Support pinning decoded images to RAM

This commit is contained in:
jacqueline
2024-03-20 18:23:33 +11:00
parent a05d93a1e2
commit 654dcb34d6
5 changed files with 89 additions and 26 deletions
+10 -10
View File
@@ -7,16 +7,16 @@ local queue = require("queue")
local screen = require("screen")
local img = {
play = "//lua/img/play.png",
pause = "//lua/img/pause.png",
next = "//lua/img/next.png",
next_disabled = "//lua/img/next_disabled.png",
prev = "//lua/img/prev.png",
prev_disabled = "//lua/img/prev_disabled.png",
shuffle = "//lua/img/shuffle.png",
shuffle_disabled = "//lua/img/shuffle_disabled.png",
repeat_enabled = "//lua/img/repeat.png",
repeat_disabled = "//lua/img/repeat_disabled.png",
play = lvgl.ImgData("//lua/img/play.png"),
pause = lvgl.ImgData("//lua/img/pause.png"),
next = lvgl.ImgData("//lua/img/next.png"),
next_disabled = lvgl.ImgData("//lua/img/next_disabled.png"),
prev = lvgl.ImgData("//lua/img/prev.png"),
prev_disabled = lvgl.ImgData("//lua/img/prev_disabled.png"),
shuffle = lvgl.ImgData("//lua/img/shuffle.png"),
shuffle_disabled = lvgl.ImgData("//lua/img/shuffle_disabled.png"),
repeat_enabled = lvgl.ImgData("//lua/img/repeat.png"),
repeat_disabled = lvgl.ImgData("//lua/img/repeat_disabled.png"),
}
local is_now_playing_shown = false
+26 -16
View File
@@ -6,6 +6,20 @@ local backstack = require("backstack")
local theme = require("theme")
local database = require("database")
local img = {
db = lvgl.ImgData("//lua/img/db.png"),
chg = lvgl.ImgData("//lua/img/bat/chg.png"),
bat_100 = lvgl.ImgData("//lua/img/bat/100.png"),
bat_80 = lvgl.ImgData("//lua/img/bat/80.png"),
bat_60 = lvgl.ImgData("//lua/img/bat/60.png"),
bat_40 = lvgl.ImgData("//lua/img/bat/40.png"),
bat_20 = lvgl.ImgData("//lua/img/bat/20.png"),
bat_0 = lvgl.ImgData("//lua/img/bat/0.png"),
bat_0chg = lvgl.ImgData("//lua/img/bat/0chg.png"),
bt_conn = lvgl.ImgData("//lua/assets/bt_conn.png"),
bt = lvgl.ImgData("//lua/assets/bt.png")
}
local widgets = {}
function widgets.MenuScreen(opts)
@@ -93,14 +107,10 @@ function widgets.StatusBar(parent, opts)
status_bar.title:set { text = opts.title }
end
status_bar.db_updating = status_bar.root:Image {
src = "//lua/img/db.png"
}
status_bar.db_updating = status_bar.root:Image { src = img.db }
status_bar.bluetooth = status_bar.root:Image {}
status_bar.battery = status_bar.root:Image {}
status_bar.chg = status_bar.battery:Image {
src = "//lua/img/bat/chg.png"
}
status_bar.chg = status_bar.battery:Image { src = img.chg }
status_bar.chg:center()
local is_charging = nil
@@ -110,20 +120,20 @@ function widgets.StatusBar(parent, opts)
if is_charging == nil or percent == nil then return end
local src
if percent >= 95 then
src = "100.png"
src = img.bat_100
elseif percent >= 75 then
src = "80.png"
src = img.bat_80
elseif percent >= 55 then
src = "60.png"
src = img.bat_60
elseif percent >= 35 then
src = "40.png"
src = img.bat_40
elseif percent >= 15 then
src = "20.png"
src = img.bat_20
else
if is_charging then
src = "0chg.png"
src = img.bat_0chg
else
src = "0.png"
src = img.bat_0
end
end
if is_charging then
@@ -131,7 +141,7 @@ function widgets.StatusBar(parent, opts)
else
status_bar.chg:add_flag(lvgl.FLAG.HIDDEN)
end
status_bar.battery:set_src("//lua/img/bat/" .. src)
status_bar.battery:set_src(src)
end
status_bar.bindings = {
@@ -159,9 +169,9 @@ function widgets.StatusBar(parent, opts)
end),
bluetooth.connected:bind(function(connected)
if connected then
status_bar.bluetooth:set_src("//lua/assets/bt_conn.png")
status_bar.bluetooth:set_src(img.bt_conn)
else
status_bar.bluetooth:set_src("//lua/assets/bt.png")
status_bar.bluetooth:set_src(img.bt)
end
end),
}