Count samples going in and out of the drain buffer
This is a more accurate way of knowing which track is playing when, and also simplifies a lot of fragile logic in audio_fsm
This commit is contained in:
@@ -38,6 +38,7 @@ namespace drivers {
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DRAM_ATTR static StreamBufferHandle_t sStream = nullptr;
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DRAM_ATTR static std::atomic<float> sVolumeFactor = 1.f;
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DRAM_ATTR static std::atomic<uint32_t> sSamplesUsed = 0;
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static tasks::WorkerPool* sBgWorker;
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@@ -47,8 +48,8 @@ auto gap_cb(esp_bt_gap_cb_event_t event, esp_bt_gap_cb_param_t* param) -> void {
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bluetooth::events::internal::Gap{.type = event, .param = param});
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}
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auto avrcp_cb(esp_avrc_ct_cb_event_t event,
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esp_avrc_ct_cb_param_t* param) -> void {
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auto avrcp_cb(esp_avrc_ct_cb_event_t event, esp_avrc_ct_cb_param_t* param)
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-> void {
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esp_avrc_ct_cb_param_t copy = *param;
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sBgWorker->Dispatch<void>([=]() {
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auto lock = bluetooth::BluetoothState::lock();
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@@ -73,6 +74,13 @@ IRAM_ATTR auto a2dp_data_cb(uint8_t* buf, int32_t buf_size) -> int32_t {
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}
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size_t bytes_received = xStreamBufferReceive(stream, buf, buf_size, 0);
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size_t samples_received = bytes_received / 2;
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if (UINT32_MAX - sSamplesUsed < samples_received) {
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sSamplesUsed = samples_received - (UINT32_MAX - sSamplesUsed);
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} else {
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sSamplesUsed += samples_received;
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}
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// Apply software volume scaling.
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int16_t* samples = reinterpret_cast<int16_t*>(buf);
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float factor = sVolumeFactor.load();
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@@ -165,6 +173,10 @@ auto Bluetooth::SetVolumeFactor(float f) -> void {
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sVolumeFactor = f;
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}
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auto Bluetooth::SamplesUsed() -> uint32_t {
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return sSamplesUsed;
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}
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auto Bluetooth::SetEventHandler(std::function<void(bluetooth::Event)> cb)
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-> void {
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auto lock = bluetooth::BluetoothState::lock();
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+18
-4
@@ -5,6 +5,7 @@
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*/
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#include "drivers/i2s_dac.hpp"
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#include <stdint.h>
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#include <cmath>
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#include <cstdint>
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@@ -140,11 +141,10 @@ auto I2SDac::SetPaused(bool paused) -> void {
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}
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}
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static volatile bool sSwapWords = false;
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DRAM_ATTR static volatile bool sSwapWords = false;
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auto I2SDac::Reconfigure(Channels ch,
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BitsPerSample bps,
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SampleRate rate) -> void {
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auto I2SDac::Reconfigure(Channels ch, BitsPerSample bps, SampleRate rate)
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-> void {
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std::lock_guard<std::mutex> lock(configure_mutex_);
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if (i2s_active_) {
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@@ -217,6 +217,8 @@ auto I2SDac::WriteData(const std::span<const std::byte>& data) -> void {
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}
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}
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DRAM_ATTR static volatile uint32_t sSamplesRead = 0;
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extern "C" IRAM_ATTR auto callback(i2s_chan_handle_t handle,
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i2s_event_data_t* event,
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void* user_ctx) -> bool {
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@@ -235,6 +237,14 @@ extern "C" IRAM_ATTR auto callback(i2s_chan_handle_t handle,
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size_t bytes_written =
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xStreamBufferReceiveFromISR(src, buf, event->size, &ret);
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// Assume 16 bit samples.
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size_t samples = bytes_written / 2;
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if (UINT32_MAX - sSamplesRead < samples) {
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sSamplesRead = samples - (UINT32_MAX - sSamplesRead);
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} else {
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sSamplesRead = sSamplesRead + samples;
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}
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// The ESP32's I2S peripheral has a different endianness to its processors.
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// ESP-IDF handles this difference for stereo channels, but not for mono
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// channels. We therefore sometimes need to swap each pair of words as they're
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@@ -276,6 +286,10 @@ auto I2SDac::SetSource(StreamBufferHandle_t buffer) -> void {
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}
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}
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auto I2SDac::SamplesUsed() -> uint32_t {
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return sSamplesRead;
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}
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auto I2SDac::set_channel(bool enabled) -> void {
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if (i2s_active_ == enabled) {
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return;
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@@ -13,10 +13,10 @@
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#include <freertos/stream_buffer.h>
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#include <stdint.h>
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#include "drivers/bluetooth_types.hpp"
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#include "drivers/nvs.hpp"
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#include "esp_a2dp_api.h"
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#include "esp_avrc_api.h"
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#include "esp_gap_bt_api.h"
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#include "drivers/nvs.hpp"
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#include "tasks.hpp"
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#include "tinyfsm.hpp"
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#include "tinyfsm/include/tinyfsm.hpp"
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@@ -44,6 +44,7 @@ class Bluetooth {
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auto SetSource(StreamBufferHandle_t) -> void;
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auto SetVolumeFactor(float) -> void;
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auto SamplesUsed() -> uint32_t;
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auto SetEventHandler(std::function<void(bluetooth::Event)> cb) -> void;
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};
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@@ -11,8 +11,8 @@
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#include <functional>
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#include <memory>
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#include <optional>
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#include <utility>
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#include <span>
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#include <utility>
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#include "driver/i2s_std.h"
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#include "driver/i2s_types.h"
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@@ -71,6 +71,8 @@ class I2SDac {
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auto WriteData(const std::span<const std::byte>& data) -> void;
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auto SetSource(StreamBufferHandle_t buffer) -> void;
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auto SamplesUsed() -> uint32_t;
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// Not copyable or movable.
