Start on TTS support by logging the data that will become TTS lines
Includes some misc cleanup of haptic double-triggering (or non-triggering), since those cases all end up being TTS event double-reporting, which to me crosses the threshold from "annoying" to "usability issue"
This commit is contained in:
@@ -126,6 +126,7 @@ return screen:new {
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range = { min = 0, max = 100 },
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value = 0,
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}
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local scrubber_desc = widgets.Description(scrubber, "Scrubber")
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scrubber:onevent(lvgl.EVENT.RELEASED, function()
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local track = playback.track:get()
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@@ -165,6 +166,7 @@ return screen:new {
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end)
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local repeat_img = repeat_btn:Image { src = img.repeat_src }
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theme.set_style(repeat_img, icon_enabled_class)
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local repeat_desc = widgets.Description(repeat_btn)
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local prev_btn = controls:Button {}
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@@ -177,6 +179,7 @@ return screen:new {
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end)
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local prev_img = prev_btn:Image { src = img.prev }
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theme.set_style(prev_img, icon_enabled_class)
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local prev_desc = widgets.Description(prev_btn, "Previous track")
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local play_pause_btn = controls:Button {}
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play_pause_btn:onClicked(function()
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@@ -185,11 +188,13 @@ return screen:new {
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play_pause_btn:focus()
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local play_pause_img = play_pause_btn:Image { src = img.pause }
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theme.set_style(play_pause_img, icon_enabled_class)
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local play_pause_desc = widgets.Description(play_pause_btn, "Play")
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local next_btn = controls:Button {}
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next_btn:onClicked(queue.next)
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local next_img = next_btn:Image { src = img.next }
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theme.set_style(next_img, icon_disabled_class)
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local next_desc = widgets.Description(next_btn, "Next track")
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local shuffle_btn = controls:Button {}
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shuffle_btn:onClicked(function()
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@@ -197,6 +202,7 @@ return screen:new {
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end)
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local shuffle_img = shuffle_btn:Image { src = img.shuffle }
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theme.set_style(shuffle_img, icon_enabled_class)
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local shuffle_desc = widgets.Description(shuffle_btn)
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controls:Object({ flex_grow = 1, h = 1 }) -- spacer
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@@ -205,8 +211,10 @@ return screen:new {
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playback.playing:bind(function(playing)
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if playing then
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play_pause_img:set_src(img.pause)
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play_pause_desc:set { text = "Pause" }
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else
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play_pause_img:set_src(img.play)
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play_pause_desc:set { text = "Play" }
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end
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end),
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playback.position:bind(function(pos)
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@@ -241,9 +249,19 @@ return screen:new {
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end),
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queue.random:bind(function(shuffling)
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theme.set_style(shuffle_img, shuffling and icon_enabled_class or icon_disabled_class)
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if shuffling then
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shuffle_desc:set { text = "Disable shuffle" }
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else
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shuffle_desc:set { text = "Enable shuffle" }
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end
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end),
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queue.repeat_track:bind(function(en)
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theme.set_style(repeat_img, en and icon_enabled_class or icon_disabled_class)
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if en then
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repeat_desc:set { text = "Disable track repeat" }
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else
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repeat_desc:set { text = "Enable track repeat" }
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end
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end),
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queue.size:bind(function(num)
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if not num then return end
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+161
-148
@@ -10,21 +10,30 @@ local theme = require("theme")
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local screen = require("screen")
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local img = {
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db = lvgl.ImgData("//lua/img/db.png"),
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chg = lvgl.ImgData("//lua/img/bat/chg.png"),
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bat_100 = lvgl.ImgData("//lua/img/bat/100.png"),
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bat_80 = lvgl.ImgData("//lua/img/bat/80.png"),
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bat_60 = lvgl.ImgData("//lua/img/bat/60.png"),
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bat_40 = lvgl.ImgData("//lua/img/bat/40.png"),
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bat_20 = lvgl.ImgData("//lua/img/bat/20.png"),
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bat_0 = lvgl.ImgData("//lua/img/bat/0.png"),
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bat_0chg = lvgl.ImgData("//lua/img/bat/0chg.png"),
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bt_conn = lvgl.ImgData("//lua/assets/bt_conn.png"),
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bt = lvgl.ImgData("//lua/assets/bt.png")
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db = lvgl.ImgData("//lua/img/db.png"),
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chg = lvgl.ImgData("//lua/img/bat/chg.png"),
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bat_100 = lvgl.ImgData("//lua/img/bat/100.png"),
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bat_80 = lvgl.ImgData("//lua/img/bat/80.png"),
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bat_60 = lvgl.ImgData("//lua/img/bat/60.png"),
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bat_40 = lvgl.ImgData("//lua/img/bat/40.png"),
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bat_20 = lvgl.ImgData("//lua/img/bat/20.png"),
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bat_0 = lvgl.ImgData("//lua/img/bat/0.png"),
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bat_0chg = lvgl.ImgData("//lua/img/bat/0chg.png"),
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bt_conn = lvgl.ImgData("//lua/assets/bt_conn.png"),
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bt = lvgl.ImgData("//lua/assets/bt.png")
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}
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local widgets = {}
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function widgets.Description(obj, text)
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local label = obj:Label {}
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if text then
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label:set { text = text }
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end
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label:add_flag(lvgl.FLAG.HIDDEN)
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return label
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end
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widgets.MenuScreen = screen:new {
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show_back = false,
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title = "",
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@@ -50,24 +59,24 @@ widgets.MenuScreen = screen:new {
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}
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function widgets.Row(parent, left, right)
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local container = parent:Object{
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "flex-start",
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align_content = "flex-start"
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},
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT
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}
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container:add_style(styles.list_item)
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container:Label{
