Add scroll velocity + more input methods

custom
jacqueline 2 years ago
parent 7d5536e2ab
commit 09f129662e
  1. 10
      src/drivers/include/nvs.hpp
  2. 1
      src/drivers/relative_wheel.cpp
  3. 8
      src/drivers/touchwheel.cpp
  4. 191
      src/ui/encoder_input.cpp
  5. 39
      src/ui/include/encoder_input.hpp

@ -44,6 +44,16 @@ class NvsStorage {
auto HasShownOnboarding() -> bool;
auto HasShownOnboarding(bool) -> bool;
enum class InputModes : uint8_t {
kButtonsOnly = 0,
kButtonsWithWheel = 1,
kDirectionalWheel = 2,
kRotatingWheel = 3,
};
auto PrimaryInput() -> InputModes;
auto PrimaryInput(InputModes) -> bool;
explicit NvsStorage(nvs_handle_t);
~NvsStorage();

@ -23,7 +23,6 @@ RelativeWheel::RelativeWheel(TouchWheel& touch)
last_angle_(0) {}
auto RelativeWheel::Update() -> void {
touch_.Update();
TouchWheelData d = touch_.GetTouchWheelData();
is_clicking_ = d.is_button_touched;

@ -99,10 +99,10 @@ uint8_t TouchWheel::ReadRegister(uint8_t reg) {
void TouchWheel::Update() {
// Read data from device into member struct
// bool has_data = !gpio_get_level(kIntPin);
// if (!has_data) {
// return;
// }
bool has_data = !gpio_get_level(kIntPin);
if (!has_data) {
return;
}
uint8_t status = ReadRegister(Register::DETECTION_STATUS);
if (status & 0b10000000) {
// Still calibrating.

