Add a second font, flesh out browser screen

This commit is contained in:
jacqueline
2023-11-23 10:40:04 +11:00
parent 9eb5ae6e94
commit b07bfbc6c7
49 changed files with 56220 additions and 102 deletions
+73 -19
View File
@@ -2,6 +2,7 @@ local lvgl = require("lvgl")
local power = require("power")
local bluetooth = require("bluetooth")
local playback = require("playback")
local font = require("font")
local widgets = {}
@@ -19,12 +20,18 @@ function widgets.StatusBar(parent, opts)
h = lvgl.SIZE_CONTENT,
pad_top = 1,
pad_bottom = 1,
pad_left = 4,
pad_column = 1,
bg_opa = lvgl.OPA(100),
bg_color = "#e1bee7",
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF,
}
if not opts.transparent_bg then
status_bar.root:set {
bg_opa = lvgl.OPA(100),
bg_color = "#fafafa",
}
end
if opts.back_cb then
status_bar.back = status_bar.root:Button {
w = lvgl.SIZE_CONTENT,
@@ -36,8 +43,10 @@ function widgets.StatusBar(parent, opts)
status_bar.title = status_bar.root:Label {
w = lvgl.PCT(100),
h = 16,
h = lvgl.SIZE_CONTENT,
text_font = font.fusion_10,
text = "",
align = lvgl.ALIGN.CENTER,
flex_grow = 1,
}
if opts.title then
@@ -47,24 +56,50 @@ function widgets.StatusBar(parent, opts)
status_bar.playing = status_bar.root:Image {}
status_bar.bluetooth = status_bar.root:Image {}
status_bar.battery = status_bar.root:Image {}
status_bar.chg = status_bar.battery:Image {
src = "//lua/img/bat/chg.png"
}
status_bar.chg:center()
local is_charging = nil
local percent = nil
function update_battery_icon()
if is_charging == nil or percent == nil then return end
local src
if percent >= 95 then
src = "100.png"
elseif percent >= 75 then
src = "80.png"
elseif percent >= 55 then
src = "60.png"
elseif percent >= 35 then
src = "40.png"
elseif percent >= 15 then
src = "20.png"
else
if is_charging then
src = "0chg.png"
else
src = "0.png"
end
end
if is_charging then
status_bar.chg:clear_flag(lvgl.FLAG.HIDDEN)
else
status_bar.chg:add_flag(lvgl.FLAG.HIDDEN)
end
status_bar.battery:set_src("//lua/img/bat/" .. src)
end
status_bar.bindings = {
power.battery_pct:bind(function(percent)
local src
if percent >= 95 then
src = "battery_full.png"
elseif percent >= 75 then
src = "battery_80.png"
elseif percent >= 55 then
src = "battery_60.png"
elseif percent >= 35 then
src = "battery_40.png"
elseif percent >= 15 then
src = "battery_20.png"
else
src = "battery_empty.png"
end
status_bar.battery:set_src("//lua/assets/" .. src)
power.battery_pct:bind(function(pct)
percent = pct
update_battery_icon()
end),
power.plugged_in:bind(function(p)
is_charging = p
update_battery_icon()
end),
playback.playing:bind(function(playing)
if playing then
@@ -99,4 +134,23 @@ function widgets.StatusBar(parent, opts)
return status_bar
end
function widgets.IconBtn(parent, icon, text)
local btn = parent:Button {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "center",
align_content = "center",
},
w = lvgl.SIZE_CONTENT,
h = lvgl.SIZE_CONTENT,
pad_top = 1,
pad_bottom = 1,
pad_left = 1,
pad_column = 1,
}
btn:Image { src = icon }
btn:Label { text = text, text_font = font.fusion_10 }
end
return widgets