web reimplementation of Sigmar's Garden
https://bits.ondrovo.com/sigmar/
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1798 lines
59 KiB
1798 lines
59 KiB
class Svg {
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/**
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* Build a node from XML
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*
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* @param {String} code
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* @param {String|null} wrapper - wrapper element, by default no wrapper.
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* @param {Object|null} wrapperOpts - opts to add to the wrapper
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* @returns {Node}
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*/
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static fromXML(code, wrapper = null, wrapperOpts = null) {
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let n = document.createElementNS("http://www.w3.org/2000/svg", wrapper || 'g');
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if (wrapperOpts) {
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for (let p in wrapperOpts) {
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if (wrapperOpts.hasOwnProperty(p)) {
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n.setAttribute(p, wrapperOpts[p]);
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}
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}
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}
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n.innerHTML = code.trim();
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if (wrapper === null) {
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return n.childNodes[0];
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} else {
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return n;
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}
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}
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/**
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* Build a node from XML, wrapped in `<g>`
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*
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* @param {String} code
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* @param {Object|null} wrapperOpts - opts to add to the wrapper
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* @returns {Node}
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*/
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static fromXMLg(code, wrapperOpts = null) {
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return Svg.fromXML(code, 'g', wrapperOpts);
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}
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}
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/* --------- Shared Constants --------- */
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const BOARD_SIZE = 121;
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const METAL_SEQ = ['lead', 'tin', 'iron', 'copper', 'silver', 'gold'];
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const SYMBOLS_METALS = [
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'mercury', 'lead', 'tin', 'iron', 'copper', 'silver', 'gold'
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];
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const SYMBOLS_ALL = [
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'salt', 'air', 'fire', 'water', 'earth', 'mercury', 'lead',
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'tin', 'iron', 'copper', 'silver', 'gold', 'mors', 'vitae'
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];
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/**
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* Convert grid coordinates to gameGrid array index
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*
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* @param {Number} x
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* @param {Number} y
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* @returns {Number}
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*/
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function xyToGridIndex(x, y) {
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return y * 11 + x
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}
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/**
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* Convert grid index to X, Y
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*
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* @param {Number} index
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* @returns {{x: Number, y: Number}}
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*/
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function gridIndexToXy(index) {
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return {
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x: index % 11,
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y: Math.floor(index / 11)
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};
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}
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/**
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* Get if a coordinate is outside the game board.
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*
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* @param x
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* @param y
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* @return {boolean|boolean}
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*/
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function isXyOutside(x, y) {
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return x < 0
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|| x > 10
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|| y < 0
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|| y > 10
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|| (y <= 5 && x > 5 + y)
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|| (y > 5 && x < y - 5);
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}
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/**
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* Get if a coordinate is on the board border.
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*
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* @param x
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* @param y
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* @return {boolean|boolean}
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*/
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function isXyBorder(x, y) {
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return x === 0
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|| x === 10
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|| y === 0
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|| y === 10
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|| (y <= 5 && x === 5 + y)
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|| (y > 5 && x === y - 5);
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}
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/**
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* Game board
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*
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* Orb grid coordinates:
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* x - grid X coordinate (counted from the left edge of a triangle starting in the top left corner)
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* y - grid Y coordinate (row)
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*/
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class Board {
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constructor() {
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this.$bg = document.getElementById('boardbg');
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this.$orbs = document.getElementById('orbs');
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this.$svg = document.getElementById('board');
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this.$root = document.getElementById('root');
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this.TILE_W = 91;
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this.TILE_H = 79;
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this.SCREEN_PAD = 20;
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// Orb grid
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this.grid = [];
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this.tiles = [];
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this.buttons = {};
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for (let i = 0; i < BOARD_SIZE; i++) {
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this.grid[i] = null;
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this.tiles[i] = null;
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}
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this.onOrbClick = (index, orb) => {
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// placeholder
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};
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this.onTileClick = (index) => {
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// placeholder
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};
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this.initOrb();
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this.initGlyphs();
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this.initTile();
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this.buildBackground();
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this.buildGui();
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this.initAutoScaling();
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}
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/**
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* Show all orbs for graphics debugging
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*/
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testGraphics() {
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let o;
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this.placeOrb(0, 0, 'salt');
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this.placeOrb(1, 0, 'air');
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this.placeOrb(2, 0, 'fire');
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o = this.placeOrb(3, 0, 'water');
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o.node.classList.add('selected');
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this.placeOrb(4, 0, 'earth');
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this.placeOrb(5, 0, 'mercury');
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this.placeOrb(0, 1, 'lead');
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this.placeOrb(1, 1, 'tin');
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this.placeOrb(2, 1, 'iron');
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this.placeOrb(3, 1, 'copper');
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this.placeOrb(4, 1, 'silver');
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this.placeOrb(5, 1, 'gold');
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this.placeOrb(6, 1, 'vitae');
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this.placeOrb(0, 2, 'mors');
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o = this.placeOrb(1, 2, 'copper');
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o.node.classList.add('disabled');
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o = this.placeOrb(2, 2, 'copper');
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o.node.classList.add('disabled');
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this.highlight('copper');
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}
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/**
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* Resize to window and set up window resize event handler.
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*/
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initAutoScaling() {
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this.rescaleTimeout = null;
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window.addEventListener('resize', () => {
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if (this.rescaleTimeout === null) {
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this.rescaleTimeout = setTimeout(() => this.rescaleCanvas(), 60)
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}
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});
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this.rescaleCanvas();
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}
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/**
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* Resize to current window size
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*/
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rescaleCanvas() {
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let w = window.innerWidth;
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let h = window.innerHeight;
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const pad = this.SCREEN_PAD;
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let scaleX = w / (1066 + pad * 2);
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let scaleY = h / (926 + pad * 2);
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let scale = Math.min(scaleX, scaleY);
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this.$root.setAttribute('transform', `translate(${w / 2},${h / 2}) scale(${scale})`);
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this.rescaleTimeout = null;
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}
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/**
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* Highlight a symbol. All other highlights are removed.
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*
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* @param {String|null} symbol - symbol to highlight, null to hide highlights
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*/
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highlight(symbol = null) {
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SYMBOLS_ALL.forEach((s) => {
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this.$svg.classList.toggle(`highlight-${symbol}`, symbol === s);
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});
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}
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/**
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* Convert grid coordinates to graphic coordinates
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*
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* @param {Number} x
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* @param {Number} y
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* @returns {{rx: number, ry: number}}
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*/
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gridXyToCoord(x, y) {
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let rx = this.TILE_W * (-2.5 + x - y * 0.5);
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let ry = this.TILE_H * (-5 + y);
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return {rx, ry};
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}
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/**
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* Convert GUI coordinates to graphic coordinates
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*
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* @param {Number} x
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* @param {Number} y
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* @returns {{rx: number, ry: number}}
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*/
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guiXyToCoord(x, y) {
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let rx = this.TILE_W * (-5.9 + x);
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let ry = this.TILE_H * (-5.5 + y);
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return {rx, ry};
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}
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/**
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* Remove an orb from the grid at the given coordinates.
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*
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* @param {Number} x - board X
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* @param {Number} y - board Y
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*/
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removeOrb(x, y) {
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const index = xyToGridIndex(x, y);
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this.removeOrbByIndex(index)
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}
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/**
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* Remove orb by array index
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*
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* @param {Number} index
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* @param {Boolean} errorIfEmpty
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*/
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removeOrbByIndex(index, errorIfEmpty = false) {
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// placeholder orb
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if (typeof this.grid[index] === 'string') {
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this.grid[index] = null;
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return;
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}
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if (this.grid[index]) {
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this.$orbs.removeChild(this.grid[index].node);
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this.grid[index] = null;
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} else {
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if (errorIfEmpty) {
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throw new Error(`Position ${index} is already empty.`);
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}
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}
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}
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/**
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* Place an orb by array index
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*
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* @param {Number} index
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* @param {String} symbol
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* @return {{node: Node, symbol: String}}
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*/
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placeOrbByIndex(index, symbol) {
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const {x, y} = gridIndexToXy(index);
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return this.placeOrb(x, y, symbol);
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}
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/**
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* Place an orb on the grid
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*
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* @param {Number} x - board X
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* @param {Number} y - board Y
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* @param {String} symbol - alchemical symbol name
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* @returns {{node : Node, symbol: String}} - orb object
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*/
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placeOrb(x, y, symbol) {
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const {rx, ry} = this.gridXyToCoord(x, y);
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const arrayIndex = xyToGridIndex(x, y);
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this.removeOrbByIndex(arrayIndex);
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let template;
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if (SYMBOLS_METALS.includes(symbol)) {
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template = this.metallicOrbTpl;
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} else {
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template = this.orbTpl;
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}
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let orb = template.cloneNode(true);
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orb.classList.add(`symbol-${symbol}`);
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orb.setAttribute('transform', `translate(${rx},${ry})`);
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orb.querySelector('.orb-fill')
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.setAttribute('fill', this.orbColors[symbol]);
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orb.appendChild(this.symbolTpls[symbol].cloneNode(true));
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orb.dataset.index = arrayIndex;
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orb.dataset.symbol = symbol;
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this.$orbs.appendChild(orb);
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let object = {
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node: orb,
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symbol
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};
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orb.addEventListener('click', () => {
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this.onOrbClick(arrayIndex, object);
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});
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this.grid[arrayIndex] = object;
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return object;
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}
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/**
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* Build board background
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*/
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buildBackground() {
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// Background hexagon
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let polygon = Svg.fromXML(`
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<polygon
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points="43,-25 0,-50 -43,-25 -43,25 0,50 43,25"
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transform="translate(0,0) scale(10.7) rotate(30)"
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class="board-bg-hex"
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fill="#7e6c56" />
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`);
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this.$bg.appendChild(polygon);
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// -- Tile grid --
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// Grid is built in two passes - shadows must be placed first
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this.buf0 = [];
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this.buf1 = [];
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for (let y = 0; y < 6; y++) {
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for (let x = 0; x < 6 + y; x++) {
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this.placeTile(x, y);
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}
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}
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for (let y = 0; y < 5; y++) {
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for (let x = 0; x < 10 - y; x++) {
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this.placeTile(x + y + 1, 6 + y);
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}
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}
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this.buf0.forEach((elem) => {
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this.$bg.appendChild(elem);
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});
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// inner fill so the inner tiles don't have to use blur shadow
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// The color is precisely the shadow in the middle of the border shadows
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// superimposed over the background brown.