@ -10,11 +10,24 @@
#include <memory>
#include "core/lv_group.h"
#include "esp_timer.h"
#include "gpios.hpp"
#include "hal/lv_hal_indev.h"
#include "nvs.hpp"
#include "relative_wheel.hpp"
#include "touchwheel.hpp"
constexpr int kDPadAngleThreshold = 20;
constexpr int kLongPressDelayMs = 500;
constexpr int kRepeatDelayMs = 250;
static inline auto IsAngleWithin(int16_t wheel_angle,
int16_t target_angle,
int threshold) -> bool {
int16_t difference = (wheel_angle - target_angle + 127 + 255) % 255 - 127;
return difference <= threshold && difference >= -threshold;
}
namespace ui {
static void encoder_read(lv_indev_drv_t* drv, lv_indev_data_t* data) {
@ -25,7 +38,9 @@ static void encoder_read(lv_indev_drv_t* drv, lv_indev_data_t* data) {
EncoderInput::EncoderInput(drivers::IGpios& gpios, drivers::TouchWheel& wheel)
: gpios_(gpios),
raw_wheel_(wheel),
relative_wheel_(std::make_unique<drivers::RelativeWheel>(wheel)) {
relative_wheel_(std::make_unique<drivers::RelativeWheel>(wheel)),
scroller_(std::make_unique<Scroller>()),
mode_(drivers::NvsStorage::InputModes::kRotatingWheel) {
lv_indev_drv_init(&driver_);
driver_.type = LV_INDEV_TYPE_ENCODER;
driver_.read_cb = encoder_read;
@ -37,10 +52,178 @@ EncoderInput::EncoderInput(drivers::IGpios& gpios, drivers::TouchWheel& wheel)
auto EncoderInput::Read(lv_indev_data_t* data) -> void {
raw_wheel_.Update();
relative_wheel_->Update();
// GPIOs updating is handled by system_fsm.
uint64_t now_ms = esp_timer_get_time() / 1000;
// Deal with the potential overflow of our timer.
for (auto& it : touch_time_ms_) {
if (it.second > now_ms) {
// esp_timer overflowed.
it.second = 0;
}
}
// Check each button.
HandleKey(Keys::kVolumeUp, now_ms, !gpios_.Get(drivers::IGpios::Pin::kKeyUp));
HandleKey(Keys::kVolumeDown, now_ms,
!gpios_.Get(drivers::IGpios::Pin::kKeyDown));
drivers::TouchWheelData wheel_data = raw_wheel_.GetTouchWheelData();
HandleKey(Keys::kTouchWheel, now_ms, wheel_data.is_wheel_touched);
HandleKey(Keys::kTouchWheelCenter, now_ms, wheel_data.is_button_touched);
HandleKey(
Keys::kDirectionalUp, now_ms,
wheel_data.is_wheel_touched &&
IsAngleWithin(wheel_data.wheel_position, 0, kDPadAngleThreshold));
HandleKey(
Keys::kDirectionalLeft, now_ms,
wheel_data.is_wheel_touched &&
IsAngleWithin(wheel_data.wheel_position, 63, kDPadAngleThreshold));
HandleKey(
Keys::kDirectionalDown, now_ms,
wheel_data.is_wheel_touched &&
IsAngleWithin(wheel_data.wheel_position, 127, kDPadAngleThreshold));
HandleKey(
Keys::kDirectionalRight, now_ms,
wheel_data.is_wheel_touched &&
IsAngleWithin(wheel_data.wheel_position, 189, kDPadAngleThreshold));
// We now have enough information to give LVGL its update.
switch (mode_) {
case drivers::NvsStorage::InputModes::kButtonsOnly:
data->state = LV_INDEV_STATE_RELEASED;
if (ShortPressTrigger(Keys::kVolumeUp)) {
data->enc_diff = -1;
} else if (ShortPressTrigger(Keys::kVolumeDown)) {
data->enc_diff = 1;
} else if (LongPressTrigger(Keys::kVolumeDown, now_ms)) {
data->state = LV_INDEV_STATE_PRESSED;
} else if (LongPressTrigger(Keys::kVolumeUp, now_ms)) {
// TODO: Back button event
}
break;
case drivers::NvsStorage::InputModes::kButtonsWithWheel:
data->state = ShortPressTrigger(Keys::kTouchWheel)
? LV_INDEV_STATE_PRESSED
: LV_INDEV_STATE_RELEASED;
if (ShortPressTriggerRepeating(Keys::kVolumeUp, now_ms)) {
data->enc_diff = scroller_->AddInput(now_ms, -1);
} else if (ShortPressTriggerRepeating(Keys::kVolumeDown, now_ms)) {
data->enc_diff = scroller_->AddInput(now_ms, 1);
}
if (!touch_time_ms_.contains(Keys::kVolumeDown) &&
!touch_time_ms_.contains(Keys::kVolumeUp)) {
data->enc_diff = scroller_->AddInput(now_ms, 0);
}
// TODO: Long-press events.
break;
case drivers::NvsStorage::InputModes::kDirectionalWheel:
data->state = ShortPressTrigger(Keys::kTouchWheelCenter)
? LV_INDEV_STATE_PRESSED
: LV_INDEV_STATE_RELEASED;
if (!ShortPressTriggerRepeating(Keys::kTouchWheel, now_ms)) {
break;
}
if (ShortPressTriggerRepeating(Keys::kDirectionalUp, now_ms)) {
data->enc_diff = scroller_->AddInput(now_ms, -1);
} else if (ShortPressTriggerRepeating(Keys::kDirectionalDown, now_ms)) {
data->enc_diff = scroller_->AddInput(now_ms, 1);
} else if (ShortPressTrigger(Keys::kDirectionalRight)) {
// TODO: ???
} else if (ShortPressTrigger(Keys::kDirectionalLeft)) {
// TODO: Back button event.
}
if (!touch_time_ms_.contains(Keys::kDirectionalUp) &&
!touch_time_ms_.contains(Keys::kDirectionalDown)) {
data->enc_diff = scroller_->AddInput(now_ms, 0);
}
// TODO: Long-press events.
break;
case drivers::NvsStorage::InputModes::kRotatingWheel:
if (!raw_wheel_.GetTouchWheelData().is_wheel_touched) {
data->enc_diff = scroller_->AddInput(now_ms, 0);
} else if (relative_wheel_->ticks() != 0) {
data->enc_diff = scroller_->AddInput(now_ms, relative_wheel_->ticks());
} else {
data->enc_diff = 0;
}
data->state = relative_wheel_->is_clicking() ? LV_INDEV_STATE_PRESSED
: LV_INDEV_STATE_RELEASED;
// TODO: Long-press events.
break;
}
data->enc_diff = relative_wheel_->ticks();
data->state = relative_wheel_->is_clicking() ? LV_INDEV_STATE_PRESSED
: LV_INDEV_STATE_RELEASED;
// TODO: Apply inertia / acceleration.
}
auto EncoderInput::HandleKey(Keys key, uint64_t ms, bool clicked) -> void {
if (!clicked) {
touch_time_ms_.erase(key);
short_press_fired_.erase(key);
long_press_fired_.erase(key);
return;
}
if (!touch_time_ms_.contains(key)) {
touch_time_ms_[key] = ms;
}
}
auto EncoderInput::ShortPressTrigger(Keys key) -> bool {
if (touch_time_ms_.contains(key) && !short_press_fired_.contains(key)) {
short_press_fired_[key] = true;
return true;
}
return false;
}
auto EncoderInput::ShortPressTriggerRepeating(Keys key, uint64_t ms) -> bool {
if (touch_time_ms_.contains(key) &&
(!short_press_fired_.contains(key) ||
ms - touch_time_ms_[key] >= kRepeatDelayMs)) {
touch_time_ms_[key] = ms;
short_press_fired_[key] = true;
return true;
}
return false;
}
auto EncoderInput::LongPressTrigger(Keys key, uint64_t ms) -> bool {
if (touch_time_ms_.contains(key) && !long_press_fired_.contains(key) &&
ms - touch_time_ms_[key] >= kLongPressDelayMs) {
long_press_fired_[key] = true;
return true;
}
return false;
}
auto Scroller::AddInput(uint64_t ms, int direction) -> int {
bool dir_changed =
((velocity_ < 0 && direction > 0) || (velocity_ > 0 && direction < 0));
if (direction == 0 || dir_changed) {
last_input_ms_ = ms;
velocity_ = 0;
return 0;
}
// Decay with time
if (last_input_ms_ > ms) {
last_input_ms_ = 0;
}
uint diff = ms - last_input_ms_;
uint diff_steps = diff / 25;
last_input_ms_ = ms + (last_input_ms_ % 50);
// Use powers of two for our exponential decay so we can implement decay
// trivially via bit shifting.
velocity_ >>= diff_steps;
velocity_ += direction * 1000;
if (velocity_ > 0) {
return (velocity_ + 500) / 1000;
} else {
return (velocity_ - 500) / 1000;
}
}
} // namespace ui

