WIP: Lua filesystem starting point

custom
ailurux 12 months ago
parent 920345b940
commit 4aed95a3cd
  1. 4
      src/lua/CMakeLists.txt
  2. 2
      src/lua/bridge.cpp
  3. 76
      src/lua/file_iterator.cpp
  4. 42
      src/lua/include/file_iterator.hpp
  5. 17
      src/lua/include/lua_filesystem.hpp
  6. 155
      src/lua/lua_filesystem.cpp

@ -5,9 +5,9 @@
idf_component_register(
SRCS "lua_theme.cpp" "lua_thread.cpp" "bridge.cpp" "property.cpp" "lua_database.cpp"
"lua_queue.cpp" "lua_version.cpp" "lua_theme.cpp" "lua_controls.cpp" "registry.cpp"
"lua_screen.cpp"
"lua_screen.cpp" "lua_filesystem.cpp" "file_iterator.cpp"
INCLUDE_DIRS "include"
REQUIRES "drivers" "lvgl" "tinyfsm" "events" "system_fsm" "database"
REQUIRES "drivers" "lvgl" "tinyfsm" "events" "system_fsm" "database" "fatfs"
"esp_timer" "battery" "esp-idf-lua" "luavgl" "lua-linenoise" "lua-term"
"esp_app_format")
target_compile_options(${COMPONENT_LIB} PRIVATE ${EXTRA_WARNINGS})

@ -18,6 +18,7 @@
#include "lua.hpp"
#include "lua_controls.hpp"
#include "lua_database.hpp"
#include "lua_filesystem.hpp"
#include "lua_queue.hpp"
#include "lua_screen.hpp"
#include "lua_version.hpp"
@ -84,6 +85,7 @@ auto Bridge::installBaseModules(lua_State* L) -> void {
RegisterControlsModule(L);
RegisterDatabaseModule(L);
RegisterFileSystemModule(L);
RegisterQueueModule(L);
RegisterVersionModule(L);
RegisterThemeModule(L);

@ -0,0 +1,76 @@
/*
* Copyright 2023 ailurux <ailuruxx@gmail.com>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "file_iterator.hpp"
#include "esp_log.h"
#include <string>
#include "ff.h"
#include "spi.hpp"
namespace database {
[[maybe_unused]] static const char* kTag = "FileIterator";
FileIterator::FileIterator(std::string filepath)
: original_path_(filepath),
current_()
{
auto lock = drivers::acquire_spi();
const TCHAR* next_path = static_cast<const TCHAR*>(filepath.c_str());
FRESULT res = f_opendir(&dir_, next_path);
if (res != FR_OK) {
ESP_LOGE(kTag, "Error opening directory: %s", filepath.c_str());
}
}
auto FileIterator::value() const -> const std::optional<FileEntry>& {
return current_;
}
auto FileIterator::next() -> void {
iterate(false);
}
auto FileIterator::prev() -> void {
iterate(true);
}
auto FileIterator::iterate(bool reverse) -> bool {
FILINFO info;
if (reverse) {
f_rewinddir(&dir_);
}
{
auto lock = drivers::acquire_spi();
auto res = f_readdir(&dir_, &info);
if (res != FR_OK) {
ESP_LOGI(kTag, "AAAAAAAAAAAAAAAAAAA");
ESP_LOGI(kTag, "%d", res);
return false;
}
}
if (info.fname[0] == 0) {
// End of directory
current_.reset();
ESP_LOGI(kTag, "End of dir");
} else {
// Update current value
ESP_LOGI(kTag, "File: %s", info.fname);
current_ = FileEntry{
.isHidden = (info.fattrib & AM_HID) > 0,
.isDirectory = (info.fattrib & AM_DIR) > 0,
.isTrack = false, // TODO
.filepath = original_path_ + info.fname,
};
}
return true;
}
} // namespace database

@ -0,0 +1,42 @@
/*
* Copyright 2023 ailurux <ailuruxx@gmail.com>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <string>
#include <optional>
#include "ff.h"
namespace database {
// Note for when reading FILINFO, that we are in LFN mode:
// http://elm-chan.org/fsw/ff/doc/sfileinfo.html
struct FileEntry {
bool isHidden;
bool isDirectory;
bool isTrack;
std::string filepath;
};
class FileIterator {
public:
FileIterator(std::string filepath);
auto value() const -> const std::optional<FileEntry>&;
auto next() -> void;
auto prev() -> void;
private:
FF_DIR dir_;
std::string original_path_;
std::optional<FileEntry> current_;
auto iterate(bool reverse = false) -> bool;
};
} // namespace database

@ -0,0 +1,17 @@
/*
* Copyright 2023 ailurux <ailuruxx@gmail.com>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include "lua.hpp"
#include "file_iterator.hpp"
namespace lua {
auto check_file_iterator(lua_State*, int stack_pos) -> database::FileIterator*;
auto RegisterFileSystemModule(lua_State*) -> void;
} // namespace lua

