local function indev_example() local indev = lvgl.indev.get_act() print("act indev: ", indev) indev:on_event(lvgl.EVENT.SHORT_CLICKED, function () print("indev pressed") end) local obj_act = lvgl.indev.get_obj_act() print("obj_act: ", obj_act) local root = lvgl.Object(nil, { w = lvgl.PCT(30), h = lvgl.PCT(30), align = lvgl.ALIGN.CENTER, bg_color = "#aaa", }) root:Object({ w = 1000, h = 1000, align = lvgl.ALIGN.CENTER, bg_color = "#555", }):onevent(lvgl.EVENT.ALL, function(obj, code) local indev = lvgl.indev.get_act() if not indev then return end if code == lvgl.EVENT.PRESSED then local x, y = indev:get_point() print("pressed: ", x, y) end if code == lvgl.EVENT.PRESSING then local x, y = indev:get_vect() print("vect: ", x, y) end if code == lvgl.EVENT.GESTURE then local gesture_dir = indev:get_gesture_dir() print("gesture_dir: ", gesture_dir) end if code == lvgl.EVENT.RELEASED then local scroll_dir = indev:get_scroll_dir() print("scroll_dir: ", scroll_dir) local scroll_obj = indev:get_scroll_obj() print("scroll_obj: ", scroll_obj) local x, y = indev:get_vect() local obj_search = obj:indev_search(x, y) print("indev search obj: ", obj_search) local obj_search = obj:indev_search({x, y}) print("indev search obj2: ", obj_search) end end) end indev_example()