Add tinyfsm, start converting core functions to an FSM-based event loop
This commit is contained in:
@@ -0,0 +1 @@
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idf_component_register(INCLUDE_DIRS "include")
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The MIT License (MIT)
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Copyright (c) 2012-2022 Axel Burri
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -0,0 +1,39 @@
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tinyfsm-0.3.3
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* Remove size -B option in makefiles (unsupported on mac).
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* Add library.json for PlatformIO.
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* Tidy elevator example.
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tinyfsm-0.3.2
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* Add TINYFSM_NOSTDLIB compile option.
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* Remove static asserts on transit functions.
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* Fix elevator example.
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tinyfsm-0.3.1
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* Bugfix (workaround) for compiler bug in gcc < 7.0: define template
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specialization for FSM_INITIAL_STATE in "namespace tinyfsm" block.
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tinyfsm-0.3.0
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* Bugfix: set initial state on all state machines before entering
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states in FsmList::start().
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* Add Fsm::start() function (identical interface as FsmList).
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* Add reset() functionality to Fsm and FsmList class.
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* Add MooreMachine and MealyMachine class.
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* Add API examples: simple_switch, resetting_switch, multiple_switch,
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debugging_switch, mealy_machine, moore_machine.
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* Relax access specifiers for Fsm::state<S>() access function.
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* Remove debug code.
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tinyfsm-0.2.0
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* Use Fsm<F>::initialize() for initialization (instead of
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Fsm<F>::initial_state).
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* Change license to MIT
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tinyfsm-0.1.0
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* Initial revision
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* Note that this release was originally named "v0.10"
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@@ -0,0 +1,114 @@
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TinyFSM
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=======
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TinyFSM is a simple finite state machine library for C++, designed for
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optimal performance and low memory footprint. This makes it ideal for
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real-time operating systems. The concept is very simple, allowing the
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programmer to fully understand what is happening behind the scenes. It
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provides a straightforward way of mapping your state machine charts
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into source code.
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TinyFSM basically wraps event dispatching into function calls, making
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event dispatching equally fast to calling (or even inlining) a
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function. Even in the worst case, dispatching leads to nothing more
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than a single vtable lookup and function call!
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Key Features:
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- Entry/exit actions
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- Event actions
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- Transition functions
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- Transition conditions
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- Event payload (classes)
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- Inheritance of states and action functions
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TinyFSM benefits from the C++11 template metaprogramming features like
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variadic templates, and does not depend on RTTI, exceptions or any
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external library.
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Official home page: <https://digint.ch/tinyfsm>
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Current version: `0.3.3`
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Installation
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------------
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TinyFSM is a header-only library, no special installation steps are
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needed. Just point your compiler to the "include" directory.
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Documentation
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-------------
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You can find the full documentation in the `doc/` directory:
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- [Introduction](/doc/10-Introduction.md)
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- [Installation](/doc/20-Installation.md)
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- [Concepts](/doc/30-Concepts.md)
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- [Usage](/doc/40-Usage.md)
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- [API](/doc/50-API.md)
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The docmentation is also available on the [official home
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page](https://digint.ch/tinyfsm/doc/introduction.html).
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### Code examples
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- [Elevator Project]: Documented example, two state machines with
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shiny buttons, floor sensors and actors.
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- [Simple Switch]: A generic switch with two states (on/off).
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- [API examples]
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[Elevator Project]: /examples/elevator/
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[Simple Switch]: /examples/api/simple_switch.cpp
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[API Examples]: /examples/api/
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Donate
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------
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So TinyFSM has proven useful for you?
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I will definitively continue to develop TinyFSM for free. If you want
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to support me with a donation, you are welcome to do so!
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[](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=QZQE9HY6QHDHS)
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Development
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-----------
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The source code for TinyFSM is managed using Git:
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git clone https://dev.tty0.ch/tinyfsm.git
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Mirror on GitHub:
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git clone https://github.com/digint/tinyfsm.git
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If you would like to contribute or have found bugs, visit the [TinyFSM
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project page on GitHub] and use the [issues tracker] there.
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[TinyFSM project page on GitHub]: http://github.com/digint/tinyfsm
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[issues tracker]: http://github.com/digint/tinyfsm/issues
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Contact
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-------
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For questions and suggestions regarding TinyFSM, success or failure
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stories, and any other kind of feedback, please feel free to contact
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the author (the email address can be found in the sources).
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License
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-------
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TinyFSM is [Open Source] software. It may be used for any purpose,
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including commercial purposes, at absolutely no cost. It is
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distributed under the terms of the [MIT license].
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[Open Source]: http://www.opensource.org/docs/definition.html
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[MIT license]: http://www.opensource.org/licenses/mit-license.html
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@@ -0,0 +1,28 @@
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Introduction
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============
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||||
|
||||
TinyFSM is a simple finite state machine library for C++, designed for
|
||||
optimal performance and low memory footprint. This makes it ideal for
|
||||
real-time operating systems. The concept is very simple, allowing the
|
||||
programmer to fully understand what is happening behind the scenes. It
|
||||
provides a straightforward way of mapping your state machine charts
|
||||
into source code.
|
||||
|
||||
TinyFSM basically wraps event dispatching into function calls, making
|
||||
event dispatching equally fast to calling (or even inlining) a
|
||||
function. Even in the worst case, dispatching leads to nothing more
|
||||
than a single vtable lookup and function call!
|
||||
|
||||
Key Features
|
||||
------------
|
||||
|
||||
- Entry/exit actions
|
||||
- Event actions
|
||||
- Transition functions
|
||||
- Transition conditions
|
||||
- Event payload (classes)
|
||||
- Inheritance of states and action functions
|
||||
|
||||
TinyFSM benefits from the C++11 template metaprogramming features like
|
||||
variadic templates, and does not depend on RTTI, exceptions or any
|
||||
external library.
|
||||
@@ -0,0 +1,68 @@
|
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Installation
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||||
============
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||||
|
||||
TinyFSM is an header-only library, no special installation steps are
|
||||
needed. Just point your compiler to the "include" directory, and in
|
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your source files:
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#include <tinyfsm.hpp>
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Prerequisites
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-------------
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TinyFSM requires a compiler supporting the C++11 language standard
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("-std=c++11" in gcc).
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TinyFSM does not depend on RTTI, exceptions or any external library.
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If you need to compile without standard libraries (e.g. in conjunction
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with `-nostdlib` linker option), add `-DTINYFSM_NOSTDLIB` to the
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compiler options: this removes all dependencies on the standard
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library by disabling some compile-time type checks.
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Building the Elevator Example
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-----------------------------
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Change to the elevator example directory and compile the sources:
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$ cd examples/elevator
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$ make
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Our elevator has call buttons on every floor, sensors reporting the
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current position, and an alarm button for emergency. These actors can
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be triggered via a simple command interface:
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$ ./elevator
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Motor: stopped
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Motor: stopped
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c=Call, f=FloorSensor, a=Alarm, q=Quit ?
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Let's call the elevator to floor 2:
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c=Call, f=FloorSensor, a=Alarm, q=Quit ? c
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Floor ? 2
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Motor: moving up
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c=Call, f=FloorSensor, a=Alarm, q=Quit ?
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Now the elevator is moving up, and we need to trigger the floor sensor:
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c=Call, f=FloorSensor, a=Alarm, q=Quit ? f
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Floor ? 1
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Reached floor 1
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c=Call, f=FloorSensor, a=Alarm, q=Quit ? f
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Floor ? 2
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Reached floor 2
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Motor: stopped
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c=Call, f=FloorSensor, a=Alarm, q=Quit ?
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Now we simulate a sensor defect:
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c=Call, f=FloorSensor, a=Alarm, q=Quit ? c
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Floor ? 1
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Motor: moving down
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c=Call, f=FloorSensor, a=Alarm, q=Quit ? f
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Floor ? 2
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Floor sensor defect (expected 1, got 2)
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*** calling maintenance ***
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Motor: stopped
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@@ -0,0 +1,38 @@
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Concepts
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========
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Keep it Simple
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--------------
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By design, TinyFSM implements only the very basics needed for
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designing state machines. For many people, it is important to know
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what a library is doing when making a decision for a specific library.
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State Definition
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----------------
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States are derived classes from a base FSM state, providing react()
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functions for every event, as well as entry() and exit() functions.
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Event Dispatching
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-----------------
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TinyFSM does not hold state/event function tables like most other
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state machine processors do. Instead, it keeps a pointer to the
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current state (having the type of the state machine base
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class). Dispatching an event simply calls the react() function of the
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current state, with the event class as argument. This results in a
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single vtable lookup and a function call, which is very efficient!
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Event dispatching on an FsmList<> are simply dispatch() calls to all
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state machines in the list.
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Header-Only Library
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-------------------
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The TinyFSM library consist entirely of header files containing
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templates, and requires no separately-compiled library binaries or
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special treatment when linking.
