#include "private.h" /* clang-format off */ static void luavgl_event_code_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "ALL"); lua_pushinteger(L, LV_EVENT_ALL); lua_settable(L, -3); lua_pushstring(L, "PRESSED"); lua_pushinteger(L, LV_EVENT_PRESSED); lua_settable(L, -3); lua_pushstring(L, "PRESSING"); lua_pushinteger(L, LV_EVENT_PRESSING); lua_settable(L, -3); lua_pushstring(L, "PRESS_LOST"); lua_pushinteger(L, LV_EVENT_PRESS_LOST); lua_settable(L, -3); lua_pushstring(L, "SHORT_CLICKED"); lua_pushinteger(L, LV_EVENT_SHORT_CLICKED); lua_settable(L, -3); lua_pushstring(L, "LONG_PRESSED"); lua_pushinteger(L, LV_EVENT_LONG_PRESSED); lua_settable(L, -3); lua_pushstring(L, "LONG_PRESSED_REPEAT"); lua_pushinteger(L, LV_EVENT_LONG_PRESSED_REPEAT); lua_settable(L, -3); lua_pushstring(L, "CLICKED"); lua_pushinteger(L, LV_EVENT_CLICKED); lua_settable(L, -3); lua_pushstring(L, "RELEASED"); lua_pushinteger(L, LV_EVENT_RELEASED); lua_settable(L, -3); lua_pushstring(L, "SCROLL_BEGIN"); lua_pushinteger(L, LV_EVENT_SCROLL_BEGIN); lua_settable(L, -3); lua_pushstring(L, "SCROLL_END"); lua_pushinteger(L, LV_EVENT_SCROLL_END); lua_settable(L, -3); lua_pushstring(L, "SCROLL"); lua_pushinteger(L, LV_EVENT_SCROLL); lua_settable(L, -3); lua_pushstring(L, "GESTURE"); lua_pushinteger(L, LV_EVENT_GESTURE); lua_settable(L, -3); lua_pushstring(L, "KEY"); lua_pushinteger(L, LV_EVENT_KEY); lua_settable(L, -3); lua_pushstring(L, "FOCUSED"); lua_pushinteger(L, LV_EVENT_FOCUSED); lua_settable(L, -3); lua_pushstring(L, "DEFOCUSED"); lua_pushinteger(L, LV_EVENT_DEFOCUSED); lua_settable(L, -3); lua_pushstring(L, "LEAVE"); lua_pushinteger(L, LV_EVENT_LEAVE); lua_settable(L, -3); lua_pushstring(L, "HIT_TEST"); lua_pushinteger(L, LV_EVENT_HIT_TEST); lua_settable(L, -3); lua_pushstring(L, "COVER_CHECK"); lua_pushinteger(L, LV_EVENT_COVER_CHECK); lua_settable(L, -3); lua_pushstring(L, "REFR_EXT_DRAW_SIZE"); lua_pushinteger(L, LV_EVENT_REFR_EXT_DRAW_SIZE); lua_settable(L, -3); lua_pushstring(L, "DRAW_MAIN_BEGIN"); lua_pushinteger(L, LV_EVENT_DRAW_MAIN_BEGIN); lua_settable(L, -3); lua_pushstring(L, "DRAW_MAIN"); lua_pushinteger(L, LV_EVENT_DRAW_MAIN); lua_settable(L, -3); lua_pushstring(L, "DRAW_MAIN_END"); lua_pushinteger(L, LV_EVENT_DRAW_MAIN_END); lua_settable(L, -3); lua_pushstring(L, "DRAW_POST_BEGIN"); lua_pushinteger(L, LV_EVENT_DRAW_POST_BEGIN); lua_settable(L, -3); lua_pushstring(L, "DRAW_POST"); lua_pushinteger(L, LV_EVENT_DRAW_POST); lua_settable(L, -3); lua_pushstring(L, "DRAW_POST_END"); lua_pushinteger(L, LV_EVENT_DRAW_POST_END); lua_settable(L, -3); lua_pushstring(L, "VALUE_CHANGED"); lua_pushinteger(L, LV_EVENT_VALUE_CHANGED); lua_settable(L, -3); lua_pushstring(L, "INSERT"); lua_pushinteger(L, LV_EVENT_INSERT); lua_settable(L, -3); lua_pushstring(L, "REFRESH"); lua_pushinteger(L, LV_EVENT_REFRESH); lua_settable(L, -3); lua_pushstring(L, "READY"); lua_pushinteger(L, LV_EVENT_READY); lua_settable(L, -3); lua_pushstring(L, "CANCEL"); lua_pushinteger(L, LV_EVENT_CANCEL); lua_settable(L, -3); lua_pushstring(L, "DELETE"); lua_pushinteger(L, LV_EVENT_DELETE); lua_settable(L, -3); lua_pushstring(L, "CHILD_CHANGED"); lua_pushinteger(L, LV_EVENT_CHILD_CHANGED); lua_settable(L, -3); lua_pushstring(L, "CHILD_CREATED"); lua_pushinteger(L, LV_EVENT_CHILD_CREATED); lua_settable(L, -3); lua_pushstring(L, "CHILD_DELETED"); lua_pushinteger(L, LV_EVENT_CHILD_DELETED); lua_settable(L, -3); lua_pushstring(L, "SCREEN_UNLOAD_START"); lua_pushinteger(L, LV_EVENT_SCREEN_UNLOAD_START); lua_settable(L, -3); lua_pushstring(L, "SCREEN_LOAD_