Use the libspeexdsp resampler
AFAICT it runs a little slower? but it's fixed point, and has much better understood audio characteristics.
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// Microsoft version of 'inline'
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#define inline __inline
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// In Visual Studio, _M_IX86_FP=1 means /arch:SSE was used, likewise
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// _M_IX86_FP=2 means /arch:SSE2 was used.
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// Also, enable both USE_SSE and USE_SSE2 if we're compiling for x86-64
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#if _M_IX86_FP >= 1 || defined(_M_X64)
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#define USE_SSE
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#endif
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#if _M_IX86_FP >= 2 || defined(_M_X64)
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#define USE_SSE2
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#endif
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// Visual Studio support alloca(), but it always align variables to 16-bit
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// boundary, while SSE need 128-bit alignment. So we disable alloca() when
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// SSE is enabled.
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#ifndef USE_SSE
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# define USE_ALLOCA
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#endif
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/* Default to floating point */
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#ifndef FIXED_POINT
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# define FLOATING_POINT
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# define USE_SMALLFT
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#else
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# define USE_KISS_FFT
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#endif
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/* We don't support visibility on Win32 */
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#define EXPORT
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