move lua ui-related data to spi ram

This commit is contained in:
jacqueline
2024-01-17 17:50:57 +11:00
parent ea8a7b0f93
commit c1b7a0c9f2
2 changed files with 15 additions and 4 deletions
+7 -2
View File
@@ -1,6 +1,8 @@
#include "luavgl.h"
#include "private.h"
#include "esp_heap_caps.h"
static void luavgl_obj_event_cb(lv_event_t *e)
{
lua_State *L = e->user_data;
@@ -102,7 +104,8 @@ static int luavgl_obj_on_event(lua_State *L)
/* create obj->lobj->events, if NULL, realloc if existing and find no slot
*/
if (events == NULL) {
events = calloc(sizeof(struct event_callback_s), 1);
events =
heap_caps_calloc(sizeof(struct event_callback_s), 1, MALLOC_CAP_SPIRAM);
if (events == NULL) {
return luaL_error(L, "No memory.");
}
@@ -113,7 +116,9 @@ static int luavgl_obj_on_event(lua_State *L)
/* realloc? */
if (slot && slot == lobj->n_events) {
struct event_callback_s *_events;
_events = realloc(lobj->events, (lobj->n_events + 1) * sizeof(*_events));
_events = heap_caps_realloc(lobj->events,
(lobj->n_events + 1) * sizeof(*_events),
MALLOC_CAP_SPIRAM);
if (_events == NULL) {
return luaL_error(L, "No memory.");
}