local lvgl = require("lvgl") local widgets = require("widgets") local database = require("database") local backstack = require("backstack") local browser = require("browser") local playing = require("playing") local styles = require("styles") local filesystem = require("filesystem") local screen = require("screen") local font = require("font") local theme = require("theme") local img = require("images") local playback = require("playback") return widgets.MenuScreen:new { createUi = function(self) widgets.MenuScreen.createUi(self) -- At the top, a card showing details about the current track. Hidden if -- there is no track currently playing. -- || Cool Song 0:01 local now_playing = lvgl.Button(self.root, { flex = { flex_direction = "row", flex_wrap = "nowrap", justify_content = "flex-start", align_items = "center", align_content = "flex-start", }, w = lvgl.PCT(100), h = lvgl.SIZE_CONTENT, margin_all = 2, pad_bottom = 2, pad_column = 4, border_color = "#FFFFFF", border_width = 1, }) local play_pause = now_playing:Image { src = img.play_small } local title = now_playing:Label { flex_grow = 1, h = lvgl.SIZE_CONTENT, text = " ", long_mode = 1, } local time_remaining = now_playing:Label { text = " ", text_font = font.fusion_10, } now_playing:onClicked(function() backstack.push(playing:new()) end) local has_focus = false local track_duration = nil self.bindings = self.bindings + { playback.playing:bind(function(playing) if playing then play_pause:set_src(img.play_small) else play_pause:set_src(img.pause_small) end end), playback.track:bind(function(track) if not track then now_playing:add_flag(lvgl.FLAG.HIDDEN) return else has_focus = true now_playing:clear_flag(lvgl.FLAG.HIDDEN) end title:set { text = track.title } if track.duration then track_duration = track.duration end end), playback.position:bind(function(pos) if not pos then return end if not track_duration then return end local remaining = track_duration - pos if remaining < 0 then remaining = 0 end time_remaining:set { text = string.format("%d:%02d", remaining // 60, remaining % 60) } end), } -- Next, a list showing the user's prefer's music source. This defaults to -- a list of all available database indexes, but could also be the contents -- of the SD card root. if require("sd_card").mounted:get() then local list = lvgl.List(self.root, { w = lvgl.PCT(100), h = lvgl.PCT(100), flex_grow = 1, }) local indexes = database.indexes() for _, idx in ipairs(indexes) do local btn = list:add_btn(nil, tostring(idx)) btn:onClicked(function() backstack.push(browser:new { title = tostring(idx), iterator = idx:iter(), }) end) btn:add_style(styles.list_item) if not has_focus then has_focus = true btn:focus() end end else local container = self.root:Object { w = lvgl.PCT(100), flex_grow = 1, } container:Label { w = lvgl.PCT(100), h = lvgl.SIZE_CONTENT, text_align = 2, long_mode = 0, margin_all = 4, text = "SD Card is not inserted or could not be opened.", }:center(); end -- Finally, the bottom bar with icon buttons for other device features. local bottom_bar = lvgl.Object(self.root, { flex = { flex_direction = "row", flex_wrap = "nowrap", justify_content = "space-evenly", align_items = "center", align_content = "flex-start", }, w = lvgl.PCT(100), h = lvgl.SIZE_CONTENT, pad_top = 4, }) -- local queue_btn = bottom_bar:Button {} -- queue_btn:Image { src = img.queue } -- theme.set_style(queue_btn, "icon_enabled") local files_btn = bottom_bar:Button {} files_btn:onClicked(function() backstack.push(require("file_browser"):new { title = "Files", iterator = filesystem.iterator(""), }) end) files_btn:Image { src = img.files } theme.set_style(files_btn, "icon_enabled") local settings_btn = bottom_bar:Button {} settings_btn:onClicked(function() backstack.push(require("settings"):new()) end) settings_btn:Image { src = img.settings } theme.set_style(settings_btn, "icon_enabled") end, }