Convert the main menu screen to lua lol

This commit is contained in:
jacqueline
2023-11-12 19:14:09 +11:00
parent 8471046a95
commit 8a0a167adb
206 changed files with 42303 additions and 183 deletions
+13
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local analogTime = lvgl.AnalogTime(nil, {
border_width = 0,
x = lvgl.HOR_RES() // 2,
y = lvgl.VER_RES() // 2,
hands = {
hour = SCRIPT_PATH .. "/assets/hand-hour.png",
minute = SCRIPT_PATH .. "/assets/hand-minute.png",
second = SCRIPT_PATH .. "/assets/hand-second.png",
},
period = 33,
})
print("analogTime: ", analogTime)
+61
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local root = lvgl.Object()
root:set { w = lvgl.HOR_RES(), h = lvgl.VER_RES() }
-- create image on root and set position/img src/etc. properties.
root:Object():Image {
src = SCRIPT_PATH .. "/assets/lvgl-logo.png",
x = 0,
y = 0,
bg_color = 0x004400,
pad_all = 0,
align = lvgl.ALIGN.CENTER,
}:Anim {
run = true,
start_value = 0,
end_value = 3600,
duration = 2000,
repeat_count = 2,
path = "bounce",
exec_cb = function(obj, value)
obj:set {
angle = value
}
end,
done_cb = function (anim, obj)
print("anim done.: ", anim, "obj:", obj)
anim:delete()
end
}
-- second anim example with playback
local obj = root:Object {
bg_color = "#F00000",
radius = lvgl.RADIUS_CIRCLE,
align = lvgl.ALIGN.LEFT_MID,
}
obj:clear_flag(lvgl.FLAG.SCROLLABLE)
--- @type AnimPara
local animPara = {
run = true,
start_value = 10,
end_value = 50,
duration = 1000,
playback_delay = 100,
playback_time = 500,
repeat_count = lvgl.ANIM_REPEAT_INFINITE,
path = "ease_in_out",
}
animPara.exec_cb = function(obj, value)
obj:set { size = value }
end
obj:Anim(animPara)
animPara.end_value = 240
animPara.exec_cb = function(obj, value)
obj:set { x = value }
end
obj:Anim(animPara)
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+74
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-- a dropdown on top left
local dd = lvgl.Dropdown(nil, {
-- note there are two "Orange"
options = "Apple\nBanana\nOrange\nCherry\nGrape\nRaspberry\nMelon\nOrange\nLemon\nNuts",
symbol = "\xEF\x81\x94",
dir = lvgl.DIR.RIGHT,
highlight = false,
text = nil,
align = {
type = lvgl.ALIGN.TOP_LEFT,
x_ofs = 20,
y_ofs = 20,
}
})
local list = dd:get("list")
print("get dropdown list: ", list)
list:set { text_font = lvgl.BUILTIN_FONT.MONTSERRAT_20 }
print("available options:", dd:get("options"))
local cnt = 0
dd:onevent(lvgl.EVENT.VALUE_CHANGED,
---comment
---@param obj Dropdown
---@param code ObjEventCode
function(obj, code)
obj:add_option(string.format("Option:%d", cnt), dd:get("option_cnt"))
cnt = cnt + 1
print(obj:get("selected_str"), "option_cnt" .. obj:get("option_cnt"))
end
)
-- another dropdown on top left
local dd = lvgl.Dropdown(nil, {
options = "Apple\nBanana\nOrange\nCherry\nGrape\nRaspberry\nMelon\nOrange\nLemon\nNuts",
symbol = "\xEF\x81\xB7",
dir = lvgl.DIR.BOTTOM,
text = "SetText",
selected = 5,
text_font = lvgl.BUILTIN_FONT.MONTSERRAT_20,
align = {
type = lvgl.ALIGN.BOTTOM_MID,
x_ofs = 0,
y_ofs = -20,
}
})
dd:get("list"):set { text_font = lvgl.Font("montserrat", 24) }
dd:onevent(lvgl.EVENT.VALUE_CHANGED, function(obj, code)
print(obj:get("selected_str") .. ":" .. obj:get("selected"),
"dir:" .. obj:get("dir"),
"option_index" .. dd:get("option_index", obj:get("selected_str")))