START"); lua_pushinteger(L, LV_EVENT_SCREEN_LOAD_START); lua_settable(L, -3); lua_pushstring(L, "SCREEN_LOADED"); lua_pushinteger(L, LV_EVENT_SCREEN_LOADED); lua_settable(L, -3); lua_pushstring(L, "SCREEN_UNLOADED"); lua_pushinteger(L, LV_EVENT_SCREEN_UNLOADED); lua_settable(L, -3); lua_pushstring(L, "SIZE_CHANGED"); lua_pushinteger(L, LV_EVENT_SIZE_CHANGED); lua_settable(L, -3); lua_pushstring(L, "STYLE_CHANGED"); lua_pushinteger(L, LV_EVENT_STYLE_CHANGED); lua_settable(L, -3); lua_pushstring(L, "LAYOUT_CHANGED"); lua_pushinteger(L, LV_EVENT_LAYOUT_CHANGED); lua_settable(L, -3); lua_pushstring(L, "GET_SELF_SIZE"); lua_pushinteger(L, LV_EVENT_GET_SELF_SIZE); lua_settable(L, -3); } static void luavgl_obj_flag_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "PRESSED"); lua_pushinteger(L, LV_EVENT_PRESSED); lua_settable(L, -3); lua_pushstring(L, "HIDDEN"); lua_pushinteger(L, LV_OBJ_FLAG_HIDDEN); lua_settable(L, -3); lua_pushstring(L, "CLICKABLE"); lua_pushinteger(L, LV_OBJ_FLAG_CLICKABLE); lua_settable(L, -3); lua_pushstring(L, "CLICK_FOCUSABLE"); lua_pushinteger(L, LV_OBJ_FLAG_CLICK_FOCUSABLE); lua_settable(L, -3); lua_pushstring(L, "CHECKABLE"); lua_pushinteger(L, LV_OBJ_FLAG_CHECKABLE); lua_settable(L, -3); lua_pushstring(L, "SCROLLABLE"); lua_pushinteger(L, LV_OBJ_FLAG_SCROLLABLE); lua_settable(L, -3); lua_pushstring(L, "SCROLL_ELASTIC"); lua_pushinteger(L, LV_OBJ_FLAG_SCROLL_ELASTIC); lua_settable(L, -3); lua_pushstring(L, "SCROLL_MOMENTUM"); lua_pushinteger(L, LV_OBJ_FLAG_SCROLL_MOMENTUM); lua_settable(L, -3); lua_pushstring(L, "SCROLL_ONE"); lua_pushinteger(L, LV_OBJ_FLAG_SCROLL_ONE); lua_settable(L, -3); lua_pushstring(L, "SCROLL_CHAIN_HOR"); lua_pushinteger(L, LV_OBJ_FLAG_SCROLL_CHAIN_HOR); lua_settable(L, -3); lua_pushstring(L, "SCROLL_CHAIN_VER"); lua_pushinteger(L, LV_OBJ_FLAG_SCROLL_CHAIN_VER); lua_settable(L, -3); lua_pushstring(L, "SCROLL_CHAIN"); lua_pushinteger( L, LV_OBJ_FLAG_SCROLL_CHAIN_HOR | LV_OBJ_FLAG_SCROLL_CHAIN_VER); lua_settable(L, -3); lua_pushstring(L, "SCROLL_ON_FOCUS"); lua_pushinteger(L, LV_OBJ_FLAG_SCROLL_ON_FOCUS); lua_settable(L, -3); lua_pushstring(L, "SCROLL_WITH_ARROW"); lua_pushinteger(L, LV_OBJ_FLAG_SCROLL_WITH_ARROW); lua_settable(L, -3); lua_pushstring(L, "SNAPPABLE"); lua_pushinteger(L, LV_OBJ_FLAG_SNAPPABLE); lua_settable(L, -3); lua_pushstring(L, "PRESS_LOCK"); lua_pushinteger(L, LV_OBJ_FLAG_PRESS_LOCK); lua_settable(L, -3); lua_pushstring(L, "EVENT_BUBBLE"); lua_pushinteger(L, LV_OBJ_FLAG_EVENT_BUBBLE); lua_settable(L, -3); lua_pushstring(L, "GESTURE_BUBBLE"); lua_pushinteger(L, LV_OBJ_FLAG_GESTURE_BUBBLE); lua_settable(L, -3); lua_pushstring(L, "ADV_HITTEST"); lua_pushinteger(L, LV_OBJ_FLAG_ADV_HITTEST); lua_settable(L, -3); lua_pushstring(L, "IGNORE_LAYOUT"); lua_pushinteger(L, LV_OBJ_FLAG_IGNORE_LAYOUT); lua_settable(L, -3); lua_pushstring(L, "FLOATING"); lua_pushinteger(L, LV_OBJ_FLAG_FLOATING); lua_settable(L, -3); lua_pushstring(L, "OVERFLOW_VISIBLE"); lua_pushinteger(L, LV_OBJ_FLAG_OVERFLOW_VISIBLE); lua_settable(L, -3); lua_pushstring(L, "LAYOUT_1"); lua_pushinteger(L, LV_OBJ_FLAG_LAYOUT_1); lua_settable(L, -3); lua_pushstring(L, "LAYOUT_2"); lua_pushinteger(L, LV_OBJ_FLAG_LAYOUT_2); lua_settable(L, -3); lua_pushstring(L, "WIDGET_1"); lua_pushinteger(L, LV_OBJ_FLAG_WIDGET_1); lua_settable(L, -3); lua_pushstring(L, "WIDGET_2"); lua_pushinteger(L, LV_OBJ_FLAG_WIDGET_2); lua_settable(L, -3); lua_pushstring(L, "USER_1"); lua_pushinteger(L, LV_OBJ_FLAG_USER_1); lua_settable(L, -3); lua_pushstring(L, "USER_2"); lua_pushinteger(L, LV_OBJ_FLAG_USER_2); lua_settable(L, -3); lua_pushstring(L, "USER_3"); lua_pushinteger(L, LV_OBJ_FLAG_USER_3); lua_settable(L, -3); lua_pushstring(L, "USER_4"); lua_pushinteger(L, LV_OBJ_FLAG_USER_4); lua_settable(L, -3); } static