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@@ -0,0 +1,244 @@
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Usage
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=====
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Refer to the [API examples](/examples/api/) provided with the TinyFSM
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package for a quick overview. Recommended starting points:
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- [Elevator Project]: Documented example, two state machines with
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buttons, floor sensors and actors.
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- [Simple Switch]: A generic switch with two states (on/off).
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- [Moore Machine] and [Mealy Machine]: Basic, educational examples.
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For an example in an RTOS environment, see the [stm32f103stk-demo] of
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the [OpenMPTL] project. Starting points:
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- [screen.hpp](https://github.com/digint/openmptl/tree/master/projects/stm32f103stk-demo/src/screen.hpp)
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: TinyFSM declarations.
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- [kernel.cpp](https://github.com/digint/openmptl/tree/master/projects/stm32f103stk-demo/src/kernel.cpp)
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: Poll input and trigger events.
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[OpenMPTL]: https://digint.ch/openmptl/
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[stm32f103stk-demo]: https://github.com/digint/openmptl/tree/master/projects/stm32f103stk-demo
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The examples in the documentation below are mainly based on the
|
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[Elevator Project].
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[Elevator Project]: /examples/elevator/
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[Simple Switch]: /examples/api/simple_switch.cpp
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[Moore Machine]: /examples/api/moore_machine.cpp
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[Mealy Machine]: /examples/api/mealy_machine.cpp
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### 1. Declare Events
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Declare events that your state machine will listen to. Events are
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classes derived from the tinyfsm::Event class.
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Example:
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struct FloorEvent : tinyfsm::Event
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{
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int floor;
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};
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struct Call : FloorEvent { };
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struct FloorSensor : FloorEvent { };
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struct Alarm : tinyfsm::Event { };
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In the example above, we declare three events. Note that events are
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regular classes, which are passed as arguments to the react() members
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of a state class. In this example, we use a member variable "floor",
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which is used to specify the floor number on "Call" and "FloorSensors"
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events.
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### 2. Declare the State Machine Class
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Declare your state machine class. State machines are classes derived
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from the tinyfsm::Fsm template class, where T is the type name of the
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state machine itself.
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You need to declare the following public members:
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- react() function for each event
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- entry() and exit() functions
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Example:
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class Elevator
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: public tinyfsm::Fsm<Elevator>
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{
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public:
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/* default reaction for unhandled events */
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void react(tinyfsm::Event const &) { };
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virtual void react(Call const &);
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virtual void react(FloorSensor const &);
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void react(Alarm const &);
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virtual void entry(void) { }; /* entry actions in some states */
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void exit(void) { }; /* no exit actions */
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};
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|
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Note that you are free to declare the functions non-virtual if you
|
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like. This has implications on the execution speed: In the example
|
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above, the react(Alarm) function is declared non-virtual, as all states
|
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share the same reaction for this event. This makes code execution
|
||||
faster when dispatching the "Alarm" event, since no vtable lookup is
|
||||
needed.
|
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|
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|
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### 3. Declare the States
|
||||
|
||||
Declare the states of your state machine. States are classes derived
|
||||
from the state machine class.
|
||||
|
||||
Note that state classes are *implicitly instantiated*. If you want to
|
||||
reuse states in multiple state machines, you need to declare them as
|
||||
templates (see `/examples/api/multiple_switch.cpp`).
|
||||
|
||||
Example:
|
||||
|
||||
class Panic
|
||||
: public Elevator
|
||||
{
|
||||
void entry() override;
|
||||
};
|
||||
|
||||
class Moving
|
||||
: public Elevator
|
||||
{
|
||||
void react(FloorSensor const &) override;
|
||||
};
|
||||
|
||||
class Idle
|
||||
: public Elevator
|
||||
{
|
||||
void entry() override;
|
||||
void react(Call const & e) override;
|
||||
};
|
||||
|
||||
|
||||
In this example, we declare three states. Note that the "elevator"
|
||||
example source code does not declare the states separately, but rather
|
||||
defines the code directly in the declaration.
|
||||
|
||||
|
||||
### 4. Implement Actions and Event Reactions
|
||||
|
||||
In most cases, event reactions consist of one or more of the following
|
||||
steps:
|
||||
|
||||
- Change some local data
|
||||
- Send events to other state machines
|
||||
- Transit to different state
|
||||
|
||||
**Important**:
|
||||
Make sure that the `transit<>()` function call is the last command
|
||||
executed within a reaction function!
|
||||
|
||||
**Important**:
|
||||
Don't use `transit<>()` in entry/exit actions!
|
||||
|
||||
Example:
|
||||
|
||||
void Idle::entry() {
|
||||
send_event(MotorStop());
|
||||
}
|
||||
|
||||
void Idle::react(Call const & e) {
|
||||
dest_floor = e.floor;
|
||||
|
||||
if(dest_floor == current_floor)
|
||||
return;
|
||||
|
||||
/* lambda function used for transition action */
|
||||
auto action = [] {
|
||||
if(dest_floor > current_floor)
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||||
send_event(MotorUp());
|
||||
else if(dest_floor < current_floor)
|
||||
send_event(MotorDown());
|
||||
};
|
||||
|
||||
transit<Moving>(action);
|
||||
};
|
||||
|
||||
|
||||
In this example, we use a lambda function as transition action. The
|
||||
`transit<>()` function does the following:
|
||||
|
||||
1. Call the exit() function of the current state
|
||||
2. Call the the transition action if provided
|
||||
3. Change the current state to the new state
|
||||
4. Call the entry() function of the new state
|
||||
|
||||
Note that you can also pass condition functions to the `transit<>()`
|
||||
function.
|
||||
|
||||
|
||||
### 5. Define the Initial State
|
||||
|
||||
Use the macro `FSM_INITIAL_STATE(fsm, state)` for defining the initial
|
||||
state (or "start state") of your state machine:
|
||||
|
||||
Example:
|
||||
|
||||
FSM_INITIAL_STATE(Elevator, Idle)
|
||||
|
||||
This sets the current state of the "Elevator" state machine to "Idle".
|
||||
More specifially, it defines a template specialization for
|
||||
`Fsm<Elevator>::set_initial_state()`, setting the current state to
|
||||
Idle.
|
||||
|
||||
|
||||
### 6. Define Custom Initialization
|
||||
|
||||
If you need to perform custom initialization, you can override the
|
||||
reset() member function in your state machine class. If you are using
|
||||
state variables, you can re-instantiate your states by calling
|
||||
`tinyfsm::StateList<MyStates...>::reset()`.
|
||||
|
||||
Example:
|
||||
|
||||
class Switch : public tinyfsm::Fsm<Switch>
|
||||
{
|
||||
public: static void reset(void) {
|
||||
tinyfsm::StateList<Off, On>::reset(); // reset all states
|
||||
myvar = 0;
|
||||
...
|
||||
}
|
||||
...
|
||||
}
|
||||
|
||||
Make sure to always set the current state, or you'll end up with a
|
||||
null pointer dereference.
|
||||
|
||||
|
||||
### 7. Use FsmList for Event Dispatching
|
||||
|
||||
You might have noticed some calls to a send_event() function in the
|
||||
example above. This is NOT a function provided with TinyFSM. Since
|
||||
event dispatching can be implemented in several ways, TinyFSM leaves
|
||||
this open to you. The "elevator" example implements the send_event()
|
||||
function as *direct event dispatching*, without using event
|
||||
queues. This has the advantage that execution is much faster, since no
|
||||
RTTI is needed and the decision which function to call for an event
|
||||
class is made at compile-time. On the other hand, special care has to
|
||||
be taken when designing the state machines, in order to avoid loops.
|
||||
|
||||
Code from "fsmlist.hpp":
|
||||
|
||||
typedef tinyfsm::FsmList<Motor, Elevator> fsm_list;
|
||||
|
||||
template<typename E>
|
||||
void send_event(E const & event)
|
||||
{
|
||||
fsm_list::template dispatch<E>(event);
|
||||
}
|
||||
|
||||
Here, send_event() dispatches events to all state machines in the
|
||||
list. It is important to understand that this approach comes with no
|
||||
performance penalties at all, as long as the default reaction is
|
||||
defined empty within the state machine declaration.
|
||||
@@ -0,0 +1,206 @@
|
||||
API Reference
|
||||
=============
|
||||
|
||||
`#include <tinyfsm.hpp>`
|
||||
|
||||
|
||||
Class Diagram
|
||||
-------------
|
||||
.......
|
||||
+--------------------------------------: T :
|
||||
| tinyfsm::FsmList :.....:
|
||||
+-----------------------------------------|
|
||||
| [+] set_initial_state() <<static>> |
|
||||
| [+] reset() <<static>> |
|
||||
| [+] enter() <<static>> |
|
||||
| [+] start() <<static>> |
|
||||
| [+] dispatch(Event) <<static>> |
|
||||
+-----------------------------------------+
|
||||
|
||||
|
||||
.......