end)
lvgl.Timer {
period = 1000,
cb = function(t)
t:delete()
dd:open()
print("now dd should be opened: " .. (dd:is_open() and "open" or "closed"))
end
}
lvgl.Timer {
period = 2000,
cb = function(t)
t:delete()
dd:close()
print("now dd should be closed: " .. (dd:is_open() and "open" or "closed"))
end
}
+44
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local container = lvgl.Object(nil, {
w = lvgl.HOR_RES(),
h = lvgl.VER_RES(),
bg_color = "#888",
bg_opa = lvgl.OPA(100),
border_width = 0,
radius = 0,
flex = {
flex_direction = "row",
flex_wrap = "wrap"
}
})
print("created container", container)
local function createBtn(parent, name)
local root = parent:Object {
w = lvgl.SIZE_CONTENT,
h = lvgl.SIZE_CONTENT,
bg_color = "#ccc",
bg_opa = lvgl.OPA(100),
border_width = 0,
radius = 10,
pad_all = 20,
}
root:onClicked(function()
container:delete()
require(name)
end)
root:Label {
text = name,
text_color = "#333",
align = lvgl.ALIGN.CENTER,
}
end
createBtn(container, "keyboard")
createBtn(container, "animation")
createBtn(container, "pointer")
createBtn(container, "analogTime")
createBtn(container, "flappyBird/flappyBird")
createBtn(container, "tests")
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-- demo of external widget added to lvgl. See simulator/extension.c
local extension = lvgl.Extension(nil, {
border_width = 1,
w = lvgl.PCT(20),
h = lvgl.PCT(20),
align = lvgl.ALIGN.CENTER,
})
extension:onClicked(function ()
print("clicked")
end)
print("extension: ", extension)
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local lvgl = require("lvgl")
local MOVE_SPEED = 480 / 8000 -- 8s for 480 pixel, pixel per ms
local PIXEL_PER_METER = 80
local TOP_Y = 20
local BOTTOM_Y = 480 - 112
local PIPE_COUNT = 5
local PIPE_GAP = 100
local PIPE_SPACE = 120
-- SCRIPT_PATH is set in simulator/main.c, used to get the abs path of first
-- lua script lua get called. In this example, SCRIPT_PATH is set to
-- path of `examples.lua`, flappyBird.lua is called when button is clicked.
local IMAGE_PATH = SCRIPT_PATH
if not IMAGE_PATH then
IMAGE_PATH = "/"
print("Note image root path is set to: ", IMAGE_PATH)
end
IMAGE_PATH = IMAGE_PATH .. "/flappyBird/"
print("IMAGE_PATH:", IMAGE_PATH)
local function randomY()
return math.random(TOP_Y + 30, BOTTOM_Y - 50 - 50)
end
local function screenCreate(parent)
local property = {
w = 480,
h = 480,
bg_opa = 0,
border_width = 0,
pad_all = 0
}
local scr
if parent then
scr = parent:Object{
w = 480,
h = 480,
bg_opa = 0,
border_width = 0,
pad_all = 0
}
else
scr = lvgl.Object(nil, property)
end
scr:clear_flag(lvgl.FLAG.SCROLLABLE)
scr:clear_flag(lvgl.FLAG.CLICKABLE)
return scr
end
local function Image(parent, src)
local img = {}
img.widget = parent:Image{
src = src
}
img.w, img.h = img.widget:get_img_size()
if not img.w or not img.h then
error("failed to load image: " .. src)
end
return img
end
local function ImageScroll(root, src, animSpeed, y)
-- image on right
local right = Image(root, src).widget
right:set{
src = src,
x = 480,
y = y,
pad_all = 0
}
local img = Image(root, src).widget
img:set{
x = 0,
y = y,
src = src,
pad_all = 0
}
img:Anim{
run = true,
start_value = 0,
end_value = -480,
time = 480 / animSpeed,
repeat_count = lvgl.ANIM_REPEAT_INFINITE,
path = "linear",
