Merge branch 'main' into playlist-browser

custom
slord 2 months ago
commit 508c8c7910
  1. 1
      .gitignore
  2. 6
      lua/main_menu.lua
  3. 2
      lua/playing.lua
  4. 92
      lua/settings.lua
  5. 9
      src/drivers/include/drivers/nvs.hpp
  6. 21
      src/drivers/nvs.cpp
  7. 3
      src/tangara/input/input_device.hpp
  8. 2
      src/tangara/input/input_nav_buttons.cpp
  9. 2
      src/tangara/input/input_nav_buttons.hpp
  10. 2
      src/tangara/input/input_touch_dpad.cpp
  11. 2
      src/tangara/input/input_touch_dpad.hpp
  12. 15
      src/tangara/input/input_touch_wheel.cpp
  13. 5
      src/tangara/input/input_touch_wheel.hpp
  14. 12
      src/tangara/input/input_volume_buttons.cpp
  15. 5
      src/tangara/input/input_volume_buttons.hpp
  16. 31
      src/tangara/input/lvgl_input_driver.cpp
  17. 2
      src/tangara/input/lvgl_input_driver.hpp
  18. 17
      src/tangara/lua/lua_controls.cpp
  19. 1
      src/tangara/ui/ui_fsm.cpp

1
.gitignore vendored

@ -12,6 +12,7 @@ sdkconfig.old
.vscode
compile_commands.json
warnings.txt
.DS_Store
doc/

@ -55,7 +55,6 @@ return widgets.MenuScreen:new {
now_playing:onClicked(function() backstack.push(playing:new()) end)
local has_focus = false
local track_duration = nil
self.bindings = self.bindings + {
@ -71,7 +70,6 @@ return widgets.MenuScreen:new {
now_playing:add_flag(lvgl.FLAG.HIDDEN)
return
else
has_focus = true
now_playing:clear_flag(lvgl.FLAG.HIDDEN)
end
title:set { text = track.title }
@ -148,6 +146,10 @@ return widgets.MenuScreen:new {
local function hide_no_indexes()
no_indexes_container:add_flag(lvgl.FLAG.HIDDEN)
indexes_list:clear_flag(lvgl.FLAG.HIDDEN)
if indexes[1] then
indexes[1].object:focus()
end
end
local function hide_playlist_listing()

@ -276,7 +276,7 @@ return screen:new {
if queue.loading:get() then
title:set { text = "Loading..." }
else
title:set{text=""}
title:set{ text = "Not Playing" }
end
album:set{text=""}
artist:set{text=""}

