Merge branch 'main' of codeberg.org:cool-tech-zone/tangara-fw

custom
jacqueline 1 year ago
commit a6f8468ad5
  1. 228
      lua/browser.lua

@ -9,125 +9,131 @@ local playback = require("playback")
local theme = require("theme")
local screen = require("screen")
return screen:new {
createUi = function(self)
self.root = lvgl.Object(nil, {
flex = {
flex_direction = "column",
flex_wrap = "wrap",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start",
},
w = lvgl.HOR_RES(),
h = lvgl.VER_RES(),
})
self.root:center()
return screen:new{
createUi = function(self)
self.root = lvgl.Object(nil, {
flex = {
flex_direction = "column",
flex_wrap = "wrap",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start"
},
w = lvgl.HOR_RES(),
h = lvgl.VER_RES()
})
self.root:center()
self.status_bar = widgets.StatusBar(self.root, {
title = self.title,
})
self.status_bar = widgets.StatusBar(self.root, {
back_cb = backstack.pop,
title = self.title
})
if self.breadcrumb then
local header = self.root:Object {
flex = {
flex_direction = "column",
flex_wrap = "wrap",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start",
},
w = lvgl.HOR_RES(),
h = lvgl.SIZE_CONTENT,
pad_left = 4,
pad_right = 4,
pad_bottom = 2,
bg_opa = lvgl.OPA(100),
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF,
}
theme.set_style(header, "header")
local header = self.root:Object{
flex = {
flex_direction = "column",
flex_wrap = "wrap",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start"
},
w = lvgl.HOR_RES(),
h = lvgl.SIZE_CONTENT,
pad_left = 4,
pad_right = 4,
pad_bottom = 2,
bg_opa = lvgl.OPA(100),
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF
}
theme.set_style(header, "header")
if self.breadcrumb then
header:Label{
text = self.breadcrumb,
text_font = font.fusion_10
}
end
header:Label {
text = self.breadcrumb,
text_font = font.fusion_10,
}
local buttons = header:Object({
flex = {
flex_direction = "row",
flex_wrap = "wrap",
justify_content = "flex-end",
align_items = "center",
align_content = "center",
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
pad_column = 4,
})
local original_iterator = self.iterator:clone()
local enqueue = widgets.IconBtn(buttons, "//lua/img/enqueue.png", "Enqueue")
enqueue:onClicked(function()
queue.add(original_iterator)
playback.playing:set(true)
end)
-- enqueue:add_flag(lvgl.FLAG.HIDDEN)
local play = widgets.IconBtn(buttons, "//lua/img/play_small.png", "Play")
play:onClicked(function()
queue.clear()
queue.add(original_iterator)
playback.playing:set(true)
backstack.push(playing)
end
)
end
local buttons = header:Object({
flex = {
flex_direction = "row",
flex_wrap = "wrap",
justify_content = "flex-end",
align_items = "center",
align_content = "center"
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
pad_column = 4
})
local original_iterator = self.iterator:clone()
local enqueue = widgets.IconBtn(buttons, "//lua/img/enqueue.png", "Enqueue")
enqueue:onClicked(function()
queue.add(original_iterator)
playback.playing:set(true)
end)
-- enqueue:add_flag(lvgl.FLAG.HIDDEN)
local play = widgets.IconBtn(buttons, "//lua/img/play_small.png", "Play")
play:onClicked(function()
queue.clear()
queue.add(original_iterator)
playback.playing:set(true)
backstack.push(playing)
end)
self.list = lvgl.List(self.root, {
w = lvgl.PCT(100),
h = lvgl.PCT(100),
flex_grow = 1,
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF,
})
self.list = lvgl.List(self.root, {
w = lvgl.PCT(100),
h = lvgl.PCT(100),
flex_grow = 1,
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF
})
local back = self.list:add_btn(nil, "< Back")
back:onClicked(backstack.pop)
back:add_style(styles.list_item)
-- local back = self.list:add_btn(nil, "< Back")
-- back:onClicked(backstack.pop)
-- back:add_style(styles.list_item)
self.focused_item = 0
self.last_item = 0
self.add_item = function(item)
if not item then return end
self.last_item = self.last_item + 1
local this_item = self.last_item
local btn = self.list:add_btn(nil, tostring(item))
btn:onClicked(function()
local contents = item:contents()
if type(contents) == "userdata" then
backstack.push(require("browser"):new {
title = self.title,
iterator = contents,
breadcrumb = tostring(item),
})
else
queue.clear()
queue.add(contents)
playback.playing:set(true)
backstack.push(playing:new())
self.focused_item = 0
self.last_item = 0
self.add_item = function(item)
if not item then
return
end
self.last_item = self.last_item + 1
local this_item = self.last_item
local btn = self.list:add_btn(nil, tostring(item))
btn:onClicked(function()
local contents = item:contents()
if type(contents) == "userdata" then
backstack.push(require("browser"):new{
title = self.title,
iterator = contents,
breadcrumb = tostring(item)
})
else
queue.clear()
queue.add(contents)
playback.playing:set(true)
backstack.push(playing:new())
end
end)
btn:onevent(lvgl.EVENT.FOCUSED, function()
self.focused_item = this_item
if self.last_item - 5 < this_item then
self.add_item(self.iterator())
end
end)
btn:add_style(styles.list_item)
if this_item == 1 then
btn:focus()
end
end
end)
btn:onevent(lvgl.EVENT.FOCUSED, function()
self.focused_item = this_item
if self.last_item - 5 < this_item then
self.add_item(self.iterator())
end
end)
btn:add_style(styles.list_item)
end
for _ = 1, 8 do
local val = self.iterator()
if not val then break end
self.add_item(val)
for _ = 1, 8 do
local val = self.iterator()
if not val then
break
end
self.add_item(val)
end
end
end
}

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