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let polygon2 = Svg.fromXML(`
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<polygon
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points="43,-25 0,-50 -43,-25 -43,25 0,50 43,25"
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transform="translate(0,0) scale(9.3) rotate(30)"
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class="tile-shadow"
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fill="#372F26" />
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`);
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this.$bg.appendChild(polygon2);
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this.buf1.forEach((elem) => {
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this.$bg.appendChild(elem);
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});
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delete this.buf0;
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delete this.buf1;
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}
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/**
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* Init the orb template
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*/
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initOrb() {
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this.orbTpl = Svg.fromXMLg(`
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<g transform="scale(0.75)">
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<circle
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r="50" cy="5" cx="0"
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fill="black"
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class="orb-shadow"
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opacity="1"
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fill-opacity="0.7" />
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<circle
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r="55" cy="0" cx="0"
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fill="white"
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class="orb-glow"
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opacity="0" />
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<circle
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r="49" cy="0" cx="0"
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fill="#9F9F9F"
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class="orb-background" />
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<circle
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r="50" cy="0" cx="0"
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fill="red"
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class="orb-fill"
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fill-opacity="0.80" />
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<circle
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cx="0" cy="0" r="50"
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fill="url(#radGradOrbDark)" />
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<ellipse
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cx="0" cy="36.5" rx="28" ry="13"
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fill="url(#radGradOrbBottom)" />
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<ellipse
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ry="24" rx="35" cy="-23" cx="0"
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fill="url(#radGradOrbTop)" />
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</g>
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`, {
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'class': 'orb',
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});
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let metallicEffect = Svg.fromXML(`
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<g fill-opacity="0.3" transform="translate(-3,0) scale(0.75)">
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<path
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d="M -43.75,9.2857139 C -30.010378,16.025483 26.753132,-7.8871183 45.535714,11.964285 15.246713,-2.1819387 -29.821429,19.702381 -43.75,9.2857139 Z"
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fill="url(#linGradMetallicInlay)" />
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<path
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d="M -45.357143,-2.8766642 C -31.617521,3.8631045 25.145989,-20.049496 43.928571,-0.19809327 13.63957,-14.344317 -31.428572,7.5400025 -45.357143,-2.8766642 Z"
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fill="url(#linGradMetallicInlay)" />
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<path
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d="m -41.071429,-14.222551 c 13.08012,5.7255132 67.118982,-14.588524 85,2.275477 -28.835129,-12.017384 -71.74,6.5736044 -85,-2.275477 z"
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fill="url(#linGradMetallicInlay)" />
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<path
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d="M -41.785714,21.6174 C -28.925428,27.053125 24.205217,7.7672504 41.785714,23.777708 13.435209,12.368564 -28.748572,30.018599 -41.785714,21.6174 Z"
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fill="url(#linGradMetallicInlay)" />
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<path
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d="m -35.178572,32.540035 c 10.771863,4.131683 55.274455,-10.527466 70,1.642045 -23.746577,-8.672064 -59.08,4.743688 -70,-1.642045 z"
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fill="url(#linGradMetallicInlay)" />
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<path
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d="m -39.107144,-24.427576 c 12.33818,5.58062 63.311813,-14.219337 80.178571,2.217893 -27.199522,-11.713264 -67.670714,6.407248 -80.178571,-2.217893 z"
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fill="url(#linGradMetallicInlay)" />
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<path
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d="m -36.428571,-35.852822 c 10.771863,4.131683 55.274455,-10.527466 70,1.642045 -23.7465774,-8.672064 -59.08,4.743688 -70,-1.642045 z"
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fill="url(#linGradMetallicInlay)" />
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</g>
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`);
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this.metallicOrbTpl = this.orbTpl.cloneNode(true);
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this.metallicOrbTpl.appendChild(metallicEffect);
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}
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/**
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* Init the tile template
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*/
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initTile() {
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const offsetX = -13.25;
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const offsetY = -283.75;
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const scale = 3.9;
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const scaleShadow = scale + 0.1;
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this.tileShadowTpl = Svg.fromXMLg(`
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<g transform="scale(${scaleShadow}) translate(${offsetX},${offsetY})" class="tile-shadow">
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<path
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transform="matrix(0.81746386,-0.47196298,0.47519507,0.823062,-132.56101,57.743511)"
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d="M 28.028064,282.66339 21.029591,294.7851 H 7.0326457 L 0.03417301,282.66339 7.0326457,270.54168 H 21.029591 Z"
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fill="#000000"
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fill-opacity="0.6"
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filter="url('#filterDropshadow')" />
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</g>
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`);
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|
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/*
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paths:
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back-and-bottom
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top-left_right
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left
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top-right
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inner
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circle
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*/