@ -93,6 +93,7 @@ settings.BluetoothSettings = SettingsScreen:new {
local enabled = enable_sw:enabled()
bluetooth.enabled:set(enabled)
end)
enable_sw:focus()
self.bindings = self.bindings + {
bluetooth.enabled:bind(function(en)
@ -232,6 +233,7 @@ settings.HeadphonesSettings = SettingsScreen:new {
local selection = volume_chooser:get('selected') + 1
volume.limit_db:set(limits[selection])
end)
volume_chooser:focus()
theme.set_subject(self.content:Label {
text = "Left/Right balance",
@ -304,6 +306,7 @@ settings.DisplaySettings = SettingsScreen:new {
brightness:onevent(lvgl.EVENT.VALUE_CHANGED, function()
display.brightness:set(brightness:value())
end)
brightness:focus()
self.bindings = self.bindings + {
display.brightness:bind(function(b)
@ -372,6 +375,8 @@ settings.ThemeSettings = SettingsScreen:new {
backstack.reset(main_menu:new())
end
end)
theme_chooser:focus()
end
}
@ -380,44 +385,62 @@ settings.InputSettings = SettingsScreen:new {
create_ui = function(self)
SettingsScreen.create_ui(self)
theme.set_subject(self.content:Label {
text = "Control scheme",
}, "settings_title")
-- Use the control scheme enum lists to generate the relevant dropdowns
local make_scheme_control = function(self, scheme_list, control_scheme)
local option_to_scheme = {}
local scheme_to_option = {}
local option_idx = 0
local options = ""
-- Sort the keys to order the dropdowns the same as the enums
keys = {}
for i in pairs(scheme_list) do table.insert(keys, i) end
table.sort(keys)
for i, k in pairs(keys) do
v = scheme_list[k]
option_to_scheme[option_idx] = k
scheme_to_option[k] = option_idx
if option_idx > 0 then
options = options .. "\n"
end
options = options .. v
option_idx = option_idx + 1
end
local schemes = controls.schemes()
local option_to_scheme = {}
local scheme_to_option = {}
local controls_chooser = self.content:Dropdown {
options = options,
symbol = img.chevron,
}
local option_idx = 0
local options = ""
self.bindings = self.bindings + {
control_scheme:bind(function(s)
local option = scheme_to_option[s]
controls_chooser:set({ selected = option })
end)
}
for i, v in pairs(schemes) do
option_to_scheme[option_idx] = i
scheme_to_option[i] = option_idx
if option_idx > 0 then
options = options .. "\n"
end
options = options .. v
option_idx = option_idx + 1
controls_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
local option = controls_chooser:get('selected')
local scheme = option_to_scheme[option]
control_scheme:set(scheme)
end)
return controls_chooser
end
local controls_chooser = self.content:Dropdown {
options = options,
symbol = img.chevron,
}
theme.set_subject(self.content:Label {
text = "Control scheme",
}, "settings_title")
local controls_chooser = make_scheme_control(self, controls.schemes(), controls.scheme)
self.bindings = self.bindings + {
controls.scheme:bind(function(s)
local option = scheme_to_option[s]
controls_chooser:set({ selected = option })
end)
}
theme.set_subject(self.content:Label {
text = "Control scheme when locked",
}, "settings_title")
make_scheme_control(self, controls.locked_schemes(), controls.locked_scheme)
controls_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
local option = controls_chooser:get('selected')
local scheme = option_to_scheme[option]
controls.scheme:set(scheme)
end)
controls_chooser:focus()
theme.set_subject(self.content:Label {
text = "Scroll Sensitivity",
@ -483,6 +506,7 @@ settings.MassStorageSettings = SettingsScreen:new {
end
bind_switch()
end)
enable_sw:focus()
self.bindings = self.bindings + {
usb.msc_enabled:bind(bind_switch),
@ -560,6 +584,7 @@ settings.DatabaseSettings = SettingsScreen:new {
update:onClicked(function()
database.update()
end)
update:focus()
self.bindings = self.bindings + {
database.auto_update:bind(function(en)
@ -841,10 +866,11 @@ settings.Root = widgets.MenuScreen:new {
end)
end
item:add_style(styles.list_item)
return item
end
local audio_section = section("Audio")
submenu("Bluetooth", settings.BluetoothSettings, audio_section)
local first_item = submenu("Bluetooth", settings.BluetoothSettings, audio_section)
submenu("Headphones", settings.HeadphonesSettings)
section("Interface")
@ -863,6 +889,8 @@ settings.Root = widgets.MenuScreen:new {
submenu("Firmware", settings.FirmwareSettings)
submenu("Licenses", settings.LicensesScreen)
submenu("Regulatory", settings.RegulatoryScreen)
first_item:focus()
end
}

@ -138,6 +138,14 @@ class NvsStorage {
auto PrimaryInput() -> InputModes;
auto PrimaryInput(InputModes) -> void;
enum class LockedInputModes : uint8_t {
kDisabled = 0,
kVolumeOnly = 1,
};
auto LockedInput() -> LockedInputModes;
auto LockedInput(LockedInputModes) -> void;
auto QueueRepeatMode() -> uint8_t;
auto QueueRepeatMode(uint8_t) -> void;
@ -167,6 +175,7 @@ class NvsStorage {
Setting<uint16_t> amp_cur_vol_;
Setting<int8_t> amp_left_bias_;
Setting<uint8_t> input_mode_;
Setting<uint8_t> locked_input_mode_;
Setting<uint8_t> output_mode_;
Setting<std::string> theme_;

