::Audio().Dispatch(StorageError{}); events::Ui().Dispatch(StorageError{}); return; } sServices->database( std::unique_ptr{database_res.value()}); ESP_LOGI(kTag, "storage loaded okay"); StorageMounted ev{}; events::System().Dispatch(ev); events::Audio().Dispatch(ev); events::Ui().Dispatch(ev); } void Running::exit() { sServices->database({}); sStorage.reset(); } void Running::react(const KeyLockChanged& ev) { if (IdleCondition()) { transit(); } } void Running::react(const audio::PlaybackFinished& ev) { if (IdleCondition()) { transit(); } } void Running::react(const StorageError& ev) { ESP_LOGW(kTag, "error loading storage"); // TODO. } } // namespace states } // namespace system_fsm