Support pinning decoded images to RAM
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+10
-10
@@ -7,16 +7,16 @@ local queue = require("queue")
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local screen = require("screen")
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local img = {
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play = "//lua/img/play.png",
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pause = "//lua/img/pause.png",
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next = "//lua/img/next.png",
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next_disabled = "//lua/img/next_disabled.png",
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prev = "//lua/img/prev.png",
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prev_disabled = "//lua/img/prev_disabled.png",
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shuffle = "//lua/img/shuffle.png",
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shuffle_disabled = "//lua/img/shuffle_disabled.png",
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repeat_enabled = "//lua/img/repeat.png",
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repeat_disabled = "//lua/img/repeat_disabled.png",
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play = lvgl.ImgData("//lua/img/play.png"),
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pause = lvgl.ImgData("//lua/img/pause.png"),
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next = lvgl.ImgData("//lua/img/next.png"),
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next_disabled = lvgl.ImgData("//lua/img/next_disabled.png"),
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prev = lvgl.ImgData("//lua/img/prev.png"),
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prev_disabled = lvgl.ImgData("//lua/img/prev_disabled.png"),
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shuffle = lvgl.ImgData("//lua/img/shuffle.png"),
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shuffle_disabled = lvgl.ImgData("//lua/img/shuffle_disabled.png"),
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repeat_enabled = lvgl.ImgData("//lua/img/repeat.png"),
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repeat_disabled = lvgl.ImgData("//lua/img/repeat_disabled.png"),
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}
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local is_now_playing_shown = false
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