Bump up LVGL's memory allotment
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@@ -47,7 +47,7 @@
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#if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN
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/*Size of the memory available for `lv_malloc()` in bytes (>= 2kB)*/
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#define LV_MEM_SIZE (1536U * 1024U) /*[bytes]*/
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#define LV_MEM_SIZE (2048U * 1024U) /*[bytes]*/
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/*Size of the memory expand for `lv_malloc()` in bytes*/
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#define LV_MEM_POOL_EXPAND_SIZE 0
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