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this.tileTpl = Svg.fromXMLg(`
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<g transform="scale(${scale}) translate(${offsetX},${offsetY})">
|
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<path
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transform="matrix(0.81746386,-0.47196298,0.47519507,0.823062,-132.56101,57.743511)"
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d="M 28.028064,282.66339 21.029591,294.7851 H 7.0326457 L 0.03417301,282.66339 7.0326457,270.54168 H 21.029591 Z"
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fill="#9e9272" />
|
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<path
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transform="matrix(0.81746386,-0.47196298,0.47519507,0.823062,-132.56101,57.743511)"
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d="M 28.028064,282.66339 21.029591,294.7851 7.0326457,270.54168 H 21.029591 Z"
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fill="#d0c6ab" />
|
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<path
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transform="matrix(0.81746386,-0.47196298,0.47519507,0.823062,-132.56101,57.743511)"
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d="M 14.031114,282.66339 H 0.03417301 L 7.0326457,270.54168 Z"
|
|
fill="#b4a682" />
|
|
<path
|
|
transform="matrix(0.81746386,-0.47196298,0.47519507,0.823062,-132.56101,57.743511)"
|
|
d="m 28.028064,282.66339 h -13.99695 l 6.998477,-12.12171 z"
|
|
fill="#d7d3c1" />
|
|
<path
|
|
transform="matrix(0.74967562,-0.43282542,0.43578949,0.75480954,-120.47135,76.486841)"
|
|
d="m 28.343049,282.66339 -7.155965,12.3945 H 6.8751531 L -0.28081226,282.66339 6.8751531,270.2689 H 21.187084 Z"
|
|
fill="#ab9f7e" />
|
|
<circle
|
|
r="10.155904"
|
|
cy="283.77084"
|
|
cx="13.229166"
|
|
fill="url(#radGradSlotBg)" />
|
|
</g>
|
|
`, {class: 'tile'});
|
|
}
|
|
|
|
/**
|
|
* Add a board tile to the image.
|
|
*
|
|
* @param x
|
|
* @param y
|
|
*/
|
|
placeTile(x, y) {
|
|
const {rx, ry} = this.gridXyToCoord(x, y);
|
|
|
|
/*
|
|
// Debug circle
|
|
this.$svg.appendChild(Svg.makeNode('circle', {
|
|
r: this.TILE_W/2,
|
|
cy: ry, cx: rx,
|
|
fill: 'none',
|
|
stroke: 'black',
|
|
'stroke-width': 2,
|
|
}));
|
|
*/
|
|
|
|
if (isXyBorder(x, y)) {
|
|
let polygon_shadow = this.tileShadowTpl.cloneNode(true);
|
|
polygon_shadow.setAttribute('transform', `translate(${rx},${ry}),scale(1.1)`);
|
|
this.buf0.push(polygon_shadow);
|
|
}
|
|
|
|
const index = xyToGridIndex(x, y);
|
|
let tile = this.tileTpl.cloneNode(true);
|
|
tile.setAttribute('transform', `translate(${rx},${ry})`);
|
|
this.buf1.push(tile);
|
|
|
|
tile.addEventListener('click', () => {
|
|
this.onTileClick(index);
|
|
});
|
|
|
|
this.tiles[index] = tile;
|
|
}
|
|
|
|
/**
|
|
* Init the orb glyph templates
|
|
*/
|
|
initGlyphs() {
|
|
let symbolPaths = {
|
|
salt: 'm 13.229166,291.52894 c -3.193365,0.056 -6.2293596,-2.11498 -7.2925669,-5.11388 -1.1013996,-2.92841 -0.2242509,-6.48596 2.1908174,-8.50166 2.5380605,-2.28864 6.6278455,-2.54558 9.4211355,-0.56925 2.346844,1.54401 3.721353,4.41788 3.400731,7.21296 -0.300944,3.62792 -3.485132,6.74361 -7.122041,6.95045 -0.19901,0.0144 -0.398548,0.0214 -0.598076,0.0214 z m -6.1435917,-8.51297 c 4.0957287,0 8.1914567,0 12.2871847,0 -0.315436,-3.07409 -3.239662,-5.6097 -6.336645,-5.4279 -2.970056,0.0389 -5.6195586,2.4852 -5.9505397,5.4279 z m 6.1435917,6.94037 c 2.96606,0.0757 5.716029,-2.30671 6.114844,-5.23796 0.09389,-0.3732 -0.542301,-0.11772 -0.794471,-0.19272 -3.821322,0 -7.642643,0 -11.4639647,0 0.352809,3.02068 3.0769237,5.49713 6.1435917,5.43068 z',
|
|
air: 'm 5.1145913,291.51845 c 2.7048586,-5.16509 5.4097167,-10.33018 8.1145757,-15.49527 2.704858,5.16509 5.409717,10.33018 8.114575,15.49527 -5.409717,0 -10.819434,0 -16.2291507,0 z m 6.0387527,-7.84199 c 1.383881,0 2.767763,0 4.151644,0 -0.69194,-1.35592 -1.383881,-2.71185 -2.075821,-4.06777 -0.691941,1.35592 -1.383882,2.71185 -2.075823,4.06777 z m -3.1661517,6.18553 c 3.4946497,0 6.9892987,0 10.4839477,0 -0.789791,-1.54463 -1.579581,-3.08927 -2.369372,-4.6339 -1.915068,0 -3.830136,0 -5.745204,0 -0.7897906,1.54463 -1.5795811,3.08927 -2.3693717,4.6339 z',
|
|
fire: 'm 5.1145923,291.51845 c 2.7048582,-5.16509 5.4097167,-10.33018 8.1145747,-15.49527 2.704858,5.16509 5.409716,10.33018 8.114574,15.49527 -5.409716,0 -10.819432,0 -16.2291487,0 z m 2.872601,-1.65646 c 3.4946487,0 6.9892977,0 10.4839467,0 -1.747324,-3.41777 -3.494649,-6.83553 -5.241973,-10.2533 -1.747325,3.41777 -3.4946491,6.83553 -5.2419737,10.2533 z',
|
|
water: 'm 13.229169,291.51845 c -2.704859,-5.16509 -5.409717,-10.33018 -8.1145755,-15.49527 5.4097155,0 10.8194315,0 16.2291465,0 -2.704857,5.16509 -5.409714,10.33018 -8.114571,15.49527 z m 0,-3.58551 c 1.747323,-3.41777 3.494647,-6.83553 5.24197,-10.2533 -3.494648,0 -6.989296,0 -10.4839445,0 1.7473248,3.41777 3.4946495,6.83553 5.2419745,10.2533 z',
|
|
earth: 'm 13.229167,291.51845 c -2.704858,-5.16509 -5.409717,-10.33018 -8.1145755,-15.49527 5.4097165,0 10.8194335,0 16.2291505,0 -2.704858,5.16509 -5.409717,10.33018 -8.114575,15.49527 z m -2.872601,-9.2049 c 1.915068,0 3.830135,0 5.745203,0 0.789791,-1.54464 1.579581,-3.08927 2.369372,-4.63391 -3.494649,0 -6.989298,0 -10.4839475,0 0.7897908,1.54464 1.5795817,3.08927 2.3693725,4.63391 z m 2.872601,5.61939 c 0.691941,-1.35592 1.383881,-2.71185 2.075822,-4.06777 -1.383881,0 -2.767762,0 -4.151643,0 0.69194,1.35592 1.383881,2.71185 2.075821,4.06777 z',
|
|
mercury: 'm 15.732407,279.01472 c 1.457188,0.91755 2.327793,2.6639 2.118676,4.38195 -0.130888,2.01739 -1.899178,3.73377 -3.900128,3.89053 0,0.71327 0,1.42654 0,2.13981 0.737153,-0.007 1.474306,-0.0132 2.211459,-0.0198 0,0.34126 0,0.68253 0,1.02379 -0.750804,0.003 -1.501607,0.007 -2.252411,0.01 0.0034,0.68938 0.0068,1.37875 0.01024,2.06813 -0.440244,0 -0.880489,0 -1.320733,0 -0.0034,-0.69279 -0.0068,-1.38558 -0.01024,-2.07837 -0.689374,0 -1.378747,0 -2.068121,0 0,-0.33444 0,-0.66888 0,-1.00332 0.689374,0 1.378747,0 2.068121,0 -0.0068,-0.71327 -0.01365,-1.42654 -0.02047,-2.13981 -2.15006,-0.13324 -4.015907,-2.07311 -3.9813417,-4.24183 -0.084702,-1.60894 0.7922593,-3.17204 2.1384617,-4.03065 -1.3321084,-0.8479 -2.2089181,-2.39019 -2.1397915,-3.98265 0.4846095,0 0.969219,0 1.4538285,0 -0.129447,1.801 1.552959,3.41833 3.338775,3.2762 1.681768,-0.0229 3.155505,-1.58904 3.039642,-3.2762 0.48461,0 0.969221,0 1.453831,0 0.06599,1.601 -0.803406,3.12723 -2.139798,3.98222 z m -2.303602,0.71667 c -1.758778,-0.16425 -3.4619579,1.37986 -3.388854,3.16361 -0.083477,1.71263 1.535734,3.14586 3.204567,3.07148 1.719365,0.0703 3.342464,-1.48587 3.170211,-3.23621 -0.02747,-1.57245 -1.423299,-2.948 -2.985924,-2.99888 z',
|
|
lead: 'm 9.5126894,279.50182 c -0.3617507,0 -0.7235013,0 -1.085252,0 0,-0.51532 0,-1.03065 0,-1.54597 0.3617507,0 0.7235013,0 1.085252,0 0,-0.6143 0,-1.2286 0,-1.8429 0.5187366,0 1.0374736,0 1.5562106,0 0,0.6143 0,1.2286 0,1.8429 0.607468,0 1.214936,0 1.822404,0 0,0.51532 0,1.03065 0,1.54597 -0.607468,0 -1.214936,0 -1.822404,0 0,1.32073 0,2.64145 0,3.96218 1.537514,-1.62806 4.417116,-1.42308 5.808997,0.28791 1.184192,1.31365 1.566419,3.41483 0.604294,4.96063 -0.519367,0.80942 -0.90468,1.73924 -0.884648,2.71614 -0.515324,0 -1.030647,0 -1.545971,0 -0.04659,-1.19876 0.527295,-2.27553 1.100009,-3.28428 0.92482,-1.59336 -0.125612,-3.92412 -1.965862,-4.19999 -1.635761,-0.31517 -3.124345,1.21479 -3.11374,2.80432 -0.0071,1.55992 -0.0011,3.11998 -0.0031,4.67995 -0.518737,0 -1.037474,0 -1.5562106,0 0,-3.97562 0,-7.95124 0,-11.92686 z',
|
|
tin: 'm 11.836769,285.99296 c 1.581694,0.0451 3.054161,-1.39068 2.989562,-2.99956 0.06903,-1.76826 -1.701886,-3.28981 -3.441524,-2.95861 -1.4247698,0.18442 -2.5932003,1.53599 -2.5376015,2.97841 -0.5119117,0 -1.0238233,0 -1.535735,0 -0.085695,-2.3801 2.0195976,-4.57675 4.4081085,-4.55471 2.311495,-0.14461 4.495576,1.78385 4.652567,4.08999 0.127445,1.23443 -0.250024,2.52397 -1.095332,3.44405 0.774693,0 1.549385,0 2.324078,0 0,-3.2933 0,-6.58661 0,-9.87991 0.515324,0 1.030647,0 1.545971,0 0,5.10547 0,10.21093 0,15.3164 -0.515324,0 -1.030647,0 -1.545971,0 0,-1.29684 0,-2.59368 0,-3.89052 -3.429807,0 -6.859614,0 -10.2894215,0 0,-0.51532 0,-1.03065 0,-1.54597 1.5084328,1.4e-4 3.0168655,2.9e-4 4.5252985,4.3e-4 z',
|
|
iron: 'm 11.237833,281.77434 c -2.1129725,-0.0765 -4.0685065,1.7834 -4.0429529,3.90895 -0.1246246,1.8905 1.3843212,3.64089 3.2341329,3.92585 1.98814,0.41339 4.242048,-0.80512 4.735939,-2.82798 0.42126,-1.59401 -0.247897,-3.38375 -1.626517,-4.29444 -0.666348,-0.47624 -1.483823,-0.71835 -2.300602,-0.71238 z m 4.218149,8.01654 c -2.219729,2.26802 -6.2673049,2.23092 -8.4717123,-0.0411 -2.1829952,-2.03247 -2.1495359,-5.81571 -0.085686,-7.91896 1.2047257,-1.38003 3.0857918,-2.10369 4.9042713,-1.84319 1.04112,0.0976 2.126139,0.37802 2.915975,1.10076 1.232001,-1.18763 2.464001,-2.37526 3.696002,-3.56289 -1.266128,0 -2.532257,0 -3.798385,0 0.477784,-0.48461 0.955568,-0.96921 1.433352,-1.45382 1.685895,0 3.371789,0 5.057684,0 0,1.67906 0,3.35812 0,5.03718 -0.488023,0.48803 -0.976045,0.97606 -1.464068,1.46409 0,-1.27296 0,-2.54591 0,-3.81887 -1.221761,1.18763 -2.443522,2.37526 -3.665283,3.56289 1.692564,2.15746 1.51732,5.5939 -0.52215,7.47392 z',