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text = left,
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flex_grow = 1
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}
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container:Label{
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text = right
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}
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local container = parent:Object {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "flex-start",
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align_content = "flex-start"
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},
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w = lvgl.PCT(100),
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h = lvgl.SIZE_CONTENT
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}
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container:add_style(styles.list_item)
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container:Label {
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text = left,
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flex_grow = 1
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}
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container:Label {
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text = right
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}
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end
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local bindings_meta = {
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@@ -102,7 +111,8 @@ function widgets.StatusBar(parent, opts)
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w = lvgl.SIZE_CONTENT,
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h = 12,
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}
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back:Label({ text = "<", align = lvgl.ALIGN.CENTER })
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local label = back:Label({ text = "<", align = lvgl.ALIGN.CENTER })
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widgets.Description(label, "Back")
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back:onClicked(opts.back_cb)
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end
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@@ -125,8 +135,8 @@ function widgets.StatusBar(parent, opts)
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local charge_icon = battery_icon:Image { src = img.chg }
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charge_icon:center()
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local is_charging = nil
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local percent = nil
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local is_charging = nil
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local percent = nil
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local function update_battery_icon()
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if is_charging == nil or percent == nil then return end
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@@ -191,135 +201,138 @@ function widgets.StatusBar(parent, opts)
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end
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function widgets.IconBtn(parent, icon, text)
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local btn = parent:Button{
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "center",
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align_content = "center"
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},
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w = lvgl.SIZE_CONTENT,
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h = lvgl.SIZE_CONTENT,
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pad_top = 1,
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pad_bottom = 1,
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pad_left = 1,
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pad_column = 1
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}
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btn:Image{
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src = icon
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}
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btn:Label{
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text = text,
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text_font = font.fusion_10
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}
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return btn
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local btn = parent:Button {
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flex = {
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flex_direction = "row",
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justify_content = "flex-start",
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align_items = "center",
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align_content = "center"
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},
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w = lvgl.SIZE_CONTENT,
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h = lvgl.SIZE_CONTENT,
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pad_top = 1,
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pad_bottom = 1,
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pad_left = 1,
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pad_column = 1
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}
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btn:Image {
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src = icon
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}
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btn:Label {
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text = text,
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text_font = font.fusion_10
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}
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return btn
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end
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function widgets.InfiniteList(parent, iterator, opts)
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local infinite_list = {}
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local infinite_list = {}
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infinite_list.root = lvgl.List(parent, {
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w = lvgl.PCT(100),
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h = lvgl.PCT(100),
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flex_grow = 1,
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scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF
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})
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infinite_list.root = lvgl.List(parent, {
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w = lvgl.PCT(100),
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h = lvgl.PCT(100),
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flex_grow = 1,
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scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF
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})
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local refreshing = false -- Used so that we can ignore focus events during this phase
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local function refresh_group()
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refreshing = true
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local group = lvgl.group.get_default()
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local focused_obj = group:get_focused()
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local num_children = infinite_list.root:get_child_cnt()
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-- remove all children from the group and re-add them
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for i = 0, num_children-1 do
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lvgl.group.remove_obj(infinite_list.root:get_child(i))
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end
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for i = 0, num_children-1 do
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group:add_obj(infinite_list.root:get_child(i))
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end
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if (focused_obj) then
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lvgl.group.focus_obj(focused_obj)
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end
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refreshing = false
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local refreshing = false -- Used so that we can ignore focus events during this phase
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local function refresh_group()
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refreshing = true
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local group = lvgl.group.get_default()
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local focused_obj = group:get_focused()
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local num_children = infinite_list.root:get_child_cnt()
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if (focused_obj) then
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group:clear_focus()
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end
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local fwd_iterator = iterator:clone()
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local bck_iterator = iterator:clone()
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local last_selected = 0
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local last_index = 0
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local first_index = 0
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local function remove_top()
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local obj = infinite_list.root:get_child(0)
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obj:delete()
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first_index = first_index + 1
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bck_iterator:next()
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-- remove all children from the group and re-add them