void luavgl_state_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "DEFAULT"); lua_pushinteger(L, LV_STATE_DEFAULT); lua_settable(L, -3); lua_pushstring(L, "CHECKED"); lua_pushinteger(L, LV_STATE_CHECKED); lua_settable(L, -3); lua_pushstring(L, "FOCUSED"); lua_pushinteger(L, LV_STATE_FOCUSED); lua_settable(L, -3); lua_pushstring(L, "FOCUS_KEY"); lua_pushinteger(L, LV_STATE_FOCUS_KEY); lua_settable(L, -3); lua_pushstring(L, "EDITED"); lua_pushinteger(L, LV_STATE_EDITED); lua_settable(L, -3); lua_pushstring(L, "HOVERED"); lua_pushinteger(L, LV_STATE_HOVERED); lua_settable(L, -3); lua_pushstring(L, "PRESSED"); lua_pushinteger(L, LV_STATE_PRESSED); lua_settable(L, -3); lua_pushstring(L, "SCROLLED"); lua_pushinteger(L, LV_STATE_SCROLLED); lua_settable(L, -3); lua_pushstring(L, "DISABLED"); lua_pushinteger(L, LV_STATE_DISABLED); lua_settable(L, -3); lua_pushstring(L, "USER_1"); lua_pushinteger(L, LV_STATE_USER_1); lua_settable(L, -3); lua_pushstring(L, "USER_2"); lua_pushinteger(L, LV_STATE_USER_2); lua_settable(L, -3); lua_pushstring(L, "USER_3"); lua_pushinteger(L, LV_STATE_USER_3); lua_settable(L, -3); lua_pushstring(L, "USER_4"); lua_pushinteger(L, LV_STATE_USER_4); lua_settable(L, -3); lua_pushstring(L, "ANY"); lua_pushinteger(L, LV_STATE_ANY); lua_settable(L, -3); } static void luavgl_part_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "MAIN"); lua_pushinteger(L, LV_PART_MAIN); lua_settable(L, -3); lua_pushstring(L, "SCROLLBAR"); lua_pushinteger(L, LV_PART_SCROLLBAR); lua_settable(L, -3); lua_pushstring(L, "INDICATOR"); lua_pushinteger(L, LV_PART_INDICATOR); lua_settable(L, -3); lua_pushstring(L, "KNOB"); lua_pushinteger(L, LV_PART_KNOB); lua_settable(L, -3); lua_pushstring(L, "SELECTED"); lua_pushinteger(L, LV_PART_SELECTED); lua_settable(L, -3); lua_pushstring(L, "ITEMS"); lua_pushinteger(L, LV_PART_ITEMS); lua_settable(L, -3); lua_pushstring(L, "CURSOR"); lua_pushinteger(L, LV_PART_CURSOR); lua_settable(L, -3); lua_pushstring(L, "CUSTOM_FIRST"); lua_pushinteger(L, LV_PART_CUSTOM_FIRST); lua_settable(L, -3); lua_pushstring(L, "ANY"); lua_pushinteger(L, LV_PART_ANY); lua_settable(L, -3); } static void luavgl_align_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "DEFAULT"); lua_pushinteger(L, LV_ALIGN_DEFAULT); lua_settable(L, -3); lua_pushstring(L, "TOP_LEFT"); lua_pushinteger(L, LV_ALIGN_TOP_LEFT); lua_settable(L, -3); lua_pushstring(L, "TOP_MID"); lua_pushinteger(L, LV_ALIGN_TOP_MID); lua_settable(L, -3); lua_pushstring(L, "TOP_RIGHT"); lua_pushinteger(L, LV_ALIGN_TOP_RIGHT); lua_settable(L, -3); lua_pushstring(L, "BOTTOM_LEFT"); lua_pushinteger(L, LV_ALIGN_BOTTOM_LEFT); lua_settable(L, -3); lua_pushstring(L, "BOTTOM_MID"); lua_pushinteger(L, LV_ALIGN_BOTTOM_MID); lua_settable(L, -3); lua_pushstring(L, "BOTTOM_RIGHT"); lua_pushinteger(L, LV_ALIGN_BOTTOM_RIGHT); lua_settable(L, -3); lua_pushstring(L, "LEFT_MID"); lua_pushinteger(L, LV_ALIGN_LEFT_MID); lua_settable(L, -3); lua_pushstring(L, "RIGHT_MID"); lua_pushinteger(L, LV_ALIGN_RIGHT_MID); lua_settable(L, -3); lua_pushstring(L, "CENTER"); lua_pushinteger(L, LV_ALIGN_CENTER); lua_settable(L, -3); lua_pushstring(L, "OUT_TOP_LEFT"); lua_pushinteger(L, LV_ALIGN_OUT_TOP_LEFT); lua_settable(L, -3); lua_pushstring(L, "OUT_TOP_MID"); lua_pushinteger(L, LV_ALIGN_OUT_TOP_MID); lua_settable(L, -3); lua_pushstring(L, "OUT_TOP_RIGHT"); lua_pushinteger(L, LV_ALIGN_OUT_TOP_RIGHT); lua_settable(L, -3); lua_pushstring(L, "OUT_BOTTOM_LEFT"); lua_pushinteger(L, LV_ALIGN_OUT_BOTTOM_LEFT); lua_settable(L, -3); lua_pushstring(L, "OUT_BOTTOM_MID"); lua_pushinteger(L, LV_ALIGN_OUT_BOTTOM_MID); lua_settable(L, -3); lua_pushstring(L, "OUT_BOTTOM_RIGHT"); lua_pushinteger(L, LV_ALIGN_OUT_BOTTOM_RIGHT); lua_settable(L, -3); lua_pushstring(L, "OUT_LEFT_TOP"); lua_pushinteger(L, LV_ALIGN_OUT_LEFT_TOP); lua_settable(L, -3); lua_pushstring(L, "OUT_LEFT_MID"); lua_pushinteger(L, LV_ALIGN_OUT_LEFT_MID); lua_settable(L, -3); lua_pushstring(L, "OUT_LEFT_BOTTOM"); lua_pushinteger(L, LV_ALIGN_OUT_LEFT_BOTTOM); lua_settable(L, -3); lua_pushstring(L, "OUT_RIGHT_TOP"); lua_pushinteger(L, LV_ALIGN_OUT_RIGHT_TOP); lua_settable(L, -3); lua_pushstring(L, "OUT_RIGHT_MID"); lua_pushinteger(L, LV_ALIGN_OUT_RIGHT_MID); lua_settable(L, -3); lua_pushstring(L, "OUT_RIGHT_BOTTOM"); lua_pushinteger(L, LV_ALIGN_OUT_RIGHT_BOTTOM); lua_settable(L, -3); } static void luavgl_label_const_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "LONG_WRAP"); lua_pushinteger(L, LV_LABEL_LONG_WRAP); lua_settable(L, -3); lua_pushstring(L, "LONG_DOT"); lua_pushinteger(L, LV_LABEL_LONG_DOT); lua_settable(L, -3); lua_pushstring(L, "LONG_SCROLL"); lua_pushinteger(L, LV_LABEL_LONG_SCROLL); lua_settable(L, -3); lua_pushstring(L, "LONG_SCROLL_CIRCULAR"); lua_pushinteger(L, LV_LABEL_LONG_SCROLL_CIRCULAR); lua_settable(L, -3); lua_pushstring(L, "LONG_CLIP"); lua_pushinteger(L, LV_LABEL_LONG_CLIP); lua_settable(L, -3); } static void luavgl_builtin_font_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "DEFAULT"); lua_pushlightuserdata(L, (void*)LV_FONT_DEFAULT); lua_settable(L, -3); #if LV_FONT_MONTSERRAT_8 LV_FONT_DECLARE(lv_font_montserrat_8) lua_pushstring(L, "MONTSERRAT_8"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_8); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_10 LV_FONT_DECLARE(lv_font_montserrat_10) lua_pushstring(L, "MONTSERRAT_10"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_10); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_12 LV_FONT_DECLARE(lv_font_montserrat_12) lua_pushstring(L, "MONTSERRAT_12"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_12); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_14 LV_FONT_DECLARE(lv_font_montserrat_14) lua_pushstring(L, "MONTSERRAT_14"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_14); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_16 LV_FONT_DECLARE(lv_font_montserrat_16) lua_pushstring(L, "MONTSERRAT_16"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_16); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_18 LV_FONT_DECLARE(lv_font_montserrat_18) lua_pushstring(L, "MONTSERRAT_18"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_18); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_20 LV_FONT_DECLARE(lv_font_montserrat_20) lua_pushstring(L, "MONTSERRAT_20"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_20); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_22 LV_FONT_DECLARE(lv_font_montserrat_22) lua_pushstring(L, "MONTSERRAT_22"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_22); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_24 LV_FONT_DECLARE(lv_font_montserrat_24) lua_pushstring(L, "MONTSERRAT_24"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_24); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_26 LV_FONT_DECLARE(lv_font_montserrat_26) lua_pushstring(L, "MONTSERRAT_26"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_26); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_28 