|
|
copper: 'm 13.229167,276.61943 c -2.112981,-0.0765 -4.0685271,1.78337 -4.04295,3.90894 -0.1277359,1.92476 1.447325,3.68809 3.331873,3.93182 2.025344,0.379 4.29148,-0.9459 4.680309,-3.02816 0.350755,-1.61444 -0.419466,-3.36035 -1.832442,-4.20966 -0.633357,-0.40672 -1.386458,-0.60708 -2.13679,-0.60294 z m -4.1567215,8.05748 c -2.3050816,-2.02524 -2.2795847,-5.96633 -0.1160579,-8.08364 2.0292494,-2.23826 5.8431584,-2.42533 8.0888084,-0.41068 1.604759,1.29217 2.357262,3.46519 1.988157,5.48009 -0.363367,2.37123 -2.511902,4.28305 -4.882744,4.48852 0,0.90097 0,1.80194 0,2.70291 0.928266,0 1.856531,0 2.784797,0 0,0.42318 0,0.84635 0,1.26953 -0.928266,0 -1.856531,0 -2.784797,0 0,0.87708 0,1.75415 0,2.63123 -0.614294,0 -1.228589,0 -1.842883,0 0,-0.87708 0,-1.75415 0,-2.63123 -0.928266,0 -1.856532,0 -2.7847978,0 0,-0.42318 0,-0.84635 0,-1.26953 0.9282658,0 1.8565318,0 2.7847978,0 0,-0.90438 0,-1.80876 0,-2.71314 -1.207048,-0.10173 -2.3584982,-0.63012 -3.2352805,-1.46406 z',
|
|
silver: 'm 9.9755063,275.73179 c -0.6014253,0.18082 -1.8508344,-0.12736 -1.9078968,0.74722 0.1176844,0.4442 0.7067667,0.30018 1.0195284,0.4996 2.4102181,0.84689 4.3760261,3.03219 4.6611691,5.61268 0.329015,2.2322 -0.292857,4.61262 -1.845188,6.27899 -0.950816,1.0625 -2.3118271,1.60982 -3.6314341,2.04088 -0.3010461,0.22955 -0.1186419,0.78 0.2735733,0.75652 2.3443258,0.46012 4.8961488,-0.14011 6.7090618,-1.72152 1.916707,-1.49245 3.236515,-3.83656 3.14282,-6.30499 -0.01445,-1.96756 -0.864897,-3.88727 -2.285751,-5.24448 -1.577433,-1.67996 -3.811286,-2.7316 -6.1358827,-2.6649 z m 2.7602927,2.03153 c 1.072404,0.39734 1.870102,1.27809 2.623097,2.10375 1.308542,1.47534 1.847166,3.59612 1.292761,5.50102 -0.534285,1.8245 -1.854209,3.45004 -3.574828,4.26864 -0.191682,0.0234 0.647922,-0.682 0.817217,-1.00958 1.833102,-2.3961 2.027928,-5.83879 0.732872,-8.5234 -0.452679,-0.90448 -1.108696,-1.7015 -1.891119,-2.34043 z',
|
|
gold: 'm 13.219492,275.7189 c -2.986621,0.01 -5.9729442,1.75519 -7.2157492,4.51399 -1.4447671,2.86838 -0.9743467,6.60206 1.2502049,8.94534 1.6486642,1.87365 4.2016723,2.85934 6.6817843,2.61607 3.746213,-0.22926 7.026658,-3.46775 7.307955,-7.20938 0.345627,-3.27431 -1.477563,-6.74322 -4.539965,-8.07025 -1.086444,-0.51129 -2.281439,-0.79866 -3.48423,-0.79577 z m 0,1.55427 c 2.485623,0.002 4.974789,1.48839 5.934079,3.82276 1.125698,2.44571 0.57943,5.58664 -1.449826,7.40023 -2.35696,2.37064 -6.611547,2.37064 -8.9685065,0 -2.1169053,-1.88824 -2.608931,-5.21179 -1.3089579,-7.69696 1.0280707,-2.17935 3.4218714,-3.51551 5.7932114,-3.52603 z m 0.0066,4.19203 c -1.370356,-0.0494 -2.523547,1.30386 -2.277873,2.64791 0.150011,1.3618 1.658854,2.29772 2.951679,1.86852 1.391568,-0.36367 2.080533,-2.14843 1.33192,-3.36846 -0.389128,-0.716 -1.20151,-1.14581 -2.005726,-1.14797 z',
|
|
mors: 'm 14.482436,292.72274 -0.358077,-0.35808 v -2.86461 h 2.864614 v -1.79038 h -2.864614 v -3.93885 h 5.371152 l -6.445382,-8.95192 -6.0873063,8.95192 h 5.3711513 v 3.93885 H 9.4693607 v 1.79038 h 2.8646133 v 2.86461 l -0.358076,0.35808 z M 16.27282,282.33852 H 9.8274367 l 3.2226923,-4.65501 z',
|
|
vitae: 'm 11.975898,274.8189 0.358077,0.35808 v 2.86461 H 9.4693607 v 1.79038 h 2.8646143 v 3.93885 H 6.9628227 l 6.4453823,8.95192 6.087306,-8.95192 H 14.12436 v -3.93885 h 2.864613 v -1.79038 H 14.12436 v -2.86461 l 0.358076,-0.35808 z m -1.790384,10.38422 h 6.445383 l -3.222692,4.65501 z',
|
|
};
|
|
|
|
this.orbColors = {
|
|
salt: '#f2e7b4',
|
|
air: '#9ee0ff',
|
|
fire: '#ff540b',
|
|
water: '#0fdac3',
|
|
earth: '#99ff11',
|
|
|
|
mercury: '#f2e7b4',
|
|
lead: '#728686',
|
|
tin: '#c5be9b',
|
|
iron: '#b59e97',
|
|
copper: '#f5a581',
|
|
silver: '#cfcac3',
|
|
gold: '#ffba50',
|
|
|
|
mors: '#433c29',
|
|
vitae: '#F5A79E',
|
|
};
|
|
|
|
this.symbolTpls = {};
|
|
|
|
for (let s in symbolPaths) {
|
|
if (symbolPaths.hasOwnProperty(s)) {
|
|
let path = symbolPaths[s];
|
|
this.symbolTpls[s] = Svg.fromXMLg(`
|
|
<path
|
|
d="${path}"
|
|
transform="scale(2) translate(-13,-283.5)"
|
|
stroke="black"
|
|
stroke-width="2"
|
|
stroke-opacity="0.3"
|
|
paint-order="stroke"
|
|
fill="white"
|
|
/>
|
|
`);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remove all boards on the board
|
|
*/
|
|
removeAllOrbs() {
|
|
Object.keys(this.grid).forEach((n) => {
|
|
this.removeOrbByIndex(+n);
|
|
})
|
|
}
|
|
|
|
/**
|
|
* Get orb by array index
|
|
*
|
|
* @param {Number} n
|
|
* @returns {object} grid object
|
|
*/
|
|
getOrbByIndex(n) {
|
|
return this.grid[n];
|
|
}
|
|
|
|
buildGui() {
|
|
const y0 = 0.05;
|
|
const x0 = 0;
|
|
const ysp = 0.75;
|
|
const ysp2 = 0.6;
|
|
|
|
this.buttons.randomize = this.addButton(x0, y0, 'Randomize');
|
|
this.buttons.restart = this.addButton(x0, y0 + ysp, 'Try Again', 'disabled');
|
|
this.buttons.undo = this.addButton(x0, y0 + ysp*2, 'Undo', 'disabled');
|
|
|
|
const cfgy0 = 10;
|
|
|
|
this.buttons.optFancy = this.addButton(x0, cfgy0, 'Effects:', 'config');
|
|
this.buttons.optBlockedEffect = this.addButton(x0, cfgy0+ysp2, 'Dim Blocked:', 'config');
|
|
this.buttons.optSloppy = this.addButton(x0, cfgy0+ysp2*2, 'Sloppy Mode:', 'config');
|
|
this.buttons.toggleFullscreen = this.addButton(x0, cfgy0+ysp2*-1.5, 'Fullscreen', 'config');
|
|
|
|
this.buttons.btnAbout = this.addButton(x0, cfgy0+ysp2*-2.5, 'Help', 'config');
|
|
|
|
let youWin = Svg.fromXML(`<text class="you-win" opacity="0" x="0" y="0">Good work!</text>`);
|
|
this.$root.appendChild(youWin);
|
|
this.youWin = youWin;
|
|
}
|
|
|
|
updateSettingsGUI(cfg) {
|
|
this.buttons.optFancy.textContent = 'Effects: '+(cfg.svgEffects ? 'On' : 'Off');
|
|
this.buttons.optBlockedEffect.textContent = 'Dim Blocked: '+(cfg.dimBlocked ? 'On' : 'Off');
|
|
this.buttons.optSloppy.textContent = 'Sloppy Mode: '+(cfg.allowTemplateAugmenting ? 'On' : 'Off');
|
|
}
|
|
|
|
addButton(x, y, text, classes='') {
|
|
let { rx, ry } = this.guiXyToCoord(x, y);
|
|
let button = Svg.fromXML(`<text class="button-text${classes?' '+classes:''}" x="${rx}" y="${ry}">${text}</text>`);
|
|
this.$root.appendChild(button);
|
|
return button;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Random number generator
|
|
*
|
|
* Uses Mullbery32 from https://stackoverflow.com/a/47593316/2180189
|
|
*/
|
|
class Rng {
|
|
/**
|
|
* Construct with a given or random seed
|
|
*
|
|
* @param {Number|null} seed
|
|
*/
|
|
constructor(seed = null) {
|
|
this.seed = null;
|
|
|
|
if (seed === null) {
|
|
seed = +new Date;
|
|
}
|
|
|
|
this.setSeed(+seed);
|
|
}
|
|
|
|
/**
|
|
* Set seed for following rolls
|
|
*
|
|
* @param {Number} seed
|
|
*/
|
|
setSeed(seed) {
|
|
seed = +seed;
|
|
this.seed = seed;
|
|
this.state = seed;
|
|
}
|
|
|
|
/**
|
|
* Get a pseudo-random number
|
|
*
|
|
* @returns {Number}
|
|
*/
|
|
next() {
|
|
let t = this.state += 0x6D2B79F5;
|
|
t = Math.imul(t ^ t >>> 15, t | 1);
|
|
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
|
|
return ((t ^ t >>> 14) >>> 0) / 4294967296;
|
|
}
|
|
|
|
/**
|
|
* Get next int, inclusive
|
|
*
|
|
* @param {Number} max
|
|
* @return {Number}
|
|
*/
|
|
nextInt(max) {
|
|
return Math.floor((max + 1) * this.next());
|
|
}
|
|
}
|
|
|
|
class SettingsStorage {
|
|
constructor() {
|
|
// this object is never overwritten, references are stable
|
|
this.defaults = {
|
|
version: 1,
|
|
log: 'info',
|
|
allowTemplateAugmenting: false,
|
|
retryTemplate: 30,
|
|
attemptTemplates: 50,
|
|
svgEffects: false,
|
|
dimBlocked: true,
|
|
logSolution: false,
|
|
};
|
|
this.settings = Object.assign({}, this.defaults);
|
|
}
|
|
|
|
load() {
|
|
let saved = localStorage.getItem('sigmar_settings');
|
|
if (saved) {
|
|
let parsed;
|
|
try {
|
|
parsed = JSON.parse(saved);
|
|
|
|
// XXX some validation / version conversion could be done here
|
|
|
|
delete parsed.version;
|
|
|
|
Object.assign(this.settings, parsed);
|
|
} catch (e) {
|
|
console.error("Error loading settings:", e);
|
|
}
|
|
}
|
|
|
|
return this.settings;
|
|
}
|
|
|
|
update(update) {
|
|
Object.assign(this.settings, update);
|
|
return this.settings;
|
|
}
|
|
|
|
save() {
|
|
let changed = Object.entries(this.settings).reduce((acu, [k, v]) => {
|
|
if (this.defaults[k] !== v) {
|
|
acu[k] = v;
|
|
}
|
|
return acu;
|
|
}, {});
|
|
|
|
localStorage.setItem('sigmar_settings', JSON.stringify(changed));
|
|
}
|
|
}
|
|
|
|
class Nav {
|
|
/**
|
|
* Replace URL in the address bar
|
|
* @param new_url
|
|
*/
|
|
static replaceUrl(new_url) {
|
|
history.replaceState(null, null, new_url);
|
|
}
|
|
|
|
/**
|
|
* Set URL args (GET).
