Add a second font, flesh out browser screen

This commit is contained in:
jacqueline
2023-11-23 10:40:04 +11:00
parent 9eb5ae6e94
commit b07bfbc6c7
49 changed files with 56220 additions and 102 deletions
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+16 -9
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@@ -3,6 +3,8 @@ local widgets = require("widgets")
local legacy_ui = require("legacy_ui")
local database = require("database")
local backstack = require("backstack")
local font = require("font")
local playing = require("playing")
local browser = {}
@@ -22,7 +24,6 @@ function browser.create(opts)
screen.root:center()
screen.status_bar = widgets.StatusBar(screen.root, {
back_cb = backstack.pop,
title = opts.title,
})
@@ -42,11 +43,14 @@ function browser.create(opts)
pad_top = 2,
pad_bottom = 2,
bg_opa = lvgl.OPA(100),
bg_color = "#f3e5f5",
bg_color = "#fafafa",
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF,
}
header:Label { text = opts.breadcrumb }
header:Label {
text = opts.breadcrumb,
text_font = font.fusion_10,
}
local buttons = header:Object({
flex = {
@@ -60,11 +64,9 @@ function browser.create(opts)
h = lvgl.SIZE_CONTENT,
pad_column = 4,
})
local enqueue = buttons:Button {}
enqueue:Label { text = "Enqueue" }
enqueue:add_flag(lvgl.FLAG.HIDDEN)
local play = buttons:Button {}
play:Label { text = "Play all" }
local enqueue = widgets.IconBtn(buttons, "//lua/img/enqueue.png", "Enqueue")
-- enqueue:add_flag(lvgl.FLAG.HIDDEN)
local play = widgets.IconBtn(buttons, "//lua/img/play_small.png", "Play")
end
screen.list = lvgl.List(screen.root, {
@@ -74,6 +76,9 @@ function browser.create(opts)
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF,
})
local back = screen.list:add_btn(nil, "< Back")
back:onClicked(backstack.pop)
screen.focused_item = 0
screen.last_item = 0
screen.add_item = function(item)
@@ -92,7 +97,9 @@ function browser.create(opts)
})
end)
else
print("selected track", contents)
print("add", contents)
legacy_ui.open_now_playing()
-- backstack.push(playing)
end
end)
btn:onevent(lvgl.EVENT.FOCUSED, function()
+6
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@@ -0,0 +1,6 @@
local lvgl = require("lvgl")
return {
fusion_12 = lvgl.Font("fusion", 12, "normal"),
fusion_10 = lvgl.Font("fusion", 10, "normal"),
}
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+2
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@@ -1,3 +1,5 @@
require("font")
local backstack = require("backstack")
local main_menu = require("main_menu")
+1 -1
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@@ -20,7 +20,7 @@ return function()
})
menu.root:center()
menu.status_bar = widgets.StatusBar(menu.root, {})
menu.status_bar = widgets.StatusBar(menu.root, {transparent_bg = true})
menu.list = lvgl.List(menu.root, {
w = lvgl.PCT(100),
+95
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@@ -0,0 +1,95 @@
local lvgl = require("lvgl")
local widgets = require("widgets")
local backstack = require("backstack")
local font = require("font")
return function(opts)
local screen = {}
screen.root = lvgl.Object(nil, {
flex = {
flex_direction = "column",
flex_wrap = "wrap",
justify_content = "center",
align_items = "center",
align_content = "center",
},
w = lvgl.HOR_RES(),
h = lvgl.VER_RES(),
})
screen.root:center()
screen.status_bar = widgets.StatusBar(screen.root, {
back_cb = backstack.pop,
transparent_bg = true,
})
local track_info = screen.root:Object {
flex = {
flex_direction = "column",
justify_content = "center",
align_items = "center",
align_content = "center",
},
w = lvgl.SIZE_CONTENT,
flex_grow = 1,
}
local artist = track_info:Label {
text = "Cool Artist",
text_font = font.fusion_10,
}
local artist = track_info:Label {
text = "Good Album",
