Move DB interactions to a background thread

This commit is contained in:
jacqueline
2023-04-27 12:55:30 +10:00
parent fbe047a35f
commit 5d7cbec34c
13 changed files with 309 additions and 172 deletions
+21 -20
View File
@@ -154,48 +154,49 @@ int CmdDbInit(int argc, char** argv) {
return 1;
}
sInstance->database_->Initialise();
sInstance->database_->Populate().get();
return 0;
}
void RegisterDbInit() {
esp_console_cmd_t cmd{.command = "db_init",
.help = "scans for playable files and adds them to the database",
.hint = NULL,
.func = &CmdDbInit,
.argtable = NULL};
esp_console_cmd_t cmd{
.command = "db_init",
.help = "scans for playable files and adds them to the database",
.hint = NULL,
.func = &CmdDbInit,
.argtable = NULL};
esp_console_cmd_register(&cmd);
}
int CmdDbTitles(int argc, char** argv) {
static const std::string usage = "usage: db_titles";
int CmdDbSongs(int argc, char** argv) {
static const std::string usage = "usage: db_songs";
if (argc != 1) {
std::cout << usage << std::endl;
return 1;
}
database::Iterator it = sInstance->database_->ByTitle();
while (true) {
std::optional<std::string> title = it.Next();
if (!title) {
break;
}
std::cout << *title << std::endl;
database::DbResult<database::Song> res =
sInstance->database_->GetSongs(10).get();
for (database::Song s : res.values()) {
std::cout << s.title << std::endl;
}
return 0;
}
void RegisterDbTitles() {
esp_console_cmd_t cmd{.command = "db_titles",
void RegisterDbSongs() {
esp_console_cmd_t cmd{.command = "db_songs",
.help = "lists titles of ALL songs in the database",
.hint = NULL,
.func = &CmdDbTitles,
.func = &CmdDbSongs,
.argtable = NULL};
esp_console_cmd_register(&cmd);
}
AppConsole::AppConsole(audio::AudioPlayback* playback, database::Database *database) : playback_(playback), database_(database) {
AppConsole::AppConsole(audio::AudioPlayback* playback,
database::Database* database)
: playback_(playback), database_(database) {
sInstance = this;
}
AppConsole::~AppConsole() {
@@ -209,7 +210,7 @@ auto AppConsole::RegisterExtraComponents() -> void {
RegisterVolume();
RegisterAudioStatus();
RegisterDbInit();
RegisterDbTitles();
RegisterDbSongs();
}
} // namespace console
+3 -2
View File
@@ -11,11 +11,12 @@ namespace console {
class AppConsole : public Console {
public:
explicit AppConsole(audio::AudioPlayback* playback, database::Database *database);
explicit AppConsole(audio::AudioPlayback* playback,
database::Database* database);
virtual ~AppConsole();
audio::AudioPlayback* playback_;
database::Database *database_;
database::Database* database_;
protected:
virtual auto RegisterExtraComponents() -> void;
+8 -33
View File
@@ -37,29 +37,6 @@
static const char* TAG = "MAIN";
void db_main(void* whatever) {
database::Database **arg_db = reinterpret_cast<database::Database**>(whatever);
ESP_LOGI(TAG, "Init database");
std::unique_ptr<database::Database> db;
auto db_res = database::Database::Open();
if (db_res.has_error()) {
ESP_LOGE(TAG, "database failed :(");
} else {
db.reset(db_res.value());
ESP_LOGI(TAG, "database good :)");
}
*arg_db = db.get();
db->ByTitle();
while (1) {
vTaskDelay(portMAX_DELAY);
}
vTaskDelete(NULL);
}
extern "C" void app_main(void) {
ESP_LOGI(TAG, "Initialising peripherals");
@@ -85,15 +62,6 @@ extern "C" void app_main(void) {
ESP_LOGE(TAG, "Failed! Do you have an SD card?");
}
ESP_LOGI(TAG, "Launch database task");
std::size_t db_stack_size = 256 * 1024;
StaticTask_t database_task_buffer = {};
StackType_t* database_stack = reinterpret_cast<StackType_t*>(
heap_caps_malloc(db_stack_size, MALLOC_CAP_SPIRAM));
database::Database *db;
xTaskCreateStatic(&db_main, "LEVELDB", db_stack_size, &db, 1, database_stack,
&database_task_buffer);
ESP_LOGI(TAG, "Init touch wheel");
std::shared_ptr<drivers::TouchWheel> touchwheel =
drivers->AcquireTouchWheel();
@@ -108,11 +76,18 @@ extern "C" void app_main(void) {
playback = std::make_unique<audio::AudioPlayback>(drivers.get());
}
ESP_LOGI(TAG, "Init database");
std::unique_ptr<database::Database> db;
auto db_res = database::Database::Open();
if (db_res.has_value()) {
db.reset(db_res.value());
}
ESP_LOGI(TAG, "Waiting for background tasks before launching console...");
vTaskDelay(pdMS_TO_TICKS(1000));
ESP_LOGI(TAG, "Launch console");
console::AppConsole console(playback.get(), db);
console::AppConsole console(playback.get(), db.get());
console.Launch();
uint8_t prev_position = 0;