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I2SDac(const I2SDac&) = delete;
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I2SDac& operator=(const I2SDac&) = delete;
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@@ -92,7 +92,7 @@ void Decoder::Main() {
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// If we were already decoding, then make sure we finish up the current
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// file gracefully.
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if (stream_) {
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finishDecode();
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finishDecode(true);
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}
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// Ensure there's actually stream data; we might have been given nullptr
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@@ -106,7 +106,7 @@ void Decoder::Main() {
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}
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if (!continueDecode()) {
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finishDecode();
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finishDecode(false);
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}
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}
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}
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@@ -179,12 +179,16 @@ auto Decoder::continueDecode() -> bool {
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return !res->is_stream_finished;
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}
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auto Decoder::finishDecode() -> void {
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auto Decoder::finishDecode(bool cancel) -> void {
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assert(track_);
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// Tell everyone we're finished.
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events::Audio().Dispatch(internal::DecodingFinished{.track = track_});
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processor_->endStream();
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if (cancel) {
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events::Audio().Dispatch(internal::DecodingCancelled{.track = track_});
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} else {
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events::Audio().Dispatch(internal::DecodingFinished{.track = track_});
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}
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processor_->endStream(cancel);
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// Clean up after ourselves.
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stream_.reset();
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@@ -40,7 +40,7 @@ class Decoder {
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auto prepareDecode(std::shared_ptr<TaggedStream>) -> void;
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auto continueDecode() -> bool;
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auto finishDecode() -> void;
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auto finishDecode(bool cancel) -> void;
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std::shared_ptr<SampleProcessor> processor_;
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@@ -84,13 +84,6 @@ struct PlaybackUpdate : tinyfsm::Event {
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struct SetTrack : tinyfsm::Event {
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std::variant<std::string, database::TrackId, std::monostate> new_track;
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std::optional<uint32_t> seek_to_second;
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enum Transition {
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kHardCut,
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kGapless,
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// TODO: kCrossFade
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};
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Transition transition;
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};
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struct TogglePlayPause : tinyfsm::Event {
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@@ -146,21 +139,25 @@ struct DecodingFailedToStart : tinyfsm::Event {
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std::shared_ptr<TrackInfo> track;
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};
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struct DecodingCancelled : tinyfsm::Event {
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std::shared_ptr<TrackInfo> track;
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};
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struct DecodingFinished : tinyfsm::Event {
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std::shared_ptr<TrackInfo> track;
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};
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struct StreamStarted : tinyfsm::Event {
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std::shared_ptr<TrackInfo> track;
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IAudioOutput::Format src_format;
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IAudioOutput::Format dst_format;
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IAudioOutput::Format sink_format;
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uint32_t cue_at_sample;
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};
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struct StreamUpdate : tinyfsm::Event {
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uint32_t samples_sunk;
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struct StreamEnded : tinyfsm::Event {
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uint32_t cue_at_sample;
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};
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struct StreamEnded : tinyfsm::Event {};
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struct StreamHeartbeat : tinyfsm::Event {};
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} // namespace internal
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+93
-170
@@ -5,8 +5,8 @@
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*/
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#include "audio/audio_fsm.hpp"
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#include <stdint.h>
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#include <cstdint>
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#include <future>
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#include <memory>
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#include <variant>
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@@ -18,6 +18,7 @@
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#include "freertos/FreeRTOS.h"
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#include "freertos/portmacro.h"
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#include "freertos/projdefs.h"
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#include "tinyfsm.hpp"
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#include "audio/audio_decoder.hpp"
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#include "audio/audio_events.hpp"
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@@ -25,6 +26,7 @@
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#include "audio/bt_audio_output.hpp"
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#include "audio/fatfs_stream_factory.hpp"
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#include "audio/i2s_audio_output.hpp"
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#include "audio/stream_cues.hpp"
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#include "audio/track_queue.hpp"
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#include "database/future_fetcher.hpp"
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#include "database/track.hpp"
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@@ -38,7 +40,6 @@
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#include "sample.hpp"
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#include "system_fsm/service_locator.hpp"
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#include "system_fsm/system_events.hpp"
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#include "tinyfsm.hpp"
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namespace audio {
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@@ -47,11 +48,13 @@ namespace audio {
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std::shared_ptr<system_fsm::ServiceLocator> AudioState::sServices;
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std::shared_ptr<FatfsStreamFactory> AudioState::sStreamFactory;
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std::unique_ptr<Decoder> AudioState::sDecoder;
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std::shared_ptr<SampleProcessor> AudioState::sSampleProcessor;
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std::shared_ptr<IAudioOutput> AudioState::sOutput;
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std::shared_ptr<I2SAudioOutput> AudioState::sI2SOutput;
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std::shared_ptr<BluetoothAudioOutput> AudioState::sBtOutput;
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std::shared_ptr<IAudioOutput> AudioState::sOutput;
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// Two seconds of samples for two channels, at a representative sample rate.