@ -6,17 +6,22 @@
#pragma once
#include <stdint.h>
#include <deque>
#include <memory>
#include "core/lv_group.h"
#include "gpios.hpp"
#include "hal/lv_hal_indev.h"
#include "nvs.hpp"
#include "relative_wheel.hpp"
#include "touchwheel.hpp"
namespace ui {
class Scroller;
/*
* Main input device abstracting that handles turning lower-level input device
* drivers into events and LVGL inputs.
@ -31,6 +36,7 @@ class EncoderInput {
auto Read(lv_indev_data_t* data) -> void;
auto registration() -> lv_indev_t* { return registration_; }
auto mode(drivers::NvsStorage::InputModes mode) { mode_ = mode; }
auto lock(bool l) -> void { is_locked_ = l; }
private:
@ -40,8 +46,41 @@ class EncoderInput {
drivers::IGpios& gpios_;
drivers::TouchWheel& raw_wheel_;
std::unique_ptr<drivers::RelativeWheel> relative_wheel_;
std::unique_ptr<Scroller> scroller_;
drivers::NvsStorage::InputModes mode_;
bool is_locked_;
enum class Keys {
kVolumeUp,
kVolumeDown,
kTouchWheel,
kTouchWheelCenter,
kDirectionalUp,
kDirectionalRight,
kDirectionalDown,
kDirectionalLeft,
};
std::unordered_map<Keys, uint64_t> touch_time_ms_;
std::unordered_map<Keys, bool> short_press_fired_;
std::unordered_map<Keys, bool> long_press_fired_;
auto HandleKey(Keys key, uint64_t ms, bool clicked) -> void;
auto ShortPressTrigger(Keys key) -> bool;
auto ShortPressTriggerRepeating(Keys key, uint64_t ms) -> bool;
auto LongPressTrigger(Keys key, uint64_t ms) -> bool;
};
class Scroller {
public:
Scroller() : last_input_ms_(0), velocity_(0) {}
auto AddInput(uint64_t, int) -> int;
private:
uint64_t last_input_ms_;
int velocity_;
};
} // namespace ui

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