Update LVGL to v9.1.0

This commit is contained in:
jacqueline
2024-06-12 17:54:40 +10:00
parent 611176ed66
commit 64bd9053a2
2244 changed files with 278442 additions and 118864 deletions
+20 -1
View File
@@ -1,7 +1,9 @@
cmake_minimum_required(VERSION 3.12.4)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
if(NOT ESP_PLATFORM)
project(lvgl HOMEPAGE_URL https://github.com/lvgl/lvgl)
project(lvgl LANGUAGES C CXX ASM HOMEPAGE_URL https://github.com/lvgl/lvgl)
endif()
set(LVGL_ROOT_DIR ${CMAKE_CURRENT_LIST_DIR})
@@ -15,3 +17,20 @@ elseif(MICROPY_DIR)
else()
include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/custom.cmake)
endif()
#[[
unfortunately CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS does not work for global data.
for global data we still need decl specs.
Check out the docs to learn more about the limitations of CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS
https://cmake.org/cmake/help/latest/prop_tgt/WINDOWS_EXPORT_ALL_SYMBOLS.html#prop_tgt:WINDOWS_EXPORT_ALL_SYMBOLS
For all compiled sources within the library (i.e. basically all lvgl files) we need to use dllexport.
For all compiled sources from outside the library (i.e. files which include lvgl headers) we need to use dllimport.
We can do this by using CMakes INTERFACE and PRIVATE keyword.
]]
if (MSVC)
target_compile_definitions(lvgl
INTERFACE LV_ATTRIBUTE_EXTERN_DATA=__declspec\(dllimport\)
PRIVATE LV_ATTRIBUTE_EXTERN_DATA=__declspec\(dllexport\)
)
endif()