LV_FONT_DECLARE(lv_font_montserrat_28) lua_pushstring(L, "MONTSERRAT_28"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_28); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_30 LV_FONT_DECLARE(lv_font_montserrat_30) lua_pushstring(L, "MONTSERRAT_30"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_30); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_32 LV_FONT_DECLARE(lv_font_montserrat_32) lua_pushstring(L, "MONTSERRAT_32"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_32); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_34 LV_FONT_DECLARE(lv_font_montserrat_34) lua_pushstring(L, "MONTSERRAT_34"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_34); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_36 LV_FONT_DECLARE(lv_font_montserrat_36) lua_pushstring(L, "MONTSERRAT_36"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_36); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_38 LV_FONT_DECLARE(lv_font_montserrat_38) lua_pushstring(L, "MONTSERRAT_38"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_38); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_40 LV_FONT_DECLARE(lv_font_montserrat_40) lua_pushstring(L, "MONTSERRAT_40"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_40); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_42 LV_FONT_DECLARE(lv_font_montserrat_42) lua_pushstring(L, "MONTSERRAT_42"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_42); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_44 LV_FONT_DECLARE(lv_font_montserrat_44) lua_pushstring(L, "MONTSERRAT_44"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_44); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_46 LV_FONT_DECLARE(lv_font_montserrat_46) lua_pushstring(L, "MONTSERRAT_46"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_46); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_48 LV_FONT_DECLARE(lv_font_montserrat_48) lua_pushstring(L, "MONTSERRAT_48"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_48); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_12_SUBPX LV_FONT_DECLARE(lv_font_montserrat_12_subpx) lua_pushstring(L, "MONTSERRAT_12_SUBPX"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_12_subpx); lua_settable(L, -3); #endif #if LV_FONT_MONTSERRAT_28_COMPRESSED LV_FONT_DECLARE(lv_font_montserrat_28_compressed) lua_pushstring(L, "MONTSERRAT_28_COMPRESSED"); lua_pushlightuserdata(L, (void*)&lv_font_montserrat_28_compressed); lua_settable(L, -3); #endif #if LV_FONT_DEJAVU_16_PERSIAN_HEBREW LV_FONT_DECLARE(lv_font_dejavu_16_persian_hebrew) lua_pushstring(L, "DEJAVU_16_PERSIAN_HEBREW"); lua_pushlightuserdata(L, (void*)&lv_font_dejavu_16_persian_hebrew); lua_settable(L, -3); #endif #if LV_FONT_SIMSUN_16_CJK LV_FONT_DECLARE(lv_font_simsun_16_cjk) lua_pushstring(L, "SIMSUN_16_CJK"); lua_pushlightuserdata(L, (void*)&lv_font_simsun_16_cjk); lua_settable(L, -3); #endif #if LV_FONT_UNSCII_8 LV_FONT_DECLARE(lv_font_unscii_8) lua_pushstring(L, "UNSCII_8"); lua_pushlightuserdata(L, (void*)&lv_font_unscii_8); lua_settable(L, -3); #endif #if LV_FONT_UNSCII_16 LV_FONT_DECLARE(lv_font_unscii_16) lua_pushstring(L, "UNSCII_16"); lua_pushlightuserdata(L, (void*)&lv_font_unscii_16); lua_settable(L, -3); #endif } static void