fix flac playback. now it plays nice and smooth :)
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@@ -41,7 +41,7 @@ static const char* kTag = "SRC";
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namespace audio {
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static constexpr UINT kFileBufferSize = 4096 * 2;
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static constexpr UINT kStreamerBufferSize = 1024;
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static constexpr UINT kStreamerBufferSize = 4096;
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static StreamBufferHandle_t sForwardDest = nullptr;
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@@ -14,6 +14,8 @@
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namespace codecs {
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static const char kTag[] = "flac";
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FoxenFlacDecoder::FoxenFlacDecoder()
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: flac_(FX_FLAC_ALLOC(FLAC_MAX_BLOCK_SIZE, 2)) {}
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@@ -28,7 +30,11 @@ auto FoxenFlacDecoder::BeginStream(const cpp::span<const std::byte> input)
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fx_flac_process(flac_, reinterpret_cast<const uint8_t*>(input.data()),
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&bytes_used, NULL, NULL);
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if (state != FLAC_END_OF_METADATA) {
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return {bytes_used, cpp::fail(Error::kMalformedData)};
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if (state == FLAC_ERR) {
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return {bytes_used, cpp::fail(Error::kMalformedData)};
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} else {
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return {bytes_used, cpp::fail(Error::kOutOfInput)};
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}
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}
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int64_t channels = fx_flac_get_streaminfo(flac_, FLAC_KEY_N_CHANNELS);
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+1
-1
@@ -106,7 +106,7 @@ auto Priority() -> UBaseType_t;
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// highest priority.
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template <>
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auto Priority<Type::kAudio>() -> UBaseType_t {
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return 10;
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return 11;
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}
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// After audio issues, UI jank is the most noticeable kind of scheduling-induced
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// slowness that the user is likely to notice or care about. Therefore we place
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