|
||||
+--------------------------------------: T :
|
||||
| tinyfsm::Fsm :.....:
|
||||
+-----------------------------------------|
|
||||
| [+] state<S>() <<static>> |
|
||||
| [+] set_initial_state() <<static>> |
|
||||
| [+] reset() <<static>> |
|
||||
| [+] enter() <<static>> |
|
||||
| [+] start() <<static>> |
|
||||
| [+] dispatch(Event) <<static>> |
|
||||
| [#] transit<S>() |
|
||||
| [#] transit<S>(Action) |
|
||||
| [#] transit<S>(Action, Condition) |
|
||||
+-----------------------------------------+
|
||||
#
|
||||
|
|
||||
|
|
||||
+---------------------+
|
||||
| MyFSM |
|
||||
+---------------------+
|
||||
| [+] entry() |
|
||||
| [+] exit() |
|
||||
| [+] react(EventX) |
|
||||
| [+] react(EventY) |
|
||||
| ... |
|
||||
+---------------------+
|
||||
#
|
||||
|
|
||||
+-------------+-------------+
|
||||
| | |
|
||||
+---------+ +---------+ +---------+
|
||||
| State_A | | State_B | | ... |
|
||||
+---------+ +---------+ +---------+
|
||||
|
||||
|
||||
[#] protected
|
||||
[+] public
|
||||
[-] private
|
||||
|
||||
|
||||
template< typename F > class Fsm
|
||||
--------------------------------
|
||||
|
||||
### State Machine Functions
|
||||
|
||||
* `template< typename S > static constexpr S & state(void)`
|
||||
|
||||
Returns a reference to a (implicitly instantiated) state S. Allows
|
||||
low-level access to all states;
|
||||
|
||||
|
||||
* `static void set_initial_state(void)`
|
||||
|
||||
Function prototype, must be defined (explicit template
|
||||
specialization) for every state machine class (e.g. by using the
|
||||
`FSM_INITIAL_STATE(fsm, state`) macro). Sets current state to
|
||||
initial (start) state.
|
||||
|
||||
|
||||
* `static void reset(void)`
|
||||
|
||||
Empty function, can be overridden by state machine class in order to
|
||||
perform custom initialization (e.g. set static state machine
|
||||
variables, or reset states using `StateList<MyStates...>::reset()`)
|
||||
or directly via the `state<MyState>()` instance).
|
||||
|
||||
Note that this function is NOT called on start().
|
||||
|
||||
See example: `/examples/api/resetting_switch.cpp`
|
||||
|
||||
* `static void enter(void)`
|
||||
|
||||
Helper function, usually not needed to be used directly:
|
||||
calls entry() function of current state.
|
||||
|
||||
|
||||
* `static void start()`
|
||||
|
||||
Sets the initial (start) state and calls its entry() function.
|
||||
|
||||
|
||||
* `template< typename E > static void dispatch(E const &)`
|
||||
|
||||
Dispatch an event to the current state of this state machine.
|
||||
|
||||
|
||||
### State Transition Functions
|
||||
|
||||
* `template< typename S > void transit(void)`
|
||||
|
||||
Transit to a new state:
|
||||
|
||||
1. Call exit() function on current state
|
||||
2. Set new current state to S
|
||||
3. Call entry() function on new state
|
||||
|
||||
|
||||
* `template< typename S, typename ActionFunction > void transit(ActionFunction)`
|
||||
|
||||
Transit to a new state, with action function:
|
||||
|
||||
1. Call exit() function on current state
|
||||
2. Call ActionFunction
|
||||
3. Set new current state to S
|
||||
4. Call entry() function on new state
|
||||
|
||||
|
||||
* `template< typename S, typename ActionFunction, typename ConditionFunction > void transit(ActionFunction, ConditionFunction)`
|
||||
|
||||
Transit to a new state only if ConditionFunction returns true.
|
||||
Shortcut for: `if(ConditionFunction()) transit<S>(ActionFunction);`.
|
||||
|
||||
|
||||
### Derived Classes
|
||||
|
||||
#### template< typename F > class MooreMachine
|
||||
|
||||
Moore state machines have entry actions, but no exit actions:
|
||||
|
||||
* `virtual void entry(void) { }`
|
||||
|
||||
Entry action, not enforcing. Can be enforced by declaring pure
|
||||
virtual: `virtual void entry(void) = 0`
|
||||
|
||||
* `void exit(void) { }`
|
||||
|
||||
No exit actions.
|
||||
|
||||
See example: `/examples/api/more_machine.cpp`
|
||||
|
||||
#### template< typename F > class MealyMachine
|
||||
|
||||
Mealy state machines do not have entry/exit actions:
|
||||
|
||||
* `void entry(void) { }`
|
||||
|
||||
No entry actions.
|
||||
|
||||
* `void exit(void) { }`
|
||||
|
||||
No exit actions.
|
||||
|
||||
*Input actions* are modeled in react(), conditional dependent of event
|
||||
type or payload and using `transit<>(ActionFunction)`.
|
||||
|
||||
See example: `/examples/api/mealy_machine.cpp`
|
||||
|
||||
|
||||
template< typename... FF > struct FsmList
|
||||
-----------------------------------------
|
||||
|
||||
* `static void set_initial_state(void)`
|
||||
|
||||
Calls set_initial_state() on all state machines in the list.
|
||||
|
||||
|
||||
* `static void reset()`
|
||||
|
||||
Calls reset() on all state machines in the list.
|
||||
|
||||
|
||||
* `static void enter()`
|
||||
|
||||
Calls enter() on all state machines in the list.
|
||||
|
||||
|
||||
* `static void start()`
|
||||
|
||||
Sets the initial (start) state for all state machines in list, then
|
||||
call all entry() functions.
|
||||
|
||||
|
||||
* `template< typename E > static void dispatch(E const &)`
|
||||
|
||||
Dispatch an event to the current state of all the state machines in
|
||||
the list.
|
||||
|
||||
|
||||
template< typename... SS > struct StateList
|
||||
-------------------------------------------
|
||||
|
||||
* `static void reset(void)`
|
||||
|
||||
Re-instantiate all states in the list, using copy-constructor.
|
||||
|
||||
See example: `/examples/api/resetting_switch.cpp`
|
||||
@@ -0,0 +1,26 @@
|
||||
Development
|
||||
===========
|
||||
|
||||
Source Code Repository
|
||||
----------------------
|
||||
|
||||
The source code for TinyFSM is managed using Git:
|
||||
|
||||
git clone https://dev.tty0.ch/tinyfsm.git
|
||||
|
||||
Mirror on GitHub:
|
||||
|
||||
git clone https://github.com/digint/tinyfsm.git
|
||||
|
||||
|
||||
How to Contribute
|
||||
-----------------
|
||||
|
||||
Your contributions are welcome!
|
||||
|
||||
If you would like to contribute or have found bugs, visit the [TinyFSM
|
||||
project page on GitHub] and use the [issues tracker] there, or contact
|
||||
the author via email.
|
||||
|
||||
[TinyFSM project page on GitHub]: http://github.com/digint/tinyfsm
|
||||
[issues tracker]: http://github.com/digint/tinyfsm/issues
|
||||
@@ -0,0 +1,9 @@
|
||||
License
|
||||
=======
|
||||
|
||||
TinyFSM is [Open Source] software. It may be used for any purpose,
|
||||
including commercial purposes, at absolutely no cost. It is
|
||||
distributed under the terms of the [MIT license].
|
||||
|
||||
[Open Source]: http://www.opensource.org/docs/definition.html
|
||||
[MIT license]: http://www.opensource.org/licenses/mit-license.html
|
||||
@@ -0,0 +1,63 @@
|
||||
# Compiler prefix, in case your default compiler does not implement all C++11 features:
|
||||
#CROSS = /opt/toolchain/x86_64-pc-linux-gnu-gcc-4.7.0/bin/x86_64-pc-linux-gnu-
|
||||
|
||||
# HINT: g++ -Q -O2 --help=optimizers
|
||||
OPTIMIZER = -Os
|
||||
|
||||
CC = $(CROSS)gcc
|
||||
CXX = $(CROSS)g++
|
||||
SIZE = size -d
|
||||
RM = rm -f
|
||||
|
||||
SRC_DIRS = .
