Touchpad works better now yay
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@@ -77,8 +77,6 @@ void LvglMain(std::weak_ptr<drivers::RelativeWheel> weak_touch_wheel,
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// 30 FPS
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// TODO(jacqueline): make this dynamic
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vTaskDelay(pdMS_TO_TICKS(33));
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lv_indev_data_t d;
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encoder.Read(&d);
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}
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}
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@@ -14,15 +14,22 @@ namespace ui {
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void encoder_read(lv_indev_drv_t* drv, lv_indev_data_t* data) {
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TouchWheelEncoder* instance =
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reinterpret_cast<TouchWheelEncoder*>(drv->user_data);
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ESP_LOGI("Wheel Encoder", "Before read state: %d", data->state);
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instance->Read(data);
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ESP_LOGI("Wheel Encoder", "After read state: %d", data->state);
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}
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void encoder_feedback(lv_indev_drv_t* drv, uint8_t event_code) {
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ESP_LOGI("Touchwheel Event", "Event code: %d", event_code);
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}
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TouchWheelEncoder::TouchWheelEncoder(
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std::weak_ptr<drivers::RelativeWheel> wheel)
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: last_key_(0), wheel_(wheel) {
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lv_indev_drv_init(&driver_);
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driver_.type = LV_INDEV_TYPE_ENCODER;
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driver_.type = LV_INDEV_TYPE_KEYPAD;
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driver_.read_cb = encoder_read;
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driver_.feedback_cb = encoder_feedback;
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driver_.user_data = this;
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registration_ = lv_indev_drv_register(&driver_);
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@@ -36,9 +43,23 @@ auto TouchWheelEncoder::Read(lv_indev_data_t* data) -> void {
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lock->Update();
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data->enc_diff = lock->ticks();
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data->state =
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lock->is_clicking() ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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auto ticks = lock->ticks();
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if (ticks > 0) {
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ESP_LOGI("wheel encoder", "is prev");
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data->key = LV_KEY_PREV;
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data->state = LV_INDEV_STATE_PRESSED;
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} else if (ticks < 0) {
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ESP_LOGI("wheel encoder", "is next");
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data->key = LV_KEY_NEXT;
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data->state = LV_INDEV_STATE_PRESSED;
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} else if (lock->is_clicking()) {
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ESP_LOGI("wheel encoder", "is clicking");
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data->key = LV_KEY_ENTER;
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data->state = LV_INDEV_STATE_PRESSED;
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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}
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} // namespace ui
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