/* * Copyright 2024 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #include "input_touch_wheel.hpp" #include #include #include "hal/lv_hal_indev.h" #include "event_queue.hpp" #include "haptics.hpp" #include "input_device.hpp" #include "input_hook_actions.hpp" #include "input_trigger.hpp" #include "nvs.hpp" #include "property.hpp" #include "touchwheel.hpp" #include "ui_events.hpp" namespace input { TouchWheel::TouchWheel(drivers::NvsStorage& nvs, drivers::TouchWheel& wheel) : nvs_(nvs), wheel_(wheel), sensitivity_(static_cast(nvs.ScrollSensitivity()), [&](const lua::LuaValue& val) { if (!std::holds_alternative(val)) { return false; } int int_val = std::get(val); if (int_val < 0 || int_val > UINT8_MAX) { return false; } nvs.ScrollSensitivity(int_val); threshold_ = calculateThreshold(int_val); return true; }), centre_("centre", actions::select(), {}, {}, {}), up_("up", {}, actions::scrollToTop(), {}, {}), right_("right", {}), down_("down", {}, actions::scrollToBottom(), {}, {}), left_("left", {}, actions::goBack(), {}, {}), is_scrolling_(false), threshold_(calculateThreshold(nvs.ScrollSensitivity())), is_first_read_(true), last_angle_(0) {} auto TouchWheel::read(lv_indev_data_t* data) -> void { wheel_.Update(); auto wheel_data = wheel_.GetTouchWheelData(); int8_t ticks = calculateTicks(wheel_data); if (!wheel_data.is_wheel_touched) { // User has released the wheel. is_scrolling_ = false; data->enc_diff = 0; } else if (ticks != 0) { // User is touching the wheel, and has just passed the sensitivity // threshold for a scroll tick. is_scrolling_ = true; data->enc_diff = ticks; } else { // User is touching the wheel, but hasn't moved. data->enc_diff = 0; } centre_.update(wheel_data.is_button_touched && !wheel_data.is_wheel_touched, data); // If the user is touching the wheel but not scrolling, then they may be // clicking on one of the wheel's cardinal directions. bool pressing = wheel_data.is_wheel_touched && !is_scrolling_; up_.update(pressing && drivers::TouchWheel::isAngleWithin( wheel_data.wheel_position, 0, 32), data); right_.update(pressing && drivers::TouchWheel::isAngleWithin( wheel_data.wheel_position, 192, 32), data); down_.update(pressing && drivers::TouchWheel::isAngleWithin( wheel_data.wheel_position, 128, 32), data); left_.update(pressing && drivers::TouchWheel::isAngleWithin( wheel_data.wheel_position, 64, 32), data); } auto TouchWheel::name() -> std::string { return "wheel"; } auto TouchWheel::triggers() -> std::vector> { return {centre_, up_, right_, down_, left_}; } auto TouchWheel::sensitivity() -> lua::Property& { return sensitivity_; } auto TouchWheel::calculateTicks(const drivers::TouchWheelData& data) -> int8_t { if (!data.is_wheel_touched) { is_first_read_ = true; return 0; } uint8_t new_angle = data.wheel_position; if (is_first_read_) { is_first_read_ = false; last_angle_ = new_angle; return 0; } int delta = 128 - last_angle_; uint8_t rotated_angle = new_angle + delta; if (rotated_angle < 128 - threshold_) { last_angle_ = new_angle; return 1; } else if (rotated_angle > 128 + threshold_) { last_angle_ = new_angle; return -1; } else { return 0; } } auto TouchWheel::calculateThreshold(uint8_t sensitivity) -> uint8_t { int tmax = 35; int tmin = 5; return (((255. - sensitivity) / 255.) * (tmax - tmin) + tmin); } } // namespace input