Fix leveldb's alignment assumptions (we have 4 byte alignment)
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@@ -36,7 +36,7 @@ char* Arena::AllocateFallback(size_t bytes) {
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}
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char* Arena::AllocateAligned(size_t bytes) {
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const int align = (sizeof(void*) > 8) ? sizeof(void*) : 8;
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const int align = 4;
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static_assert((align & (align - 1)) == 0,
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"Pointer size should be a power of 2");
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size_t current_mod = reinterpret_cast<uintptr_t>(alloc_ptr_) & (align - 1);
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