/* * Copyright 2024 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #pragma once #include #include #include "hal/lv_hal_indev.h" #include "haptics.hpp" #include "input_device.hpp" #include "input_trigger.hpp" #include "nvs.hpp" #include "property.hpp" #include "touchwheel.hpp" namespace input { class TouchWheel : public IInputDevice { public: TouchWheel(drivers::NvsStorage&, drivers::TouchWheel&); auto read(lv_indev_data_t* data) -> void override; auto sensitivity() -> lua::Property&; private: auto calculateTicks(const drivers::TouchWheelData& data) -> int8_t; auto calculateThreshold(uint8_t sensitivity) -> uint8_t; drivers::NvsStorage& nvs_; drivers::TouchWheel& wheel_; lua::Property sensitivity_; Trigger up_; Trigger right_; Trigger down_; Trigger left_; bool is_scrolling_; uint8_t threshold_; bool is_first_read_; uint8_t last_angle_; }; } // namespace input