-- Load fonts first, since they're parsed asynchronously and we can do much of -- the other UI setup in parallel. local font = require("font") -- require() everything else needed for the main menu + global bindings. Do -- this now instead of in init_ui because loading and parsing the scripts can -- take a while. local vol = require("volume") local theme = require("theme") local controls = require("controls") local time = require("time") local sd_card = require("sd_card") local backstack = require("backstack") local main_menu = require("main_menu") local function init_ui() -- Theme is set within init_ui because the theme needs fonts to be ready. -- Set the theme to the saved theme if available local saved_theme = theme.theme_filename() local res = theme.load_theme(saved_theme) if not res then -- Set a default theme (in case the saved theme does not load) local default_theme = require("theme_light") theme.set(default_theme) end local lock_time = time.ticks() -- Set up property bindings that are used across every screen. GLOBAL_BINDINGS = { -- Show an alert with the current volume whenever the volume changes vol.current_pct:bind(function(pct) require("alerts").show(function() local container = lvgl.Object(nil, { w = lvgl.PCT(80), h = lvgl.SIZE_CONTENT, flex = { flex_direction = "column", justify_content = "center", align_items = "center", align_content = "center", }, radius = 8, pad_all = 2, }) theme.set_subject(container, "pop_up") container:Label { text = string.format("Volume %i%%", pct), text_font = font.fusion_10 } container:Bar { w = lvgl.PCT(100), h = 8, range = { min = 0, max = 100 }, value = pct, } container:center() end) end), -- When the device has been locked for a while, default to showing the now -- playing screen after unlocking. controls.lock_switch:bind(function(locked) if locked then lock_time = time.ticks() collectgarbage() elseif time.ticks() - lock_time > 8000 then local queue = require("queue") if queue.size:get() > 0 then require("playing"):push_if_not_shown() end end end), controls.scheme:bind(function() -- Set up a shortcut for jumping straight to the 'now playing' screen. -- Implemented as a binding so that the shortcut is still applied even if -- the control scheme is changed at runtime. local hooks = controls.hooks() local input_method = hooks.wheel or hooks.dpad if input_method and input_method.right then input_method.right.long_press = function() require("playing"):push_if_not_shown() end end end), sd_card.mounted:bind(function(mounted) backstack.reset(main_menu:new()) end), } end -- Wait for fonts to finish, then show the main menu. -- We could show an intermediary Lua-controlled splash/loading UI whilst we -- wait, but in practice loading the fonts takes only a few hundred ms longer -- than all the other UI init. font.on_loaded(function() init_ui() end)