add a cool lua repl
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-- Example plugin that demonstrates the objects available to a
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-- plugin, as well as the methods that a plugin should make use
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-- of
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-- Adding methods and properties to the repl object adds them to
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-- the REPL object loading the plugin. If such a method or property
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-- already exists, the current plugin will fail to load.
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function repl:newmethod(...)
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end
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-- Adding methods to the before object causes them to be called
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-- before the actual method itself. If the method being added
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-- (in this case displayresults) does not exist on the REPL object
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-- loading this plugin, the current plugin will fail to load.
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function before:displayresults(results)
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end
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-- Adding methods to the after object causes them to be called
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-- after the actual method itself. If the method being added
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-- (in this case displayresults) does not exist on the REPL object
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-- loading this plugin, the current plugin will fail to load.
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function after:displayresults(results)
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end
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-- Adding methods to the around object causes them to be called
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-- instead of the original method of the same name. The new
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-- method receives all of the arguments that the original would,
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-- except it also receives the original method as the first argument.
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-- This way, the new method may invoke the original as it pleases.
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-- If the method being added (in this case displayresults) does not exist on
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-- the REPL object loading this plugin, the current plugin will fail to load.
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function around:evalute(orig, chunk)
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end
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-- Adding methods to the override object causes them to be called
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-- instead of the original method of the same name. If the method being added
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-- (in this case displayresults) does not exist on the REPL object loading this
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-- plugin, the current plugin will fail to load.
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function override:name()
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return 'Plugin!'
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end
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