@ -34,6 +34,7 @@ static constexpr char kKeyAmpMaxVolume[] = "hp_vol_max";
static constexpr char kKeyAmpCurrentVolume[] = "hp_vol";
static constexpr char kKeyAmpLeftBias[] = "hp_bias";
static constexpr char kKeyPrimaryInput[] = "in_pri";
static constexpr char kKeyLockedInput[] = "in_locked";
static constexpr char kKeyScrollSensitivity[] = "scroll";
static constexpr char kKeyLockPolarity[] = "lockpol";
static constexpr char kKeyDisplayCols[] = "dispcols";
@ -272,6 +273,7 @@ NvsStorage::NvsStorage(nvs_handle_t handle)
amp_cur_vol_(kKeyAmpCurrentVolume),
amp_left_bias_(kKeyAmpLeftBias),
input_mode_(kKeyPrimaryInput),
locked_input_mode_(kKeyLockedInput),
output_mode_(kKeyOutput),
theme_{kKeyInterfaceTheme},
bt_preferred_(kKeyBluetoothPreferred),
@ -300,6 +302,7 @@ auto NvsStorage::Read() -> void {
amp_cur_vol_.read(handle_);
amp_left_bias_.read(handle_);
input_mode_.read(handle_);
locked_input_mode_.read(handle_);
output_mode_.read(handle_);
theme_.read(handle_);
bt_preferred_.read(handle_);
@ -323,6 +326,7 @@ auto NvsStorage::Write() -> bool {
amp_cur_vol_.write(handle_);
amp_left_bias_.write(handle_);
input_mode_.write(handle_);
locked_input_mode_.write(handle_);
output_mode_.write(handle_);
theme_.write(handle_);
bt_preferred_.write(handle_);
@ -570,6 +574,23 @@ auto NvsStorage::PrimaryInput(InputModes mode) -> void {
input_mode_.set(static_cast<uint8_t>(mode));
}
auto NvsStorage::LockedInput() -> LockedInputModes {
std::lock_guard<std::mutex> lock{mutex_};
switch (locked_input_mode_.get().value_or(static_cast<uint8_t>(LockedInputModes::kDisabled))) {
case static_cast<uint8_t>(LockedInputModes::kDisabled):
return LockedInputModes::kDisabled;
case static_cast<uint8_t>(LockedInputModes::kVolumeOnly):
return LockedInputModes::kVolumeOnly;
default:
return LockedInputModes::kDisabled;
}
}
auto NvsStorage::LockedInput(LockedInputModes mode) -> void {
std::lock_guard<std::mutex> lock{mutex_};
locked_input_mode_.set(static_cast<uint8_t>(mode));
}
auto NvsStorage::QueueRepeatMode() -> uint8_t {
std::lock_guard<std::mutex> lock{mutex_};
return queue_repeat_mode_.get().value_or(0);

@ -10,6 +10,7 @@
#include <string>
#include <vector>
#include "drivers/nvs.hpp"
#include "indev/lv_indev.h"
#include "input/input_hook.hpp"
#include "lua/property.hpp"
@ -34,7 +35,7 @@ class IInputDevice {
}
/* Called by the LVGL driver when controls are being locked. */
virtual auto onLock() -> void {}
virtual auto onLock(drivers::NvsStorage::LockedInputModes) -> void {}
/* Called by the LVGL driver when controls are being unlocked. */
virtual auto onUnlock() -> void {}
};

@ -42,7 +42,7 @@ auto NavButtons::triggers()
return {up_, down_};
}
auto NavButtons::onLock() -> void {
auto NavButtons::onLock(drivers::NvsStorage::LockedInputModes mode) -> void {
locked_ = true;
}

@ -28,7 +28,7 @@ class NavButtons : public IInputDevice {
auto name() -> std::string override;
auto triggers() -> std::vector<std::reference_wrapper<TriggerHooks>> override;
auto onLock() -> void override;
auto onLock(drivers::NvsStorage::LockedInputModes) -> void override;
auto onUnlock() -> void override;
private:

@ -65,7 +65,7 @@ auto TouchDPad::triggers()
return {centre_, up_, right_, down_, left_};
}
auto TouchDPad::onLock() -> void {
auto TouchDPad::onLock(drivers::NvsStorage::LockedInputModes mode) -> void {
wheel_.LowPowerMode(true);
locked_ = true;
}