exec_cb = function(obj, value)
img:set{
x = value
}
right:set{
x = value + 480
}
end
}
img:clear_flag(lvgl.FLAG.CLICKABLE)
return img
end
local function Frames(parent, src, fps)
local frame = Image(parent, src[1])
fps = fps ~= 0 and fps or 25
frame.src = src
frame.len = #src
frame.i = 0
frame.timer = lvgl.Timer {
period = 1000 / fps,
cb = function(t)
frame.widget:set{
src = frame.src[frame.i]
}
frame.i = frame.i + 1
if frame.i == frame.len then
frame.i = 1
end
end
}
frame.start = function(self)
self.timer:resume()
end
frame.pause = function(self)
self.timer:pause()
end
return frame
end
local function Pipe(parent)
local up = Image(parent, IMAGE_PATH .. "pipe_up.png")
local down = Image(parent, IMAGE_PATH .. "pipe_down.png")
local pipe = {
up = up.widget,
down = down.widget,
w = up.w,
h = up.h,
x = 0,
y = 0
}
function pipe:updatePipePos()
self.up:set{
x = self.x,
y = self.y - up.h
}
self.down:set{
x = self.x,
y = self.y + PIPE_GAP
}
end
pipe:updatePipePos()
return pipe
end
local function ObjInfo(x, y, w, h)
return {
x = x,
y = y,
w = w,
h = h
}
end
local function Pipes(parent)
local pipes = {}
-- add initial pipe
for i = 1, PIPE_COUNT do
pipes[i] = Pipe(parent)
if i == 1 then
pipes.w = pipes[i].w -- record pipe size
pipes.h = pipes[i].h
end
end
local function pipesPosinit()
local x = 480;
local y = randomY()
for i = 1, PIPE_COUNT do
local pipe = pipes[i]
pipe.x = x
pipe.y = y
pipe:updatePipePos()
pipes[i] = pipe
x = x + PIPE_SPACE + pipe.w
y = randomY()
end
end
pipesPosinit()
pipes.score = 0
pipes.last = PIPE_COUNT -- first pipe index in pipes.pipes
pipes.totalWidth = (PIPE_COUNT) * (PIPE_SPACE + pipes.w)
pipes.birdInfo = ObjInfo(0, 0, 0, 0)
pipes.gapInfo = ObjInfo(0, 0, 0, 0)
function pipes:setObjInfo(x, y, w, h)
self.birdInfo.x = x
self.birdInfo.y = y
if w then
self.birdInfo.w = w
end
if h then
self.birdInfo.h = h
end
end
local function setGapInfo(x, y, w, h)
pipes.gapInfo.x = x
pipes.gapInfo.y = y
pipes.gapInfo.w = w
pipes.gapInfo.h = h
end
pipes.objPassing = -1
local function isBirdCollision()
local bird = pipes.birdInfo
local gap = pipes.gapInfo
-- far left
if bird.x + bird.w < gap.x then
return false
end
-- far right
if bird.x > gap.x + gap.w then
return false
end
-- in middle
if (bird.y > gap.y) and (bird.y + bird.h < gap.y + gap.h) then
return false
end
return true
end
local function moveVirtualX(dx)
for i = 1, PIPE_COUNT do
local pipe = pipes[i]
local newX = pipe.x + dx
if newX + pipes.w < 0 then
newX = newX + pipes.totalWidth
pipe.y = randomY()
pipes.last = i
end
pipe.x = newX
pipe.updatePipePos(pipe)
end
end
local function checkScore(i)
local pipe = pipes[i]
local bird = pipes.birdInfo
local gap = pipes.gapInfo
local passing = pipes.objPassing
-- far left or right
if bird.x + bird.w < gap.x or bird.x > gap.x + gap.w then
if passing > 0 and i == passing then
pipes.score = pipes.score + 1
passing = -1
pipes.scoreUpdateCB(pipes.score)
end
else
if passing < 0 then
passing = i
end
end
pipes.objPassing = passing
end
--- Detect if obj has collision with pipes
local function collisionDetect()
local first = (pipes.last % PIPE_COUNT) + 1
for idx = 0, PIPE_COUNT - 1 do
local i = (first + idx - 1) % PIPE_COUNT + 1
local pipe = pipes[i]
setGapInfo(pipe.x, pipe.y, pipe.w, PIPE_GAP)
if isBirdCollision() then