|
||||
INCLUDE = -I ../../include
|
||||
|
||||
SRCS = $(wildcard $(addsuffix /*.cpp, $(SRC_DIRS)))
|
||||
OBJS = $(SRCS:.cpp=.o)
|
||||
DEPENDS = $(OBJS:.o=.d)
|
||||
|
||||
EXE = $(SRCS:.cpp=)
|
||||
|
||||
|
||||
#------------------------------------------------------------------------------
|
||||
# flags
|
||||
#
|
||||
|
||||
FLAGS += $(INCLUDE)
|
||||
FLAGS += -MMD
|
||||
|
||||
CXXFLAGS = $(FLAGS)
|
||||
CXXFLAGS += $(OPTIMIZER)
|
||||
CXXFLAGS += -std=c++11
|
||||
CXXFLAGS += -fno-exceptions
|
||||
CXXFLAGS += -fno-rtti
|
||||
|
||||
CXXFLAGS += -Wall -Wextra
|
||||
CXXFLAGS += -Wctor-dtor-privacy
|
||||
CXXFLAGS += -Wcast-align -Wpointer-arith -Wredundant-decls
|
||||
CXXFLAGS += -Wshadow -Wcast-qual -Wcast-align -pedantic
|
||||
|
||||
# Produce debugging information (for use with gdb)
|
||||
#OPTIMIZER = -Og
|
||||
#FLAGS += -g
|
||||
|
||||
# Use LLVM
|
||||
#CXX = $(CROSS)clang++
|
||||
#CXXFLAGS += -stdlib=libc++
|
||||
#LDFLAGS += -lc++
|
||||
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
all: $(EXE)
|
||||
|
||||
%: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -o $@ $<
|
||||
$(SIZE) $@
|
||||
|
||||
clean:
|
||||
$(RM) *.d
|
||||
$(RM) $(EXE)
|
||||
|
||||
|
||||
-include $(DEPENDS)
|
||||
@@ -0,0 +1,122 @@
|
||||
#include <tinyfsm.hpp>
|
||||
#include <iostream>
|
||||
#include <cassert>
|
||||
|
||||
struct Off; // forward declaration
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Event Declarations
|
||||
//
|
||||
struct Toggle : tinyfsm::Event { }; // Event Declarations
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// State Machine Declaration
|
||||
//
|
||||
struct Switch
|
||||
: tinyfsm::Fsm<Switch>
|
||||
{
|
||||
static void reset(void);
|
||||
|
||||
// NOTE: on reset: "tinyfsm::StateList<Off, On>::reset()", copy
|
||||
// constructor is used by default, so "this" points to neither
|
||||
// "Off" nor "On" (see operator=() below).
|
||||
Switch() : counter(0) {
|
||||
std::cout << "* Switch()" << std::endl
|
||||
<< " this = " << this << std::endl;
|
||||
}
|
||||
|
||||
~Switch() {
|
||||
std::cout << "* ~Switch()" << std::endl
|
||||
<< " this = " << this << std::endl;
|
||||
}
|
||||
|
||||
Switch & operator=(const Switch & other) {
|
||||
std::cout << "* operator=()" << std::endl
|
||||
<< " this = " << this << std::endl
|
||||
<< " other = " << &other << std::endl;
|
||||
counter = other.counter;
|
||||
return *this;
|
||||
}
|
||||
|
||||
virtual void react(Toggle const &) { };
|
||||
void entry(void);
|
||||
void exit(void);
|
||||
|
||||
int counter;
|
||||
};
|
||||
|
||||
struct On : Switch {
|
||||
void react(Toggle const &) override { transit<Off>(); };
|
||||
};
|
||||
|
||||
struct Off : Switch {
|
||||
void react(Toggle const &) override { transit<On>(); };
|
||||
};
|
||||
|
||||
FSM_INITIAL_STATE(Switch, Off)
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// State Machine Definitions
|
||||
//
|
||||
void Switch::reset() {
|
||||
tinyfsm::StateList<Off, On>::reset();
|
||||
}
|
||||
|
||||
void Switch::entry() {
|
||||
counter++;
|
||||
|
||||
// debugging only. properly designed state machines don't need this:
|
||||
if(is_in_state<On>()) { std::cout << "* On::entry()" << std::endl; }
|
||||
else if(is_in_state<Off>()) { std::cout << "* Off::entry()" << std::endl; }
|
||||
else assert(true);
|
||||
|
||||
assert(current_state_ptr == this);
|
||||
std::cout << " this (cur) = " << this << std::endl
|
||||
<< " state<On> = " << &state<On>() << std::endl
|
||||
<< " state<Off> = " << &state<Off>() << std::endl;
|
||||
}
|
||||
|
||||
void Switch::exit() {
|
||||
assert(current_state_ptr == this);
|
||||
std::cout << "* exit()" << std::endl
|
||||
<< " this (cur) = " << this << std::endl
|
||||
<< " state<On> = " << &state<On>() << std::endl
|
||||
<< " state<Off> = " << &state<Off>() << std::endl;
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Main
|
||||
//
|
||||
int main()
|
||||
{
|
||||
Switch::start();
|
||||
|
||||
while(1)
|
||||
{
|
||||
char c;
|
||||
std::cout << "* main()" << std::endl
|
||||
<< " cur_counter = " << Switch::current_state_ptr->counter << std::endl
|
||||
<< " on_counter = " << Switch::state<On>().counter << std::endl
|
||||
<< " off_counter = " << Switch::state<Off>().counter << std::endl;
|
||||
|
||||
std::cout << std::endl << "t=Toggle, r=Restart, q=Quit ? ";
|
||||
std::cin >> c;
|
||||
switch(c) {
|
||||
case 't':
|
||||
Switch::dispatch(Toggle());
|
||||
break;
|
||||
case 'r':
|
||||
Switch::reset();
|
||||
Switch::start();
|
||||
break;
|
||||
case 'q':
|
||||
return 0;
|
||||
default:
|
||||
std::cout << "> Invalid input" << std::endl;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
#include <tinyfsm.hpp>
|
||||
#include <iostream>
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 1. Event Declarations
|
||||
//
|
||||
struct Toggle : tinyfsm::Event { };
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 2. State Machine Base Class Declaration
|
||||
//
|
||||
struct Switch : tinyfsm::MealyMachine<Switch>
|
||||
{
|
||||
/* pure virtual reaction (override required in all states) */
|
||||
virtual void react(Toggle const &) = 0;
|
||||
|
||||
/* transition actions */
|
||||
static void OpenCircuit() {
|
||||
std::cout << "* Opening ciruit (light goes OFF)" << std::endl;
|
||||
}
|
||||
static void CloseCircuit() {
|
||||
std::cout << "* Closing ciruit (light goes ON)" << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 3. State Declarations
|
||||
//
|
||||
struct Off; // forward declaration
|
||||
|
||||
struct On : Switch
|
||||
{
|
||||
void react(Toggle const &) override { transit<Off>(OpenCircuit); };
|
||||
};
|
||||
|
||||
struct Off : Switch
|
||||
{
|
||||
void react(Toggle const &) override { transit<On>(CloseCircuit); };
|
||||
};
|
||||
|
||||
FSM_INITIAL_STATE(Switch, Off)
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Main
|
||||
//
|
||||
int main()
|
||||
{
|
||||
Switch::start();
|
||||
|
||||
std::cout << "> You are facing a light switch..." << std::endl;
|
||||
while(1)
|
||||
{
|
||||
char c;
|
||||
std::cout << std::endl << "t=Toggle, q=Quit ? ";
|
||||
std::cin >> c;
|
||||
switch(c) {
|
||||
case 't':
|
||||
std::cout << "> Toggling switch..." << std::endl;
|
||||
Switch::dispatch(Toggle());
|
||||
break;
|
||||
case 'q':
|
||||
return 0;
|
||||
default:
|
||||
std::cout << "> Invalid input" << std::endl;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
#include <tinyfsm.hpp>
|
||||
#include <iostream>
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 1. Event Declarations
|
||||
//
|
||||
struct Toggle : tinyfsm::Event { };
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 2. State Machine Base Class Declaration
|
||||
//
|
||||
struct Switch : tinyfsm::MooreMachine<Switch>
|
||||
{
|
||||
/* pure virtual reaction (override required in all states) */
|
||||
virtual void react(Toggle const &) = 0;
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 3. State Declarations
|
||||
//
|
||||
struct Off; // forward declaration
|
||||
|
||||
struct On : Switch
|
||||
{
|
||||
void entry() override { std::cout << "* Closing ciruit (light goes ON)" << std::endl; };
|
||||
void react(Toggle const &) override { transit<Off>(); };
|
||||
};
|
||||
|
||||
struct Off : Switch
|
||||
{
|
||||
void entry() override { std::cout << "* Opening ciruit (light goes OFF)" << std::endl; };
|
||||
void react(Toggle const &) override { transit<On>(); };
|
||||
};
|
||||
|
||||
FSM_INITIAL_STATE(Switch, Off)
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Main
|
||||
//
|
||||
int main()
|
||||
{
|
||||
Switch::start();
|
||||
|
||||
std::cout << "> You are facing a light switch..." << std::endl;
|
||||
while(1)
|
||||
{
|
||||
char c;
|
||||
std::cout << std::endl << "t=Toggle, q=Quit ? ";
|
||||
std::cin >> c;
|
||||
switch(c) {
|
||||
case 't':
|
||||
std::cout << "> Toggling switch..." << std::endl;
|
||||
Switch::dispatch(Toggle());
|
||||
break;
|
||||
case 'q':
|
||||
return 0;
|
||||
default:
|
||||
std::cout << "> Invalid input" << std::endl;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
//
|
||||
// In this example, we want to use the DefectiveSwitch FSM multiple
|
||||
// times. As TinyFSM is all about templates, we need to declare it as
|
||||
// a template class.
