split lua stubs into one set for ldoc, and one set for lua-ls
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--- Module for interacting with playback volume. The Bluetooth and wired outputs store their current volume separately; this API only allows interacting with the volume of the currently used output device.
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-- @module alerts
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local alerts = {}
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--- Returns the current volume as a percentage of the current volume limit.
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-- @tparam function constructor Called to create the UI for the alert. A new default root object and group will be set before calling this function.i Alerts are non-interactable; the group created for the constructor will not be granted focus.
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function alerts.show(constructor) end
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--- Dismisses any visible alerts, removing them from the screen.
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function alerts.hide() end
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return alerts
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--- Module for adding and removing screens from the system's backstack.
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-- @module backstack
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local backstack = {}
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--- Pushes a new screen onto the backstack.
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-- @tparam function constructor Called to create the UI for the new screen. A new default root object and group will be set before calling this function. The function provided should return a table holding any bindings used by this screen; the returned value is retained so long as this screen is present in the backstack.
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function backstack.push(constructor) end
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--- Removes the currently active screen, and instead shows the screen underneath it on the backstack. Does nothing if this is the only existing screen.
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function backstack.pop() end
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return backstack
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--- Properties and functions for handling Bluetooth connectivity
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-- @module bluetooth
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local bluetooth = {}
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--- Whether or not the Bluetooth stack is currently enabled. This property is writeable, and can be used to enable or disable Bluetooth.
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-- @see types.Property
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bluetooth.enabled = types.Property
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--- Whether or not there is an active connection to another Bluetooth device.
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-- @see types.Property
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bluetooth.connected = types.Property
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return bluetooth
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--- Module for accessing and updating data about the user's library of tracks.
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-- @module database
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local database = {}
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--- Returns a list of all indexes in the database.
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-- @treturn Array(Index)
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function database.indexes() end
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--- An iterator is a userdata type that behaves like an ordinary Lua iterator.
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-- @type Iterator
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local Iterator = {}
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--- A TrackId is a unique identifier, representing a playable track in the
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--- user's library.
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-- @type TrackId
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local TrackId = {}
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--- A record is an item within an Index, representing some value at a specific
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--- depth.
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-- @type Record
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local Record = {}
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--- Gets the human-readable text representing this record. The `__tostring`
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--- metatable function is an alias of this function.
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-- @treturn string
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function Record:title() end
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--- Returns the value that this record represents. This may be either a track
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--- id, for records which uniquely identify a track, or it may be a new
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--- Iterator representing the next level of depth for the current index.
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---
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--- For example, each Record in the "All Albums" index corresponds to an entire
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--- album of tracks; the 'contents' of such a Record is an iterator returning
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--- each track in the album represented by the Record. The contents of each of
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--- the returned 'track' Records would be a full Track, as there is no further
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--- disambiguation needed.
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-- @treturn TrackId|Iterator(Record)
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function Record:contents() end
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--- An index is heirarchical, sorted, view of the tracks within the database.
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--- For example, the 'All Albums' index contains, first, a sorted list of every
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--- album name in the library. Then, at the second level of the index, a sorted
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--- list of every track within each album.
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-- @type Index
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local Index = {}
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--- Gets the human-readable name of this index. This is typically something
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--- like "All Albums", or "Albums by Artist". The `__tostring` metatable
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--- function is an alias of this function.
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-- @treturn string
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function Index:name() end
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--- Returns a new iterator that can be used to access every record within the
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--- first level of this index.
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-- @treturn Iterator(Record)
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function Index:iter() end
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return database
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--- Properties for interacting with the audio playback system
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-- @module playback
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local playback = {}
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--- Whether or not any audio is *allowed* to be played. If there is a current track, then this is essentially an indicator of whether playback is paused or unpaused.
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-- @see types.Property
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playback.playing = types.Property
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--- Rich information about the currently playing track.
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-- @see types.Property
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-- @see types.Track
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playback.track = types.Property
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--- The current playback position within the current track, in seconds.
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-- @see types.Property
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playback.position = types.Property
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return playback
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--- Properties and functions that deal with the device's battery and power state
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-- @module power
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local power = {}
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--- The battery's current charge as a percentage
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-- @see types.Property
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power.battery_pct = types.Property
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--- The battery's current voltage, in millivolts.
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-- @see types.Property
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power.battery_millivolts = types.Property
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--- Whether or not the device is currently receiving external power
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-- @see types.Property
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power.plugged_in = types.Property
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return power
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--- Properties and functions for inspecting and manipulating the track playback queue
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-- @module queue
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local queue = {}
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--- The index in the queue of the currently playing track. This may be zero if the queue is empty.
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-- @see types.Property
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queue.position = types.Property
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--- The total number of tracks in the queue, including tracks which have already been played.
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-- @see types.Property
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queue.size = types.Property
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--- Determines whether or not the queue will be restarted after the final track is played.
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-- @see types.Property
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queue.replay = types.Property
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--- Determines whether, when progressing to the next track in the queue, the next track will be chosen randomly. The random selection algorithm used is a Miller Shuffle, which guarantees that no repeat selections will be made until every item in the queue has been played.
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-- @see types.Property
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queue.random = types.Property
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return queue
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--- Userdata-based types used throughout the rest of the API. These types are
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--- not generally constructable within Lua code.
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-- @module types
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local types = {}
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--- A observable value, owned by the C++ firmware.
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-- @type Property
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types.Property = {}
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--- Gets the current value
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-- @return The property's current value.
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function Property:get() end
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--- Sets a new value. Not all properties may be set from within Lua code. For
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--- example, it makes little sense to attempt to override the current battery
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--- level.
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-- @param val The new value. This should generally be of the same type as the existing value.
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-- @return true if the new value was applied, or false if the backing C++ code rejected the new value (e.g. if it was out of range, or the wrong type).
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function Property:set(val) end
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--- Invokes the given function once immediately with the current value, and then again whenever the value changes.
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--- The function is invoked for *all* changes; both from the underlying C++ data, and from calls to `set` (if this is a Lua-writeable property).
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--- The binding will be active **only** so long as the given function remains in scope.
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-- @param fn callback function to apply property values. Must accept one argument; the updated value.
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-- @return fn, for more ergonmic use with anonymous closures.
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function Property:bind(fn) end
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--- Table containing information about a track. Most fields are optional.
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-- @type Track
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types.Track = {}
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--- The title of the track, or the filename if no title is available.
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types.Track.title = ""
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return Property
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--- Module for interacting with playback volume. The Bluetooth and wired outputs store their current volume separately; this API only allows interacting with the volume of the currently used output device.
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-- @module volume
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local volume = {}
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--- The current volume as a percentage of the current volume limit.
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-- @see types.Property
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volume.current_pct = types.Property
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--- The current volume in terms of decibels relative to line level.
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-- @see types.Property
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volume.current_db = types.Property
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return volume
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