Switch to the lowmem tremor branch

in addition to using slightly less memory, this branch also doesn't seem
to have the same issues with `-O2` builds that the main branch has.
This commit is contained in:
jacqueline
2024-02-14 12:21:33 +11:00
parent b31bc07555
commit 7ec0ff2589
51 changed files with 5712 additions and 7148 deletions
+44 -104
View File
@@ -1,12 +1,12 @@
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* THIS FILE IS PART OF THE TremorOggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* THE TremorOggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2003 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
@@ -18,18 +18,27 @@
#ifndef _V_RANDOM_H_
#define _V_RANDOM_H_
#include "ivorbiscodec.h"
#include "os.h"
#include "os_types.h"
#ifdef _LOW_ACCURACY_
# define X(n) (((((n)>>22)+1)>>1) - ((((n)>>22)+1)>>9))
# define LOOKUP_T const unsigned char
#else
# define X(n) (n)
# define LOOKUP_T const ogg_int32_t
/*#define _VDBG_GRAPHFILE "_0.m"*/
#ifdef _VDBG_GRAPHFILE
extern void *_VDBG_malloc(void *ptr,long bytes,char *file,long line);
extern void _VDBG_free(void *ptr,char *file,long line);
#undef _tremor_ogg_malloc
#undef _tremor_ogg_calloc
#undef _tremor_ogg_realloc
#undef _tremor_ogg_free
#define _tremor_ogg_malloc(x) _VDBG_malloc(NULL,(x),__FILE__,__LINE__)
#define _tremor_ogg_calloc(x,y) _VDBG_malloc(NULL,(x)*(y),__FILE__,__LINE__)
#define _tremor_ogg_realloc(x,y) _VDBG_malloc((x),(y),__FILE__,__LINE__)
#define _tremor_ogg_free(x) _VDBG_free((x),__FILE__,__LINE__)
#endif
#include "asm_arm.h"
#include <stdlib.h> /* for abs() */
#ifndef _V_WIDE_MATH
#define _V_WIDE_MATH
@@ -37,44 +46,42 @@
#ifndef _LOW_ACCURACY_
/* 64 bit multiply */
#if !(defined WIN32 && defined WINCE)
#include <sys/types.h>
#endif
#if BYTE_ORDER==LITTLE_ENDIAN
union magic {
struct {
ogg_int32_t lo;
ogg_int32_t hi;
tremor_ogg_int32_t lo;
tremor_ogg_int32_t hi;
} halves;
ogg_int64_t whole;
tremor_ogg_int64_t whole;
};
#endif
#if BYTE_ORDER==BIG_ENDIAN
union magic {
struct {
ogg_int32_t hi;
ogg_int32_t lo;
tremor_ogg_int32_t hi;
tremor_ogg_int32_t lo;
} halves;
ogg_int64_t whole;
tremor_ogg_int64_t whole;
};
#endif
STIN ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
static inline tremor_ogg_int32_t MULT32(tremor_ogg_int32_t x, tremor_ogg_int32_t y) {
union magic magic;
magic.whole = (ogg_int64_t)x * y;
magic.whole = (tremor_ogg_int64_t)x * y;
return magic.halves.hi;
}
STIN ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
static inline tremor_ogg_int32_t MULT31(tremor_ogg_int32_t x, tremor_ogg_int32_t y) {
return MULT32(x,y)<<1;
}
STIN ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
static inline tremor_ogg_int32_t MULT31_SHIFT15(tremor_ogg_int32_t x, tremor_ogg_int32_t y) {
union magic magic;
magic.whole = (ogg_int64_t)x * y;
return ((ogg_uint32_t)(magic.halves.lo)>>15) | ((magic.halves.hi)<<17);
magic.whole = (tremor_ogg_int64_t)x * y;
return ((tremor_ogg_uint32_t)(magic.halves.lo)>>15) | ((magic.halves.hi)<<17);
}
#else
@@ -93,15 +100,15 @@ STIN ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
* tables in this case.