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constexpr size_t kDrainLatencySamples = 48000 * 2 * 2;
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@@ -61,30 +64,33 @@ constexpr size_t kDrainBufferSize =
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StreamBufferHandle_t AudioState::sDrainBuffer;
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std::optional<IAudioOutput::Format> AudioState::sDrainFormat;
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std::shared_ptr<TrackInfo> AudioState::sCurrentTrack;
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uint64_t AudioState::sCurrentSamples;
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bool AudioState::sCurrentTrackIsFromQueue;
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StreamCues AudioState::sStreamCues;
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std::shared_ptr<TrackInfo> AudioState::sNextTrack;
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uint64_t AudioState::sNextTrackCueSamples;
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bool AudioState::sNextTrackIsFromQueue;
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bool AudioState::sIsResampling;
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bool AudioState::sIsPaused = true;
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auto AudioState::currentPositionSeconds() -> std::optional<uint32_t> {
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if (!sCurrentTrack || !sDrainFormat) {
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return {};
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auto AudioState::emitPlaybackUpdate(bool paused) -> void {
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std::optional<uint32_t> position;
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auto current = sStreamCues.current();
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if (current.first && sDrainFormat) {
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position = (current.second /
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(sDrainFormat->num_channels * sDrainFormat->sample_rate)) +
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current.first->start_offset.value_or(0);
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}
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return sCurrentSamples /
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(sDrainFormat->num_channels * sDrainFormat->sample_rate);
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PlaybackUpdate event{
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.current_track = current.first,
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.track_position = position,
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.paused = paused,
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};
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events::System().Dispatch(event);
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events::Ui().Dispatch(event);
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}
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void AudioState::react(const QueueUpdate& ev) {
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SetTrack cmd{
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.new_track = std::monostate{},
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.seek_to_second = {},
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.transition = SetTrack::Transition::kHardCut,
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};
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auto current = sServices->track_queue().current();
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@@ -97,20 +103,13 @@ void AudioState::react(const QueueUpdate& ev) {
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if (!ev.current_changed) {
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return;
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}
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sNextTrackIsFromQueue = true;
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cmd.transition = SetTrack::Transition::kHardCut;
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break;
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case QueueUpdate::kRepeatingLastTrack:
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sNextTrackIsFromQueue = true;
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cmd.transition = SetTrack::Transition::kGapless;
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break;
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case QueueUpdate::kTrackFinished:
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if (!ev.current_changed) {
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cmd.new_track = std::monostate{};
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} else {
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sNextTrackIsFromQueue = true;
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}
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cmd.transition = SetTrack::Transition::kGapless;
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break;
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case QueueUpdate::kDeserialised:
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default:
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@@ -123,32 +122,9 @@ void AudioState::react(const QueueUpdate& ev) {
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}
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void AudioState::react(const SetTrack& ev) {
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// Remember the current track if there is one, since we need to preserve some
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// of the state if it turns out this SetTrack event corresponds to seeking
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// within the current track.
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std::string prev_uri;
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bool prev_from_queue = false;
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if (sCurrentTrack) {
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prev_uri = sCurrentTrack->uri;
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prev_from_queue = sCurrentTrackIsFromQueue;
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}
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if (ev.transition == SetTrack::Transition::kHardCut) {
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sCurrentTrack.reset();
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sCurrentSamples = 0;
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sCurrentTrackIsFromQueue = false;
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clearDrainBuffer();
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}
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if (std::holds_alternative<std::monostate>(ev.new_track)) {
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ESP_LOGI(kTag, "playback finished, awaiting drain");
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sDecoder->open({});
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awaitEmptyDrainBuffer();
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sCurrentTrack.reset();
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sDrainFormat.reset();
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sCurrentSamples = 0;
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sCurrentTrackIsFromQueue = false;
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transit<states::Standby>();
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return;
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}
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@@ -166,81 +142,62 @@ void AudioState::react(const SetTrack& ev) {