luavgl_scr_load_anim_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "NONE"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_NONE); lua_settable(L, -3); lua_pushstring(L, "OVER_LEFT"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_OVER_LEFT); lua_settable(L, -3); lua_pushstring(L, "OVER_RIGHT"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_OVER_RIGHT); lua_settable(L, -3); lua_pushstring(L, "OVER_TOP"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_OVER_TOP); lua_settable(L, -3); lua_pushstring(L, "OVER_BOTTOM"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_OVER_BOTTOM); lua_settable(L, -3); lua_pushstring(L, "MOVE_LEFT"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_MOVE_LEFT); lua_settable(L, -3); lua_pushstring(L, "MOVE_RIGHT"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_MOVE_RIGHT); lua_settable(L, -3); lua_pushstring(L, "MOVE_TOP"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_MOVE_TOP); lua_settable(L, -3); lua_pushstring(L, "MOVE_BOTTOM"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_MOVE_BOTTOM); lua_settable(L, -3); lua_pushstring(L, "FADE_ON"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_FADE_ON); lua_settable(L, -3); #if LV_VERSION_CHECK(8, 3, 0) lua_pushstring(L, "FADE_IN"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_FADE_IN); lua_settable(L, -3); lua_pushstring(L, "FADE_OUT"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_FADE_OUT); lua_settable(L, -3); lua_pushstring(L, "OUT_LEFT"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_OUT_LEFT); lua_settable(L, -3); lua_pushstring(L, "OUT_RIGHT"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_OUT_RIGHT); lua_settable(L, -3); lua_pushstring(L, "OUT_TOP"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_OUT_TOP); lua_settable(L, -3); lua_pushstring(L, "OUT_BOTTOM"); lua_pushinteger(L, LV_SCR_LOAD_ANIM_OUT_BOTTOM); lua_settable(L, -3); #endif } static void luavgl_scrollbar_mode_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "OFF"); lua_pushinteger(L, LV_SCROLLBAR_MODE_OFF); lua_settable(L, -3); lua_pushstring(L, "ON"); lua_pushinteger(L, LV_SCROLLBAR_MODE_ON); lua_settable(L, -3); lua_pushstring(L, "ACTIVE"); lua_pushinteger(L, LV_SCROLLBAR_MODE_ACTIVE); lua_settable(L, -3); lua_pushstring(L, "AUTO"); lua_pushinteger(L, LV_SCROLLBAR_MODE_AUTO); lua_settable(L, -3); } static void luavgl_dir_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "NONE"); lua_pushinteger(L, LV_DIR_NONE); lua_settable(L, -3); lua_pushstring(L, "LEFT"); lua_pushinteger(L, LV_DIR_LEFT); lua_settable(L, -3); lua_pushstring(L, "RIGHT"); lua_pushinteger(L, LV_DIR_RIGHT); lua_settable(L, -3); lua_pushstring(L, "TOP"); lua_pushinteger(L, LV_DIR_TOP); lua_settable(L, -3); lua_pushstring(L, "BOTTOM"); lua_pushinteger(L, LV_DIR_BOTTOM); lua_settable(L, -3); lua_pushstring(L, "HOR"); lua_pushinteger(L, LV_DIR_HOR); lua_settable(L, -3); lua_pushstring(L, "VER"); lua_pushinteger(L, LV_DIR_VER); lua_settable(L, -3); lua_pushstring(L, "ALL"); lua_pushinteger(L, LV_DIR_ALL); lua_settable(L, -3); } #if LV_USE_KEYBOARD static void luavgl_keyboard_mode_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "TEXT_LOWER"); lua_pushinteger(L, LV_KEYBOARD_MODE_TEXT_LOWER); lua_settable(L, -3); lua_pushstring(L, "TEXT_UPPER"); lua_pushinteger(L, LV_KEYBOARD_MODE_TEXT_UPPER); lua_settable(L, -3); lua_pushstring(L, "SPECIAL"); lua_pushinteger(L, LV_KEYBOARD_MODE_SPECIAL); lua_settable(L, -3); lua_pushstring(L, "NUMBER"); lua_pushinteger(L, LV_KEYBOARD_MODE_NUMBER); lua_settable(L, -3); lua_pushstring(L, "USER_1"); lua_pushinteger(L, LV_KEYBOARD_MODE_USER_1); lua_settable(L, -3); lua_pushstring(L, "USER_2"); lua_pushinteger(L, LV_KEYBOARD_MODE_USER_2); lua_settable(L, -3); lua_pushstring(L, "USER_3"); lua_pushinteger(L, LV_KEYBOARD_MODE_USER_3); lua_settable(L, -3); lua_pushstring(L, "USER_4"); lua_pushinteger(L, LV_KEYBOARD_MODE_USER_4); lua_settable(L, -3); #if