#include "luavgl.h" #include "private.h" static int luavgl_font_create(lua_State *L) { if (!lua_isstring(L, 1)) { return luaL_argerror(L, 1, "expect string"); } if (!lua_isfunction(L, 2)) { return luaL_argerror(L, 1, "expect function"); } luavgl_ctx_t *ctx = luavgl_context(L); if (!ctx->make_font) { return luaL_error(L, "cannot create font"); } const char *name = lua_tostring(L, 1); int cb_ref = luaL_ref(L, LUA_REGISTRYINDEX); ctx->make_font(L, name, cb_ref); return 0; }