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sStreamFactory->create(std::get<std::string>(new_track), seek_to);
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}
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// This was a seek or replay within the same track; don't forget where
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// the track originally came from.
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// FIXME:
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// sNextTrackIsFromQueue = prev_from_queue;
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sDecoder->open(stream);
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});
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}
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void AudioState::react(const TogglePlayPause& ev) {
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sIsPaused = !ev.set_to.value_or(sIsPaused);
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if (!sIsPaused && is_in_state<states::Standby>() && sCurrentTrack) {
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if (!sIsPaused && is_in_state<states::Standby>() &&
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sStreamCues.current().first) {
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transit<states::Playback>();
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} else if (sIsPaused && is_in_state<states::Playback>()) {
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transit<states::Standby>();
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}
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}
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void AudioState::react(const internal::DecodingFinished& ev) {
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// If we just finished playing whatever's at the front of the queue, then we
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// need to advanve and start playing the next one ASAP in order to continue
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// gaplessly.
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sServices->bg_worker().Dispatch<void>([=]() {
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auto& queue = sServices->track_queue();
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auto current = queue.current();
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if (!current) {
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return;
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}
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auto db = sServices->database().lock();
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if (!db) {
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return;
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}
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auto path = db->getTrackPath(*current);
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if (!path) {
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return;
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}
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if (*path == ev.track->uri) {
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queue.finish();
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}
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});
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}
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void AudioState::react(const internal::StreamStarted& ev) {
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sDrainFormat = ev.dst_format;
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sIsResampling = ev.src_format != ev.dst_format;
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sNextTrack = ev.track;
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sNextTrackCueSamples = sCurrentSamples + (kDrainLatencySamples / 2);
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ESP_LOGI(kTag, "new stream %s %u ch @ %lu hz (resample=%i)",
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ev.track->uri.c_str(), sDrainFormat->num_channels,
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sDrainFormat->sample_rate, sIsResampling);
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}
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void AudioState::react(const internal::StreamEnded&) {
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ESP_LOGI(kTag, "stream ended");
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if (sCurrentTrackIsFromQueue) {
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sServices->track_queue().finish();
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} else {
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tinyfsm::FsmList<AudioState>::dispatch(SetTrack{
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.new_track = std::monostate{},
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.seek_to_second = {},
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.transition = SetTrack::Transition::kGapless,
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});
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}
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}
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void AudioState::react(const internal::StreamUpdate& ev) {
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sCurrentSamples += ev.samples_sunk;
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if (sNextTrack && sCurrentSamples >= sNextTrackCueSamples) {
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ESP_LOGI(kTag, "next track is now sinking");
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sCurrentTrack = sNextTrack;
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sCurrentSamples -= sNextTrackCueSamples;
|
||||
sCurrentSamples += sNextTrack->start_offset.value_or(0) *
|
||||
(sDrainFormat->num_channels * sDrainFormat->sample_rate);
|
||||
sCurrentTrackIsFromQueue = sNextTrackIsFromQueue;
|
||||
|
||||
sNextTrack.reset();
|
||||
sNextTrackCueSamples = 0;
|
||||
sNextTrackIsFromQueue = false;
|
||||
if (sDrainFormat != ev.sink_format) {
|
||||
sDrainFormat = ev.sink_format;
|
||||
ESP_LOGI(kTag, "sink_format=%u ch @ %lu hz", sDrainFormat->num_channels,
|
||||
sDrainFormat->sample_rate);
|
||||
}
|
||||
|
||||
if (sCurrentTrack) {
|
||||
PlaybackUpdate event{
|
||||
.current_track = sCurrentTrack,
|
||||
.track_position = currentPositionSeconds(),
|
||||
.paused = !is_in_state<states::Playback>(),
|
||||
};
|
||||
events::System().Dispatch(event);
|
||||
events::Ui().Dispatch(event);
|
||||
}
|
||||
sStreamCues.addCue(ev.track, ev.cue_at_sample);
|
||||
|
||||
if (sCurrentTrack && !sIsPaused && !is_in_state<states::Playback>()) {
|
||||
ESP_LOGI(kTag, "ready to play!");
|
||||
if (!sIsPaused && !is_in_state<states::Playback>()) {
|
||||
transit<states::Playback>();
|
||||
}
|
||||
}
|
||||
|
||||
void AudioState::react(const internal::StreamEnded& ev) {
|
||||
sStreamCues.addCue({}, ev.cue_at_sample);
|
||||
}
|
||||
|
||||
void AudioState::react(const system_fsm::BluetoothEvent& ev) {
|
||||
if (ev.event != drivers::bluetooth::Event::kConnectionStateChanged) {
|
||||
return;
|
||||
@@ -276,14 +233,6 @@ void AudioState::react(const StepDownVolume& ev) {
|
||||
}
|
||||
}
|
||||
|
||||
void AudioState::react(const system_fsm::HasPhonesChanged& ev) {
|
||||
if (ev.has_headphones) {
|
||||
ESP_LOGI(kTag, "headphones in!");
|
||||
} else {
|
||||
ESP_LOGI(kTag, "headphones out!");
|
||||
}
|
||||
}
|
||||
|
||||
void AudioState::react(const SetVolume& ev) {
|
||||
if (ev.db.has_value()) {
|
||||
if (sOutput->SetVolumeDb(ev.db.value())) {
|
||||
@@ -354,43 +303,6 @@ void AudioState::react(const OutputModeChanged& ev) {
|
||||
}
|
||||
}
|
||||
|
||||
auto AudioState::clearDrainBuffer() -> void {
|
||||
// Tell the decoder to stop adding new samples. This might not take effect