local bird = pipes.birdInfo
if pipes.collisionCB then
pipes.collisionCB()
end
end
checkScore(i)
end
end
pipes.preValue = 0
pipes.anim = pipes[1].up:Anim{
run = false,
start_value = 0,
end_value = 480,
time = 480 / MOVE_SPEED, -- MOVE_SPEED
repeat_count = lvgl.ANIM_REPEAT_INFINITE,
path = "linear",
exec_cb = function(obj, value)
local x = pipes.preValue
local d
if value < x then
d = value + 480 - x
else
d = value - x
end
pipes.preValue = value
moveVirtualX(-d)
collisionDetect()
end
}
function pipes:start()
self.anim:start()
end
function pipes:stop()
self.anim:stop()
end
function pipes:reset()
pipesPosinit()
pipes.score = 0
pipes.preValue = 0
pipes.objPassing = -1
end
function pipes:setCollisionCB(collisionCB)
self.collisionCB = collisionCB
end
function pipes:setScoreUpdateCB(cb)
self.scoreUpdateCB = cb
end
return pipes
end
local function Bird(parent, birdMovedCB)
-- create bird Frame(sprite) in 5FPS
local bird = Frames(parent,
{IMAGE_PATH .. "bird1.png", IMAGE_PATH .. "bird2.png", IMAGE_PATH .. "bird3.png"}, 5)
local function birdVarInit()
bird.x = 240 - bird.w / 2
bird.y = 240 - bird.h / 2
bird.widget:set{
x = bird.x,
y = bird.y
}
bird.head = 0
bird.force = 0 -- in unit of m/s^2 rather than N
bird.velocity = 0 -- vertical verlocity
bird.time = 0 -- time stamp when it updates
bird.moving = false
end
birdVarInit()
bird.setY = function(self)
bird.widget:set{
y = bird.y
}
end
bird.setHead = function(self)
bird.widget:set{
angle = self.head
}
end
bird.applyForce = function(self, force)
self.force = force
if bird.moving then
return
end
bird.moving = true
self.y_anim:start()
end
bird.pressed = function(self)
bird:applyForce(-13)
bird.velocity = 0
end
bird.released = function(self)
bird:applyForce(9.8)
bird.velocity = 0
end
local function velocity2HeadAngle(v)
-- -9.8 ~ 9.890 ~ -90
return v * 60
end
-- y moving anim, in time.
bird.y_anim = bird.widget:Anim{
run = false,
start_value = 0,
end_value = 1000,
time = 1000, -- 1000 ms
repeat_count = lvgl.ANIM_REPEAT_INFINITE,
path = "linear",
exec_cb = function(obj, tNow)
-- we use anim to get current time, can calculate position based on force/velocity
if tNow < bird.time then
tNow = tNow + 1000
end
local y = bird.y
local preT = bird.time
local v = bird.velocity
local t = tNow < preT and tNow + 1000 - preT or tNow - preT
t = t * 0.001 -- ms to s
v = bird.force * t + v
if v > 10 then
v = 10
end
if v < -10 then
v = -10
end
y = y + v * t * PIXEL_PER_METER
if y > BOTTOM_Y - 30 then
y = BOTTOM_Y - 30
v = 0
end
if y < TOP_Y then
y = TOP_Y
v = 0
end
bird.y = y
bird.time = tNow
bird.velocity = v
bird.head = velocity2HeadAngle(v)
birdMovedCB(bird.x, bird.y)
-- set y
bird:setY()
bird:setHead()
end
}
function bird:stop()
bird.y_anim:stop()
end
function bird:gameOver()
-- like it's released forever
bird.released()
end
function bird:start()
bird.y_anim:start()
end
function bird:reset()
bird.stop()
birdVarInit()
end
return bird;
end
local function Background(root, bgEventCB)
local bgLayer = screenCreate(root) -- background layer
bgLayer:add_flag(lvgl.FLAG.CLICKABLE) -- we accept event here
local bg = ImageScroll(bgLayer, IMAGE_PATH .. "bg_day.png", MOVE_SPEED * 0.4, 0)
local pipes = Pipes(bgLayer)
local land = ImageScroll(bgLayer, IMAGE_PATH .. "land.png", MOVE_SPEED, BOTTOM_Y)