@ -0,0 +1,155 @@
/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "lua_filesystem.hpp"
#include <string>
#include <cstring>
#include "lauxlib.h"
namespace lua {
[[maybe_unused]] static constexpr char kTag[] = "lua_fs";
static constexpr char kFileEntryMetatable[] = "fs_file_entry";
static constexpr char kFileIteratorMetatable[] = "fs_iterator";
// Todo: Use std::pmr::string for paths/dirs
struct LuaFileEntry {
bool isHidden;
bool isDirectory;
bool isTrack;
size_t path_size;
char path[];
};
static_assert(std::is_trivially_destructible<LuaFileEntry>());
static_assert(std::is_trivially_copy_assignable<LuaFileEntry>());
static auto push_lua_file_entry(lua_State* L, const database::FileEntry& r) -> void {
// Create and init the userdata.
LuaFileEntry* file_entry = reinterpret_cast<LuaFileEntry*>(
lua_newuserdata(L, sizeof(LuaFileEntry) + r.filepath.size()));
luaL_setmetatable(L, kFileEntryMetatable);
// Init all the fields
*file_entry = {
.isHidden = r.isHidden,
.isDirectory = r.isDirectory,
.isTrack = r.isTrack,
.path_size = r.filepath.size(),
};
// Copy the string data across.
std::memcpy(file_entry->path, r.filepath.data(), r.filepath.size());
}
auto check_file_iterator(lua_State* L, int stack_pos) -> database::FileIterator* {
database::FileIterator* it = *reinterpret_cast<database::FileIterator**>(
luaL_checkudata(L, stack_pos, kFileIteratorMetatable));
return it;
}
static auto push_iterator(lua_State* state, const database::FileIterator& it)
-> void {
database::FileIterator** data = reinterpret_cast<database::FileIterator**>(
lua_newuserdata(state, sizeof(uintptr_t)));
*data = new database::FileIterator(it); // TODO...
luaL_setmetatable(state, kFileIteratorMetatable);
}
static auto fs_iterate_prev(lua_State* state) -> int {
database::FileIterator* it = check_file_iterator(state, 1);
it->prev();
std::optional<database::FileEntry> res = it->value();
if (res) {
push_lua_file_entry(state, *res);
} else {
lua_pushnil(state);
}
return 1;
}
static auto fs_iterate(lua_State* state) -> int {
database::FileIterator* it = check_file_iterator(state, 1);
it->next();
std::optional<database::FileEntry> res = it->value();
if (res) {
push_lua_file_entry(state, *res);
} else {
lua_pushnil(state);
}
return 1;
}
// static auto db_iterator_clone(lua_State* state) -> int {
// database::Iterator* it = db_check_iterator(state, 1);
// push_iterator(state, *it);
// return 1;
// }
static auto fs_iterator_gc(lua_State* state) -> int {
database::FileIterator* it = check_file_iterator(state, 1);
delete it;
return 0;
}
static const struct luaL_Reg kFileIteratorFuncs[] = {{"next", fs_iterate},
{"prev", fs_iterate_prev},
// {"clone", db_iterator_clone},
{"__call", fs_iterate},
{"__gc", fs_iterator_gc},
{NULL, NULL}};
static auto file_entry_path(lua_State* state) -> int {
LuaFileEntry* data = reinterpret_cast<LuaFileEntry*>(
luaL_checkudata(state, 1, kFileEntryMetatable));
lua_pushlstring(state, data->path, data->path_size);
return 1;
}
static const struct luaL_Reg kFileEntryFuncs[] = {{"filepath", file_entry_path},
{"__tostring", file_entry_path},
{NULL, NULL}};
static auto fs_new_iterator(lua_State* state) -> int {
// Takes a filepath as a string and returns a new FileIterator
// on that directory
std::string filepath = luaL_checkstring(state, -1);
database::FileIterator iter(filepath);
push_iterator(state, iter);
return 1;
}
static const struct luaL_Reg kDatabaseFuncs[] = {{"iterator", fs_new_iterator},
{NULL, NULL}};
static auto lua_filesystem(lua_State* state) -> int {
luaL_newmetatable(state, kFileIteratorMetatable);
lua_pushliteral(state, "__index");
lua_pushvalue(state, -2);
lua_settable(state, -3); // metatable.__index = metatable
luaL_setfuncs(state, kFileIteratorFuncs, 0);
luaL_newmetatable(state, kFileEntryMetatable);
lua_pushliteral(state, "__index");
lua_pushvalue(state, -2);
lua_settable(state, -3); // metatable.__index = metatable
luaL_setfuncs(state, kFileEntryFuncs, 0);
luaL_newlib(state, kDatabaseFuncs);
return 1;
}
auto RegisterFileSystemModule(lua_State* s) -> void {
luaL_requiref(s, "filesystem", lua_filesystem, true);
lua_pop(s, 1);
}
} // namespace lua
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