|
||||
// immediately, since the decoder might currently be stuck waiting for space
|
||||
// to become available in the drain buffer.
|
||||
sDecoder->open({});
|
||||
|
||||
auto mode = sOutput->mode();
|
||||
if (mode == IAudioOutput::Modes::kOnPlaying) {
|
||||
// If we're currently playing, then the drain buffer will be actively
|
||||
// draining on its own. Just keep trying to reset until it works.
|
||||
while (xStreamBufferReset(sDrainBuffer) != pdPASS) {
|
||||
}
|
||||
} else {
|
||||
// If we're not currently playing, then we need to actively pull samples
|
||||
// out of the drain buffer to unblock the decoder.
|
||||
while (!xStreamBufferIsEmpty(sDrainBuffer)) {
|
||||
// Read a little to unblock the decoder.
|
||||
uint8_t drain[2048];
|
||||
xStreamBufferReceive(sDrainBuffer, drain, sizeof(drain), 0);
|
||||
|
||||
// Try to quickly discard the rest.
|
||||
xStreamBufferReset(sDrainBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto AudioState::awaitEmptyDrainBuffer() -> void {
|
||||
if (is_in_state<states::Playback>()) {
|
||||
for (int i = 0; i < 10 && !xStreamBufferIsEmpty(sDrainBuffer); i++) {
|
||||
vTaskDelay(pdMS_TO_TICKS(250));
|
||||
}
|
||||
}
|
||||
if (!xStreamBufferIsEmpty(sDrainBuffer)) {
|
||||
clearDrainBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
auto AudioState::commitVolume() -> void {
|
||||
auto mode = sServices->nvs().OutputMode();
|
||||
auto vol = sOutput->GetVolume();
|
||||
@@ -455,7 +367,7 @@ void Uninitialised::react(const system_fsm::BootComplete& ev) {
|
||||
.left_bias = nvs.AmpLeftBias(),
|
||||
});
|
||||
|
||||
sSampleProcessor.reset(new SampleProcessor());
|
||||
sSampleProcessor.reset(new SampleProcessor(sDrainBuffer));
|
||||
sSampleProcessor->SetOutput(sOutput);
|
||||
|
||||
sDecoder.reset(Decoder::Start(sSampleProcessor));
|
||||
@@ -470,7 +382,8 @@ void Standby::react(const system_fsm::KeyLockChanged& ev) {
|
||||
if (!ev.locking) {
|
||||
return;
|
||||
}
|
||||
sServices->bg_worker().Dispatch<void>([this]() {
|
||||
auto current = sStreamCues.current();
|
||||
sServices->bg_worker().Dispatch<void>([=]() {
|
||||
auto db = sServices->database().lock();
|
||||
if (!db) {
|
||||
return;
|
||||
@@ -483,10 +396,13 @@ void Standby::react(const system_fsm::KeyLockChanged& ev) {
|
||||
}
|
||||
db->put(kQueueKey, queue.serialise());
|
||||
|
||||
if (sCurrentTrack) {
|
||||
if (current.first && sDrainFormat) {
|
||||
uint32_t seconds = (current.second / (sDrainFormat->num_channels *
|
||||
sDrainFormat->sample_rate)) +
|
||||
current.first->start_offset.value_or(0);
|
||||
cppbor::Array current_track{
|
||||
cppbor::Tstr{sCurrentTrack->uri},
|
||||
cppbor::Uint{currentPositionSeconds().value_or(0)},
|
||||
cppbor::Tstr{current.first->uri},
|
||||
cppbor::Uint{seconds},
|
||||
};
|
||||
db->put(kCurrentFileKey, current_track.toString());
|
||||
}
|
||||
@@ -521,7 +437,6 @@ void Standby::react(const system_fsm::SdStateChanged& ev) {
|
||||
events::Audio().Dispatch(SetTrack{
|
||||
.new_track = filename,
|
||||
.seek_to_second = pos,
|
||||
.transition = SetTrack::Transition::kHardCut,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -537,32 +452,29 @@ void Standby::react(const system_fsm::SdStateChanged& ev) {
|
||||
});
|
||||
}
|
||||
|
||||
static TimerHandle_t sHeartbeatTimer;
|
||||
|
||||
static void heartbeat(TimerHandle_t) {
|
||||
events::Audio().Dispatch(internal::StreamHeartbeat{});
|
||||
}
|
||||
|
||||
void Playback::entry() {
|
||||
ESP_LOGI(kTag, "audio output resumed");
|
||||
sOutput->mode(IAudioOutput::Modes::kOnPlaying);
|
||||
emitPlaybackUpdate(false);
|
||||
|
||||
PlaybackUpdate event{
|
||||
.current_track = sCurrentTrack,
|
||||
.track_position = currentPositionSeconds(),
|
||||
.paused = false,
|
||||
};
|
||||
|
||||
events::System().Dispatch(event);
|
||||
events::Ui().Dispatch(event);
|
||||
if (!sHeartbeatTimer) {
|
||||
sHeartbeatTimer =
|
||||
xTimerCreate("stream", pdMS_TO_TICKS(250), true, NULL, heartbeat);
|
||||
}
|
||||
xTimerStart(sHeartbeatTimer, portMAX_DELAY);
|
||||
}
|
||||
|
||||
void Playback::exit() {
|
||||
ESP_LOGI(kTag, "audio output paused");
|
||||
xTimerStop(sHeartbeatTimer, portMAX_DELAY);
|
||||
sOutput->mode(IAudioOutput::Modes::kOnPaused);
|
||||
|
||||
PlaybackUpdate event{
|
||||
.current_track = sCurrentTrack,
|
||||
.track_position = currentPositionSeconds(),
|
||||
.paused = true,
|
||||
};
|
||||
|
||||
events::System().Dispatch(event);
|
||||
events::Ui().Dispatch(event);
|
||||
emitPlaybackUpdate(true);
|
||||
}
|
||||
|
||||
void Playback::react(const system_fsm::SdStateChanged& ev) {
|
||||
@@ -571,6 +483,17 @@ void Playback::react(const system_fsm::SdStateChanged& ev) {
|
||||
}
|
||||
}
|
||||
|
||||
void Playback::react(const internal::StreamHeartbeat& ev) {
|
||||
sStreamCues.update(sOutput->samplesUsed());
|
||||
auto current = sStreamCues.current();
|
||||
|
||||
if (!current.first) {
|
||||
transit<Standby>();
|
||||
} else {
|
||||
emitPlaybackUpdate(false);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace states
|
||||
|
||||
} // namespace audio
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "audio/stream_cues.hpp"
|
||||
#include "tinyfsm.hpp"
|
||||
|
||||
#include "audio/audio_decoder.hpp"
|
||||
@@ -46,13 +47,13 @@ class AudioState : public tinyfsm::Fsm<AudioState> {
|
||||
void react(const SetTrack&);
|
||||
void react(const TogglePlayPause&);
|
||||
|
||||
void react(const internal::DecodingFinished&);
|
||||
void react(const internal::StreamStarted&);
|
||||
void react(const internal::StreamUpdate&);
|
||||
void react(const internal::StreamEnded&);
|
||||
virtual void react(const internal::StreamHeartbeat&) {}
|
||||
|
||||
void react(const StepUpVolume&);
|
||||
void react(const StepDownVolume&);
|
||||
virtual void react(const system_fsm::HasPhonesChanged&);
|
||||
|
||||
void react(const SetVolume&);
|
||||
void react(const SetVolumeLimit&);
|
||||
@@ -66,10 +67,7 @@ class AudioState : public tinyfsm::Fsm<AudioState> {
|
||||
virtual void react(const system_fsm::BluetoothEvent&);
|
||||
|
||||
protected:
|
||||
auto clearDrainBuffer() -> void;
|
||||
auto awaitEmptyDrainBuffer() -> void;
|
||||
|
||||
auto playTrack(database::TrackId id) -> void;
|
||||
auto emitPlaybackUpdate(bool paused) -> void;
|
||||
auto commitVolume() -> void;
|
||||
|
||||
static std::shared_ptr<system_fsm::ServiceLocator> sServices;
|
||||
@@ -83,19 +81,10 @@ class AudioState : public tinyfsm::Fsm<AudioState> {
|
||||
|
||||
static StreamBufferHandle_t sDrainBuffer;
|
||||
|
||||
static std::shared_ptr<TrackInfo> sCurrentTrack;
|
||||
static uint64_t sCurrentSamples;
|
||||
static StreamCues sStreamCues;
|
||||
static std::optional<IAudioOutput::Format> sDrainFormat;
|
||||
static bool sCurrentTrackIsFromQueue;
|
||||
|
||||
static std::shared_ptr<TrackInfo> sNextTrack;
|
||||
static uint64_t sNextTrackCueSamples;
|
||||
static bool sNextTrackIsFromQueue;
|
||||
|
||||
static bool sIsResampling;
|
||||
static bool sIsPaused;
|
||||
|
||||
auto currentPositionSeconds() -> std::optional<uint32_t>;
|
||||
};
|
||||
|
||||
namespace states {
|
||||
@@ -122,6 +111,7 @@ class Playback : public AudioState {
|
||||
void exit() override;
|
||||
|
||||
void react(const system_fsm::SdStateChanged&) override;
|
||||
void react(const internal::StreamHeartbeat&) override;
|
||||
|
||||
using AudioState::react;
|
||||
};
|
||||
|
||||
@@ -75,6 +75,7 @@ class IAudioOutput {
|
||||
|
||||
virtual auto PrepareFormat(const Format&) -> Format = 0;
|
||||
virtual auto Configure(const Format& format) -> void = 0;
|
||||
virtual auto samplesUsed() -> uint32_t = 0;
|
||||
|
||||
auto stream() -> StreamBufferHandle_t { return stream_; }
|
||||
|
||||
|
||||
@@ -121,4 +121,8 @@ auto BluetoothAudioOutput::Configure(const Format& fmt) -> void {
|
||||
// No configuration necessary; the output format is fixed.
