local font = require("font") local vol = require("volume") local theme = require("theme") local controls = require("controls") local time = require("time") local sd_card = require("sd_card") local backstack = require("backstack") local main_menu = require("main_menu") local theme_dark = require("theme_dark") theme.set(theme_dark) local lock_time = time.ticks() -- Set up property bindings that are used across every screen. GLOBAL_BINDINGS = { -- Show an alert with the current volume whenever the volume changes vol.current_pct:bind(function(pct) require("alerts").show(function() local container = lvgl.Object(nil, { w = lvgl.PCT(80), h = lvgl.SIZE_CONTENT, flex = { flex_direction = "column", justify_content = "center", align_items = "center", align_content = "center", }, radius = 8, pad_all = 2, }) theme.set_style(container, "pop_up") container:Label { text = string.format("Volume %i%%", pct), text_font = font.fusion_10 } container:Bar { w = lvgl.PCT(100), h = 8, range = { min = 0, max = 100 }, value = pct, } container:center() end) end), -- When the device has been locked for a while, default to showing the now -- playing screen after unlocking. controls.lock_switch:bind(function(locked) if locked then lock_time = time.ticks() elseif time.ticks() - lock_time > 8000 then local queue = require("queue") if queue.size:get() > 0 then require("playing"):pushIfNotShown() end end end), sd_card.mounted:bind(function(mounted) print("reset ui stack") backstack.reset(main_menu:new()) end), }