Add a second font, flesh out browser screen
This commit is contained in:
+73
-19
@@ -2,6 +2,7 @@ local lvgl = require("lvgl")
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local power = require("power")
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local bluetooth = require("bluetooth")
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local playback = require("playback")
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local font = require("font")
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local widgets = {}
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@@ -19,12 +20,18 @@ function widgets.StatusBar(parent, opts)
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h = lvgl.SIZE_CONTENT,
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pad_top = 1,
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pad_bottom = 1,
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pad_left = 4,
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pad_column = 1,
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bg_opa = lvgl.OPA(100),
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bg_color = "#e1bee7",
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scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF,
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}
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if not opts.transparent_bg then
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status_bar.root:set {
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bg_opa = lvgl.OPA(100),
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bg_color = "#fafafa",
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}
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end
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if opts.back_cb then
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status_bar.back = status_bar.root:Button {
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w = lvgl.SIZE_CONTENT,
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@@ -36,8 +43,10 @@ function widgets.StatusBar(parent, opts)
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status_bar.title = status_bar.root:Label {
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w = lvgl.PCT(100),
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h = 16,
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h = lvgl.SIZE_CONTENT,
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text_font = font.fusion_10,
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text = "",
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align = lvgl.ALIGN.CENTER,
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flex_grow = 1,
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}
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if opts.title then
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@@ -47,24 +56,50 @@ function widgets.StatusBar(parent, opts)
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status_bar.playing = status_bar.root:Image {}
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status_bar.bluetooth = status_bar.root:Image {}
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status_bar.battery = status_bar.root:Image {}
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status_bar.chg = status_bar.battery:Image {
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src = "//lua/img/bat/chg.png"
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}
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status_bar.chg:center()
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local is_charging = nil
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local percent = nil
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function update_battery_icon()
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if is_charging == nil or percent == nil then return end
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local src
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if percent >= 95 then
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src = "100.png"
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elseif percent >= 75 then
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src = "80.png"
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elseif percent >= 55 then
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src = "60.png"
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elseif percent >= 35 then
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src = "40.png"
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elseif percent >= 15 then
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src = "20.png"
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else
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if is_charging then
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src = "0chg.png"
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else
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src = "0.png"
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end
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end
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if is_charging then
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status_bar.chg:clear_flag(lvgl.FLAG.HIDDEN)
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else
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status_bar.chg:add_flag(lvgl.FLAG.HIDDEN)
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end
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status_bar.battery:set_src("//lua/img/bat/" .. src)
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end
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status_bar.bindings = {
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power.battery_pct:bind(function(percent)
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local src
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if percent >= 95 then
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src = "battery_full.png"
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elseif percent >= 75 then
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src = "battery_80.png"
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elseif percent >= 55 then
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src = "battery_60.png"
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elseif percent >= 35 then
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src = "battery_40.png"
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elseif percent >= 15 then
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src = "battery_20.png"
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else
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src = "battery_empty.png"
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end
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status_bar.battery:set_src("//lua/assets/" .. src)
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power.battery_pct:bind(function(pct)
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percent = pct
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update_battery_icon()
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end),
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power.plugged_in:bind(function(p)
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is_charging = p
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update_battery_icon()
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end),
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playback.playing:bind(function(playing)
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if playing then
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@@ -99,4 +134,23 @@ function widgets.StatusBar(parent, opts)
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return status_bar
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end
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function widgets.IconBtn(parent, icon, text)
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local btn = parent:Button {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "center",
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align_content = "center",
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},
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w = lvgl.SIZE_CONTENT,
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h = lvgl.SIZE_CONTENT,
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pad_top = 1,
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pad_bottom = 1,
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pad_left = 1,
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pad_column = 1,
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}
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btn:Image { src = icon }
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btn:Label { text = text, text_font = font.fusion_10 }
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end
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return widgets
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