|
|
*
|
|
* @param args - arguments to set, or delete (when the value is null)
|
|
*/
|
|
static setUrlArgs(args) {
|
|
let url = new URL(location.href);
|
|
let query = new URLSearchParams(url.search);
|
|
for (let [k, v] of Object.entries(args)) {
|
|
if (v === null) {
|
|
query.delete(k);
|
|
} else {
|
|
query.set(k, v);
|
|
}
|
|
}
|
|
url.search = query.toString();
|
|
history.replaceState(null, null, url.href);
|
|
}
|
|
|
|
/**
|
|
* Get URL arguments
|
|
*
|
|
* @return {object}
|
|
*/
|
|
static getUrlArgs() {
|
|
let url = new URL(location.href);
|
|
let query = new URLSearchParams(url.search);
|
|
let params = {};
|
|
for (const [key, value] of query) {
|
|
params[key] = value;
|
|
}
|
|
return params;
|
|
}
|
|
}
|
|
|
|
class Game {
|
|
/**
|
|
* Init the game
|
|
*/
|
|
constructor() {
|
|
this.LOGLEVELS = ['error', 'warn', 'info', 'debug', 'trace'];
|
|
|
|
this.settingsStore = new SettingsStorage();
|
|
this.cfg = this.settingsStore.load();
|
|
this.applyLogFilter();
|
|
|
|
this.get_opts = {
|
|
url_seed: true,
|
|
template: null,
|
|
template_flip: null,
|
|
};
|
|
|
|
let args = Object.assign({
|
|
seed: null,
|
|
debug: null,
|
|
trace: null,
|
|
log: null,
|
|
pretty: null,
|
|
rnd: null,
|
|
template: null,
|
|
}, Nav.getUrlArgs());
|
|
|
|
this.board = new Board();
|
|
this.rng = new Rng();
|
|
|
|
// Debug can be toggled via the debug=0/1 GET arg
|
|
if (args.debug !== null) {
|
|
this.setCfg({ log: (!!+args.debug) ? 'debug' : 'info' });
|
|
}
|
|
if (args.trace !== null) {
|
|
this.setCfg({ log: (!!+args.trace) ? 'trace' : 'debug' });
|
|
}
|
|
if (args.log !== null) {
|
|
this.setCfg({ log: args.log });
|
|
}
|
|
if (args.rnd !== null) {
|
|
this.get_opts.url_seed = !!!+args.rnd;
|
|
}
|
|
if (args.template !== null) {
|
|
let tpl = args.template;
|
|
this.get_opts.template = tpl;
|
|
this.get_opts.template_flip = false;
|
|
if (tpl.endsWith('_flip')) {
|
|
this.get_opts.template_flip = true;
|
|
this.get_opts.template = tpl.substring(0, tpl.length - '_flip'.length);
|
|
}
|
|
}
|
|
|
|
// Toggle GPU intensive effects via the pretty=0/1 GET arg
|
|
if (args.pretty !== null) {
|
|
this.setCfg({ svgEffects: !!+args.pretty });
|
|
}
|
|
|
|
this.info("Game settings:", this.cfg);
|
|
|
|
this.layoutTemplates = {
|
|
// templates apparently all have 55 items
|
|
|
|
//'wheel': [0,1,2,3,4,5,11,12,13,14,15,16,17,22,23,24,27,28,29,33,34,36,38,40,41,44,45,48,49,52,53,55,56,57,58,59,60,61,62,63,64,65,67,68,71,72,75,76,79,80,82,84,86,87,91,92,93,96,97,98,103,104,105,106,107,108,109,115,116,117,118,119,120],
|
|
'beyblade': [0, 1, 2, 3, 4, 5, 12, 14, 15, 23, 26, 34, 35, 37, 38, 39, 40, 46, 47, 48, 50, 51, 52, 55, 58, 60, 61, 64, 65, 67, 68, 69, 70, 71, 73, 76, 79, 80, 83, 84, 85, 86, 87, 91, 94, 95, 97, 98, 103, 104, 105, 106, 109, 115, 120],
|
|
'tulip': [4, 14, 15, 16, 23, 24, 25, 26, 27, 28, 34, 35, 36, 37, 39, 40, 45, 46, 47, 48, 49, 50, 51, 52, 56, 57, 59, 60, 61, 62, 63, 67, 68, 69, 70, 71, 72, 73, 74, 80, 81, 82, 83, 85, 86, 93, 94, 95, 96, 97, 105, 106, 107, 108, 109],
|
|
'alien': [3, 4, 14, 15, 16, 22, 25, 26, 27, 28, 34, 35, 36, 37, 38, 39, 40, 41, 45, 46, 48, 49, 51, 56, 57, 58, 59, 60, 61, 62, 67, 68, 69, 70, 71, 72, 73, 74, 79, 80, 81, 82, 84, 85, 86, 94, 95, 96, 97, 98, 106, 107, 108, 109, 117],
|
|
'cube': [1, 5, 12, 13, 14, 15, 16, 17, 23, 27, 29, 33, 34, 35, 36, 37, 38, 40, 44, 48, 49, 51, 52, 55, 56, 57, 58, 59, 60, 61, 62, 64, 68, 70, 71, 72, 73, 75, 76, 80, 82, 84, 86, 92, 94, 96, 97, 103, 104, 105, 106, 108, 118, 119, 120],
|
|
'star': [3, 14, 15, 22, 23, 24, 25, 26, 27, 34, 35, 36, 37, 38, 39, 40, 41, 46, 47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 63, 68, 69, 70, 71, 72, 73, 74, 79, 80, 81, 82, 83, 84, 85, 86, 93, 94, 95, 96, 97, 98, 105, 106, 117],
|
|
'flower': [3, 11, 12, 13, 14, 15, 23, 25, 27, 28, 34, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 52, 53, 57, 58, 59, 60, 61, 62, 64, 68, 70, 71, 72, 73, 74, 75, 79, 80, 81, 82, 83, 84, 86, 92, 95, 96, 97, 98, 104, 105, 106, 107, 116],
|
|
'windmill': [4, 11, 12, 13, 14, 15, 16, 23, 24, 25, 27, 28, 34, 37, 39, 40, 45, 46, 47, 48, 49, 50, 52, 53, 56, 57, 59, 60, 61, 63, 64, 67, 68, 70, 71, 72, 73, 74, 75, 80, 81, 83, 86, 92, 93, 95, 96, 97, 104, 105, 106, 107, 108, 109, 116],
|
|
'propeller': [1, 2, 3, 4, 13, 14, 15, 16, 22, 25, 28, 34, 36, 37, 38, 39, 40, 41, 45, 46, 47, 48, 50, 56, 58, 60, 61, 62, 67, 68, 70, 71, 73, 74, 75, 76, 79, 80, 81, 82, 83, 84, 86, 87, 91, 92, 95, 97, 98, 103, 106, 107, 108, 109, 117],
|
|
'garden': [0, 1, 2, 3, 4, 5, 11, 12, 13, 14, 15, 16, 17, 22, 23, 28, 29, 33, 34, 40, 41, 44, 45, 52, 53, 55, 56, 60, 64, 65, 67, 68, 75, 76, 79, 80, 86, 87, 91, 92, 97, 98, 103, 104, 105, 106, 107, 108, 109, 115, 116, 117, 118, 119, 120],
|
|
'windmill2': [1, 12, 13, 14, 15, 16, 17, 23, 24, 26, 27, 28, 34, 35, 36, 37, 38, 40, 44, 45, 47, 50, 51, 52, 56, 57, 58, 60, 62, 63, 64, 68, 69, 70, 73, 75, 76, 80, 82, 83, 84, 85, 86, 92, 93, 94, 96, 97, 103, 104, 105, 106, 107, 108, 119],
|
|
'bird': [2, 3, 4, 14, 15, 25, 27, 28, 29, 33, 34, 35, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 51, 57, 58, 59, 60, 61, 62, 67, 68, 70, 71, 72, 73, 74, 79, 80, 81, 82, 83, 84, 86, 87, 91, 94, 95, 96, 97, 98, 106, 107, 109, 118],
|
|
'strider': [1, 2, 3, 4, 11, 12, 13, 14, 15, 24, 25, 26, 36, 37, 38, 47, 48, 49, 50, 53, 58, 59, 60, 61, 62, 63, 64, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 79, 80, 81, 82, 83, 84, 85, 86, 87, 91, 92, 93, 97, 98, 103, 104, 109, 116],
|
|
'campfire': [0, 1, 2, 3, 4, 5, 11, 15, 17, 22, 23, 24, 25, 26, 27, 29, 33, 35, 39, 41, 44, 46, 51, 52, 53, 55, 57, 60, 63, 65, 67, 68, 69, 74, 76, 79, 81, 85, 87, 91, 93, 94, 95, 96, 97, 98, 103, 105, 109, 115, 116, 117, 118, 119, 120],
|
|
'skillet': [0, 1, 2, 5, 11, 13, 17, 22, 25, 26, 27, 28, 29, 33, 37, 39, 41, 44, 45, 46, 47, 48, 49, 50, 53, 55, 57, 59, 60, 61, 65, 69, 70, 71, 72, 73, 74, 75, 76, 81, 83, 85, 87, 91, 92, 95, 96, 103, 107, 115, 116, 117, 118, 119, 120],
|
|
'digger': [2, 3, 4, 5, 16, 17, 22, 27, 28, 29, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 47, 48, 50, 51, 55, 56, 57, 58, 60, 61, 62, 67, 70, 71, 73, 79, 82, 83, 84, 87, 91, 94, 95, 96, 98, 106, 107, 108, 109, 117, 118, 119, 120],
|
|
'chestnut': [3, 4, 12, 13, 14, 15, 16, 23, 25, 27, 28, 34, 36, 38, 39, 40, 45, 46, 47, 48, 49, 50, 52, 56, 57, 58, 59, 60, 61, 62, 64, 67, 68, 71, 72, 74, 75, 79, 80, 81, 82, 83, 84, 86, 92, 95, 96, 97, 98, 104, 105, 106, 107, 108, 109],
|
|
'manta': [0, 5, 11, 16, 22, 23, 24, 25, 26, 27, 28, 29, 33, 34, 35, 39, 40, 44, 45, 46, 47, 51, 52, 56, 57, 58, 59, 60, 61, 62, 63, 64, 68, 69, 73, 74, 75, 76, 80, 81, 85, 86, 87, 91, 92, 93, 94, 95, 96, 97, 98, 104, 109, 115, 120],
|
|
'pyramids': [3, 4, 14, 15, 16, 23, 25, 26, 28, 34, 35, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 51, 52, 56, 58, 59, 60, 61, 62, 67, 68, 69, 70, 71, 72, 73, 74, 79, 80, 81, 82, 83, 84, 85, 86, 94, 95, 97, 98, 105, 106, 107, 108, 109],
|
|
'bigwheel': [0, 1, 2, 3, 4, 5, 11, 13, 17, 22, 25, 28, 29, 33, 36, 37, 38, 39, 41, 44, 45, 46, 47, 50, 53, 55, 58, 60, 62, 65, 67, 70, 73, 74, 75, 76, 79, 81, 82, 83, 84, 87, 91, 92, 95, 98, 103, 107, 109, 115, 116, 117, 118, 119, 120],
|
|
'handshake': [0, 1, 2, 3, 4, 5, 11, 12, 13, 15, 16, 22, 23, 24, 25, 27, 33, 34, 35, 36, 38, 46, 48, 49, 50, 58, 59, 60, 61, 62, 70, 71, 72, 74, 82, 84, 85, 86, 87, 93, 95, 96, 97, 98, 104, 105, 107, 108, 109, 115, 116, 117, 118, 119, 120],
|
|
'thinwheel': [0, 1, 2, 3, 4, 5, 11, 12, 16, 17, 22, 24, 27, 29, 33, 36, 38, 41, 44, 48, 49, 53, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 67, 71, 72, 76, 79, 82, 84, 87, 91, 93, 96, 98, 103, 104, 108, 109, 115, 116, 117, 118, 119, 120],
|
|
'heavywheel': [12, 13, 14, 15, 16, 23, 24, 25, 27, 28, 34, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 52, 56, 57, 58, 59, 60, 61, 62, 63, 64, 68, 70, 71, 72, 73, 74, 75, 80, 81, 82, 83, 84, 86, 92, 93, 95, 96, 97, 104, 105, 106, 107, 108],
|
|
