move lua ui-related data to spi ram
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@@ -1,6 +1,8 @@
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#include "luavgl.h"
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#include "private.h"
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#include "esp_heap_caps.h"
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static void luavgl_obj_event_cb(lv_event_t *e)
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{
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lua_State *L = e->user_data;
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@@ -102,7 +104,8 @@ static int luavgl_obj_on_event(lua_State *L)
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/* create obj->lobj->events, if NULL, realloc if existing and find no slot
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*/
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if (events == NULL) {
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events = calloc(sizeof(struct event_callback_s), 1);
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events =
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heap_caps_calloc(sizeof(struct event_callback_s), 1, MALLOC_CAP_SPIRAM);
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if (events == NULL) {
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return luaL_error(L, "No memory.");
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}
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@@ -113,7 +116,9 @@ static int luavgl_obj_on_event(lua_State *L)
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/* realloc? */
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if (slot && slot == lobj->n_events) {
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struct event_callback_s *_events;
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_events = realloc(lobj->events, (lobj->n_events + 1) * sizeof(*_events));
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_events = heap_caps_realloc(lobj->events,
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(lobj->n_events + 1) * sizeof(*_events),
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MALLOC_CAP_SPIRAM);
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if (_events == NULL) {
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return luaL_error(L, "No memory.");
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}
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