Update LVGL to v9.1.0

This commit is contained in:
jacqueline
2024-06-12 17:54:40 +10:00
parent 611176ed66
commit 64bd9053a2
2244 changed files with 278442 additions and 118864 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
Tileview with content
"""""""""""""""""""""""""""
---------------------
.. lv_example:: widgets/tileview/lv_example_tileview_1
:language: c
@@ -8,7 +8,7 @@
*/
void lv_example_tileview_1(void)
{
lv_obj_t * tv = lv_tileview_create(lv_scr_act());
lv_obj_t * tv = lv_tileview_create(lv_screen_active());
/*Tile1: just a label*/
lv_obj_t * tile1 = lv_tileview_add_tile(tv, 0, 0, LV_DIR_BOTTOM);
@@ -16,11 +16,10 @@ void lv_example_tileview_1(void)
lv_label_set_text(label, "Scroll down");
lv_obj_center(label);
/*Tile2: a button*/
lv_obj_t * tile2 = lv_tileview_add_tile(tv, 0, 1, LV_DIR_TOP | LV_DIR_RIGHT);
lv_obj_t * btn = lv_btn_create(tile2);
lv_obj_t * btn = lv_button_create(tile2);
label = lv_label_create(btn);
lv_label_set_text(label, "Scroll up or right");
@@ -33,16 +32,16 @@ void lv_example_tileview_1(void)
lv_obj_t * list = lv_list_create(tile3);
lv_obj_set_size(list, LV_PCT(100), LV_PCT(100));
lv_list_add_btn(list, NULL, "One");
lv_list_add_btn(list, NULL, "Two");
lv_list_add_btn(list, NULL, "Three");
lv_list_add_btn(list, NULL, "Four");
lv_list_add_btn(list, NULL, "Five");
lv_list_add_btn(list, NULL, "Six");
lv_list_add_btn(list, NULL, "Seven");
lv_list_add_btn(list, NULL, "Eight");
lv_list_add_btn(list, NULL, "Nine");
lv_list_add_btn(list, NULL, "Ten");
lv_list_add_button(list, NULL, "One");
lv_list_add_button(list, NULL, "Two");
lv_list_add_button(list, NULL, "Three");
lv_list_add_button(list, NULL, "Four");
lv_list_add_button(list, NULL, "Five");
lv_list_add_button(list, NULL, "Six");
lv_list_add_button(list, NULL, "Seven");
lv_list_add_button(list, NULL, "Eight");
lv_list_add_button(list, NULL, "Nine");
lv_list_add_button(list, NULL, "Ten");
}
@@ -1,39 +0,0 @@
#
# Create a 2x2 tile view and allow scrolling only in an "L" shape.
# Demonstrate scroll chaining with a long list that
# scrolls the tile view when it can't be scrolled further.
#
tv = lv.tileview(lv.scr_act())
# Tile1: just a label
tile1 = tv.add_tile(0, 0, lv.DIR.BOTTOM)
label = lv.label(tile1)
label.set_text("Scroll down")
label.center()
# Tile2: a button
tile2 = tv.add_tile(0, 1, lv.DIR.TOP | lv.DIR.RIGHT)
btn = lv.btn(tile2)
label = lv.label(btn)
label.set_text("Scroll up or right")
btn.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
btn.center()
# Tile3: a list
tile3 = tv.add_tile(1, 1, lv.DIR.LEFT)
list = lv.list(tile3)
list.set_size(lv.pct(100), lv.pct(100))
list.add_btn(None, "One")
list.add_btn(None, "Two")
list.add_btn(None, "Three")
list.add_btn(None, "Four")
list.add_btn(None, "Five")
list.add_btn(None, "Six")
list.add_btn(None, "Seven")
list.add_btn(None, "Eight")
list.add_btn(None, "Nine")
list.add_btn(None, "Ten")