|
||||
//
|
||||
// This is a bit cumbersome, as the C++ syntax is really ugly when it
|
||||
// comes to derived template classes.
|
||||
//
|
||||
#include <tinyfsm.hpp>
|
||||
#include <iostream>
|
||||
#include <stdlib.h> /* rand */
|
||||
|
||||
template<int inum>
|
||||
class Off; // forward declaration
|
||||
|
||||
static void DumpState(int inum, const char * state, int on_counter, int defect_level) {
|
||||
std::cout << "* Switch[" << inum << "] is " << state << " (on_counter=" << on_counter << ", defect_level=" << defect_level << ")" << std::endl;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 1. Event Declarations
|
||||
//
|
||||
struct Toggle : tinyfsm::Event { };
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 2. State Machine Base Class Declaration
|
||||
//
|
||||
template<int inum>
|
||||
class DefectiveSwitch
|
||||
: public tinyfsm::Fsm< DefectiveSwitch<inum> >
|
||||
{
|
||||
public:
|
||||
static constexpr unsigned int defect_level = (inum * 2);
|
||||
|
||||
static void reset(void) {
|
||||
on_counter = 0;
|
||||
}
|
||||
|
||||
/* default reaction for unhandled events */
|
||||
void react(tinyfsm::Event const &) { };
|
||||
|
||||
virtual void react(Toggle const &) { };
|
||||
virtual void entry(void) { }; /* entry actions in some states */
|
||||
void exit(void) { }; /* no exit actions */
|
||||
|
||||
protected:
|
||||
static unsigned int on_counter;
|
||||
};
|
||||
|
||||
// state variable definitions
|
||||
template<int inum>
|
||||
unsigned int DefectiveSwitch<inum>::on_counter{0};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 3. State Declarations
|
||||
//
|
||||
template<int inum>
|
||||
class On
|
||||
: public DefectiveSwitch<inum>
|
||||
{
|
||||
// note: base class is not known in dependend template
|
||||
using base = DefectiveSwitch<inum>;
|
||||
void entry() override {
|
||||
base::on_counter++;
|
||||
DumpState(inum, "ON ", base::on_counter, base::defect_level);
|
||||
};
|
||||
void react(Toggle const &) override {
|
||||
base::template transit< Off<inum> >();
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
template<int inum>
|
||||
class Off
|
||||
: public DefectiveSwitch<inum>
|
||||
{
|
||||
using base = DefectiveSwitch<inum>;
|
||||
void entry() override {
|
||||
DumpState(inum, "OFF", base::on_counter, base::defect_level);
|
||||
};
|
||||
void react(Toggle const &) override {
|
||||
if((rand() % (base::defect_level + 1)) == 0)
|
||||
base::template transit< On<inum> >();
|
||||
else {
|
||||
std::cout << "* Kzzz kzzzzzz" << std::endl;
|
||||
base::template transit< Off<inum> >();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
FSM_INITIAL_STATE(DefectiveSwitch<0>, Off<0> )
|
||||
FSM_INITIAL_STATE(DefectiveSwitch<1>, Off<1> )
|
||||
FSM_INITIAL_STATE(DefectiveSwitch<2>, Off<2> )
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 4. State Machine List Declaration
|
||||
//
|
||||
|
||||
using fsm_handle = tinyfsm::FsmList<
|
||||
DefectiveSwitch<0>,
|
||||
DefectiveSwitch<1>,
|
||||
DefectiveSwitch<2>
|
||||
>;
|
||||
|
||||
template<int inum>
|
||||
void ToggleSingle() {
|
||||
std::cout << "> Toggling switch " << inum << "..." << std::endl;
|
||||
DefectiveSwitch<inum>::dispatch(Toggle());
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Main
|
||||
//
|
||||
int main()
|
||||
{
|
||||
fsm_handle::start();
|
||||
|
||||
while(1)
|
||||
{
|
||||
char c;
|
||||
std::cout << std::endl << "0,1,2=Toggle single, a=Toggle all, r=Restart, q=Quit ? ";
|
||||
std::cin >> c;
|
||||
switch(c) {
|
||||
case '0': ToggleSingle<0>(); break;
|
||||
case '1': ToggleSingle<1>(); break;
|
||||
case '2': ToggleSingle<2>(); break;
|
||||
case 'a':
|
||||
std::cout << "> Toggling all switches..." << std::endl;
|
||||
fsm_handle::dispatch(Toggle());
|
||||
break;
|
||||
case 'r':
|
||||
fsm_handle::reset();
|
||||
fsm_handle::start();
|
||||
break;
|
||||
case 'q':
|
||||
return 0;
|
||||
default:
|
||||
std::cout << "> Invalid input" << std::endl;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
#include <tinyfsm.hpp>
|
||||
#include <iostream>
|
||||
|
||||
class Off; // forward declaration
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 1. Event Declarations
|
||||
//
|
||||
struct Toggle : tinyfsm::Event { };
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 2. State Machine Base Class Declaration
|
||||
//
|
||||
class Switch
|
||||
: public tinyfsm::Fsm<Switch>
|
||||
{
|
||||
// entry(), exit() and react() are called from Fsm<Switch>::transit()
|
||||
// in derived states, make friends:
|
||||
friend class tinyfsm::Fsm<Switch>;
|
||||
|
||||
/* default reaction for unhandled events */
|
||||
void react(tinyfsm::Event const &) { };
|
||||
|
||||
virtual void react(Toggle const &) { };
|
||||
virtual void entry(void) { }; /* entry actions in some states */
|
||||
void exit(void) { }; /* no exit actions */
|
||||
|
||||
public:
|
||||
static void reset(void); /* implemented below */
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 3. State Declarations
|
||||
//
|
||||
class On
|
||||
: public Switch
|
||||
{
|
||||
void entry() override { counter++; std::cout << "* Switch is ON, counter=" << counter << std::endl; };
|
||||
void react(Toggle const &) override { transit<Off>(); };
|
||||
int counter;
|
||||
|
||||
public:
|
||||
On() : counter(0) { std::cout << "** RESET State=On" << std::endl; }
|
||||
};
|
||||
|
||||
class Off
|
||||
: public Switch
|
||||
{
|
||||
void entry() override { counter++; std::cout << "* Switch is OFF, counter=" << counter << std::endl; };
|
||||
void react(Toggle const &) override { transit<On>(); };
|
||||
int counter;
|
||||
|
||||
public:
|
||||
Off() : counter(0) { std::cout << "** RESET State=Off" << std::endl; }
|
||||
};
|
||||
|
||||
|
||||
void Switch::reset() {
|
||||
std::cout << "** RESET Switch" << std::endl;
|
||||
// Reset all states (calls constructor on all states in list)
|
||||
tinyfsm::StateList<Off, On>::reset();
|
||||
|
||||
// Alternatively, make counter public above and reset the values
|
||||
// here instead of using a copy-constructor with StateList<>:
|
||||
//state<On>().counter = 0;
|
||||
//state<Off>().counter = 0;
|
||||
}
|
||||
|
||||
FSM_INITIAL_STATE(Switch, Off)
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 4. State Machine List Declaration (dispatches events to multiple FSM's)
|
||||
//
|
||||
// In this example, we only have a single state machine, no need to use FsmList<>:
|
||||
//using fsm_handle = tinyfsm::FsmList< Switch >;
|
||||
using fsm_handle = Switch;
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Main