|
||||
}
|
||||
|
||||
auto BluetoothAudioOutput::samplesUsed() -> uint32_t {
|
||||
return bluetooth_.SamplesUsed();
|
||||
}
|
||||
|
||||
} // namespace audio
|
||||
|
||||
@@ -45,6 +45,8 @@ class BluetoothAudioOutput : public IAudioOutput {
|
||||
auto PrepareFormat(const Format&) -> Format override;
|
||||
auto Configure(const Format& format) -> void override;
|
||||
|
||||
auto samplesUsed() -> uint32_t override;
|
||||
|
||||
BluetoothAudioOutput(const BluetoothAudioOutput&) = delete;
|
||||
BluetoothAudioOutput& operator=(const BluetoothAudioOutput&) = delete;
|
||||
|
||||
|
||||
@@ -230,4 +230,8 @@ auto I2SAudioOutput::Configure(const Format& fmt) -> void {
|
||||
current_config_ = fmt;
|
||||
}
|
||||
|
||||
auto I2SAudioOutput::samplesUsed() -> uint32_t {
|
||||
return dac_->SamplesUsed();
|
||||
}
|
||||
|
||||
} // namespace audio
|
||||
|
||||
@@ -43,6 +43,8 @@ class I2SAudioOutput : public IAudioOutput {
|
||||
auto PrepareFormat(const Format&) -> Format override;
|
||||
auto Configure(const Format& format) -> void override;
|
||||
|
||||
auto samplesUsed() -> uint32_t override;
|
||||
|
||||
I2SAudioOutput(const I2SAudioOutput&) = delete;
|
||||
I2SAudioOutput& operator=(const I2SAudioOutput&) = delete;
|
||||
|
||||
|
||||
@@ -5,10 +5,12 @@
|
||||
*/
|
||||
|
||||
#include "audio/processor.hpp"
|
||||
#include <stdint.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
|
||||
#include "audio/audio_events.hpp"
|
||||
#include "audio/audio_sink.hpp"
|
||||
@@ -31,14 +33,15 @@ static constexpr std::size_t kSourceBufferLength = kSampleBufferLength * 2;
|
||||
|
||||
namespace audio {
|
||||
|
||||
SampleProcessor::SampleProcessor()
|
||||
SampleProcessor::SampleProcessor(StreamBufferHandle_t sink)
|
||||
: commands_(xQueueCreate(1, sizeof(Args))),
|
||||
resampler_(nullptr),
|
||||
source_(xStreamBufferCreateWithCaps(kSourceBufferLength,
|
||||
sizeof(sample::Sample) * 2,
|
||||
MALLOC_CAP_DMA)),
|
||||
sink_(sink),
|
||||
leftover_bytes_(0),
|
||||
samples_sunk_(0) {
|
||||
samples_written_(0) {
|
||||
input_buffer_ = {
|
||||
reinterpret_cast<sample::Sample*>(heap_caps_calloc(
|
||||
kSampleBufferLength, sizeof(sample::Sample), MALLOC_CAP_DMA)),
|
||||
@@ -60,10 +63,12 @@ SampleProcessor::~SampleProcessor() {
|
||||
}
|
||||
|
||||
auto SampleProcessor::SetOutput(std::shared_ptr<IAudioOutput> output) -> void {
|
||||
// FIXME: We should add synchronisation here, but we should be careful about
|
||||
// not impacting performance given that the output will change only very
|
||||
// rarely (if ever).
|
||||
sink_ = output;
|
||||
assert(xStreamBufferIsEmpty(sink_));
|
||||
// FIXME: We should add synchronisation here, but we should be careful
|
||||
// about not impacting performance given that the output will change only
|
||||
// very rarely (if ever).
