Merge branch 'main' into themes
This commit is contained in:
+249
-242
@@ -8,8 +8,7 @@ local controls = require("controls")
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local bluetooth = require("bluetooth")
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local theme = require("theme")
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local database = require("database")
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local settings = {}
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local screen = require("screen")
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local function SettingsScreen(title)
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local menu = widgets.MenuScreen {
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@@ -32,158 +31,161 @@ local function SettingsScreen(title)
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return menu
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end
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function settings.bluetooth()
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local menu = SettingsScreen("Bluetooth")
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local BluetoothSettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("Bluetooth")
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local enable_container = menu.content:Object {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "content",
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align_content = "flex-start",
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},
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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pad_bottom = 1,
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}
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enable_container:Label { text = "Enable", flex_grow = 1 }
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local enable_sw = enable_container:Switch {}
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enable_sw:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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local enabled = enable_sw:enabled()
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bluetooth.enabled:set(enabled)
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end)
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local enable_container = self.menu.content:Object {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "content",
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align_content = "flex-start",
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},
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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pad_bottom = 1,
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}
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enable_container:Label { text = "Enable", flex_grow = 1 }
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local enable_sw = enable_container:Switch {}
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enable_sw:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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local enabled = enable_sw:enabled()
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bluetooth.enabled:set(enabled)
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end)
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theme.set_style(menu.content:Label {
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theme.set_style(self.menu.content:Label {
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text = "Paired Device",
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pad_bottom = 1,
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}, "settings_title")
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local paired_container = menu.content:Object {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "flex-start",
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align_content = "flex-start",
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},
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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pad_bottom = 2,
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}
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local paired_container = self.menu.content:Object {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "flex-start",
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align_content = "flex-start",
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},
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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pad_bottom = 2,
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}
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local paired_device = paired_container:Label {
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flex_grow = 1,
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}
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local clear_paired = paired_container:Button {}
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clear_paired:Label { text = "x" }
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clear_paired:onClicked(function()
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bluetooth.paired_device:set()
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end)
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local paired_device = paired_container:Label {
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flex_grow = 1,
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}
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local clear_paired = paired_container:Button {}
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clear_paired:Label { text = "x" }
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clear_paired:onClicked(function()
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bluetooth.paired_device:set()
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end)
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theme.set_style(menu.content:Label {
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theme.set_style(self.menu.content:Label {
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text = "Nearby Devices",
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pad_bottom = 1,
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}, "settings_title")
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local devices = menu.content:List {
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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}
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local devices = self.menu.content:List {
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT,
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}
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menu.bindings = {
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bluetooth.enabled:bind(function(en)
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if en then
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enable_sw:add_state(lvgl.STATE.CHECKED)
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else
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enable_sw:clear_state(lvgl.STATE.CHECKED)
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end
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end),
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bluetooth.paired_device:bind(function(device)
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if device then
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paired_device:set { text = device.name }
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clear_paired:clear_flag(lvgl.FLAG.HIDDEN)
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else
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paired_device:set { text = "None" }
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clear_paired:add_flag(lvgl.FLAG.HIDDEN)
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end
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end),
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bluetooth.devices:bind(function(devs)
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devices:clean()
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for _, dev in pairs(devs) do