@ -27,7 +27,7 @@ class TouchDPad : public IInputDevice {
auto name() -> std::string override;
auto triggers() -> std::vector<std::reference_wrapper<TriggerHooks>> override;
auto onLock() -> void override;
auto onLock(drivers::NvsStorage::LockedInputModes) -> void override;
auto onUnlock() -> void override;
private:

@ -21,6 +21,8 @@
#include "lua/property.hpp"
#include "ui/ui_events.hpp"
#include "esp_timer.h"
namespace input {
TouchWheel::TouchWheel(drivers::NvsStorage& nvs, drivers::TouchWheel& wheel)
@ -77,7 +79,16 @@ auto TouchWheel::read(lv_indev_data_t* data) -> void {
data->enc_diff = 0;
}
centre_.update(wheel_data.is_button_touched && !wheel_data.is_wheel_touched,
// Prevent accidental center button touches while scrolling
if (wheel_data.is_wheel_touched) {
last_wheel_touch_time_ = esp_timer_get_time();
}
bool wheel_touch_timed_out =
esp_timer_get_time() - last_wheel_touch_time_ > SCROLL_TIMEOUT_US;
centre_.update(wheel_touch_timed_out && wheel_data.is_button_touched &&
!wheel_data.is_wheel_touched,
data);
// If the user is touching the wheel but not scrolling, then they may be
@ -113,7 +124,7 @@ auto TouchWheel::triggers()
return {centre_, up_, right_, down_, left_};
}
auto TouchWheel::onLock() -> void {
auto TouchWheel::onLock(drivers::NvsStorage::LockedInputModes mode) -> void {
wheel_.LowPowerMode(true);
locked_ = true;
}

@ -30,12 +30,14 @@ class TouchWheel : public IInputDevice {
auto name() -> std::string override;
auto triggers() -> std::vector<std::reference_wrapper<TriggerHooks>> override;
auto onLock() -> void override;
auto onLock(drivers::NvsStorage::LockedInputModes) -> void override;
auto onUnlock() -> void override;
auto sensitivity() -> lua::Property&;
private:
const int64_t SCROLL_TIMEOUT_US = 250000; // 250ms
auto calculateTicks(const drivers::TouchWheelData& data) -> int8_t;
auto calculateThreshold(uint8_t sensitivity) -> uint8_t;
@ -55,6 +57,7 @@ class TouchWheel : public IInputDevice {
uint8_t threshold_;
bool is_first_read_;
uint8_t last_angle_;
int64_t last_wheel_touch_time_;
};
} // namespace input

@ -15,13 +15,15 @@ VolumeButtons::VolumeButtons(drivers::IGpios& gpios)
: gpios_(gpios),
up_("upper", actions::volumeUp()),
down_("lower", actions::volumeDown()),
locked_(false) {}
locked_() {}
auto VolumeButtons::read(lv_indev_data_t* data) -> void {
bool up = !gpios_.Get(drivers::IGpios::Pin::kKeyUp);
bool down = !gpios_.Get(drivers::IGpios::Pin::kKeyDown);
if ((up && down) || locked_) {
bool input_disabled = locked_.has_value() && (locked_ != drivers::NvsStorage::LockedInputModes::kVolumeOnly);
if ((up && down) || input_disabled) {
up = false;
down = false;
}
@ -39,12 +41,12 @@ auto VolumeButtons::triggers()
return {up_, down_};
}
auto VolumeButtons::onLock() -> void {
locked_ = true;
auto VolumeButtons::onLock(drivers::NvsStorage::LockedInputModes mode) -> void {
locked_ = mode;
}
auto VolumeButtons::onUnlock() -> void {
locked_ = false;
locked_ = {};
}
} // namespace input