'virus': [2, 3, 13, 14, 15, 22, 24, 26, 27, 34, 35, 36, 37, 38, 39, 40, 41, 46, 47, 48, 49, 50, 51, 57, 58, 59, 60, 61, 62, 63, 68, 69, 70, 71, 72, 73, 75, 79, 80, 82, 83, 84, 85, 86, 87, 91, 92, 93, 94, 95, 96, 97, 98, 106, 117],
|
|
'frisbee': [0, 11, 12, 13, 14, 15, 22, 25, 26, 27, 28, 29, 33, 34, 36, 38, 39, 40, 41, 45, 46, 47, 49, 50, 53, 57, 58, 59, 60, 62, 64, 65, 68, 69, 72, 74, 75, 80, 81, 82, 83, 84, 85, 86, 92, 95, 96, 97, 104, 106, 107, 115, 116, 117, 118],
|
|
};
|
|
|
|
this.applySettings();
|
|
this.installButtonHandlers();
|
|
|
|
// Defer start to give browser time to render the background
|
|
setTimeout(() => {
|
|
this.newGame(args.seed)
|
|
}, 50);
|
|
}
|
|
|
|
applyLogFilter() {
|
|
let index = this.LOGLEVELS.indexOf(this.cfg.log);
|
|
for (let level of this.LOGLEVELS) {
|
|
this['logging_' + level] = index >= this.LOGLEVELS.indexOf(level);
|
|
}
|
|
}
|
|
|
|
trace(...args) {
|
|
if (this.logging_trace) console.debug(...args);
|
|
}
|
|
|
|
debug(...args) {
|
|
if (this.logging_debug) console.log(...args);
|
|
}
|
|
|
|
info(...args) {
|
|
if (this.logging_info) console.info(...args);
|
|
}
|
|
|
|
warn(...args) {
|
|
if (this.logging_warn) console.warn(...args);
|
|
}
|
|
|
|
error(...args) {
|
|
if (this.logging_error) console.error(...args);
|
|
}
|
|
|
|
applySettings() {
|
|
this.board.$svg.classList.toggle('cfg-no-anim', !this.cfg.svgEffects);
|
|
this.board.$svg.classList.toggle('cfg-anim', this.cfg.svgEffects);
|
|
|
|
this.board.$svg.classList.toggle('cfg-no-blur', !this.cfg.svgEffects);
|
|
this.board.$svg.classList.toggle('cfg-blur', this.cfg.svgEffects);
|
|
|
|
this.board.$svg.classList.toggle('cfg-fade-disabled', this.cfg.dimBlocked);
|
|
this.board.$svg.classList.toggle('cfg-no-fade-disabled', !this.cfg.dimBlocked);
|
|
|
|
this.applyLogFilter();
|
|
this.board.updateSettingsGUI(this.cfg);
|
|
}
|
|
|
|
setCfg(update) {
|
|
this.settingsStore.update(update);
|
|
this.applySettings();
|
|
this.settingsStore.save();
|
|
}
|
|
|
|
getCfg(key) {
|
|
return this.cfg[key];
|
|
}
|
|
|
|
/**
|
|
* Show a selected template, for debug
|
|
*
|
|
* @param {String} name - template name
|
|
* @param {boolean} flip - flip horizontally
|
|
*/
|
|
showTemplate(name, flip = false) {
|
|
this.board.removeAllOrbs();
|
|
|
|
for (let n of this.getTemplate(name, flip).positions) {
|
|
this.board.placeOrbByIndex(n, 'lead');
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Show a random template, for debug
|
|
*/
|
|
showRandomTemplate() {
|
|
this.board.removeAllOrbs();
|
|
for (let n of this.getRandomTemplate().positions) {
|
|
this.board.placeOrbByIndex(n, 'lead');
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get a template - a sequence of numbers that are allowed as orb positions
|
|
*
|
|
* @param {String} name
|
|
* @param {boolean} flipped
|
|
* @returns {{name: String, flipped: Boolean, positions: Number[]}}
|
|
*/
|
|
getTemplate(name, flipped) {
|
|
let positions = this.layoutTemplates[name].slice(0); // this slice takes a copy so the array is not corrupted by later manipulations
|
|
|
|
if (flipped) {
|
|
positions = this.flipTemplate(positions);
|
|
}
|
|
|
|
return {
|
|
basename: name,
|
|
name: name+(flipped?'_flip':''),
|
|
flipped,
|
|
positions,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Get a random and randomly flipped template
|
|
*
|
|
* @returns {{name: String, flipped: Boolean, positions: Number[]}}
|
|
*/
|
|
getRandomTemplate() {
|
|
let names = Object.keys(this.layoutTemplates);
|
|
let name = names[Math.floor(this.rng.next() * names.length)];
|
|
let flipped = this.rng.next() > 0.5;
|
|
let tpl = this.getTemplate(name, flipped);
|
|
|
|
// 60 (center) must be included to place gold
|
|
if (!tpl.positions.includes(60)) {
|
|
throw Error(`Template "${name}", flip=${+flipped}, lacks 60.`);
|
|
}
|
|
|
|
return tpl;
|
|
}
|
|
|
|
/**
|
|
* Flip a template array.
|
|
*
|
|
* The array is modified in place!
|
|
*
|
|
* @param {Number[]} tpl
|
|
* @returns {Number[]}
|
|
*/
|
|
flipTemplate(tpl) {
|
|
return tpl
|
|
.sort((a, b) => a - b)
|
|
.map((n) => {
|
|
let {x, y} = gridIndexToXy(n);
|
|
return xyToGridIndex(5 + y - x, y);
|
|
})
|
|
.sort((a, b) => a - b);
|
|
}
|
|
|
|
/**
|
|
* Print array of all occupied orbs as a layout template
|
|
*
|
|
* @returns {Number[]}
|
|
*/
|
|
toTemplate() {
|
|
return Object.keys(game.board.grid)
|
|
.map((x) => +x)
|
|
.sort((a, b) => a - b);
|
|
}
|
|
|
|
/**
|
|
* Run a template editor
|
|
*
|
|
* - click on tiles to toggle orbs
|
|
* - call `game.showTemplate('wheel')` to show an existing template on the board
|
|
* - call `JSON.stringify(game.toTemplate())` to print the current template array to console
|
|
*/
|
|
templateBuilder() {
|
|
this.board.removeAllOrbs();
|
|
|
|
this.board.onTileClick = (n) => {
|
|
let symbol = 'lead';
|
|
this.board.placeOrbByIndex(n, symbol);
|
|
};
|
|
|
|
this.board.onOrbClick = (n, orb) => {
|
|
this.board.removeOrbByIndex(n)
|
|
};
|
|
}
|
|
|
|
isAvailable(n) {
|
|
return this.getNeighbours(n).freeSequence >= 3;
|
|
}
|
|
|
|
getNeighbours(n) {
|
|
let {x, y} = gridIndexToXy(n);
|
|
|
|
let freeSpaces = [
|
|
isXyOutside(x - 1, y) || !this.board.grid[n - 1],
|
|
isXyOutside(x - 1, y - 1) || !this.board.grid[n - 12],
|
|
isXyOutside(x, y - 1) || !this.board.grid[n - 11],
|
|
isXyOutside(x + 1, y) || !this.board.grid[n + 1],
|
|
isXyOutside(x + 1, y + 1) || !this.board.grid[n + 12],
|
|
isXyOutside(x, y + 1) || !this.board.grid[n + 11],
|
|
];
|
|
|
|
let nOccupied = 0;
|
|
for (let i = 0; i < 6; i++) {
|
|
if (!freeSpaces[i]) {
|
|
nOccupied++;
|
|
}
|
|
}
|
|
|
|
let freeSequence = 0;
|
|
let maxFreeSequence = 0;
|
|
for (let i = 0; i < 12; i++) {
|
|
if (freeSpaces[i % 6]) {
|
|
freeSequence++;
|
|
if (freeSequence >= 6) {
|
|
maxFreeSequence = freeSequence;
|
|
break;
|
|
}
|
|
if (freeSequence > maxFreeSequence) {
|
|
maxFreeSequence = freeSequence;
|
|
}
|
|
} else {
|
|
freeSequence = 0;
|
|
}
|
|
}
|
|
|
|
return {neighbours: nOccupied, freeSequence: maxFreeSequence};
|
|
}
|
|
|
|
placeOrbs(template) {
|
|
let tilesAdded = 0;
|
|
|
|
this.board.removeAllOrbs();
|
|
|
|
let allowedTable = [];
|
|
let outsideTemplate = [];
|
|
for (let i = 0; i < BOARD_SIZE; i++) {
|
|
const allo = template.includes(i);
|
|
allowedTable.push(allo);
|
|
|
|
let {x, y} = gridIndexToXy(i);
|
|
if (!allo && !isXyOutside(x, y)) {
|
|
outsideTemplate.push(i);
|
|
}
|
|
|
|
// Highlight pattern shape
|
|
|
|
// if (this.board.tiles[i]) {
|
|
// if (allo) {
|
|
// this.board.tiles[i].setAttribute('opacity', 1)
|
|
// } else {
|
|
// this.board.tiles[i].setAttribute('opacity', 0.6)
|
|
// }
|
|
// }
|
|
}
|
|
|
|
const place = (n, symbol) => {
|
|
this.trace(`Place ${n} <- ${symbol}`);
|
|
if (!allowedTable[n]) throw Error(`Position ${n} not allowed by template`);
|
|
if (this.board.grid[n]) throw Error(`Position ${n} is occupied by ${this.board.grid[n]}`);
|
|
// we use a hack to speed up generation here - SVG is not altered until we have a solution
|
|
this.board.grid[n] = symbol;
|
|
};
|
|
|
|
const unplace = (n) => {
|
|
this.trace(`Unplace ${n}`);
|
|
this.board.grid[n] = null;
|
|
};
|
|
|
|
const findAvailableIndexWithNeighbours = (count, except = null) => {
|
|
let candidates = [];
|
|
for (let n of template) {
|
|
if (except && except.includes(n)) continue;
|
|
|
|
if (!this.board.grid[n]) {
|
|
const neigh = this.getNeighbours(n);
|
|
if (neigh.neighbours === count && neigh.freeSequence >= 3) {
|
|
candidates.push(n);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (candidates.length) {
|
|
return this.arrayChoose(candidates)
|
|
} else {
|
|
return false;
|
|
}
|
|
};
|
|
|
|
const findAvailableIndex = (except = null) => {
|
|
for (let i = 6; i >= 0; i--) {
|
|
const n = findAvailableIndexWithNeighbours(i, except);
|
|
if (n !== false) return n;
|
|
}
|
|
|
|
// this corrupts the template, but makes the likelihood of quickly finding a valid solution much higher.