|
||||
//
|
||||
int main()
|
||||
{
|
||||
fsm_handle::start();
|
||||
|
||||
while(1)
|
||||
{
|
||||
char c;
|
||||
std::cout << std::endl << "t=Toggle, r=Restart, q=Quit ? ";
|
||||
std::cin >> c;
|
||||
switch(c) {
|
||||
case 't':
|
||||
std::cout << "> Toggling switch..." << std::endl;
|
||||
fsm_handle::dispatch(Toggle());
|
||||
break;
|
||||
case 'r':
|
||||
fsm_handle::reset();
|
||||
fsm_handle::start();
|
||||
break;
|
||||
case 'q':
|
||||
return 0;
|
||||
default:
|
||||
std::cout << "> Invalid input" << std::endl;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
#include <tinyfsm.hpp>
|
||||
#include <iostream>
|
||||
|
||||
struct Off; // forward declaration
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 1. Event Declarations
|
||||
//
|
||||
struct Toggle : tinyfsm::Event { };
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 2. State Machine Base Class Declaration
|
||||
//
|
||||
struct Switch : tinyfsm::Fsm<Switch>
|
||||
{
|
||||
virtual void react(Toggle const &) { };
|
||||
|
||||
// alternative: enforce handling of Toggle in all states (pure virtual)
|
||||
//virtual void react(Toggle const &) = 0;
|
||||
|
||||
virtual void entry(void) { }; /* entry actions in some states */
|
||||
void exit(void) { }; /* no exit actions */
|
||||
|
||||
// alternative: enforce entry actions in all states (pure virtual)
|
||||
//virtual void entry(void) = 0;
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 3. State Declarations
|
||||
//
|
||||
struct On : Switch
|
||||
{
|
||||
void entry() override { std::cout << "* Switch is ON" << std::endl; };
|
||||
void react(Toggle const &) override { transit<Off>(); };
|
||||
};
|
||||
|
||||
struct Off : Switch
|
||||
{
|
||||
void entry() override { std::cout << "* Switch is OFF" << std::endl; };
|
||||
void react(Toggle const &) override { transit<On>(); };
|
||||
};
|
||||
|
||||
FSM_INITIAL_STATE(Switch, Off)
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// 4. State Machine List Declaration (dispatches events to multiple FSM's)
|
||||
//
|
||||
// In this example, we only have a single state machine, no need to use FsmList<>:
|
||||
//using fsm_handle = tinyfsm::FsmList< Switch >;
|
||||
using fsm_handle = Switch;
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Main
|
||||
//
|
||||
int main()
|
||||
{
|
||||
// instantiate events
|
||||
Toggle toggle;
|
||||
|
||||
fsm_handle::start();
|
||||
|
||||
while(1)
|
||||
{
|
||||
char c;
|
||||
std::cout << std::endl << "t=Toggle, q=Quit ? ";
|
||||
std::cin >> c;
|
||||
switch(c) {
|
||||
case 't':
|
||||
std::cout << "> Toggling switch..." << std::endl;
|
||||
fsm_handle::dispatch(toggle);
|
||||
// alternative: instantiating causes no overhead (empty declaration)
|
||||
//fsm_handle::dispatch(Toggle());
|
||||
break;
|
||||
case 'q':
|
||||
return 0;
|
||||
default:
|
||||
std::cout << "> Invalid input" << std::endl;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
# Compiler prefix, in case your default compiler does not implement all C++11 features:
|
||||
#CROSS = /opt/toolchain/x86_64-pc-linux-gnu-gcc-4.7.0/bin/x86_64-pc-linux-gnu-
|
||||
|
||||
PROJECT = elevator
|
||||
|
||||
# HINT: g++ -Q -O2 --help=optimizers
|
||||
OPTIMIZER = -Os
|
||||
|
||||
CC = $(CROSS)gcc
|
||||
CXX = $(CROSS)g++
|
||||
AS = $(CROSS)gcc -x assembler-with-cpp
|
||||
LD = $(CROSS)g++
|
||||
OBJCOPY = $(CROSS)objcopy
|
||||
OBJDUMP = $(CROSS)objdump
|
||||
SIZE = size -d
|
||||
RM = rm -f
|
||||
RM_R = rm -rf
|
||||
CP = cp
|
||||
MKDIR_P = mkdir -p
|
||||
DOXYGEN = doxygen
|
||||
|
||||
|
||||
SRC_DIRS = .
|
||||
INCLUDE = -I ../../include
|
||||
|
||||
SRCS = $(wildcard $(addsuffix /*.cpp, $(SRC_DIRS)))
|
||||
OBJS = $(SRCS:.cpp=.o)
|
||||
DEPENDS = $(OBJS:.o=.d)
|
||||
|
||||
EXE = $(PROJECT)
|
||||
MAP = $(PROJECT).map
|
||||
|
||||
|
||||
#------------------------------------------------------------------------------
|
||||
# flags
|
||||
#
|
||||
|
||||
# commmon flags propagated to CFLAGS, CXXFLAGS, ASFLAGS (not LDFLAGS)
|
||||
FLAGS += $(INCLUDE)
|
||||
FLAGS += -MMD
|
||||
|
||||
CXXFLAGS = $(FLAGS)
|
||||
CXXFLAGS += $(OPTIMIZER)
|
||||
CXXFLAGS += -std=c++11
|
||||
CXXFLAGS += -fno-exceptions
|
||||
CXXFLAGS += -fno-rtti
|
||||
|
||||
CXXFLAGS += -Wall -Wextra
|
||||
CXXFLAGS += -Wctor-dtor-privacy
|
||||
CXXFLAGS += -Wcast-align -Wpointer-arith -Wredundant-decls
|
||||
CXXFLAGS += -Wshadow -Wcast-qual -Wcast-align -pedantic
|
||||
|
||||
LDFLAGS += -fno-exceptions
|
||||
LDFLAGS += -fno-rtti
|
||||
|
||||
# Produce debugging information (for use with gdb)
|
||||
#OPTIMIZER = -Og
|
||||
#FLAGS += -g
|
||||
|
||||
# Use LLVM
|
||||
#CXX = $(CROSS)clang++
|
||||
#CXXFLAGS += -stdlib=libc++
|
||||
#LDFLAGS += -lc++
|
||||
|
||||
# Enable link-time optimizer
|
||||
#CXXFLAGS += -flto
|
||||
#LDFLAGS += -flto
|
||||
|
||||
# Strip dead code (enable garbage collection)
|
||||
#OPTIMIZER += -ffunction-sections -fdata-sections
|
||||
#LDFLAGS += -Wl,$(if $(shell ld -v | grep GNU),--gc-sections,-dead_strip)
|
||||
|
||||
# Enable automatic template instantiation at link time
|
||||
#CXXFLAGS += -frepo
|
||||
#LDFLAGS += -frepo
|
||||
|
||||
# Create link map file
|
||||
#LDFLAGS += -Wl,-Map="$(MAP)",--cref
|
||||
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
all: $(EXE)
|
||||
|
||||
$(EXE): $(OBJS)
|
||||
$(LD) $(OBJS) $(LDFLAGS) -o $(EXE)
|
||||
$(SIZE) $@
|
||||
|
||||
%.o: %.cpp
|
||||
$(CXX) -c $(CXXFLAGS) -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o
|
||||
$(RM) *.d
|
||||
$(RM) $(EXE)
|
||||
|
||||
|
||||
-include $(DEPENDS)
|
||||
@@ -0,0 +1,86 @@
|
||||
Elevator Project
|
||||
================
|
||||
|
||||
Example implementation of a simplified elevator logic, using [TinyFSM].
|
||||
|
||||
[TinyFSM]: https://digint.ch/tinyfsm/
|
||||
|
||||
|
||||
Overview
|
||||
--------
|
||||
|
||||
Imagine a elevator having:
|
||||
|
||||
- "Call" button on each floor,
|
||||
- "Floor Sensor" on each floor, triggering an event as soon as the
|
||||
elevator arrives there,
|
||||
- "Alarm" button.
|
||||
|
||||
|
||||
Implementation
|
||||
--------------
|
||||
|
||||
The elevator example implements two state machines interacting with
|
||||
each other:
|
||||
|
||||
1. Elevator
|
||||
- State: Idle
|
||||
- State: Moving
|
||||
- State: Panic
|
||||
|
||||
2. Motor
|
||||
- State: Stopped
|
||||
- State: Up
|
||||
- State: Down
|
||||
|
||||
|
||||
A good state machine design avoids circular dependencies at all
|
||||
cost: While the elevator sends events to the motor, the motor NEVER
|
||||
sends events to the elevator (top-down only).