bgLayer:onevent(lvgl.EVENT.PRESSED, function(obj, code)
bgEventCB(lvgl.EVENT.PRESSED)
end)
bgLayer:onevent(lvgl.EVENT.RELEASED, function(obj, code)
bgEventCB(lvgl.EVENT.RELEASED)
end)
return {
pipes = pipes
}
end
local function SysLayer(root)
local sysLayer = screenCreate(root) -- upper layer
return sysLayer
end
local function createPlayBtn(sysLayer, onEvent)
local playBtn = Image(sysLayer, IMAGE_PATH .. "button_play.png").widget
playBtn:add_flag(lvgl.FLAG.CLICKABLE)
playBtn:set{
align = {
type = lvgl.ALIGN.CENTER,
y_ofs = 80
}
}
playBtn:onevent(lvgl.EVENT.PRESSED, onEvent)
return playBtn
end
local function entry()
local scr = screenCreate()
local bgLayer
local mainLayer
local sysLayer
local bird
local pipes
local bgEventCB -- background layer pressed/released event
local birdMovedCB -- callback when bird position updates
local collisionCB -- callback when collision happends
local flagRunning = false
local gameStart -- API to start game
local gameOver -- API to stop game
local scoreLabel
local scoreBest = 0
local scoreNow = 0
local debouncing = false
-- global event process
local scoreUpdateCB = function(score)
scoreLabel:set{
text = string.format("%03d", score)
}
scoreNow = score
end
print("font:", lvgl.BUILTIN_FONT.MONTSERRAT_26)
gameStart = function()
if flagRunning then
return
end
bird:reset()
pipes:reset()
pipes:start()
bird:start()
flagRunning = true
scoreNow = 0
if scoreLabel then
scoreLabel:set{
text = string.format("%03d", 0)
}
end
end
gameOver = function()
if not flagRunning then
return
end
debouncing = true
flagRunning = false
pipes:stop()
bird:gameOver()
if scoreNow > scoreBest then
scoreBest = scoreNow
end
local gameoverImg = Image(sysLayer, IMAGE_PATH .. "text_game_over.png").widget
gameoverImg:set{
align = {
type = lvgl.ALIGN.TOP_MID,
y_ofs = 100
}
}
gameoverImg:Anim{
run = true,
start_value = 0,
end_value = 3600,
time = 2000,
repeat_count = 2,
path = "bounce",
exec_cb = function(obj, value)
obj:set{
angle = value
}
end
}
local scoreImg = Image(sysLayer, IMAGE_PATH .. "score.png").widget
scoreImg:set{
align = {
type = lvgl.ALIGN.CENTER,
y_ofs = -20,
x_ofs = 0
}
}
scoreImg:Anim{
run = true,
start_value = 480,
end_value = 0,
time = 1000,
repeat_count = 1,
path = "ease_in",
exec_cb = function(obj, value)
obj:set{
align = {
type = lvgl.ALIGN.CENTER,
x_ofs = value,
y_ofs = -20
}
}
end
}
local scoreResultLabel = scoreImg:Label{
text = string.format("%03d", scoreNow),
text_font = lvgl.BUILTIN_FONT.MONTSERRAT_22,
align = {
type = lvgl.ALIGN.TOP_MID,
x_ofs = 0,
y_ofs = 25
}
}
local scoreBestLabel = scoreImg:Label{
text = string.format("%03d", scoreBest),
text_font = lvgl.BUILTIN_FONT.MONTSERRAT_22,
align = {
type = lvgl.ALIGN.BOTTOM_MID,
x_ofs = 0,
y_ofs = -5
}
}
scoreNow = 0
local playBtn;
playBtn = createPlayBtn(sysLayer, function(obj, code)
if debouncing then
return
end
gameStart()
playBtn:delete()
playBtn = nil
gameoverImg:delete()
gameoverImg = nil
scoreImg:delete()
scoreImg = nil
end)
lvgl.Timer {
period = 1000,
cb = function(t)
t:delete()
debouncing = false
end
}
end
bgEventCB = function(event)
if not flagRunning then
return
end
if event == lvgl.EVENT.PRESSED then
bird:pressed()
else
bird:released()
end
end
local birdMovedCB = function(x, y)
pipes:setObjInfo(bird.x, bird.y) -- set intial bird position.