text_font = font.fusion_10,
}
local title = track_info:Label {
text = "A really good song",
}
local scrubber = screen.root:Object {}
local times = screen.root:Object {
flex = {
flex_direction = "row",
justify_content = "center",
align_items = "space-between",
align_content = "center",
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
}
local cur_time = track_info:Label {
text = "1:09",
}
local end_time = track_info:Label {
text = "4:20",
}
local controls = screen.root:Object {
flex = {
flex_direction = "row",
justify_content = "center",
align_items = "space-evenly",
align_content = "center",
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
}
controls:Label {
text = ">",
}
controls:Label {
text = ">",
}
controls:Label {
text = ">",
}
controls:Label {
text = ">",
}
return screen
end
+73 -19
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@@ -2,6 +2,7 @@ local lvgl = require("lvgl")
local power = require("power")
local bluetooth = require("bluetooth")
local playback = require("playback")
local font = require("font")
local widgets = {}
@@ -19,12 +20,18 @@ function widgets.StatusBar(parent, opts)
h = lvgl.SIZE_CONTENT,
pad_top = 1,
pad_bottom = 1,
pad_left = 4,
pad_column = 1,
bg_opa = lvgl.OPA(100),
bg_color = "#e1bee7",
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF,
}
if not opts.transparent_bg then
status_bar.root:set {
bg_opa = lvgl.OPA(100),
bg_color = "#fafafa",
}
end
if opts.back_cb then
status_bar.back = status_bar.root:Button {
w = lvgl.SIZE_CONTENT,
@@ -36,8 +43,10 @@ function widgets.StatusBar(parent, opts)
status_bar.title = status_bar.root:Label {
w = lvgl.PCT(100),
h = 16,
h = lvgl.SIZE_CONTENT,
text_font = font.fusion_10,
text = "",
align = lvgl.ALIGN.CENTER,
flex_grow = 1,
}
if opts.title then
@@ -47,24 +56,50 @@ function widgets.StatusBar(parent, opts)
status_bar.playing = status_bar.root:Image {}
status_bar.bluetooth = status_bar.root:Image {}
status_bar.battery = status_bar.root:Image {}
status_bar.chg = status_bar.battery:Image {
src = "//lua/img/bat/chg.png"
}
status_bar.chg:center()
local is_charging = nil
local percent = nil
function update_battery_icon()
if is_charging == nil or percent == nil then return end
local src
if percent >= 95 then
src = "100.png"
elseif percent >= 75 then
src = "80.png"
elseif percent >= 55 then
src = "60.png"
elseif percent >= 35 then
src = "40.png"
elseif percent >= 15 then
src = "20.png"
else
if is_charging then
src = "0chg.png"
else
src = "0.png"
end
end
if is_charging then
status_bar.chg:clear_flag(lvgl.FLAG.HIDDEN)
else
status_bar.chg:add_flag(lvgl.FLAG.HIDDEN)
end
status_bar.battery:set_src("//lua/img/bat/" .. src)
end
status_bar.bindings = {
power.battery_pct:bind(function(percent)
local src
if percent >= 95 then
src = "battery_full.png"
elseif percent >= 75 then
src = "battery_80.png"
elseif percent >= 55 then
src = "battery_60.png"
elseif percent >= 35 then
src = "battery_40.png"
elseif percent >= 15 then
src = "battery_20.png"
else
src = "battery_empty.png"
end
status_bar.battery:set_src("//lua/assets/" .. src)
power.battery_pct:bind(function(pct)
percent = pct
update_battery_icon()
end),
power.plugged_in:bind(function(p)
is_charging = p
update_battery_icon()
end),
playback.playing:bind(function(playing)
if playing then
@@ -99,4 +134,23 @@ function widgets.StatusBar(parent, opts)
return status_bar
end
function widgets.IconBtn(parent, icon, text)
local btn = parent:Button {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "center",
align_content = "center",
},
w = lvgl.SIZE_CONTENT,
h = lvgl.SIZE_CONTENT,
pad_top = 1,
pad_bottom = 1,
pad_left = 1,
pad_column = 1,
}
btn:Image { src = icon }
btn:Label { text = text, text_font = font.fusion_10 }
end
return widgets