|
||||
|
||||
|
||||
FAQ
|
||||
---
|
||||
|
||||
Did you notice the motor starting twice? This is by design, let's
|
||||
have a look at the call stack of fsm_list::start() in main.cpp:
|
||||
|
||||
FsmList<Motor, Elevator>::start()
|
||||
Motor::set_initial_state()
|
||||
Motor::current_state = Stopped
|
||||
Elevator::set_initial_state()
|
||||
Elevator::current_state = Idle
|
||||
Motor::enter()
|
||||
Motor:Stopped->entry()
|
||||
cout << "Motor: stopped" <-- HERE
|
||||
Motor::direction = 0
|
||||
Elevator::enter()
|
||||
Elevator:Idle->entry()
|
||||
send_event(MotorStop)
|
||||
Motor::react(MotorStop)
|
||||
Motor:Stopped->transit<Stopped>
|
||||
Motor:Stopped->exit()
|
||||
Motor::current_state = Stopped
|
||||
Motor:Stopped->entry()
|
||||
cout << "Motor: stopped" <-- HERE
|
||||
Motor::direction = 0
|
||||
Elevator::react(MotorStop)
|
||||
|
||||
If we really had to work around this, we could either:
|
||||
|
||||
1. Change the initialization (bad design practice!) in main.cpp:
|
||||
|
||||
- fsm_list::start();
|
||||
+ fsm_list::set_initial_state();
|
||||
+ Elevator::enter();
|
||||
|
||||
|
||||
2. Modify the Motor:Stopped->entry() function in motor.cpp:
|
||||
|
||||
class Stopped : public Motor {
|
||||
void entry() override {
|
||||
+ if(direction == 0)
|
||||
+ return;
|
||||
cout << "Motor: stopped" << endl;
|
||||
direction = 0;
|
||||
};
|
||||
@@ -0,0 +1,115 @@
|
||||
#include <tinyfsm.hpp>
|
||||
|
||||
#include "elevator.hpp"
|
||||
#include "fsmlist.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class Idle; // forward declaration
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Transition functions
|
||||
//
|
||||
|
||||
static void CallMaintenance() {
|
||||
std::cout << "*** calling maintenance ***" << std::endl;
|
||||
}
|
||||
|
||||
static void CallFirefighters() {
|
||||
std::cout << "*** calling firefighters ***" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// State: Panic
|
||||
//
|
||||
|
||||
class Panic
|
||||
: public Elevator
|
||||
{
|
||||
void entry() override {
|
||||
send_event(MotorStop());
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// State: Moving
|
||||
//
|
||||
|
||||
class Moving
|
||||
: public Elevator
|
||||
{
|
||||
void react(FloorSensor const & e) override {
|
||||
int floor_expected = current_floor + Motor::getDirection();
|
||||
if(floor_expected != e.floor)
|
||||
{
|
||||
std::cout << "Floor sensor defect (expected " << floor_expected << ", got " << e.floor << ")" << std::endl;
|
||||
transit<Panic>(CallMaintenance);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Reached floor " << e.floor << std::endl;
|
||||
current_floor = e.floor;
|
||||
if(e.floor == dest_floor)
|
||||
transit<Idle>();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// State: Idle
|
||||
//
|
||||
|
||||
class Idle
|
||||
: public Elevator
|
||||
{
|
||||
void entry() override {
|
||||
send_event(MotorStop());
|
||||
}
|
||||
|
||||
void react(Call const & e) override {
|
||||
dest_floor = e.floor;
|
||||
|
||||
if(dest_floor == current_floor)
|
||||
return;
|
||||
|
||||
/* lambda function used for transition action */
|
||||
auto action = [] {
|
||||
if(dest_floor > current_floor)
|
||||
send_event(MotorUp());
|
||||
else if(dest_floor < current_floor)
|
||||
send_event(MotorDown());
|
||||
};
|
||||
|
||||
transit<Moving>(action);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Base state: default implementations
|
||||
//
|
||||
|
||||
void Elevator::react(Call const &) {
|
||||
std::cout << "Call event ignored" << std::endl;
|
||||
}
|
||||
|
||||
void Elevator::react(FloorSensor const &) {
|
||||
std::cout << "FloorSensor event ignored" << std::endl;
|
||||
}
|
||||
|
||||
void Elevator::react(Alarm const &) {
|
||||
transit<Panic>(CallFirefighters);
|
||||
}
|
||||
|
||||
int Elevator::current_floor = Elevator::initial_floor;
|
||||
int Elevator::dest_floor = Elevator::initial_floor;
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Initial state definition
|
||||
//
|
||||
FSM_INITIAL_STATE(Elevator, Idle)
|
||||
@@ -0,0 +1,55 @@
|
||||
#ifndef ELEVATOR_HPP_INCLUDED
|
||||
#define ELEVATOR_HPP_INCLUDED
|
||||
|
||||
#include <tinyfsm.hpp>
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Event declarations
|
||||
//
|
||||
|
||||
struct FloorEvent : tinyfsm::Event
|
||||
{
|
||||
int floor;
|
||||
};
|
||||
|
||||
struct Call : FloorEvent { };
|
||||
struct FloorSensor : FloorEvent { };
|
||||
struct Alarm : tinyfsm::Event { };
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Elevator (FSM base class) declaration
|
||||
//
|
||||
|
||||
class Elevator
|
||||
: public tinyfsm::Fsm<Elevator>
|
||||
{
|
||||
/* NOTE: react(), entry() and exit() functions need to be accessible
|
||||
* from tinyfsm::Fsm class. You might as well declare friendship to
|
||||
* tinyfsm::Fsm, and make these functions private:
|
||||
*
|
||||
* friend class Fsm;
|
||||
*/
|
||||
public:
|
||||
|
||||
/* default reaction for unhandled events */
|
||||
void react(tinyfsm::Event const &) { };
|
||||
|
||||
virtual void react(Call const &);
|
||||
virtual void react(FloorSensor const &);
|
||||
void react(Alarm const &);
|
||||
|
||||
virtual void entry(void) { }; /* entry actions in some states */
|
||||
void exit(void) { }; /* no exit actions at all */
|
||||
|
||||
protected:
|
||||
|
||||
static constexpr int initial_floor = 0;
|
||||
static int current_floor;
|
||||
static int dest_floor;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef FSMLIST_HPP_INCLUDED
|
||||
#define FSMLIST_HPP_INCLUDED
|
||||
|
||||
#include <tinyfsm.hpp>
|
||||
|
||||
#include "elevator.hpp"
|
||||
#include "motor.hpp"
|
||||
|
||||
using fsm_list = tinyfsm::FsmList<Motor, Elevator>;
|
||||
|
||||
/** dispatch event to both "Motor" and "Elevator" */
|
||||
template<typename E>
|
||||
void send_event(E const & event)
|
||||
{
|
||||
fsm_list::template dispatch<E>(event);
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,40 @@
|
||||
#include "fsmlist.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
|
||||
int main()
|
||||
{
|
||||
fsm_list::start();
|
||||
|
||||
Call call;
|
||||
FloorSensor sensor;
|
||||
|
||||
while(1)
|
||||
{
|
||||
char c;
|
||||
|
||||
std::cout << "c=Call, f=FloorSensor, a=Alarm, q=Quit ? ";
|
||||
std::cin >> c;
|
||||
switch(c) {
|
||||
case 'c':
|
||||
std::cout << "Floor ? ";
|
||||
std::cin >> call.floor;
|
||||
send_event(call);
|
||||
break;
|
||||
case 'f':
|
||||
std::cout << "Floor ? ";
|
||||
std::cin >> sensor.floor;
|
||||
send_event(sensor);
|
||||
break;
|
||||
case 'a':
|
||||
send_event(Alarm());
|
||||
break;
|
||||
case 'q':
|
||||
std::cout << "Thanks for playing!" << std::endl;
|
||||
return 0;
|
||||
default:
|
||||
std::cout << "Invalid input" << std::endl;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
#include <tinyfsm.hpp>
|
||||
#include "motor.hpp"
|
||||
#include <iostream>
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Motor states
|
||||
//
|
||||
|
||||
class Stopped
|
||||
: public Motor
|
||||
{
|
||||
void entry() override {
|
||||
std::cout << "Motor: stopped" << std::endl;
|
||||
direction = 0;
|
||||
};
|
||||
};
|
||||
|
||||
class Up
|
||||
: public Motor
|
||||
{
|
||||
void entry() override {
|
||||
std::cout << "Motor: moving up" << std::endl;
|
||||
direction = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class Down
|
||||
: public Motor
|
||||
{
|
||||
void entry() override {
|
||||
std::cout << "Motor: moving down" << std::endl;
|
||||
direction = -1;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Base State: default implementations
|
||||
//
|
||||
|
||||
void Motor::react(MotorStop const &) {
|
||||
transit<Stopped>();
|
||||
}
|
||||
|
||||
void Motor::react(MotorUp const &) {
|
||||
transit<Up>();
|
||||
}
|
||||
|
||||
void Motor::react(MotorDown const &) {
|
||||
transit<Down>();
|
||||
}
|
||||
|
||||
int Motor::direction{0};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Initial state definition
|
||||
//
|
||||
FSM_INITIAL_STATE(Motor, Stopped)
|
||||
@@ -0,0 +1,50 @@
|
||||
#ifndef MOTOR_HPP_INCLUDED
|
||||
#define MOTOR_HPP_INCLUDED
|
||||
|
||||
#include <tinyfsm.hpp>
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Event declarations
|
||||
//
|
||||
|
||||
struct MotorUp : tinyfsm::Event { };
|
||||
struct MotorDown : tinyfsm::Event { };
|
||||
struct MotorStop : tinyfsm::Event { };
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Motor (FSM base class) declaration
|
||||
//
|
||||
class Motor
|
||||
: public tinyfsm::Fsm<Motor>
|
||||
{
|
||||
/* NOTE: react(), entry() and exit() functions need to be accessible
|
||||
* from tinyfsm::Fsm class. You might as well declare friendship to
|
||||
* tinyfsm::Fsm, and make these functions private:
|
||||
*
|
||||
* friend class Fsm;
|
||||
*/
|
||||
public:
|
||||
|
||||
/* default reaction for unhandled events */
|
||||
void react(tinyfsm::Event const &) { };
|
||||
|
||||
/* non-virtual declaration: reactions are the same for all states */
|
||||
void react(MotorUp const &);
|
||||
void react(MotorDown const &);
|
||||
void react(MotorStop const &);
|
||||
|
||||
virtual void entry(void) = 0; /* pure virtual: enforce implementation in all states */
|
||||
void exit(void) { }; /* no exit actions at all */
|
||||
|
||||
protected:
|
||||
|
||||
static int direction;
|
||||
|
||||
public:
|
||||
static int getDirection() { return direction; }
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,251 @@
|
||||
/*
|
||||
* TinyFSM - Tiny Finite State Machine Processor
|
||||
*
|
||||
* Copyright (c) 2012-2022 Axel Burri
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/* ---------------------------------------------------------------------
|
||||
* Version: 0.3.3
|
||||
*
|
||||
* API documentation: see "../doc/50-API.md"
|
||||
*
|
||||
* The official TinyFSM website is located at:
|
||||
* https://digint.ch/tinyfsm/
|
||||
*
|
||||
* Author:
|
||||
* Axel Burri <axel@tty0.ch>
|
||||
* ---------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef TINYFSM_HPP_INCLUDED
|
||||
#define TINYFSM_HPP_INCLUDED
|
||||
|
||||
#ifndef TINYFSM_NOSTDLIB
|
||||
#include <type_traits>
|
||||
#endif
|
||||
|
||||
// #include <iostream>
|
||||
// #define DBG(str) do { std::cerr << str << std::endl; } while( false )
|
||||
// DBG("*** dbg_example *** " << __PRETTY_FUNCTION__);
|
||||
|
||||
namespace tinyfsm
|
||||
{
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
struct Event { };
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
#ifdef TINYFSM_NOSTDLIB
|
||||
// remove dependency on standard library (silent fail!).