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devices:add_btn(nil, dev.name):onClicked(function()
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bluetooth.paired_device:set(dev)
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end)
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end
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end)
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}
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end
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self.bindings = {
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bluetooth.enabled:bind(function(en)
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if en then
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enable_sw:add_state(lvgl.STATE.CHECKED)
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else
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enable_sw:clear_state(lvgl.STATE.CHECKED)
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end
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end),
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bluetooth.paired_device:bind(function(device)
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if device then
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paired_device:set { text = device.name }
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clear_paired:clear_flag(lvgl.FLAG.HIDDEN)
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else
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paired_device:set { text = "None" }
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clear_paired:add_flag(lvgl.FLAG.HIDDEN)
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end
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end),
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bluetooth.devices:bind(function(devs)
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devices:clean()
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for _, dev in pairs(devs) do
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devices:add_btn(nil, dev.name):onClicked(function()
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bluetooth.paired_device:set(dev)
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end)
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end
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end)
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}
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end
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}
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function settings.headphones()
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local menu = SettingsScreen("Headphones")
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local HeadphonesSettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("Headphones")
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theme.set_style(menu.content:Label {
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theme.set_style(self.menu.content:Label {
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text = "Maxiumum volume limit",
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}, "settings_title")
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local volume_chooser = menu.content:Dropdown {
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options = "Line Level (-10 dB)\nCD Level (+6 dB)\nMaximum (+10dB)",
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selected = 1,
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}
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local limits = { -10, 6, 10 }
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volume_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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-- luavgl dropdown binding uses 0-based indexing :(
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local selection = volume_chooser:get('selected') + 1
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volume.limit_db:set(limits[selection])
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end)
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local volume_chooser = self.menu.content:Dropdown {
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options = "Line Level (-10 dB)\nCD Level (+6 dB)\nMaximum (+10dB)",
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selected = 1,
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}
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local limits = { -10, 6, 10 }
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volume_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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-- luavgl dropdown binding uses 0-based indexing :(
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local selection = volume_chooser:get('selected') + 1
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volume.limit_db:set(limits[selection])
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end)
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theme.set_style(menu.content:Label {
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theme.set_style(self.menu.content:Label {
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text = "Left/Right balance",
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}, "settings_title")
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local balance = menu.content:Slider {
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w = lvgl.PCT(100),
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h = 5,
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range = { min = -100, max = 100 },
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value = 0,
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}
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balance:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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volume.left_bias:set(balance:value())
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end)
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local balance = self.menu.content:Slider {
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w = lvgl.PCT(100),
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h = 5,
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range = { min = -100, max = 100 },
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value = 0,
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}
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balance:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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volume.left_bias:set(balance:value())
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end)
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local balance_label = menu.content:Label {}
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local balance_label = self.menu.content:Label {}
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menu.bindings = {
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volume.limit_db:bind(function(limit)
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for i = 1, #limits do
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if limits[i] == limit then
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volume_chooser:set { selected = i - 1 }
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self.bindings = {
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volume.limit_db:bind(function(limit)
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for i = 1, #limits do
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if limits[i] == limit then
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volume_chooser:set { selected = i - 1 }
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end
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end
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end
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end),
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volume.left_bias:bind(function(bias)
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balance:set {
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value = bias
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}
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if bias < 0 then
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balance_label:set {
