Start on wiring up playback screen to real data

custom
jacqueline 2 years ago
parent 7eec2cc5b6
commit 2f16d23002
  1. 1
      src/database/include/track.hpp
  2. 7
      src/ui/include/screen_playing.hpp
  3. 13
      src/ui/include/ui_fsm.hpp
  4. 28
      src/ui/screen_playing.cpp
  5. 17
      src/ui/ui_fsm.cpp

@ -50,6 +50,7 @@ enum class Tag {
kAlbum = 2,
kAlbumTrack = 3,
kGenre = 4,
kDuration = 5,
};
/*

@ -6,12 +6,15 @@
#pragma once
#include <stdint.h>
#include <memory>
#include <vector>
#include "lvgl.h"
#include "database.hpp"
#include "screen.hpp"
#include "track.hpp"
namespace ui {
namespace screens {
@ -23,6 +26,9 @@ class Playing : public Screen {
auto BindTrack(database::Track t) -> void;
auto UpdateTime(uint32_t) -> void;
auto UpdateNextUp(std::vector<database::Track> tracks) -> void;
private:
database::Track track_;
@ -34,6 +40,7 @@ class Playing : public Screen {
lv_obj_t* play_pause_control_;
lv_obj_t* next_up_container_;
std::vector<database::Track> next_tracks_;
};
} // namespace screens

@ -9,7 +9,9 @@
#include <memory>
#include <stack>
#include "audio_events.hpp"
#include "relative_wheel.hpp"
#include "screen_playing.hpp"
#include "tinyfsm.hpp"
#include "display.hpp"
@ -37,6 +39,8 @@ class UiState : public tinyfsm::Fsm<UiState> {
/* Fallback event handler. Does nothing. */
void react(const tinyfsm::Event& ev) {}
virtual void react(const audio::PlaybackUpdate){};
virtual void react(const system_fsm::KeyLockChanged&){};
virtual void react(const internal::RecordSelected&){};
@ -57,6 +61,7 @@ class UiState : public tinyfsm::Fsm<UiState> {
static std::stack<std::shared_ptr<Screen>> sScreens;
static std::shared_ptr<Screen> sCurrentScreen;
static std::unique_ptr<screens::Playing> sPlayingScreen;
};
namespace states {
@ -68,7 +73,7 @@ class Splash : public UiState {
using UiState::react;
};
class Interactive : public UiState {
class Browse : public UiState {
void entry() override;
void react(const internal::RecordSelected&) override;
@ -78,6 +83,12 @@ class Interactive : public UiState {
void react(const system_fsm::StorageMounted&) override;
};
class Playing : public UiState {
void entry() override;
void react(const audio::PlaybackUpdate) override;
};
class FatalError : public UiState {};
} // namespace states

@ -7,6 +7,7 @@
#include "screen_playing.hpp"
#include "core/lv_obj.h"
#include "core/lv_obj_tree.h"
#include "esp_log.h"
#include "extra/layouts/flex/lv_flex.h"
#include "extra/layouts/grid/lv_grid.h"
@ -130,11 +131,6 @@ Playing::Playing(database::Track track) : track_(track) {
lv_obj_set_flex_align(next_up_container_, LV_FLEX_ALIGN_CENTER,
LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_END);
lv_group_add_obj(group_, next_up_label(root_, "Song 2"));
lv_group_add_obj(group_, next_up_label(root_, "Song 3"));
lv_group_add_obj(
group_, next_up_label(root_, "Another song that has a very long name"));
BindTrack(track);
}
@ -148,6 +144,28 @@ auto Playing::BindTrack(database::Track t) -> void {
lv_label_set_text(album_label_,
t.tags().at(database::Tag::kAlbum).value_or("").c_str());
lv_label_set_text(title_label_, t.TitleOrFilename().c_str());
// TODO.
lv_bar_set_range(scrubber_, 0, 0);
lv_bar_set_value(scrubber_, 0, LV_ANIM_OFF);
}
auto Playing::UpdateTime(uint32_t time) -> void {
lv_bar_set_value(scrubber_, time, LV_ANIM_OFF);
}
auto Playing::UpdateNextUp(std::vector<database::Track> tracks) -> void {
// TODO(jacqueline): Do a proper diff to maintain selection.
int children = lv_obj_get_child_cnt(next_up_container_);
while (children > 0) {
lv_obj_del(lv_obj_get_child(next_up_container_, 0));
children--;
}
next_tracks_ = tracks;
for (const auto &track : next_tracks_) {
lv_group_add_obj(group_, next_up_label(next_up_container_, track.TitleOrFilename()));
}
}
} // namespace screens

@ -34,6 +34,7 @@ std::weak_ptr<database::Database> UiState::sDb;
std::stack<std::shared_ptr<Screen>> UiState::sScreens;
std::shared_ptr<Screen> UiState::sCurrentScreen;
std::unique_ptr<screens::Playing> UiState::sPlayingScreen;
auto UiState::Init(drivers::IGpios* gpio_expander) -> bool {
sIGpios = gpio_expander;
@ -78,16 +79,16 @@ void Splash::exit() {
}
void Splash::react(const system_fsm::BootComplete& ev) {
transit<Interactive>();
transit<Browse>();
}
void Interactive::entry() {}
void Browse::entry() {}
void Interactive::react(const system_fsm::KeyLockChanged& ev) {
void Browse::react(const system_fsm::KeyLockChanged& ev) {
sDisplay->SetDisplayOn(ev.falling);
}
void Interactive::react(const system_fsm::StorageMounted& ev) {
void Browse::react(const system_fsm::StorageMounted& ev) {
sDb = ev.db;
auto db = ev.db.lock();
if (!db) {
@ -97,7 +98,7 @@ void Interactive::react(const system_fsm::StorageMounted& ev) {
PushScreen(std::make_shared<screens::Menu>(db->GetIndexes()));
}
void Interactive::react(const internal::RecordSelected& ev) {
void Browse::react(const internal::RecordSelected& ev) {
auto db = sDb.lock();
if (!db) {
return;
@ -125,7 +126,7 @@ void Interactive::react(const internal::RecordSelected& ev) {
}
}
void Interactive::react(const internal::IndexSelected& ev) {
void Browse::react(const internal::IndexSelected& ev) {
auto db = sDb.lock();
if (!db) {
return;
@ -137,6 +138,10 @@ void Interactive::react(const internal::IndexSelected& ev) {
std::move(query)));
}
void Playing::react(const audio::PlaybackUpdate ev) {
sPlayingScreen->UpdateTime(ev.seconds_elapsed);
}
} // namespace states
} // namespace ui

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