|
||||
// useful in conjunction with -nostdlib option, e.g. if your compiler
|
||||
// does not provide a standard library.
|
||||
// NOTE: this silently disables all static_assert() calls below!
|
||||
template<typename F, typename S>
|
||||
struct is_same_fsm { static constexpr bool value = true; };
|
||||
#else
|
||||
// check if both fsm and state class share same fsmtype
|
||||
template<typename F, typename S>
|
||||
struct is_same_fsm : std::is_same< typename F::fsmtype, typename S::fsmtype > { };
|
||||
#endif
|
||||
|
||||
template<typename S>
|
||||
struct _state_instance
|
||||
{
|
||||
using value_type = S;
|
||||
using type = _state_instance<S>;
|
||||
static S value;
|
||||
};
|
||||
|
||||
template<typename S>
|
||||
typename _state_instance<S>::value_type _state_instance<S>::value;
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
template<typename F>
|
||||
class Fsm
|
||||
{
|
||||
public:
|
||||
|
||||
using fsmtype = Fsm<F>;
|
||||
using state_ptr_t = F *;
|
||||
|
||||
static state_ptr_t current_state_ptr;
|
||||
|
||||
// public, leaving ability to access state instance (e.g. on reset)
|
||||
template<typename S>
|
||||
static constexpr S & state(void) {
|
||||
static_assert(is_same_fsm<F, S>::value, "accessing state of different state machine");
|
||||
return _state_instance<S>::value;
|
||||
}
|
||||
|
||||
template<typename S>
|
||||
static constexpr bool is_in_state(void) {
|
||||
static_assert(is_same_fsm<F, S>::value, "accessing state of different state machine");
|
||||
return current_state_ptr == &_state_instance<S>::value;
|
||||
}
|
||||
|
||||
/// state machine functions
|
||||
public:
|
||||
|
||||
// explicitely specialized in FSM_INITIAL_STATE macro
|
||||
static void set_initial_state();
|
||||
|
||||
static void reset() { };
|
||||
|
||||
static void enter() {
|
||||
current_state_ptr->entry();
|
||||
}
|
||||
|
||||
static void start() {
|
||||
set_initial_state();
|
||||
enter();
|
||||
}
|
||||
|
||||
template<typename E>
|
||||
static void dispatch(E const & event) {
|
||||
current_state_ptr->react(event);
|
||||
}
|
||||
|
||||
|
||||
/// state transition functions
|
||||
protected:
|
||||
|
||||
template<typename S>
|
||||
void transit(void) {
|
||||
static_assert(is_same_fsm<F, S>::value, "transit to different state machine");
|
||||
current_state_ptr->exit();
|
||||
current_state_ptr = &_state_instance<S>::value;
|
||||
current_state_ptr->entry();
|
||||
}
|
||||
|
||||
template<typename S, typename ActionFunction>
|
||||
void transit(ActionFunction action_function) {
|
||||
static_assert(is_same_fsm<F, S>::value, "transit to different state machine");
|
||||
current_state_ptr->exit();
|
||||
// NOTE: do not send events in action_function definisions.
|
||||
action_function();
|
||||
current_state_ptr = &_state_instance<S>::value;
|
||||
current_state_ptr->entry();
|
||||
}
|
||||
|
||||
template<typename S, typename ActionFunction, typename ConditionFunction>
|
||||
void transit(ActionFunction action_function, ConditionFunction condition_function) {
|
||||
if(condition_function()) {
|
||||
transit<S>(action_function);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
template<typename F>
|
||||
typename Fsm<F>::state_ptr_t Fsm<F>::current_state_ptr;
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
template<typename... FF>
|
||||
struct FsmList;
|
||||
|
||||
template<> struct FsmList<> {
|
||||
static void set_initial_state() { }
|
||||
static void reset() { }
|
||||
static void enter() { }
|
||||
template<typename E>
|
||||
static void dispatch(E const &) { }
|
||||
};
|
||||
|
||||
template<typename F, typename... FF>
|
||||
struct FsmList<F, FF...>
|
||||
{
|
||||
using fsmtype = Fsm<F>;
|
||||
|
||||
static void set_initial_state() {
|
||||
fsmtype::set_initial_state();
|
||||
FsmList<FF...>::set_initial_state();
|
||||
}
|
||||
|
||||
static void reset() {
|
||||
F::reset();
|
||||
FsmList<FF...>::reset();
|
||||
}
|
||||
|
||||
static void enter() {
|
||||
fsmtype::enter();
|
||||
FsmList<FF...>::enter();
|
||||
}
|
||||
|
||||
static void start() {
|
||||
set_initial_state();
|
||||
enter();
|
||||
}
|
||||
|
||||
template<typename E>
|
||||
static void dispatch(E const & event) {
|
||||
fsmtype::template dispatch<E>(event);
|
||||
FsmList<FF...>::template dispatch<E>(event);
|
||||
}
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
template<typename... SS> struct StateList;
|
||||
template<> struct StateList<> {
|
||||
static void reset() { }
|
||||
};
|
||||
template<typename S, typename... SS>
|
||||
struct StateList<S, SS...>
|
||||
{
|
||||
static void reset() {
|
||||
_state_instance<S>::value = S();
|
||||
StateList<SS...>::reset();
|
||||
}
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
template<typename F>
|
||||
struct MooreMachine : tinyfsm::Fsm<F>
|
||||
{
|
||||
virtual void entry(void) { }; /* entry actions in some states */
|
||||
void exit(void) { }; /* no exit actions */
|
||||
};
|
||||
|
||||
template<typename F>
|
||||
struct MealyMachine : tinyfsm::Fsm<F>
|
||||
{
|
||||
// input actions are modeled in react():
|
||||
// - conditional dependent of event type or payload
|
||||
// - transit<>(ActionFunction)
|
||||
void entry(void) { }; /* no entry actions */
|
||||
void exit(void) { }; /* no exit actions */
|
||||
};
|
||||
|
||||
} /* namespace tinyfsm */
|
||||
|
||||
|
||||
#define FSM_INITIAL_STATE(_FSM, _STATE) \
|
||||
namespace tinyfsm { \
|
||||
template<> void Fsm< _FSM >::set_initial_state(void) { \
|
||||
current_state_ptr = &_state_instance< _STATE >::value; \
|
||||
} \
|
||||
}
|
||||
|
||||
#endif /* TINYFSM_HPP_INCLUDED */
|
||||
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "tinyfsm",
|
||||
"description": "A simple C++ finite state machine library",
|
||||
"version": "0.3.3",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://dev.tty0.ch/tinyfsm.git"
|
||||
},
|
||||
"homepage": "https://digint.ch/tinyfsm/",
|
||||
"authors": {
|
||||
"name": "Axel Burri",
|
||||
"email": "axel@tty0.ch",
|
||||
"url": "http://digint.ch",
|
||||
"maintainer": true
|
||||
},
|
||||
"license": "MIT",
|
||||
"platforms": "*",
|
||||
"frameworks": "*",
|
||||
"build": {
|
||||
"flags": [
|
||||
"-I include/"
|
||||
]
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user