*/
STIN ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
static inline tremor_ogg_int32_t MULT32(tremor_ogg_int32_t x, tremor_ogg_int32_t y) {
return (x >> 9) * y; /* y preshifted >>23 */
}
STIN ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
static inline tremor_ogg_int32_t MULT31(tremor_ogg_int32_t x, tremor_ogg_int32_t y) {
return (x >> 8) * y; /* y preshifted >>23 */
}
STIN ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
static inline tremor_ogg_int32_t MULT31_SHIFT15(tremor_ogg_int32_t x, tremor_ogg_int32_t y) {
return (x >> 6) * y; /* y preshifted >>9 */
}
@@ -138,25 +145,25 @@ STIN ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
#else
STIN void XPROD32(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
static inline void XPROD32(tremor_ogg_int32_t a, tremor_ogg_int32_t b,
tremor_ogg_int32_t t, tremor_ogg_int32_t v,
tremor_ogg_int32_t *x, tremor_ogg_int32_t *y)
{
*x = MULT32(a, t) + MULT32(b, v);
*y = MULT32(b, t) - MULT32(a, v);
}
STIN void XPROD31(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
static inline void XPROD31(tremor_ogg_int32_t a, tremor_ogg_int32_t b,
tremor_ogg_int32_t t, tremor_ogg_int32_t v,
tremor_ogg_int32_t *x, tremor_ogg_int32_t *y)
{
*x = MULT31(a, t) + MULT31(b, v);
*y = MULT31(b, t) - MULT31(a, v);
}
STIN void XNPROD31(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
static inline void XNPROD31(tremor_ogg_int32_t a, tremor_ogg_int32_t b,
tremor_ogg_int32_t t, tremor_ogg_int32_t v,
tremor_ogg_int32_t *x, tremor_ogg_int32_t *y)
{
*x = MULT31(a, t) - MULT31(b, v);
*y = MULT31(b, t) + MULT31(a, v);
@@ -169,7 +176,7 @@ STIN void XNPROD31(ogg_int32_t a, ogg_int32_t b,
#ifndef _V_CLIP_MATH
#define _V_CLIP_MATH
STIN ogg_int32_t CLIP_TO_15(ogg_int32_t x) {
static inline tremor_ogg_int32_t CLIP_TO_15(tremor_ogg_int32_t x) {
int ret=x;
ret-= ((x<=32767)-1)&(x-32767);
ret-= ((x>=-32768)-1)&(x+32768);
@@ -178,73 +185,6 @@ STIN ogg_int32_t CLIP_TO_15(ogg_int32_t x) {
#endif
STIN ogg_int32_t VFLOAT_MULT(ogg_int32_t a,ogg_int32_t ap,
ogg_int32_t b,ogg_int32_t bp,
ogg_int32_t *p){
if(a && b){
#ifndef _LOW_ACCURACY_
*p=ap+bp+32;
return MULT32(a,b);
#else
*p=ap+bp+31;
return (a>>15)*(b>>16);
#endif
}else
return 0;
}
int _ilog(unsigned int);
STIN ogg_int32_t VFLOAT_MULTI(ogg_int32_t a,ogg_int32_t ap,
ogg_int32_t i,
ogg_int32_t *p){
int ip=_ilog(abs(i))-31;
return VFLOAT_MULT(a,ap,i<<-ip,ip,p);
}
STIN ogg_int32_t VFLOAT_ADD(ogg_int32_t a,ogg_int32_t ap,
ogg_int32_t b,ogg_int32_t bp,
ogg_int32_t *p){
if(!a){
*p=bp;
return b;
}else if(!b){
*p=ap;
return a;
}
/* yes, this can leak a bit. */
if(ap>bp){
int shift=ap-bp+1;
*p=ap+1;
a>>=1;
if(shift<32){
b=(b+(1<<(shift-1)))>>shift;
}else{
b=0;
}
}else{
int shift=bp-ap+1;
*p=bp+1;
b>>=1;
if(shift<32){
a=(a+(1<<(shift-1)))>>shift;
}else{
a=0;
}
}
a+=b;
if((a&0xc0000000)==0xc0000000 ||
(a&0xc0000000)==0){
a<<=1;
(*p)--;
}
return(a);
}
#endif