LV_USE_ARABIC_PERSIAN_CHARS == 1 lua_pushstring(L, "TEXT_ARABIC"); lua_pushinteger(L, LV_KEYBOARD_MODE_TEXT_ARABIC); lua_settable(L, -3); #endif } #endif static void luavgl_flex_flow_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "ROW"); lua_pushinteger(L, LV_FLEX_FLOW_ROW); lua_settable(L, -3); lua_pushstring(L, "COLUMN"); lua_pushinteger(L, LV_FLEX_FLOW_COLUMN); lua_settable(L, -3); lua_pushstring(L, "ROW_WRAP"); lua_pushinteger(L, LV_FLEX_FLOW_ROW_WRAP); lua_settable(L, -3); lua_pushstring(L, "ROW_REVERSE"); lua_pushinteger(L, LV_FLEX_FLOW_ROW_REVERSE); lua_settable(L, -3); lua_pushstring(L, "ROW_WRAP_REVERSE"); lua_pushinteger(L, LV_FLEX_FLOW_ROW_WRAP_REVERSE); lua_settable(L, -3); lua_pushstring(L, "COLUMN_WRAP"); lua_pushinteger(L, LV_FLEX_FLOW_COLUMN_WRAP); lua_settable(L, -3); lua_pushstring(L, "COLUMN_REVERSE"); lua_pushinteger(L, LV_FLEX_FLOW_COLUMN_REVERSE); lua_settable(L, -3); lua_pushstring(L, "COLUMN_WRAP_REVERSE"); lua_pushinteger(L, LV_FLEX_FLOW_COLUMN_WRAP_REVERSE); lua_settable(L, -3); } static void luavgl_flex_align_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "START"); lua_pushinteger(L, LV_FLEX_ALIGN_START); lua_settable(L, -3); lua_pushstring(L, "END"); lua_pushinteger(L, LV_FLEX_ALIGN_END); lua_settable(L, -3); lua_pushstring(L, "CENTER"); lua_pushinteger(L, LV_FLEX_ALIGN_CENTER); lua_settable(L, -3); lua_pushstring(L, "SPACE_EVENLY"); lua_pushinteger(L, LV_FLEX_ALIGN_SPACE_EVENLY); lua_settable(L, -3); lua_pushstring(L, "SPACE_AROUND"); lua_pushinteger(L, LV_FLEX_ALIGN_SPACE_AROUND); lua_settable(L, -3); lua_pushstring(L, "SPACE_BETWEEN"); lua_pushinteger(L, LV_FLEX_ALIGN_SPACE_BETWEEN); lua_settable(L, -3); } static void luavgl_grid_align_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "START"); lua_pushinteger(L, LV_GRID_ALIGN_START); lua_settable(L, -3); lua_pushstring(L, "CENTER"); lua_pushinteger(L, LV_GRID_ALIGN_CENTER); lua_settable(L, -3); lua_pushstring(L, "END"); lua_pushinteger(L, LV_GRID_ALIGN_END); lua_settable(L, -3); lua_pushstring(L, "STRETCH"); lua_pushinteger(L, LV_GRID_ALIGN_STRETCH); lua_settable(L, -3); lua_pushstring(L, "SPACE_EVENLY"); lua_pushinteger(L, LV_GRID_ALIGN_SPACE_EVENLY); lua_settable(L, -3); lua_pushstring(L, "SPACE_AROUND"); lua_pushinteger(L, LV_GRID_ALIGN_SPACE_AROUND); lua_settable(L, -3); lua_pushstring(L, "SPACE_BETWEEN"); lua_pushinteger(L, LV_GRID_ALIGN_SPACE_BETWEEN); lua_settable(L, -3); } #if LV_USE_ROLLER static void luavgl_roller_mode_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "NORMAL"); lua_pushinteger(L, LV_ROLLER_MODE_NORMAL); lua_settable(L, -3); lua_pushstring(L, "INFINITE"); lua_pushinteger(L, LV_ROLLER_MODE_INFINITE); lua_settable(L, -3); } #endif static void luavgl_key_init(lua_State* L) { lua_newtable(L); lua_pushstring(L, "UP"); lua_pushinteger(L, LV_KEY_UP); lua_settable(L, -3); lua_pushstring(L, "DOWN"); lua_pushinteger(L, LV_KEY_DOWN); lua_settable(L, -3); lua_pushstring(L, "RIGHT"); lua_pushinteger(L, LV_KEY_RIGHT); lua_settable(L, -3); lua_pushstring(L, "LEFT"); lua_pushinteger(L, LV_KEY_LEFT); lua_settable(L, -3); lua_pushstring(L, "ESC"); lua_pushinteger(L, LV_KEY_ESC); lua_settable(L, -3); lua_pushstring(L, "DEL"); lua_pushinteger(L, LV_KEY_DEL); lua_settable(L, -3); lua_pushstring(L, "BACKSPACE"); lua_pushinteger(L, LV_KEY_BACKSPACE); lua_settable(L, -3); lua_pushstring(L, "ENTER"); lua_pushinteger(L, LV_KEY_ENTER); lua_settable(L, -3); lua_pushstring(L, "NEXT"); lua_pushinteger(L, LV_KEY_NEXT); lua_settable(L, -3); lua_pushstring(L, "PREV"); lua_pushinteger(L, LV_KEY_PREV); lua_settable(L, -3); lua_pushstring(L, "HOME"); lua_pushinteger(L, LV_KEY_HOME); lua_settable(L, -3); lua_pushstring(L, "END"); lua_pushinteger(L, LV_KEY_END); lua_settable(L, -3); } static