|
|
if (template.length !== BOARD_SIZE && this.cfg.allowTemplateAugmenting) {
|
|
// Prefer tile with more neighbours to make the game harder
|
|
let candidates = [];
|
|
outsideTemplate.forEach((n) => {
|
|
if (!allowedTable[n] && this.isAvailable(n)) {
|
|
const neigh = this.getNeighbours(n);
|
|
if (!candidates[neigh.neighbours]) {
|
|
candidates[neigh.neighbours] = [n];
|
|
} else {
|
|
candidates[neigh.neighbours].push(n);
|
|
}
|
|
}
|
|
});
|
|
|
|
for (let i = 6; i >= 0; i--) {
|
|
if (!candidates[i]) continue;
|
|
let toAdd = this.arrayChoose(candidates[i]);
|
|
allowedTable[toAdd] = true;
|
|
outsideTemplate.splice(outsideTemplate.indexOf(toAdd), 1);
|
|
|
|
template.push(toAdd);
|
|
tilesAdded++;
|
|
|
|
this.warn(`Adding extra tile to template: ${toAdd}`);
|
|
return toAdd;
|
|
}
|
|
}
|
|
|
|
throw Error("Failed to find available board tile.");
|
|
};
|
|
|
|
place(60, 'gold');
|
|
|
|
const toPlace = this.buildPlacementList();
|
|
|
|
let solution = [
|
|
['gold', 60],
|
|
];
|
|
while (toPlace.length > 0) {
|
|
this.trace('placing a pair.');
|
|
|
|
let symbol1 = toPlace.pop();
|
|
let index1 = findAvailableIndex();
|
|
place(index1, symbol1);
|
|
solution.push([symbol1, index1]);
|
|
|
|
let symbol2 = toPlace.pop();
|
|
let index2 = findAvailableIndex();
|
|
place(index2, symbol2);
|
|
|
|
if (!this.isAvailable(index1)) {
|
|
this.debug(`Deadlock, trying to work around it - ${index1}, ${index2}`);
|
|
|
|
unplace(index2);
|
|
let except = [index2];
|
|
|
|
let suc = false;
|
|
for (let i = 0; i < 5; i++) {
|
|
this.trace(`try #${i + 1}`);
|
|
let index = findAvailableIndex(except);
|
|
place(index, symbol2);
|
|
|
|
if (this.isAvailable(index1)) {
|
|
suc = true;
|
|
index2 = index;
|
|
break;
|
|
} else {
|
|
unplace(index);
|
|
except.push(index);
|
|
}
|
|
}
|
|
|
|
if (!suc) {
|
|
throw new Error("Solution contains a deadlock.");
|
|
}
|
|
}
|
|
|
|
// index2 is updated in the fixing loop
|
|
solution.push([symbol2, index2]);
|
|
}
|
|
|
|
// Show the solution for debug
|
|
|
|
solution.reverse();
|
|
this.info("Found a valid board!");
|
|
|
|
solution.forEach((a) => {
|
|
let p = gridIndexToXy(a[1]);
|
|
a[1] = `${p.x}×${p.y}`;
|
|
});
|
|
|
|
this.debug('Solution:', solution);
|
|
|
|
return {
|
|
solution,
|
|
tilesAdded: tilesAdded,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Shuffle an array.
|
|
* The array is shuffled in place.
|
|
*
|
|
* @return the array
|
|
*/
|
|
arrayShuffle(a) {
|
|
let j, x, i;
|
|
for (i = a.length - 1; i > 0; i--) {
|
|
j = this.rng.nextInt(i);
|
|
x = a[i];
|
|
a[i] = a[j];
|
|
a[j] = x;
|
|
}
|
|
return a;
|
|
}
|
|
|
|
/**
|
|
* Count orbs in the game board
|
|
*
|
|
* @return {number}
|
|
*/
|
|
countOrbs() {
|
|
return this.board.grid.reduce((acu, x) => acu + (x !== null), 0);
|
|
}
|
|
|
|
/**
|
|
* Choose a random emember of an array
|
|
*
|
|
* @param array
|
|
* @return {number}
|
|
*/
|
|
arrayChoose(array) {
|
|
return array[Math.floor(this.rng.next() * array.length)];
|
|
}
|
|
|
|
buildPlacementList() {
|
|
let toPlace = [
|
|
['air', 'air'],
|
|
['air', 'air'],
|
|
['air', 'air'],
|
|
['air', 'air'],
|
|
|
|
['fire', 'fire'],
|
|
['fire', 'fire'],
|
|
['fire', 'fire'],
|
|
['fire', 'fire'],
|
|
|
|
['water', 'water'],
|
|
['water', 'water'],
|
|
['water', 'water'],
|
|
['water', 'water'],
|
|
|
|
['earth', 'earth'],
|
|
['earth', 'earth'],
|
|
['earth', 'earth'],
|
|
['earth', 'earth'],
|
|
];
|
|
|
|
let newSaltedPairs = [];
|
|
const nsalted = this.rng.nextInt(2);
|
|
for (let i = 0; i < nsalted; i++) {
|
|
while (true) {
|
|
const n = this.rng.nextInt(toPlace.length - 1);
|
|
if (toPlace[n][1] !== 'salt') {
|
|
this.trace(`Pairing ${toPlace[n][1]} with salt.`);
|
|
newSaltedPairs.push([toPlace[n][1], 'salt']);
|
|
toPlace[n][1] = 'salt';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
toPlace = toPlace.concat(newSaltedPairs);
|
|
// if we have some salt pairs left
|
|
for (let i = 0; i < 2 - nsalted; i++) {
|
|
toPlace.push(['salt', 'salt']);
|
|
}
|
|
|
|
// these are always paired like this, and don't support salt
|
|
toPlace = toPlace.concat([
|
|
['mors', 'vitae'],
|
|
['mors', 'vitae'],
|
|
['mors', 'vitae'],
|
|
['mors', 'vitae'],
|
|
]);
|
|
|
|
// shuffle the pairs that have random order (i.e. not metals)
|
|
this.arrayShuffle(toPlace);
|
|
|
|
// the order here is actually significant, so let's pay attention...