|
||||
output_ = output;
|
||||
samples_written_ = output_->samplesUsed();
|
||||
}
|
||||
|
||||
auto SampleProcessor::beginStream(std::shared_ptr<TrackInfo> track) -> void {
|
||||
@@ -71,6 +76,7 @@ auto SampleProcessor::beginStream(std::shared_ptr<TrackInfo> track) -> void {
|
||||
.track = new std::shared_ptr<TrackInfo>(track),
|
||||
.samples_available = 0,
|
||||
.is_end_of_stream = false,
|
||||
.clear_buffers = false,
|
||||
};
|
||||
xQueueSend(commands_, &args, portMAX_DELAY);
|
||||
}
|
||||
@@ -80,16 +86,18 @@ auto SampleProcessor::continueStream(std::span<sample::Sample> input) -> void {
|
||||
.track = nullptr,
|
||||
.samples_available = input.size(),
|
||||
.is_end_of_stream = false,
|
||||
.clear_buffers = false,
|
||||
};
|
||||
xQueueSend(commands_, &args, portMAX_DELAY);
|
||||
xStreamBufferSend(source_, input.data(), input.size_bytes(), portMAX_DELAY);
|
||||
}
|
||||
|
||||
auto SampleProcessor::endStream() -> void {
|
||||
auto SampleProcessor::endStream(bool cancelled) -> void {
|
||||
Args args{
|
||||
.track = nullptr,
|
||||
.samples_available = 0,
|
||||
.is_end_of_stream = true,
|
||||
.clear_buffers = cancelled,
|
||||
};
|
||||
xQueueSend(commands_, &args, portMAX_DELAY);
|
||||
}
|
||||
@@ -108,7 +116,7 @@ auto SampleProcessor::Main() -> void {
|
||||
handleContinueStream(args.samples_available);
|
||||
}
|
||||
if (args.is_end_of_stream) {
|
||||
handleEndStream();
|
||||
handleEndStream(args.clear_buffers);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -116,31 +124,32 @@ auto SampleProcessor::Main() -> void {
|
||||
auto SampleProcessor::handleBeginStream(std::shared_ptr<TrackInfo> track)
|
||||
-> void {
|
||||
if (track->format != source_format_) {
|
||||
resampler_.reset();
|
||||
source_format_ = track->format;
|
||||
// The new stream has a different format to the previous stream (or there
|
||||
// was no previous stream).
|
||||
// First, clean up our filters.
|
||||
resampler_.reset();
|
||||
leftover_bytes_ = 0;
|
||||
|
||||
auto new_target = sink_->PrepareFormat(track->format);
|
||||
if (new_target != target_format_) {
|
||||
// The new format is different to the old one. Wait for the sink to
|
||||
// drain before continuing.
|
||||
while (!xStreamBufferIsEmpty(sink_->stream())) {
|
||||
ESP_LOGI(kTag, "waiting for sink stream to drain...");
|
||||
// TODO(jacqueline): Get the sink drain ISR to notify us of this
|
||||
// via semaphore instead of busy-ish waiting.
|
||||
vTaskDelay(pdMS_TO_TICKS(10));
|
||||
}
|
||||
|
||||
sink_->Configure(new_target);
|
||||
// If the output is idle, then we can reconfigure it to the closest format
|
||||
// to our new source.
|
||||
// If the output *wasn't* idle, then we can't reconfigure without an
|
||||
// audible gap in playback. So instead, we simply keep the same target
|
||||
// format and begin resampling.
|
||||
if (xStreamBufferIsEmpty(sink_)) {
|
||||
target_format_ = output_->PrepareFormat(track->format);
|
||||
output_->Configure(target_format_);
|
||||
}
|
||||
target_format_ = new_target;
|
||||
}
|
||||
|
||||
samples_sunk_ = 0;
|
||||
if (xStreamBufferIsEmpty(sink_)) {
|
||||
samples_written_ = output_->samplesUsed();
|
||||
}
|
||||
|
||||
events::Audio().Dispatch(internal::StreamStarted{
|
||||
.track = track,
|
||||
.src_format = source_format_,
|
||||
.dst_format = target_format_,
|
||||
.sink_format = target_format_,
|
||||
.cue_at_sample = samples_written_,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -222,8 +231,8 @@ auto SampleProcessor::handleSamples(std::span<sample::Sample> input) -> size_t {
|
||||
return samples_used;
|
||||
}
|
||||
|
||||
auto SampleProcessor::handleEndStream() -> void {
|
||||
if (resampler_) {
|
||||
auto SampleProcessor::handleEndStream(bool clear_bufs) -> void {
|
||||
if (resampler_ && !clear_bufs) {
|
||||
size_t read, written;
|
||||
std::tie(read, written) = resampler_->Process({}, resampled_buffer_, true);
|
||||
|
||||
@@ -232,33 +241,31 @@ auto SampleProcessor::handleEndStream() -> void {
|
||||
}
|
||||
}
|
||||
|
||||
// Send a final update to finish off this stream's samples.
|
||||
if (samples_sunk_ > 0) {
|
||||
events::Audio().Dispatch(internal::StreamUpdate{
|
||||
.samples_sunk = samples_sunk_,
|
||||
});
|
||||
samples_sunk_ = 0;
|
||||
if (clear_bufs) {
|
||||
assert(xStreamBufferReset(sink_));
|
||||
samples_written_ = output_->samplesUsed();
|
||||
}
|
||||
|
||||
// FIXME: This discards any leftover samples, but there probably shouldn't be
|
||||
// any leftover samples. Can this be an assert instead?
|
||||
leftover_bytes_ = 0;
|
||||
|
||||
events::Audio().Dispatch(internal::StreamEnded{});
|
||||
events::Audio().Dispatch(internal::StreamEnded{
|
||||
.cue_at_sample = samples_written_,
|
||||
});
|
||||
}
|
||||
|
||||
auto SampleProcessor::sendToSink(std::span<sample::Sample> samples) -> void {
|
||||
// Update the number of samples sunk so far *before* actually sinking them,
|
||||
// since writing to the stream buffer will block when the buffer gets full.