end
local collisionCB = function()
print("bird collision, stop game")
-- call later
lvgl.Timer {
period = 10,
cb = function(t)
t:delete()
gameOver()
end
}
end
-- background layer, including sky, then pipes and land above
bgLayer = Background(scr, bgEventCB) -- background layer
pipes = bgLayer.pipes -- get pipes from bg layer for set bird info etc.
pipes:setCollisionCB(collisionCB)
pipes:setScoreUpdateCB(scoreUpdateCB)
-- main layer, the bird
mainLayer = screenCreate(scr) -- main layer
bird = Bird(mainLayer, birdMovedCB)
pipes:setObjInfo(bird.x, bird.y, bird.w, bird.h)
-- system layer, score etc.
sysLayer = SysLayer(scr)
local title = Image(sysLayer, IMAGE_PATH .. "title.png").widget
title:set{
align = {
type = lvgl.ALIGN.TOP_MID,
y_ofs = 80
}
}
local playBtn;
playBtn = createPlayBtn(sysLayer, function()
print("pressed")
gameStart()
playBtn:delete()
playBtn = nil
title:delete()
title = nil
local medal = Image(sysLayer, IMAGE_PATH .. "medals.png").widget
medal:set{
align = {
type = lvgl.ALIGN.TOP_MID,
y_ofs = 10,
x_ofs = -50
}
}
scoreLabel = sysLayer:Label{
text = " 000",
text_font = lvgl.BUILTIN_FONT.MONTSERRAT_28,
align = {
type = lvgl.ALIGN.TOP_MID,
x_ofs = 10,
y_ofs = 20
}
}
end)
end
entry()
-- bird = Bird(, nil)
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local lvgl = require("lvgl")
local root = lvgl.Object(nil, {
flex = {
flex_direction = "row",
flex_wrap = "wrap",
justify_content = "center",
align_items = "center",
align_content = "center",
},
w = lvgl.HOR_RES(),
h = lvgl.VER_RES(),
align = lvgl.ALIGN.CENTER
})
for i = 1, 10 do
local item = root:Object {
w = 100,
h = lvgl.PCT(100),
}
item:clear_flag(lvgl.FLAG.SCROLLABLE)
local label = item:Label {
text = string.format("label %d", i)
}
label:center()
end
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local label1 = lvgl.Label(nil, {
x = 0, y = 0,
text_font = lvgl.Font("montserrat", 32, "normal"),
text = "Hello Font",
align = lvgl.ALIGN.CENTER
})
print("label1: ", label1)
lvgl.Label(nil, {
-- x= 0, y = 0,
-- text_font = lvgl.Font("MiSansW medium, montserrat", 24),
text_font = lvgl.BUILTIN_FONT.MONTSERRAT_22,
text = "Hello Font2",
}):align_to({
type = lvgl.ALIGN.OUT_BOTTOM_LEFT,
base = label1,
})
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local function fs_example()
-- local f <close>, msg, code = lvgl.open_file(SCRIPT_PATH .. "/tmp.txt") -- for lua 5.4
local f, msg, code = lvgl.fs.open_file(SCRIPT_PATH .. "/tmp.txt", "rw")
if not f then
print("failed: ", msg, code)
return
end
print("f: ", f)
f:write("0123456789", 123, "\n", "the remaining text")
f:seek("set", 0) -- go back
local header, remaining = f:read(10, "*a")
f:close()
if not header then
print("read failed or EOF")
return
end
print("header len:", #header, ": ", header)
print("remaining: ", remaining)
lvgl.Label(nil, {
x = 0,
y = 0,
text_font = lvgl.Font("montserrat", 20, "normal"),
text = header .. remaining,
align = lvgl.ALIGN.TOP_LEFT
})
local list = lvgl.List(nil, {
align = lvgl.ALIGN.TOP_RIGHT,
pad_all = 10,
text_font = lvgl.BUILTIN_FONT.MONTSERRAT_12
})
list:add_text("Directory list:")
-- local dir <close>, msg, code = lvgl.fs.open_dir(SCRIPT_PATH .. "/")
local dir, msg, code = lvgl.fs.open_dir(SCRIPT_PATH .. "/")
if not dir then
print("open dir failed: ", msg, code)
return
end
while true do
local d = dir:read()
if not d then break end
local is_dir = string.byte(d, 1) == string.byte("/", 1)
local str = (is_dir and "dir: " or "file: ") .. d
print(str)
list:add_text(str):set{
border_width = 1,
}
end
dir:close()
end
fs_example()
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local function group_example()
local g = lvgl.group.create()
g:set_default()
-- for demo purpose, set all indev to use this group