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text = string.format("Left %.2fdB", bias / 4)
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end),
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volume.left_bias:bind(function(bias)
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balance:set {
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value = bias
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}
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elseif bias > 0 then
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balance_label:set {
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text = string.format("Right %.2fdB", -bias / 4)
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}
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else
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balance_label:set { text = "Balanced" }
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end
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end),
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}
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if bias < 0 then
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balance_label:set {
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text = string.format("Left %.2fdB", bias / 4)
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}
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elseif bias > 0 then
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balance_label:set {
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text = string.format("Right %.2fdB", -bias / 4)
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}
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else
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balance_label:set { text = "Balanced" }
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end
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end),
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}
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end
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}
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return menu
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end
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local DisplaySettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("Display")
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function settings.display()
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local menu = SettingsScreen("Display")
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local brightness_title = menu.content:Object {
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local brightness_title = self.menu.content:Object {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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@@ -198,91 +200,91 @@ function settings.display()
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local brightness_pct = brightness_title:Label {}
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theme.set_style(brightness_pct, "settings_title")
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local brightness = menu.content:Slider {
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w = lvgl.PCT(100),
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h = 5,
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range = { min = 0, max = 100 },
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value = display.brightness:get(),
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}
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brightness:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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display.brightness:set(brightness:value())
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end)
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menu.bindings = {
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display.brightness:bind(function(b)
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brightness_pct:set { text = tostring(b) .. "%" }
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local brightness = self.menu.content:Slider {
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w = lvgl.PCT(100),
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h = 5,
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range = { min = 0, max = 100 },
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value = display.brightness:get(),
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}
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brightness:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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display.brightness:set(brightness:value())
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end)
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}
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return menu
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end
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self.bindings = {
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display.brightness:bind(function(b)
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brightness_pct:set { text = tostring(b) .. "%" }
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end)
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}
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end
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}
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function settings.input()
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local menu = SettingsScreen("Input Method")
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local InputSettings = screen:new {
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createUi = function(self)
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self.menu = SettingsScreen("Input Method")
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theme.set_style(menu.content:Label {
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theme.set_style(self.menu.content:Label {
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text = "Control scheme",
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}, "settings_title")
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local schemes = controls.schemes()
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local option_to_scheme = {}
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local scheme_to_option = {}
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local schemes = controls.schemes()
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local option_to_scheme = {}
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local scheme_to_option = {}
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local option_idx = 0
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local options = ""
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local option_idx = 0
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local options = ""
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for i, v in pairs(schemes) do
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option_to_scheme[option_idx] = i
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scheme_to_option[i] = option_idx
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if option_idx > 0 then
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options = options .. "\n"
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for i, v in pairs(schemes) do
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option_to_scheme[option_idx] = i
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scheme_to_option[i] = option_idx
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if option_idx > 0 then
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options = options .. "\n"
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end
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options = options .. v
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option_idx = option_idx + 1
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end
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options = options .. v
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option_idx = option_idx + 1
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end