|
|
const metals = [
|
|
['lead', 'mercury'],
|
|
['tin', 'mercury'],
|
|
['iron', 'mercury'],
|
|
['copper', 'mercury'],
|
|
['silver', 'mercury'],
|
|
];
|
|
let mPos = [];
|
|
for (let i = 0; i < metals.length; i++) {
|
|
let x;
|
|
// find a unique position
|
|
do {
|
|
x = this.rng.nextInt(toPlace.length + i);
|
|
} while (mPos.includes(x));
|
|
mPos.push(x)
|
|
}
|
|
mPos.sort((a, b) => a - b);
|
|
this.trace('Metal positions ', mPos);
|
|
// inject them into the array
|
|
metals.forEach((pair, i) => {
|
|
toPlace.splice(mPos[i] + i, 0, pair);
|
|
});
|
|
|
|
this.debug('Placement order (last first):', toPlace);
|
|
|
|
return toPlace.reduce((a, c) => {
|
|
a.push(c[0]);
|
|
a.push(c[1]);
|
|
return a;
|
|
}, []);
|
|
}
|
|
|
|
getPairSymbols(first) {
|
|
return {
|
|
'salt': ['salt', 'air', 'fire', 'water', 'earth'],
|
|
'air': ['salt', 'air'],
|
|
'fire': ['salt', 'fire'],
|
|
'water': ['salt', 'water'],
|
|
'earth': ['salt', 'earth'],
|
|
'mercury': [this.nextMetal],
|
|
'lead': ['mercury'],
|
|
'tin': ['mercury'],
|
|
'iron': ['mercury'],
|
|
'copper': ['mercury'],
|
|
'silver': ['mercury'],
|
|
'gold': [],
|
|
'mors': ['vitae'],
|
|
'vitae': ['mors'],
|
|
}[first];
|
|
}
|
|
|
|
advanceMetal() {
|
|
if (this.nextMetal === 'gold') throw new Error("No metals to unlock beyond gold.");
|
|
this.nextMetal = METAL_SEQ[METAL_SEQ.indexOf(this.nextMetal) + 1];
|
|
console.debug(`Next metal unlocked: ${this.nextMetal}`);
|
|
}
|
|
|
|
/**
|
|
* Convert the strings in the board array to actual SVG orbs (strings are a placeholder to speed up board solving)
|
|
*/
|
|
renderPreparedBoard() {
|
|
for (let n = 0; n < BOARD_SIZE; n++) {
|
|
if (this.board.grid[n] !== null) {
|
|
const symbol = this.board.grid[n];
|
|
this.board.grid[n] = null;
|
|
this.board.placeOrbByIndex(n, symbol);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if a tile is available at play-time (checking unlocked metals)
|
|
*
|
|
* @param n
|
|
* @return {Boolean}
|
|
*/
|
|
isAvailableAtPlaytime(n) {
|
|
let ava = this.isAvailable(n);
|
|
|
|
const sym = this.board.grid[n].symbol;
|
|
if (METAL_SEQ.includes(sym)) {
|
|
if (sym !== this.nextMetal) {
|
|
ava = false;
|
|
}
|
|
}
|
|
|
|
return ava;
|
|
}
|
|
|
|
addUndoRecord(orbs) {
|
|
this.undoStack.push({
|
|
nextMetal: this.nextMetal,
|
|
orbs,
|
|
})
|
|
}
|
|
|
|
undo() {
|
|
if (!this.undoStack.length) {
|
|
console.warn("Undo stack is empty.");
|
|
return;
|
|
}
|
|
|
|
let item = this.undoStack.pop();
|
|
|
|
this.nextMetal = item.nextMetal;
|
|
for (let entry of item.orbs) {
|
|
this.debug(`Undo orb ${entry.symbol} at ${entry.n}`);
|
|
this.board.placeOrbByIndex(entry.n, entry.symbol);
|
|
}
|
|
|
|
this.updateGameGui();
|
|
}
|
|
|
|
/**
|
|
* Handle orb click
|
|
*
|
|
* @param n
|
|
* @param orb
|
|
*/
|
|
inGameBoardClick(n, orb) {
|
|
let removed = false;
|
|
this.debug(`Clicked orb ${n}: ${orb.symbol}`);
|
|
|
|
if (!this.isAvailableAtPlaytime(n)) {
|
|
this.debug(`Orb is blocked`);
|
|
return;
|
|
}
|
|
|
|
let wantRefresh = false;
|
|
|
|
if (orb.symbol === 'gold') {
|
|
// gold has no pairing
|
|
this.debug(`Removing gold.`);
|
|
|
|
this.addUndoRecord([{
|
|
symbol: orb.symbol,
|
|
n,
|
|
}]);
|
|
|
|
this.board.removeOrbByIndex(n);
|
|
this.selectedOrb = null;
|
|
removed = true;
|
|
wantRefresh = true;
|
|
} else if (this.selectedOrb === null) {
|
|
this.debug(`Select orb`);
|
|
// first selection
|
|
this.selectedOrb = {n, orb};
|
|
orb.node.classList.add('selected');
|
|
} else {
|
|
if (this.selectedOrb.n === n) {
|
|
this.debug(`Unselect orb`);
|
|
// orb clicked twice
|
|
orb.node.classList.remove('selected');
|
|
this.selectedOrb = null;
|
|
} else {
|
|
this.debug(`Second selection, try to match`);
|
|
|
|
// second orb in a pair
|
|
const otherSymbol = this.selectedOrb.orb.symbol;
|
|
|
|
if (this.getPairSymbols(orb.symbol).includes(otherSymbol)) {
|
|
this.debug(`Match confirmed, removing ${this.selectedOrb.n} (${this.selectedOrb.orb.symbol} + ${n} (${orb.symbol}`);
|
|
|
|
this.addUndoRecord([
|
|
{
|
|
symbol: this.selectedOrb.orb.symbol,
|
|
n: this.selectedOrb.n,
|
|
},
|
|
{
|
|
symbol: orb.symbol,
|
|
n,
|
|
}
|
|
]);
|
|
|
|
// compatible pair clicked
|
|
this.board.removeOrbByIndex(n);
|
|
this.board.removeOrbByIndex(this.selectedOrb.n);
|
|
|
|
removed = true;
|
|
|
|
if ([orb.symbol, otherSymbol].includes(this.nextMetal)) {
|
|
this.debug("Advance metal transmutation sequence.");
|
|
this.advanceMetal();
|
|
}
|
|
|
|
this.selectedOrb = null;
|
|
|
|
wantRefresh = true;
|
|
} else {
|
|
this.debug("No match, start new pair selection.");
|
|
|
|
// Bad selection, select it as the first orb.
|
|
this.selectedOrb.orb.node.classList.remove('selected');
|
|
this.selectedOrb = {n, orb};
|
|
orb.node.classList.add('selected');
|
|
}
|
|
}
|
|
}
|
|
|
|
if (wantRefresh) {
|
|
if (this.countOrbs() === 0) {
|
|
this.info("Good work!");
|
|
|
|
if (removed) {
|
|
setTimeout(() => {
|
|
this.board.youWin.classList.add('show');
|
|
}, 500);
|
|
}
|
|
}
|
|
|
|
this.updateGameGui();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add event handlers for the menu buttons
|
|
*/
|
|
installButtonHandlers() {
|
|
this.board.buttons.restart.addEventListener('click', () => {
|
|
this.info("New Game with the same seed");
|
|
this.newGame(this.rng.seed);
|
|
});
|
|
|
|
this.board.buttons.randomize.addEventListener('click', () => {
|
|
this.info("New Game with a random seed");
|
|
this.newGame(+new Date);
|
|
});
|
|
|
|
this.board.buttons.btnAbout.addEventListener('click', () => {
|
|
let url = 'https://git.ondrovo.com/MightyPork/sigmar';
|
|
this.info(`Opening docs page in new tab: ${url}`);
|
|
window.open(url);
|
|
});
|
|
|
|
this.board.buttons.undo.addEventListener('click', () => {
|
|
if (this.undoStack.length) {
|
|
this.undo();
|
|
} else {
|
|
this.warn("Nothing to undo.");
|
|
}
|
|
});
|
|
|
|
this.board.buttons.optFancy.addEventListener('click', () => {
|
|
this.info("Toggle effects");
|
|
this.setCfg({
|
|
svgEffects: !this.cfg.svgEffects,
|
|
})
|
|
});
|
|
|
|
this.board.buttons.optBlockedEffect.addEventListener('click', () => {
|
|
this.info("Toggle blocked dim");
|
|
this.setCfg({
|
|
dimBlocked: !this.cfg.dimBlocked,
|
|
})
|
|
});
|
|
|
|
this.board.buttons.optSloppy.addEventListener('click', () => {
|
|
this.info("Toggle sloppy placement mode");
|
|
this.setCfg({
|
|
allowTemplateAugmenting: !this.cfg.allowTemplateAugmenting,
|
|
})
|
|
});
|
|
|
|
this.board.buttons.toggleFullscreen.addEventListener('click', () => {
|
|
this.info("Toggle Fullscreen");
|
|
if (document.fullscreenElement) {
|
|
document.exitFullscreen();
|
|
} else {
|
|
this.board.$svg.requestFullscreen();
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Update button hiding attributes, disabled orb effects, etc
|
|
*/
|
|
updateGameGui() {
|
|
let nOrbs = this.countOrbs();
|
|
|
|
this.board.buttons.restart
|
|
.classList.toggle('disabled', nOrbs === 55);
|
|
|
|
this.board.buttons.undo
|
|
.classList.toggle('disabled', this.undoStack.length === 0);
|
|
|
|
// Update orb disabled status
|
|
for (let n = 0; n < BOARD_SIZE; n++) {
|
|
if (this.board.grid[n]) {
|
|
const disabled = !this.isAvailableAtPlaytime(n);
|
|
let node = this.board.grid[n].node;
|
|
if (node.classList.contains('disabled') !== disabled) {
|
|
node.classList.toggle('disabled', disabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nOrbs !== 0) {
|
|
this.board.youWin.classList.remove('show');
|
|
}
|
|
}
|
|
|
|
newGame(seed) {
|
|
if (seed !== null) {
|
|
this.rng.setSeed(seed);
|
|
}
|
|
|
|
this.info("RNG seed is: " + this.rng.seed);
|
|
|
|
if (this.get_opts.url_seed) {
|
|
// Place seed in the navbar for bookmarking / sharing
|
|
Nav.setUrlArgs({
|
|
seed: this.rng.seed,
|
|
});
|
|
}
|
|
|
|
this.board.onTileClick = (n) => {
|
|
this.debug(n, gridIndexToXy(n));
|
|
};
|
|
|
|
this.selectedOrb = null;
|
|
this.nextMetal = 'lead';
|
|
this.undoStack = [];
|
|
|
|
let self = this;
|
|
this.board.onOrbClick = (n, orb) => self.inGameBoardClick(n, orb);
|
|
|
|
// retry loop, should not be needed if everything is correct
|
|
let suc = false;
|
|
let retry_count = 0;
|
|
let board_info = null;
|
|
for (let n_tpl = 0; n_tpl < this.cfg.attemptTemplates && !suc; n_tpl++) {
|
|
this.debug('RNG seed is: ' + this.rng.state);
|
|
|
|
let template;
|
|
if (n_tpl === 0 && this.get_opts.template !== null) {
|
|
template = this.getTemplate(this.get_opts.template, this.get_opts.template_flip);
|
|
} else {
|
|
template = this.getRandomTemplate();
|
|
}
|
|
|
|
this.info(`Selected board layout template "${template.name}"`);
|
|
|
|
for (let n_solution = 0; n_solution < this.cfg.retryTemplate; n_solution++) {
|
|
try {
|
|
board_info = this.placeOrbs(template.positions.slice(0)); // clone
|
|
board_info.template = template;
|
|
suc = true;
|
|
break;
|
|
} catch (e) {
|
|
retry_count++;
|
|
if (this.logging_trace) {
|
|
this.error(e);
|
|
} else {
|
|
this.warn(e.message);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!suc) {
|
|
this.warn(`Exhausted all retries for the template "${template.name}", getting a new one`);
|
|
}
|
|
}
|
|
|
|
this.renderPreparedBoard();
|
|
this.updateGameGui();
|
|
|
|
if (!suc) {
|
|
alert(`Sorry, could not find a valid board setup after ${retry_count} retries.`);
|
|
} else {
|
|
this.info(
|
|
`Board set up with ${retry_count} retries:\n` +
|
|
`teplate "${board_info.template.name}"` +
|
|
(this.cfg.allowTemplateAugmenting ? ` with ${board_info.tilesAdded} extra tiles` : ''));
|
|
|
|
if (this.cfg.logSolution) {
|
|
this.info('Reference solution:\n ' + board_info.solution.reduce((s, entry, i) => {
|
|
s += `${entry[0]} ${entry[1]}`;
|
|
|
|
if (i % 2 === 1) {
|
|
s += "\n ";
|
|
} else {
|
|
if (entry[0] !== 'gold') {
|
|
s += " + ";
|
|
}
|
|
}
|
|
|
|
return s;
|
|
}, ''));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Start */
|
|
|
|
window.game = new Game();
|
|
|
|
|