int luavgl_LV_PCT(lua_State*L) { int pct = lua_tointeger(L, 1); lua_pushinteger(L, LV_PCT(pct)); return 1; } static int luavgl_LV_OPA(lua_State*L) { int opa = luavgl_tointeger(L, 1) * LV_OPA_100 / 100; if (opa > 255) opa = 255; if (opa < 0) opa = 0; lua_pushinteger(L, opa); return 1; } static int luavgl_LV_HOR_RES(lua_State*L) { lua_pushinteger(L, LV_HOR_RES); return 1; } static int luavgl_LV_VER_RES(lua_State*L) { lua_pushinteger(L, LV_VER_RES); return 1; } /* clang-format on */ static void luavgl_constants_init(lua_State *L) { luavgl_event_code_init(L); lua_setfield(L, -2, "EVENT"); luavgl_obj_flag_init(L); lua_setfield(L, -2, "FLAG"); luavgl_state_init(L); lua_setfield(L, -2, "STATE"); luavgl_part_init(L); lua_setfield(L, -2, "PART"); luavgl_align_init(L); lua_setfield(L, -2, "ALIGN"); luavgl_builtin_font_init(L); lua_setfield(L, -2, "BUILTIN_FONT"); luavgl_label_const_init(L); lua_setfield(L, -2, "LABEL"); luavgl_scr_load_anim_init(L); lua_setfield(L, -2, "SCR_LOAD_ANIM"); luavgl_scrollbar_mode_init(L); lua_setfield(L, -2, "SCROLLBAR_MODE"); luavgl_dir_init(L); lua_setfield(L, -2, "DIR"); #if LV_USE_KEYBOARD luavgl_keyboard_mode_init(L); lua_setfield(L, -2, "KEYBOARD_MODE"); #endif luavgl_flex_flow_init(L); lua_setfield(L, -2, "FLEX_FLOW"); luavgl_flex_align_init(L); lua_setfield(L, -2, "FLEX_ALIGN"); luavgl_grid_align_init(L); lua_setfield(L, -2, "GRID_ALIGN"); #if LV_USE_ROLLER luavgl_roller_mode_init(L); lua_setfield(L, -2, "ROLLER_MODE"); #endif luavgl_key_init(L); lua_setfield(L, -2, "KEY"); /* miscellaneous. */ lua_pushinteger(L, LV_ANIM_REPEAT_INFINITE); lua_setfield(L, -2, "ANIM_REPEAT_INFINITE"); lua_pushinteger(L, LV_ANIM_PLAYTIME_INFINITE); lua_setfield(L, -2, "ANIM_PLAYTIME_INFINITE"); lua_pushcfunction(L, luavgl_LV_OPA); lua_setfield(L, -2, "OPA"); lua_pushcfunction(L, luavgl_LV_PCT); lua_setfield(L, -2, "PCT"); lua_pushinteger(L, LV_SIZE_CONTENT); lua_setfield(L, -2, "SIZE_CONTENT"); lua_pushinteger(L, LV_RADIUS_CIRCLE); lua_setfield(L, -2, "RADIUS_CIRCLE"); lua_pushinteger(L, LV_COORD_MAX); lua_setfield(L, -2, "COORD_MAX"); lua_pushinteger(L, LV_COORD_MIN); lua_setfield(L, -2, "COORD_MIN"); lua_pushinteger(L, LV_ZOOM_NONE); lua_setfield(L, -2, "LV_ZOOM_NONE"); lua_pushinteger(L, LV_BTNMATRIX_BTN_NONE); lua_setfield(L, -2, "BTNMATRIX_BTN_NONE"); lua_pushinteger(L, LV_CHART_POINT_NONE); lua_setfield(L, -2, "CHART_POINT_NONE"); #if LV_USE_DROPDOWN lua_pushinteger(L, LV_DROPDOWN_POS_LAST); lua_setfield(L, -2, "DROPDOWN_POS_LAST"); #endif lua_pushinteger(L, LV_LABEL_DOT_NUM); lua_setfield(L, -2, "LABEL_DOT_NUM"); lua_pushinteger(L, LV_LABEL_POS_LAST); lua_setfield(L, -2, "LABEL_POS_LAST"); lua_pushinteger(L, LV_LABEL_TEXT_SELECTION_OFF); lua_setfield(L, -2, "LABEL_TEXT_SELECTION_OFF"); lua_pushinteger(L, LV_TABLE_CELL_NONE); lua_setfield(L, -2, "TABLE_CELL_NONE"); #if LV_USE_TEXTAREA lua_pushinteger(L, LV_TEXTAREA_CURSOR_LAST); lua_setfield(L, -2, "TEXTAREA_CURSOR_LAST"); #endif lua_pushinteger(L, LV_LAYOUT_FLEX); lua_setfield(L, -2, "LAYOUT_FLEX"); lua_pushinteger(L, LV_LAYOUT_GRID); lua_setfield(L, -2, "LAYOUT_GRID"); lua_pushcfunction(L, luavgl_LV_HOR_RES); lua_setfield(L, -2, "HOR_RES"); lua_pushcfunction(L, luavgl_LV_VER_RES); lua_setfield(L, -2, "VER_RES"); }