# Building and flashing 1. First, consult the ESP-IDF docs for the basic toolchain setup: https://docs.espressif.com/projects/esp-idf/en/latest/esp32/get-started/linux-macos-setup.html 2. Once you've done this, you should be able to build with `idy.py build` 3. TODO: Verify flashing configuration once we finally get our modules # clangd setup A regular build will generate `build/compile_commands.json`, which clangd will automatically pick up. However, there are a couple of additional steps to get everything to place nicely. First, you will need to download the xtensa clang toolchain. You can do this via ESP-IDF by running `idf_tools.py install xtensa-clang` This will install their prebuild clang into a path like `~/.espressif/tools/xtensa-clang/VERSION/xtensa-esp32-elf-clang/` Next, you will need to configure clangd to use this version of clang, plus forcible remove a couple of GCC-specific build flags. Do this by creating `.clangd` in the root directory of your project, with contents like so: ``` CompileFlags: Add: [-mlong-calls, -isysroot=/Users/YOU/.espressif/tools/xtensa-clang/VERSION/xtensa-esp32-elf-clang] Remove: [-fno-tree-switch-conversion, -mtext-section-literals, -mlongcalls, -fstrict-volatile-bitfields] ``` You should then get proper LSP integration via clangd, give or take a couple of oddities (e.g. for some reason, my install still can't see `stdio.h`. NBD tho.) Expect this integration to improve sometime in the near future, per [this forum thread](https://esp32.com/viewtopic.php?f=13&t=29563).