# Building and flashing 1. Make sure you've got all of the submodules in this repo correctly initialised; ``` git submodule update --init --recursive ``` 2. If this is your first time setting up the repo, then you will need to install the ESP-IDF tools. You can consult the [ESP-IDF docs](https://docs.espressif.com/projects/esp-idf/en/latest/esp32/get-started/linux-macos-setup.html) for more detailed instructions, but the TL;DR is that you'll want to run something like this: ``` ./lib/esp-adf/esp-idf/install.sh esp32 ``` 3. As a final piece of setup, you will need to source the env file in this repo to correctly set up your environment for building. ``` . ./.env ``` 3. You can now build the project using `idf.py build`. Or to flash the project onto your board, something like: ``` idf.py -p /dev/ttyUSB0 -b 115200 flash ``` (give or take the correct serial port) Remember that you will need to boot your ESP32 into software download mode before you will be able to flash. # clangd setup A regular build will generate `build/compile_commands.json`, which clangd will automatically pick up. However, there are a couple of additional steps to get everything to place nicely. First, you will need to download the xtensa clang toolchain. You can do this via ESP-IDF by running `idf_tools.py install xtensa-clang` This will install their prebuild clang into a path like `~/.espressif/tools/xtensa-clang/VERSION/xtensa-esp32-elf-clang/` Next, you will need to configure clangd to use this version of clang, plus forcible remove a couple of GCC-specific build flags. Do this by creating `.clangd` in the root directory of your project, with contents like so: ``` CompileFlags: Add: [-mlong-calls, -isysroot=/Users/YOU/.espressif/tools/xtensa-clang/VERSION/xtensa-esp32-elf-clang] Remove: [-fno-tree-switch-conversion, -mtext-section-literals, -mlongcalls, -fstrict-volatile-bitfields] ``` You should then get proper LSP integration via clangd, give or take a couple of oddities (e.g. for some reason, my install still can't see `stdio.h`. NBD tho.) Expect this integration to improve sometime in the near future, per [this forum thread](https://esp32.com/viewtopic.php?f=13&t=29563).