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for i = 0, num_children - 1 do
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lvgl.group.remove_obj(infinite_list.root:get_child(i))
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end
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local function remove_last()
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local obj = infinite_list.root:get_child(-1)
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obj:delete()
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last_index = last_index - 1
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fwd_iterator:prev()
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for i = 0, num_children - 1 do
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group:add_obj(infinite_list.root:get_child(i))
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end
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if (focused_obj) then
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lvgl.group.focus_obj(focused_obj)
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end
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refreshing = false
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end
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local function add_item(item, index)
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if not item then
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return
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local fwd_iterator = iterator:clone()
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local bck_iterator = iterator:clone()
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local last_selected = 0
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local last_index = 0
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local first_index = 0
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local function remove_top()
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local obj = infinite_list.root:get_child(0)
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obj:delete()
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first_index = first_index + 1
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bck_iterator:next()
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end
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local function remove_last()
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local obj = infinite_list.root:get_child(-1)
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obj:delete()
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last_index = last_index - 1
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fwd_iterator:prev()
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end
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local function add_item(item, index)
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if not item then
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return
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end
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local this_item = index
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local add_to_top = false
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if this_item < first_index then
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first_index = this_item
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add_to_top = true
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end
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if this_item > last_index then last_index = index end
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local btn = infinite_list.root:add_btn(nil, tostring(item))
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if add_to_top then
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btn:move_to_index(0)
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end
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-- opts.callback should take an item and return a function matching the arg of onClicked
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if opts.callback then
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btn:onClicked(opts.callback(item))
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end
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btn:onevent(lvgl.EVENT.FOCUSED, function()
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if refreshing then return end
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if this_item > last_selected and this_item - first_index > 3 then
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-- moving forward
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local to_add = fwd_iterator:next()
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if to_add then
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remove_top()
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add_item(to_add, last_index + 1)
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end
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local this_item = index
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local add_to_top = false
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if this_item < first_index then
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first_index = this_item
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add_to_top = true
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end
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if this_item > last_index then last_index = index end
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local btn = infinite_list.root:add_btn(nil, tostring(item))
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if add_to_top then
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btn:move_to_index(0)
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end
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-- opts.callback should take an item and return a function matching the arg of onClicked
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if opts.callback then
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btn:onClicked(opts.callback(item))
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end
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btn:onevent(lvgl.EVENT.FOCUSED, function()
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if refreshing then return end
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if this_item > last_selected and this_item - first_index > 3 then
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-- moving forward
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local to_add = fwd_iterator:next()
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if to_add then
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remove_top()
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add_item(to_add, last_index+1)
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end
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end
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if this_item < last_selected then
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-- moving backward
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if (first_index > 0 and last_index - this_item > 3) then
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local to_add = bck_iterator:prev();
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if to_add then
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remove_last()
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add_item(to_add, first_index - 1)
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refresh_group()
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end
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if this_item < last_selected then
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-- moving backward
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if (first_index > 0 and last_index - this_item > 3) then
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local to_add = bck_iterator:prev();
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if to_add then
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remove_last()
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add_item(to_add, first_index-1)
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refresh_group()
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end
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end
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end
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last_selected = this_item
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end)
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btn:add_style(styles.list_item)
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return btn
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end
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for idx = 0, 8 do
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local val = fwd_iterator()
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if not val then
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break
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end
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add_item(val, idx)
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end
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end
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last_selected = this_item
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end)
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btn:add_style(styles.list_item)
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return btn
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end
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return infinite_list
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for idx = 0, 8 do
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local val = fwd_iterator()
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if not val then
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break
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end
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add_item(val, idx)
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end
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return infinite_list
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end
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return widgets
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Reference in New Issue
Block a user