actually keep the build instructions as README bc idk what to write lol
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<!--
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Copyright 2023 jacqueline <me@jacqueline.id.au>
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SPDX-License-Identifier: CC0-1.0
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-->
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# Building and flashing
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1. Make sure you've got all of the submodules in this repo correctly initialised:
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```
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git submodule update --init --recursive
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```
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2. If this is your first time setting up the repo, then you will need to install
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the ESP-IDF tools. You can consult the [ESP-IDF docs](https://docs.espressif.com/projects/esp-idf/en/latest/esp32/get-started/linux-macos-setup.html)
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for more detailed instructions, but the TL;DR is that you'll want to run
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something like this:
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```
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./lib/esp-idf/install.sh esp32
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```
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3. As a final piece of setup, you will need to source the env file in this repo
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to correctly set up your environment for building.
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```
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. ./.env
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```
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There is also a `.env.fish` for fish users.
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4. You can now build the project using `idf.py build`. Or to flash the project
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onto your board, something like:
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```
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idf.py -p /dev/ttyUSB0 -b 115200 flash
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```
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(give or take the correct serial port)
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# Running tests
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Tests are implemented as a separate application build, located in the `test`
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directory. We use Catch2 as our test framework.
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To run them, navigate to the test directory, then build and flash as normal.
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Connect to your device via UART, and you will be presented with a terminal
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prompt that you may run tests from.
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To add new tests to a components, you must:
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1. Create a `test` subcomponent within that component. See `drivers/test` for
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an example of this.
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2. Include the component in the test build and list of testable components, in
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`test/CMakeLists.txt`.
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# VSCode setup
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When using the Espressif IDF extension, you may want to set the following in your settings.json file:
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```
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"idf.espIdfPath": "${workspaceFolder}/lib/esp-idf",
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"idf.espIdfPathWin": "${workspaceFolder}/lib/esp-idf"
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```
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# LSP (clangd) setup
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A regular build will generate `build/compile_commands.json`, which clangd will
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automatically pick up. However, there are a couple of additional steps to get
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everything to play nicely.
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First, you will need to download the xtensa clang toolchain. You can do this
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via ESP-IDF by running `idf_tools.py install xtensa-clang`
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This will install their prebuild clang into a path like `~/.espressif/tools/xtensa-clang/VERSION/xtensa-esp32-elf-clang/`
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Next, you will need to configure clangd to use this version of clang, plus
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forcible remove a couple of GCC-specific build flags. Do this by creating
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`.clangd` in the root directory of your project, with contents like so:
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```
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CompileFlags:
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Add: [
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-ferror-limit=0,
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-I/Users/YOU/.espressif/tools/xtensa-esp32-elf/esp-2021r2-patch5-8.4.0/xtensa-esp32-elf/include,
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-I/Users/YOU/.espressif/tools/xtensa-esp32-elf/esp-2021r2-patch5-8.4.0/xtensa-esp32-elf/xtensa-esp32-elf/include,
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-I/Users/YOU/.espressif/tools/xtensa-esp32-elf/esp-2021r2-patch5-8.4.0/xtensa-esp32-elf/xtensa-esp32-elf/include/c++/8.4.0,
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-I/Users/YOU/.espressif/tools/xtensa-esp32-elf/esp-2021r2-patch5-8.4.0/xtensa-esp32-elf/xtensa-esp32-elf/include/c++/8.4.0/xtensa-esp32-elf,
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-isysroot=/Users/YOU/.espressif/tools/xtensa-esp32-elf/esp-2021r2-patch5-8.4.0/xtensa-esp32-elf/xtensa-esp32-elf,
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]
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Remove: [
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-Wduplicated-cond,
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-Wduplicated-branches,
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-Wlogical-op,
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-fno-tree-switch-conversion,
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-mtext-section-literals,
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-mlongcalls,
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-fstrict-volatile-bitfields,
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]
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Compiler: /Users/YOU/.espressif/tools/xtensa-clang/esp-clang/bin/clang++
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```
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You should then get proper LSP integration via clangd.
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