Start on TTS support by logging the data that will become TTS lines

Includes some misc cleanup of haptic double-triggering (or
non-triggering), since those cases all end up being TTS event
double-reporting, which to me crosses the threshold from "annoying" to
"usability issue"
This commit is contained in:
jacqueline
2024-05-29 14:45:49 +10:00
parent ef812a53e5
commit 2ff8eac022
18 changed files with 474 additions and 161 deletions
+161 -148
View File
@@ -10,21 +10,30 @@ local theme = require("theme")
local screen = require("screen")
local img = {
db = lvgl.ImgData("//lua/img/db.png"),
chg = lvgl.ImgData("//lua/img/bat/chg.png"),
bat_100 = lvgl.ImgData("//lua/img/bat/100.png"),
bat_80 = lvgl.ImgData("//lua/img/bat/80.png"),
bat_60 = lvgl.ImgData("//lua/img/bat/60.png"),
bat_40 = lvgl.ImgData("//lua/img/bat/40.png"),
bat_20 = lvgl.ImgData("//lua/img/bat/20.png"),
bat_0 = lvgl.ImgData("//lua/img/bat/0.png"),
bat_0chg = lvgl.ImgData("//lua/img/bat/0chg.png"),
bt_conn = lvgl.ImgData("//lua/assets/bt_conn.png"),
bt = lvgl.ImgData("//lua/assets/bt.png")
db = lvgl.ImgData("//lua/img/db.png"),
chg = lvgl.ImgData("//lua/img/bat/chg.png"),
bat_100 = lvgl.ImgData("//lua/img/bat/100.png"),
bat_80 = lvgl.ImgData("//lua/img/bat/80.png"),
bat_60 = lvgl.ImgData("//lua/img/bat/60.png"),
bat_40 = lvgl.ImgData("//lua/img/bat/40.png"),
bat_20 = lvgl.ImgData("//lua/img/bat/20.png"),
bat_0 = lvgl.ImgData("//lua/img/bat/0.png"),
bat_0chg = lvgl.ImgData("//lua/img/bat/0chg.png"),
bt_conn = lvgl.ImgData("//lua/assets/bt_conn.png"),
bt = lvgl.ImgData("//lua/assets/bt.png")
}
local widgets = {}
function widgets.Description(obj, text)
local label = obj:Label {}
if text then
label:set { text = text }
end
label:add_flag(lvgl.FLAG.HIDDEN)
return label
end
widgets.MenuScreen = screen:new {
show_back = false,
title = "",
@@ -50,24 +59,24 @@ widgets.MenuScreen = screen:new {
}
function widgets.Row(parent, left, right)
local container = parent:Object{
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start"
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT
}
container:add_style(styles.list_item)
container:Label{
text = left,
flex_grow = 1
}
container:Label{
text = right
}
local container = parent:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start"
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT
}
container:add_style(styles.list_item)
container:Label {
text = left,
flex_grow = 1
}
container:Label {
text = right
}
end
local bindings_meta = {
@@ -102,7 +111,8 @@ function widgets.StatusBar(parent, opts)
w = lvgl.SIZE_CONTENT,
h = 12,
}
back:Label({ text = "<", align = lvgl.ALIGN.CENTER })
local label = back:Label({ text = "<", align = lvgl.ALIGN.CENTER })
widgets.Description(label, "Back")
back:onClicked(opts.back_cb)
end
@@ -125,8 +135,8 @@ function widgets.StatusBar(parent, opts)
local charge_icon = battery_icon:Image { src = img.chg }
charge_icon:center()
local is_charging = nil
local percent = nil
local is_charging = nil
local percent = nil
local function update_battery_icon()
if is_charging == nil or percent == nil then return end
@@ -191,135 +201,138 @@ function widgets.StatusBar(parent, opts)
end
function widgets.IconBtn(parent, icon, text)
local btn = parent:Button{
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "center",
align_content = "center"
},
w = lvgl.SIZE_CONTENT,
h = lvgl.SIZE_CONTENT,
pad_top = 1,
pad_bottom = 1,
pad_left = 1,
pad_column = 1
}
btn:Image{
src = icon
}
btn:Label{
text = text,
text_font = font.fusion_10
}
return btn
local btn = parent:Button {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "center",
align_content = "center"
},
w = lvgl.SIZE_CONTENT,
h = lvgl.SIZE_CONTENT,
pad_top = 1,
pad_bottom = 1,
pad_left = 1,
pad_column = 1
}
btn:Image {
src = icon
}
btn:Label {
text = text,
text_font = font.fusion_10
}
return btn
end
function widgets.InfiniteList(parent, iterator, opts)
local infinite_list = {}
local infinite_list = {}
infinite_list.root = lvgl.List(parent, {
w = lvgl.PCT(100),
h = lvgl.PCT(100),
flex_grow = 1,
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF
})
infinite_list.root = lvgl.List(parent, {
w = lvgl.PCT(100),
h = lvgl.PCT(100),
flex_grow = 1,
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF
})
local refreshing = false -- Used so that we can ignore focus events during this phase