local indev = nil
while true do
indev = lvgl.indev.get_next(indev)
if not indev then break end
local t = indev:get_type()
if t == 2 or t == 4 then
indev:set_group(g)
end
end
local style = lvgl.Style({
border_width = 5,
border_color = "#a00",
})
local root = lvgl.Object(nil, {
w = lvgl.PCT(100),
h = lvgl.PCT(100),
align = lvgl.ALIGN.CENTER,
bg_color = "#aaa",
flex = {
flex_direction = "row",
flex_wrap = "wrap"
}
})
root:add_style(style, lvgl.STATE.FOCUSED)
for _ = 1, 5 do
local obj = root:Object({
w = lvgl.PCT(50),
h = lvgl.PCT(50),
bg_color = "#555",
})
obj:add_style(style, lvgl.STATE.FOCUSED)
obj:onClicked(function(obj, code)
print("clicked: ", obj)
end)
obj:onevent(lvgl.EVENT.FOCUSED, function(obj, code)
print("focused: ", obj)
obj:scroll_to_view(true)
end)
obj:onevent(lvgl.EVENT.DEFOCUSED, function(obj, code)
print("defocused: ", obj)
end)
g:add_obj(obj)
end
end
group_example()
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local function indev_example()
local indev = lvgl.indev.get_act()
print("act indev: ", indev)
indev:on_event(lvgl.EVENT.SHORT_CLICKED, function ()
print("indev pressed")
end)
local obj_act = lvgl.indev.get_obj_act()
print("obj_act: ", obj_act)
local root = lvgl.Object(nil, {
w = lvgl.PCT(30),
h = lvgl.PCT(30),
align = lvgl.ALIGN.CENTER,
bg_color = "#aaa",
})
root:Object({
w = 1000,
h = 1000,
align = lvgl.ALIGN.CENTER,
bg_color = "#555",
}):onevent(lvgl.EVENT.ALL, function(obj, code)
local indev = lvgl.indev.get_act()
if not indev then return end
if code == lvgl.EVENT.PRESSED then
local x, y = indev:get_point()
print("pressed: ", x, y)
end
if code == lvgl.EVENT.PRESSING then
local x, y = indev:get_vect()
print("vect: ", x, y)
end
if code == lvgl.EVENT.GESTURE then
local gesture_dir = indev:get_gesture_dir()
print("gesture_dir: ", gesture_dir)
end
if code == lvgl.EVENT.RELEASED then
local scroll_dir = indev:get_scroll_dir()
print("scroll_dir: ", scroll_dir)
local scroll_obj = indev:get_scroll_obj()
print("scroll_obj: ", scroll_obj)
local x, y = indev:get_vect()
local obj_search = obj:indev_search(x, y)
print("indev search obj: ", obj_search)
local obj_search = obj:indev_search({x, y})
print("indev search obj2: ", obj_search)
end
end)
end
indev_example()
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local root = lvgl.Object(nil, {
w = lvgl.HOR_RES(),
h = lvgl.VER_RES(),
pad_all = 0,
bg_color = "#333",
bg_opa = lvgl.OPA(50),
})
root:add_flag(lvgl.FLAG.CLICKABLE)
local ta = root:Textarea {
password_mode = false,
one_line = true,
text_font = lvgl.Font("montserrat", 22),
text_color = "#FFF",
text = "Input text here",
w = lvgl.SIZE_CONTENT,
h = lvgl.SIZE_CONTENT,
bg_opa = 0,
border_width = 2,
pad_all = 2,
align = lvgl.ALIGN.TOP_MID,
}
print("created textarea: ", ta)
local keyboard = root:Keyboard {
textarea = ta,
align = lvgl.ALIGN.BOTTOM_MID,
}
print("created keyboard: ", keyboard)
ta:onevent(lvgl.EVENT.PRESSED, function(obj, code)
keyboard:clear_flag(lvgl.FLAG.HIDDEN)
end)
ta:onevent(lvgl.EVENT.READY, function()
keyboard:add_flag(lvgl.FLAG.HIDDEN)
end)
ta:onevent(lvgl.EVENT.CANCEL, function(obj, code)
keyboard:add_flag(lvgl.FLAG.HIDDEN)
end)
root:onClicked(function (obj, code)
keyboard:add_flag(lvgl.FLAG.HIDDEN)
end)
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local root = lvgl.Object(nil, {
w = 0,
h = 0,
pad_all = 0,
align = lvgl.ALIGN.CENTER,
border_width = 1,
border_color = "#F00",
})
local pointer = root:Pointer {
src = SCRIPT_PATH .. "/assets/second.png",
x = -20,
y = -233,
border_width = 1,
border_color = "#0F0",
range = {
valueStart = 0,
valueRange = 60000,
angleStart = 0,
angleRange = -3600
},
}
-- lvgl requires src set firstly, since lua cannot guarantee table order,
-- we set pivot after image src is set.
