Use a cache for lvgl images
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@@ -140,7 +140,7 @@
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*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
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*However the opened images might consume additional RAM.
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*0: to disable caching*/
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#define LV_IMG_CACHE_DEF_SIZE 0
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#define LV_IMG_CACHE_DEF_SIZE (16)
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/*Number of stops allowed per gradient. Increase this to allow more stops.
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*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
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