Claw back some internal ram

- 'main' doesn't need 12k of internal ram
 - lvgl's draw task doesn't need that much either
 - also lower the bg worker stack sizes whilst we're here, since they've got tons over headroom
This commit is contained in:
jacqueline
2024-08-09 13:11:34 +10:00
parent 2811a3c899
commit 5d390c821a
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -143,7 +143,7 @@ void lv_draw_sw_init(void)
draw_sw_unit->base_unit.delete_cb = LV_USE_OS ? lv_draw_sw_delete : NULL;
#if LV_USE_OS
lv_thread_init(&draw_sw_unit->thread, LV_THREAD_PRIO_HIGH, render_thread_cb, 8 * 1024, draw_sw_unit);
lv_thread_init(&draw_sw_unit->thread, LV_THREAD_PRIO_HIGH, render_thread_cb, 4 * 1024, draw_sw_unit);
#endif
}