pointer:set {
pivot = { x = 20, y = 233 },
}
print("img w,h: ", pointer:get_img_size())
pointer:Anim{
run = true,
start_value = 0,
end_value = 60000,
duration = 60000,
path = "linear",
repeat_count = lvgl.ANIM_REPEAT_INFINITE,
exec_cb = function(obj, value)
obj:set {
value = value
}
end,
}
print("created pointer: ", pointer)
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local function testCrash()
print(nil .. "")
end
local function testCrash2()
testCrash()
end
local function testCrash3()
testCrash2()
end
local function testCrash4()
testCrash3()
end
local function testCrash5()
testCrash4()
end
local function testCrash6()
testCrash5()
end
lvgl.Label(nil, {
text = "crash in 1 second.",
align = lvgl.ALIGN.CENTER
})
lvgl.Timer {
period = 1000,
cb = function(t)
t:delete()
-- crash in callback function is protected.
testCrash6()
end
}
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local roller = lvgl.Roller(nil, {
options = {
options = "January\nFebruary\nMarch\nApril\nMay\nJune\nJuly\nAugust\nSeptember\nOctober\nNovember\nDecember",
mode = lvgl.ROLLER_MODE.INFINITE,
},
visible_cnt = 4,
align = lvgl.ALIGN.CENTER
})
print("create roller:", roller)
roller:onevent(lvgl.EVENT.VALUE_CHANGED, function (obj, code)
print(obj:get_selected_str())
end)
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local container = lvgl.Object(nil, {
w = lvgl.HOR_RES(),
h = lvgl.VER_RES(),
bg_color = "#888",
bg_opa = lvgl.OPA(100),
border_width = 0,
radius = 0,
flex = {
flex_direction = "row",
flex_wrap = "wrap"
}
})
local function createBtn(parent, name)
local root = parent:Object {
w = lvgl.SIZE_CONTENT,
h = lvgl.SIZE_CONTENT,
bg_color = "#ccc",
bg_opa = lvgl.OPA(100),
border_width = 0,
radius = 10,
pad_all = 20,
}
root:onClicked(function()
container:delete()
require(name)
end)
root:Label {
text = name,
text_color = "#333",
align = lvgl.ALIGN.CENTER,
}
end
createBtn(container, "font")
createBtn(container, "uservalue")
createBtn(container, "roller")
createBtn(container, "dropdown")
createBtn(container, "extension")
createBtn(container, "fs")
createBtn(container, "indev")
createBtn(container, "group")
createBtn(container, "protectedcall")
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collectgarbage("collect")
print("initial: ", collectgarbage("count"))
local str_t = {}
for i = 1, 1024 * 1024 do
str_t[#str_t + 1] = 'a'
end
local str = table.concat(str_t)
str_t = nil
collectgarbage("collect")
collectgarbage("collect")
print("after string collect: ", collectgarbage("count"))
for i = 1, 10 do
local label = lvgl.Label(nil)
label:set_text_static(str)
label:delete()
end
str = nil
print("after set text: ", collectgarbage("count"))
collectgarbage("collect")
print("after collect: ", collectgarbage("count"))
print("again: ", collectgarbage("count"))
collectgarbage("collect")
print("again2: ", collectgarbage("count"))
collectgarbage("collect")
print("again3: ", collectgarbage("count"))
local label = lvgl.Label(nil)
label:set({ text = "Test Done" })
label:center()