@ -27,7 +27,7 @@ class VolumeButtons : public IInputDevice {
auto name() -> std::string override;
auto triggers() -> std::vector<std::reference_wrapper<TriggerHooks>> override;
auto onLock() -> void override;
auto onLock(drivers::NvsStorage::LockedInputModes) -> void override;
auto onUnlock() -> void override;
private:
@ -36,7 +36,8 @@ class VolumeButtons : public IInputDevice {
TriggerHooks up_;
TriggerHooks down_;
bool locked_;
// When locked, this contains the active mode
std::optional<drivers::NvsStorage::LockedInputModes> locked_;
};
} // namespace input

@ -53,6 +53,8 @@ static void focus_cb(lv_group_t* group) {
instance->feedback(LV_EVENT_FOCUSED);
}
namespace {
auto intToMode(int raw) -> std::optional<drivers::NvsStorage::InputModes> {
switch (raw) {
case 0:
@ -68,6 +70,19 @@ auto intToMode(int raw) -> std::optional<drivers::NvsStorage::InputModes> {
}
}
auto intToLockedMode(int raw) -> std::optional<drivers::NvsStorage::LockedInputModes> {
switch (raw) {
case 0:
return drivers::NvsStorage::LockedInputModes::kDisabled;
case 1:
return drivers::NvsStorage::LockedInputModes::kVolumeOnly;
default:
return {};
}
}
} // namespace {}
LvglInputDriver::LvglInputDriver(drivers::NvsStorage& nvs,
DeviceFactory& factory)
: nvs_(nvs),
@ -85,6 +100,18 @@ LvglInputDriver::LvglInputDriver(drivers::NvsStorage& nvs,
inputs_ = factory.createInputs(*mode);
return true;
}),
locked_mode_(static_cast<int>(nvs.LockedInput()),
[&](const lua::LuaValue& val) {
if (!std::holds_alternative<int>(val)) {
return false;
}
auto mode = intToLockedMode(std::get<int>(val));
if (!mode) {
return false;
}
nvs.LockedInput(*mode);
return true;
}),
inputs_(factory.createInputs(nvs.PrimaryInput())),
feedbacks_(factory.createFeedbacks()),
is_locked_(false) {
@ -130,9 +157,11 @@ auto LvglInputDriver::feedback(uint8_t event) -> void {
auto LvglInputDriver::lock(bool l) -> void {
is_locked_ = l;
auto locked_input_mode = nvs_.LockedInput();
for (auto&& device : inputs_) {
if (l) {
device->onLock();
device->onLock(locked_input_mode);
} else {
device->onUnlock();
}

@ -36,6 +36,7 @@ class LvglInputDriver {
LvglInputDriver(drivers::NvsStorage& nvs, DeviceFactory&);
auto mode() -> lua::Property& { return mode_; }
auto lockedMode() -> lua::Property& { return locked_mode_; }
auto setGroup(lv_group_t*) -> void;
auto read(lv_indev_data_t* data) -> void;
@ -49,6 +50,7 @@ class LvglInputDriver {
DeviceFactory& factory_;
lua::Property mode_;
lua::Property locked_mode_;
lv_indev_t* device_;
std::vector<std::shared_ptr<IInputDevice>> inputs_;

@ -42,7 +42,24 @@ static auto controls_schemes(lua_State* L) -> int {
return 1;
}
static auto locked_controls_schemes(lua_State* L) -> int {
lua_newtable(L);
lua_pushliteral(L, "Disabled");
lua_rawseti(
L, -2,
static_cast<int>(drivers::NvsStorage::LockedInputModes::kDisabled));
lua_pushliteral(L, "Volume Only");
lua_rawseti(
L, -2,
static_cast<int>(drivers::NvsStorage::LockedInputModes::kVolumeOnly));
return 1;
}
static const struct luaL_Reg kControlsFuncs[] = {{"schemes", controls_schemes},
{"locked_schemes", locked_controls_schemes},
{NULL, NULL}};
static auto lua_controls(lua_State* state) -> int {

@ -667,6 +667,7 @@ void Lua::entry() {
"controls",
{
{"scheme", &sInput->mode()},
{"locked_scheme", &sInput->lockedMode()},
{"lock_switch", &sLockSwitch},
{"hooks", [&](lua_State* L) { return sInput->pushHooks(L); }},
});

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