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local controls_chooser = menu.content:Dropdown {
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options = options,
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}
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local controls_chooser = self.menu.content:Dropdown {
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options = options,
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}
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menu.bindings = {
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controls.scheme:bind(function(s)
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local option = scheme_to_option[s]
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controls_chooser:set({ selected = option })
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self.bindings = {
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controls.scheme:bind(function(s)
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local option = scheme_to_option[s]
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controls_chooser:set({ selected = option })
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end)
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}
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controls_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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local option = controls_chooser:get('selected')
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local scheme = option_to_scheme[option]
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controls.scheme:set(scheme)
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end)
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}
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controls_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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local option = controls_chooser:get('selected')
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local scheme = option_to_scheme[option]
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controls.scheme:set(scheme)
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end)
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theme.set_style(menu.content:Label {
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theme.set_style(self.menu.content:Label {
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text = "Scroll Sensitivity",
|
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}, "settings_title")
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local slider_scale = 4; -- Power steering
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local sensitivity = menu.content:Slider {
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w = lvgl.PCT(90),
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h = 5,
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range = { min = 0, max = 255/slider_scale },
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||||
value = controls.scroll_sensitivity:get()/slider_scale,
|
||||
}
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||||
sensitivity:onevent(lvgl.EVENT.VALUE_CHANGED, function()
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||||
controls.scroll_sensitivity:set(sensitivity:value()*slider_scale)
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end)
|
||||
local slider_scale = 4; -- Power steering
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||||
local sensitivity = self.menu.content:Slider {
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w = lvgl.PCT(90),
|
||||
h = 5,
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||||
range = { min = 0, max = 255 / slider_scale },
|
||||
value = controls.scroll_sensitivity:get() / slider_scale,
|
||||
}
|
||||
sensitivity:onevent(lvgl.EVENT.VALUE_CHANGED, function()
|
||||
controls.scroll_sensitivity:set(sensitivity:value() * slider_scale)
|
||||
end)
|
||||
end
|
||||
}
|
||||
|
||||
return menu
|
||||
end
|
||||
local DatabaseSettings = screen:new {
|
||||
createUi = function(self)
|
||||
self.menu = SettingsScreen("Database")
|
||||
local db = require("database")
|
||||
widgets.Row(self.menu.content, "Schema version", db.version())
|
||||
widgets.Row(self.menu.content, "Size on disk", string.format("%.1f KiB", db.size() / 1024))
|
||||
|
||||
function settings.database()
|
||||
local menu = SettingsScreen("Database")
|
||||
local db = require("database")
|
||||
widgets.Row(menu.content, "Schema version", db.version())
|
||||
widgets.Row(menu.content, "Size on disk", string.format("%.1f KiB", db.size() / 1024))
|
||||
|
||||
local actions_container = menu.content:Object {
|
||||
local actions_container = self.menu.content:Object {
|
||||
w = lvgl.PCT(100),
|
||||
h = lvgl.SIZE_CONTENT,
|
||||
flex = {
|
||||
@@ -296,64 +298,69 @@ function settings.database()
|
||||
}
|
||||
actions_container:add_style(styles.list_item)
|
||||
|
||||
local update = actions_container:Button {}
|
||||
update:Label { text = "Update" }
|
||||
update:onClicked(function()
|
||||
database.update()
|
||||
end)
|
||||
end
|
||||
local update = actions_container:Button {}
|
||||
update:Label { text = "Update" }
|
||||
update:onClicked(function()
|
||||
database.update()
|
||||
end)
|
||||
end
|
||||
}
|
||||
|
||||
function settings.firmware()
|
||||
local menu = SettingsScreen("Firmware")
|
||||
local version = require("version")
|
||||
widgets.Row(menu.content, "ESP32", version.esp())
|
||||
widgets.Row(menu.content, "SAMD21", version.samd())
|
||||
widgets.Row(menu.content, "Collator", version.collator())
|
||||
end
|
||||
local FirmwareSettings = screen:new {
|
||||
createUi = function(self)
|
||||
self.menu = SettingsScreen("Firmware")
|
||||
local version = require("version")
|
||||
widgets.Row(self.menu.content, "ESP32", version.esp())
|
||||
widgets.Row(self.menu.content, "SAMD21", version.samd())
|
||||
widgets.Row(self.menu.content, "Collator", version.collator())
|
||||
end
|
||||
}
|
||||
|
||||
function settings.root()
|
||||
local menu = widgets.MenuScreen {
|
||||
show_back = true,
|
||||
title = "Settings",
|
||||
}
|
||||
menu.list = menu.root:List {
|
||||
w = lvgl.PCT(100),
|
||||
h = lvgl.PCT(100),
|
||||
flex_grow = 1,
|
||||
}
|
||||
local LicensesScreen = screen:new {
|
||||
createUi = function(self)
|
||||
self.root = require("licenses")()
|
||||
end
|
||||
}
|
||||
|
||||
return screen:new {
|
||||
createUi = function(self)
|
||||
self.menu = widgets.MenuScreen {
|
||||
show_back = true,
|
||||
title = "Settings",
|
||||
}
|
||||
self.list = self.menu.root:List {
|
||||
w = lvgl.PCT(100),
|
||||
h = lvgl.PCT(100),
|
||||
flex_grow = 1,
|
||||
}
|
||||
|
||||
local function section(name)
|
||||
local elem = menu.list:Label {
|
||||
local elem = self.list:Label {
|
||||
text = name,
|
||||
pad_left = 4,
|
||||
}
|
||||
theme.set_style(elem, "settings_title")
|
||||
end
|
||||
|
||||
local function submenu(name, fn)
|
||||
local item = menu.list:add_btn(nil, name)
|
||||
item:onClicked(function()
|
||||
backstack.push(fn)
|
||||
end)
|
||||
item:add_style(styles.list_item)
|
||||
local function submenu(name, class)
|
||||
local item = self.list:add_btn(nil, name)
|
||||
item:onClicked(function()
|
||||
backstack.push(class:new())
|
||||
end)
|
||||
item:add_style(styles.list_item)
|
||||
end
|
||||
|
||||
section("Audio")
|
||||
submenu("Bluetooth", BluetoothSettings)
|
||||
submenu("Headphones", HeadphonesSettings)
|
||||
|
||||
section("Interface")
|
||||
submenu("Display", DisplaySettings)
|
||||
submenu("Input Method", InputSettings)
|
||||
|
||||
section("System")
|
||||
submenu("Database", DatabaseSettings)
|
||||
submenu("Firmware", FirmwareSettings)
|
||||
submenu("Licenses", LicensesScreen)
|
||||
end
|
||||
|
||||
section("Audio")
|
||||
submenu("Bluetooth", settings.bluetooth)
|
||||
submenu("Headphones", settings.headphones)
|
||||
|
||||
section("Interface")
|
||||
submenu("Display", settings.display)
|
||||
submenu("Input Method", settings.input)
|
||||
|
||||
section("System")
|
||||
submenu("Database", settings.database)
|
||||
submenu("Firmware", settings.firmware)
|
||||
submenu("Licenses", function()
|
||||
return require("licenses")()
|
||||
end)
|
||||
|
||||
return menu
|
||||
end
|
||||
|
||||
return settings
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user