Merge branch 'main' of git.sr.ht:~jacqueline/tangara-fw
This commit is contained in:
@@ -27,8 +27,15 @@ auto RelativeWheel::Update() -> void {
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is_clicking_ = d.is_button_touched;
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if (is_clicking_) {
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ticks_ = 0;
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return;
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}
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if (!d.is_wheel_touched) {
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ticks_ = 0;
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is_first_read_ = true;
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return;
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}
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uint8_t new_angle = d.wheel_position;
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@@ -38,33 +45,20 @@ auto RelativeWheel::Update() -> void {
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return;
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}
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// Work out the magnitude of travel.
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uint8_t change_cw = last_angle_ - new_angle;
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uint8_t change_ccw = new_angle - last_angle_;
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int change = std::min(change_cw, change_ccw);
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int delta = 128 - last_angle_;
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uint8_t rotated_angle = new_angle + delta;
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int threshold = 15;
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last_angle_ = new_angle;
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// Round to eliminate noise.
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if (change <= 2) {
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if (rotated_angle < 128 - threshold) {
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ticks_ = 1;
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last_angle_ = new_angle;
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} else if (rotated_angle > 128 + threshold) {
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ticks_ = -1;
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last_angle_ = new_angle;
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} else {
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ticks_ = 0;
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return;
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}
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// Quantize into ticks.
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change /= 4;
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// Clamp to reliminate more noise.
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if (change > 10) {
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change = 0;
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}
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// Work out the direction of travel.
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if (change_cw > change_ccw) {
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change *= -1;
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}
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ticks_ = change;
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}
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auto RelativeWheel::is_clicking() -> bool {
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@@ -3,7 +3,7 @@
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# SPDX-License-Identifier: GPL-3.0-only
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idf_component_register(
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SRCS "lvgl_task.cpp" "ui_fsm.cpp" "screen_splash.cpp" "screen_menu.cpp" "wheel_encoder.cpp" "screen_track_browser.cpp" "screen_playing.cpp" "splash.c"
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SRCS "lvgl_task.cpp" "ui_fsm.cpp" "screen_splash.cpp" "screen_menu.cpp" "wheel_encoder.cpp" "screen_track_browser.cpp" "screen_playing.cpp" "themes.cpp" "splash.c"
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INCLUDE_DIRS "include"
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REQUIRES "drivers" "lvgl" "tinyfsm" "events" "system_fsm" "database" "esp_timer")
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target_compile_options(${COMPONENT_LIB} PRIVATE ${EXTRA_WARNINGS})
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@@ -16,6 +16,7 @@
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#include "display.hpp"
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#include "relative_wheel.hpp"
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#include "touchwheel.hpp"
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#include "themes.hpp"
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namespace ui {
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@@ -0,0 +1,18 @@
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#pragma once
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#include "lvgl.h"
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namespace ui {
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namespace themes {
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class Theme {
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public:
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Theme();
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void Apply(void);
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void Callback(lv_obj_t* obj);
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private:
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lv_style_t button_style_;
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lv_theme_t theme_;
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};
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} // namespace themes
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} // namespace ui
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@@ -54,8 +54,10 @@ void LvglMain(std::weak_ptr<drivers::RelativeWheel> weak_touch_wheel,
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ESP_LOGI(kTag, "init lvgl");
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lv_init();
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lv_theme_t* theme = lv_theme_basic_init(NULL);
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lv_disp_set_theme(NULL, theme);
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lv_theme_t* base_theme = lv_theme_basic_init(NULL);
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lv_disp_set_theme(NULL, base_theme);
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static themes::Theme sTheme{};
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sTheme.Apply();
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TouchWheelEncoder encoder(weak_touch_wheel);
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@@ -0,0 +1,37 @@
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#include "themes.hpp"
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namespace ui {
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namespace themes {
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static void theme_apply_cb(lv_theme_t* th, lv_obj_t* obj) {
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reinterpret_cast<Theme*>(th->user_data)->Callback(obj);
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}
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Theme::Theme() {
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/*Initialize the styles*/
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lv_style_init(&button_style_);
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lv_style_set_bg_color(&button_style_, lv_palette_main(LV_PALETTE_GREEN));
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lv_style_set_border_color(&button_style_,
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lv_palette_darken(LV_PALETTE_GREEN, 3));
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lv_style_set_border_width(&button_style_, 1);
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lv_theme_t* parent_theme = lv_disp_get_theme(NULL);
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theme_ = *parent_theme;
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theme_.user_data = this;
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/*Set the parent theme and the style apply callback for the new theme*/
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lv_theme_set_parent(&theme_, parent_theme);
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lv_theme_set_apply_cb(&theme_, theme_apply_cb);
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}
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void Theme::Apply(void) {
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lv_disp_set_theme(NULL, &theme_);
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}
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void Theme::Callback(lv_obj_t* obj) {
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if (lv_obj_check_type(obj, &lv_btn_class) || lv_obj_check_type(obj, &lv_list_btn_class)) {
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lv_obj_add_style(obj, &button_style_, 0);
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}
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}
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} // namespace themes
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} // namespace ui
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@@ -25,7 +25,7 @@ TouchWheelEncoder::TouchWheelEncoder(
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std::weak_ptr<drivers::RelativeWheel> wheel)
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: last_key_(0), wheel_(wheel) {
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lv_indev_drv_init(&driver_);
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driver_.type = LV_INDEV_TYPE_KEYPAD;
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driver_.type = LV_INDEV_TYPE_ENCODER;
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driver_.read_cb = encoder_read;
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// driver_.feedback_cb = encoder_feedback;
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driver_.user_data = this;
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@@ -41,19 +41,9 @@ auto TouchWheelEncoder::Read(lv_indev_data_t* data) -> void {
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lock->Update();
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auto ticks = lock->ticks();
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if (ticks > 0) {
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data->key = LV_KEY_PREV;
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data->state = LV_INDEV_STATE_PRESSED;
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} else if (ticks < 0) {
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data->key = LV_KEY_NEXT;
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data->state = LV_INDEV_STATE_PRESSED;
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} else if (lock->is_clicking()) {
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data->key = LV_KEY_ENTER;
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data->state = LV_INDEV_STATE_PRESSED;
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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data->enc_diff = lock->ticks();
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data->state =
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lock->is_clicking() ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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}
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} // namespace ui
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