local function refresh_group()
refreshing = true
local group = lvgl.group.get_default()
local focused_obj = group:get_focused()
local num_children = infinite_list.root:get_child_cnt()
-- remove all children from the group and re-add them
for i = 0, num_children-1 do
lvgl.group.remove_obj(infinite_list.root:get_child(i))
end
for i = 0, num_children-1 do
group:add_obj(infinite_list.root:get_child(i))
end
if (focused_obj) then
lvgl.group.focus_obj(focused_obj)
end
refreshing = false
local refreshing = false -- Used so that we can ignore focus events during this phase
local function refresh_group()
refreshing = true
local group = lvgl.group.get_default()
local focused_obj = group:get_focused()
local num_children = infinite_list.root:get_child_cnt()
if (focused_obj) then
group:clear_focus()
end
local fwd_iterator = iterator:clone()
local bck_iterator = iterator:clone()
local last_selected = 0
local last_index = 0
local first_index = 0
local function remove_top()
local obj = infinite_list.root:get_child(0)
obj:delete()
first_index = first_index + 1
bck_iterator:next()
-- remove all children from the group and re-add them
for i = 0, num_children - 1 do
lvgl.group.remove_obj(infinite_list.root:get_child(i))
end
local function remove_last()
local obj = infinite_list.root:get_child(-1)
obj:delete()
last_index = last_index - 1
fwd_iterator:prev()
for i = 0, num_children - 1 do
group:add_obj(infinite_list.root:get_child(i))
end
if (focused_obj) then
lvgl.group.focus_obj(focused_obj)
end
refreshing = false
end
local function add_item(item, index)
if not item then
return
local fwd_iterator = iterator:clone()
local bck_iterator = iterator:clone()
local last_selected = 0
local last_index = 0
local first_index = 0
local function remove_top()
local obj = infinite_list.root:get_child(0)
obj:delete()
first_index = first_index + 1
bck_iterator:next()
end
local function remove_last()
local obj = infinite_list.root:get_child(-1)
obj:delete()
last_index = last_index - 1
fwd_iterator:prev()
end
local function add_item(item, index)
if not item then
return
end
local this_item = index
local add_to_top = false
if this_item < first_index then
first_index = this_item
add_to_top = true
end
if this_item > last_index then last_index = index end
local btn = infinite_list.root:add_btn(nil, tostring(item))
if add_to_top then
btn:move_to_index(0)
end
-- opts.callback should take an item and return a function matching the arg of onClicked
if opts.callback then
btn:onClicked(opts.callback(item))
end
btn:onevent(lvgl.EVENT.FOCUSED, function()
if refreshing then return end
if this_item > last_selected and this_item - first_index > 3 then
-- moving forward
local to_add = fwd_iterator:next()
if to_add then
remove_top()
add_item(to_add, last_index + 1)
end
local this_item = index
local add_to_top = false
if this_item < first_index then
first_index = this_item
add_to_top = true
end
if this_item > last_index then last_index = index end
local btn = infinite_list.root:add_btn(nil, tostring(item))
if add_to_top then
btn:move_to_index(0)
end
-- opts.callback should take an item and return a function matching the arg of onClicked
if opts.callback then
btn:onClicked(opts.callback(item))
end
btn:onevent(lvgl.EVENT.FOCUSED, function()
if refreshing then return end
if this_item > last_selected and this_item - first_index > 3 then
-- moving forward
local to_add = fwd_iterator:next()
if to_add then
remove_top()
add_item(to_add, last_index+1)
end
end
if this_item < last_selected then
-- moving backward
if (first_index > 0 and last_index - this_item > 3) then
local to_add = bck_iterator:prev();
if to_add then
remove_last()
add_item(to_add, first_index - 1)
refresh_group()
end
if this_item < last_selected then
-- moving backward
if (first_index > 0 and last_index - this_item > 3) then
local to_add = bck_iterator:prev();
if to_add then
remove_last()
add_item(to_add, first_index-1)
refresh_group()
end
end
end
last_selected = this_item
end)
btn:add_style(styles.list_item)
return btn
end
for idx = 0, 8 do
local val = fwd_iterator()
if not val then
break
end
add_item(val, idx)
end
end
last_selected = this_item
end)
btn:add_style(styles.list_item)
return btn
end
return infinite_list
for idx = 0, 8 do
local val = fwd_iterator()
if not val then
break
end
add_item(val, idx)
end
return infinite_list
end
return widgets