|
||||
samples_sunk_ += samples.size();
|
||||
if (samples_sunk_ >=
|
||||
target_format_.sample_rate * target_format_.num_channels) {
|
||||
events::Audio().Dispatch(internal::StreamUpdate{
|
||||
.samples_sunk = samples_sunk_,
|
||||
});
|
||||
samples_sunk_ = 0;
|
||||
}
|
||||
auto data = std::as_bytes(samples);
|
||||
xStreamBufferSend(sink_, data.data(), data.size(), portMAX_DELAY);
|
||||
|
||||
xStreamBufferSend(sink_->stream(),
|
||||
reinterpret_cast<std::byte*>(samples.data()),
|
||||
samples.size_bytes(), portMAX_DELAY);
|
||||
uint32_t samples_before_overflow =
|
||||
std::numeric_limits<uint32_t>::max() - samples_written_;
|
||||
if (samples_before_overflow < samples.size()) {
|
||||
samples_written_ = samples.size() - samples_before_overflow;
|
||||
} else {
|
||||
samples_written_ += samples.size();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace audio
|
||||
|
||||
@@ -27,21 +27,21 @@ namespace audio {
|
||||
*/
|
||||
class SampleProcessor {
|
||||
public:
|
||||
SampleProcessor();
|
||||
SampleProcessor(StreamBufferHandle_t sink);
|
||||
~SampleProcessor();
|
||||
|
||||
auto SetOutput(std::shared_ptr<IAudioOutput>) -> void;
|
||||
|
||||
auto beginStream(std::shared_ptr<TrackInfo>) -> void;
|
||||
auto continueStream(std::span<sample::Sample>) -> void;
|
||||
auto endStream() -> void;
|
||||
auto endStream(bool cancelled) -> void;
|
||||
|
||||
private:
|
||||
auto Main() -> void;
|
||||
|
||||
auto handleBeginStream(std::shared_ptr<TrackInfo>) -> void;
|
||||
auto handleContinueStream(size_t samples_available) -> void;
|
||||
auto handleEndStream() -> void;
|
||||
auto handleEndStream(bool cancel) -> void;
|
||||
|
||||
auto handleSamples(std::span<sample::Sample>) -> size_t;
|
||||
|
||||
@@ -51,23 +51,26 @@ class SampleProcessor {
|
||||
std::shared_ptr<TrackInfo>* track;
|
||||
size_t samples_available;
|
||||
bool is_end_of_stream;
|
||||
bool clear_buffers;
|
||||
};
|
||||
QueueHandle_t commands_;
|
||||
|
||||
std::unique_ptr<Resampler> resampler_;
|
||||
|
||||
StreamBufferHandle_t source_;
|
||||
StreamBufferHandle_t sink_;
|
||||
|
||||
std::span<sample::Sample> input_buffer_;
|
||||
std::span<std::byte> input_buffer_as_bytes_;
|
||||
|
||||
std::span<sample::Sample> resampled_buffer_;
|
||||
|
||||
std::shared_ptr<IAudioOutput> sink_;
|
||||
std::shared_ptr<IAudioOutput> output_;
|
||||
IAudioOutput::Format source_format_;
|
||||
IAudioOutput::Format target_format_;
|
||||
size_t leftover_bytes_;
|
||||
|
||||
uint32_t samples_sunk_;
|
||||
uint32_t samples_written_;
|
||||
};
|
||||
|
||||
} // namespace audio
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
/*
|
||||
* Copyright 2024 jacqueline <me@jacqueline.id.au>
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-only
|
||||
*/
|
||||
|
||||
#include "audio/stream_cues.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
namespace audio {
|
||||
|
||||
StreamCues::StreamCues() : now_(0) {}
|
||||
|
||||
auto StreamCues::update(uint32_t sample) -> void {
|
||||
if (sample < now_) {
|
||||
// The current time must have overflowed. Deal with any cues between now_
|
||||
// and UINT32_MAX, then proceed as normal.
|
||||
while (!upcoming_.empty() && upcoming_.front().start_at > now_) {
|
||||
current_ = upcoming_.front();
|
||||
upcoming_.pop_front();
|
||||
}
|
||||
}
|
||||
now_ = sample;
|
||||
|
||||
while (!upcoming_.empty() && upcoming_.front().start_at <= now_) {
|
||||
current_ = upcoming_.front();
|
||||
upcoming_.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
auto StreamCues::addCue(std::shared_ptr<TrackInfo> track, uint32_t sample)
|
||||
-> void {
|
||||
upcoming_.push_back(Cue{
|
||||
.track = track,
|
||||
.start_at = sample,
|
||||
});
|
||||
}
|
||||
|
||||
auto StreamCues::current() -> std::pair<std::shared_ptr<TrackInfo>, uint32_t> {
|
||||
if (!current_) {
|
||||
return {};
|
||||
}
|
||||
|
||||
uint32_t duration;
|
||||
if (now_ < current_->start_at) {
|
||||
// now_ overflowed since this track started.
|
||||
duration = now_ + (UINT32_MAX - current_->start_at);
|
||||
} else {
|
||||
duration = now_ - current_->start_at;
|
||||
}
|
||||
|
||||
return {current_->track, duration};
|
||||
}
|
||||
|
||||
} // namespace audio
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright 2024 jacqueline <me@jacqueline.id.au>
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-only
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
#include <deque>
|
||||
#include <memory>
|
||||
|
||||
#include "audio/audio_events.hpp"
|
||||
|
||||
namespace audio {
|
||||
|
||||
/*
|
||||
* Utility for tracking which track is currently being played (and how long it
|
||||
* has been playing for) based on counting samples that are put into and taken
|
||||
* out of the audio processor's output buffer.
|
||||
*/
|
||||
class StreamCues {
|
||||
public:
|
||||
StreamCues();
|
||||
|
||||
/* Updates the current track given the new most recently played sample. */
|
||||
auto update(uint32_t sample) -> void;
|
||||
/* Returns the current track, and how long it has been playing for. */
|
||||
auto current() -> std::pair<std::shared_ptr<TrackInfo>, uint32_t>;
|
||||
|
||||
auto addCue(std::shared_ptr<TrackInfo>, uint32_t start_at) -> void;
|
||||
|
||||
private:
|
||||
uint32_t now_;
|
||||
|
||||
struct Cue {
|
||||
std::shared_ptr<TrackInfo> track;
|
||||
uint32_t start_at;
|
||||
};
|
||||
|
||||
std::optional<Cue> current_;
|
||||
std::deque<Cue> upcoming_;
|
||||
};
|
||||
|
||||
} // namespace audio
|
||||
Reference in New Issue
Block a user